CabConModding
Facebook
Twitter
youtube
Discord
Contact us
RSS
Menu
CabConModding
Home
New
Top
Premium
Rules
FAQ - Frequently Asked Questions
Games
Fornite
Call of Duty: Black Ops 3
Clash of Clans
Grand Theft Auto 5
Apex Legends
Assassin’s Creed Origins
Forums
Premium
Latest posts
What's new
Latest posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
Premium
Latest posts
Menu
Log in
Register
Navigation
Install the app
Install
More options
Dark Theme
Contact us
Close Menu
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Black Ops 2 GSC Managed Code List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niggasrockeatthatpussy445" data-source="post: 25056" data-attributes="member: 89798"><p>Hulk mode code!!!!!!!!!!!</p><p> [CODE][ICODE]</p><p>hulktoggle()</p><p>{</p><p> self endon("death");</p><p> self endon("disconnect");</p><p> self endon("koral");</p><p> </p><p> if(level.hulkamania == 0)</p><p> {</p><p> level.hulkamania = 1;</p><p> self iprintlnBold( "^1Your Getting ANGRY!" );</p><p> self EnableInvulnerability();</p><p> self exitMenu();</p><p> wait 1.5;</p><p> self thread theHulk();</p><p> self thread HulkSmash();</p><p> self thread hulkquake();</p><p> self thread hulkdone();</p><p> self setperk("specialty_unlimitedsprint");</p><p> self setperk("specialty_sprintrecovery");</p><p> self setperk("specialty_stunprotection");</p><p> self setperk("specialty_pin_back");</p><p> self setperk("specialty_flashprotection");</p><p> self setperk("specialty_flakjacket");</p><p> self setperk("specialty_fasttoss");</p><p> self setperk("specialty_fastmantle");</p><p> self setperk("specialty_fallheight");</p><p> self setperk("specialty_fastequipmentuse");</p><p> self setperk("specialty_fastreload");</p><p> self setperk("specialty_fastmeleerecovery");</p><p> self setperk("specialty_movefaster");</p><p> self setperk("specialty_healthregen");</p><p> self iprintln( "^1Press [{+frag}] To Throw A Helicopter" );</p><p> self.maxhealth = 999;</p><p> self disableusability();</p><p> self disableweaponcycling();</p><p> self setModel("defaultactor");</p><p> self giveweapon("defaultweapon_mp");</p><p> self switchtoweapon("defaultweapon_mp");</p><p> self givemaxammo("defaultweapon_mp");</p><p> self iprintln( "^4Press [{+switchseat}] To Turn Hulk ^1OFF^7!!!" );</p><p> self SetVisionSetforPlayer("infrared", 0);</p><p> self useServerVisionSet(true);</p><p> </p><p> }</p><p> else</p><p> {</p><p> self iPrintlnbold("There can only be one Hulk!");</p><p> }</p><p>}</p><p>theHulk()</p><p>{</p><p> self endon( "death" );</p><p> self endon( "disconnect" );</p><p> self endon( "koral" ); </p><p> </p><p> self takeweapon(self getcurrentoffhand());</p><p> self giveweapon( "destructible_car_mp" );</p><p></p><p> for(;:wink:</p><p> {</p><p> self waittill( "grenade_fire", grenade, weaponName );</p><p> self takeweapon(self getcurrentoffhand());</p><p> self giveweapon( "destructible_car_mp" );</p><p></p><p> if(weaponName == "destructible_car_mp")</p><p> {</p><p> grenade hide();</p><p> self.boom = spawn( "script_model", grenade.origin );</p><p> self.boom SetModel( "veh_t6_drone_overwatch_light" );</p><p> self.boom linkTo(grenade);</p><p> self disableoffhandweapons();</p><p> grenade waittill("death");</p><p> level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );</p><p> playfx(level.remote_mortar_fx[ "missileExplode" ], self.boom.origin );</p><p> RadiusDamage( self.boom.origin, 400, 400, 300, self, "MOD_EXPLOSIVE" );</p><p> self.boom delete();</p><p> self enableoffhandweapons();</p><p> }</p><p> continue;</p><p> wait 0.05;</p><p> }</p><p>}</p><p></p><p>hulkdone()</p><p>{</p><p> for(;:wink:</p><p> {</p><p> if(self changeseatbuttonpressed())</p><p> { </p><p> if (isDefined(level.hulkamania))</p><p> {</p><p> level.hulkamania = 0;</p><p> }</p><p> self enableusability();</p><p> self.maxhealth = 100;</p><p> self enableweaponcycling();</p><p> self unsetperk("specialty_unlimitedsprint");</p><p> self unsetperk("specialty_sprintrecovery");</p><p> self unsetperk("specialty_stunprotection");</p><p> self unsetperk("specialty_pin_back");</p><p> self unsetperk("specialty_flashprotection");</p><p> self unsetperk("specialty_flakjacket");</p><p> self unsetperk("specialty_fasttoss");</p><p> self unsetperk("specialty_fastmantle");</p><p> self unsetperk("specialty_fallheight");</p><p> self unsetperk("specialty_fastequipmentuse");</p><p> self unsetperk("specialty_fastreload");</p><p> self unsetperk("specialty_fastmeleerecovery");</p><p> self unsetperk("specialty_movefaster");</p><p> self unsetperk("specialty_healthregen");</p><p> self useServerVisionSet(false);</p><p> self enableoffhandweapons();</p><p> self [[game["set_player_model"][self.team]["default"]]]();</p><p> self takeweapon("defaultweapon_mp");</p><p> self iprintln( "The Hulk ^1OFF" );</p><p> self notify("koral");</p><p> if (isDefined(self.boom))</p><p> {</p><p> self.boom delete();</p><p> }</p><p> wait 0.05;</p><p> break;</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p></p><p>HulkSmash()</p><p>{</p><p> self endon("disconnect");</p><p> self endon("death");</p><p> self endon("koral");</p><p></p><p> if(!isDefined(self.isEarthQuake))</p><p> {</p><p> self.isEarthQuake = true;</p><p> }</p><p></p><p> while(isDefined(self.isEarthQuake))</p><p> {</p><p> self waittill("weapon_fired");</p><p> if(self getcurrentweapon()=="defaultweapon_mp")</p><p> {</p><p> self iprintlnbold("^2HULK SMASH!");</p><p> position = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"];</p><p> earthquake( 0.9, 0.9, self.origin, 400 );</p><p> PlayRumbleOnPosition( "grenade_rumble", self.origin );</p><p> foreach(person in level.players)</p><p> {</p><p> person playsound("wpn_rocket_explode_rock");</p><p> }</p><p> wait 0.05;</p><p> }</p><p> }</p><p>}</p><p></p><p>hulkquake()</p><p>{</p><p> self endon("disconnect");</p><p> self endon("death");</p><p> self endon("koral");</p><p> </p><p> for(;:wink:</p><p> {</p><p> self waittill ("weapon_fired");</p><p> forward = self getTagOrigin("j_head");</p><p> end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);</p><p> ExpLocation = BulletTrace( forward, end, false, self )["position"];</p><p> RadiusDamage(ExpLocation, 300, 500, 400, self);</p><p> wait 0.05;</p><p> }</p><p>}</p><p></p><p>RapidFire()</p><p>{</p><p> if(self.RapidFapping==0)</p><p> {</p><p> self.RapidFapping=1;</p><p> self iPrintlnbold("^6Rapid Fire [^2ON^7]");</p><p> wait 1;</p><p> self iprintlnbold("^1HOLD [{+reload}] + [{+attack}]");</p><p> self setperk("specialty_fastreload");</p><p> setDvar("perk_weapReloadMultiplier",0.001);</p><p> }</p><p> else</p><p> {</p><p> self.RapidFapping=0;</p><p> self iPrintlnbold("^6Rapid Fire [^1OFF^7]");</p><p> setDvar("perk_weapReloadMultiplier",0.5);</p><p> }</p><p> }</p><p>[/ICODE][/CODE]</p><p></p><p>Credits: xTUL/EternalHabit</p></blockquote><p></p>
[QUOTE="niggasrockeatthatpussy445, post: 25056, member: 89798"] Hulk mode code!!!!!!!!!!! [CODE][ICODE] hulktoggle() { self endon("death"); self endon("disconnect"); self endon("koral"); if(level.hulkamania == 0) { level.hulkamania = 1; self iprintlnBold( "^1Your Getting ANGRY!" ); self EnableInvulnerability(); self exitMenu(); wait 1.5; self thread theHulk(); self thread HulkSmash(); self thread hulkquake(); self thread hulkdone(); self setperk("specialty_unlimitedsprint"); self setperk("specialty_sprintrecovery"); self setperk("specialty_stunprotection"); self setperk("specialty_pin_back"); self setperk("specialty_flashprotection"); self setperk("specialty_flakjacket"); self setperk("specialty_fasttoss"); self setperk("specialty_fastmantle"); self setperk("specialty_fallheight"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastreload"); self setperk("specialty_fastmeleerecovery"); self setperk("specialty_movefaster"); self setperk("specialty_healthregen"); self iprintln( "^1Press [{+frag}] To Throw A Helicopter" ); self.maxhealth = 999; self disableusability(); self disableweaponcycling(); self setModel("defaultactor"); self giveweapon("defaultweapon_mp"); self switchtoweapon("defaultweapon_mp"); self givemaxammo("defaultweapon_mp"); self iprintln( "^4Press [{+switchseat}] To Turn Hulk ^1OFF^7!!!" ); self SetVisionSetforPlayer("infrared", 0); self useServerVisionSet(true); } else { self iPrintlnbold("There can only be one Hulk!"); } } theHulk() { self endon( "death" ); self endon( "disconnect" ); self endon( "koral" ); self takeweapon(self getcurrentoffhand()); self giveweapon( "destructible_car_mp" ); for(;:wink: { self waittill( "grenade_fire", grenade, weaponName ); self takeweapon(self getcurrentoffhand()); self giveweapon( "destructible_car_mp" ); if(weaponName == "destructible_car_mp") { grenade hide(); self.boom = spawn( "script_model", grenade.origin ); self.boom SetModel( "veh_t6_drone_overwatch_light" ); self.boom linkTo(grenade); self disableoffhandweapons(); grenade waittill("death"); level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" ); playfx(level.remote_mortar_fx[ "missileExplode" ], self.boom.origin ); RadiusDamage( self.boom.origin, 400, 400, 300, self, "MOD_EXPLOSIVE" ); self.boom delete(); self enableoffhandweapons(); } continue; wait 0.05; } } hulkdone() { for(;:wink: { if(self changeseatbuttonpressed()) { if (isDefined(level.hulkamania)) { level.hulkamania = 0; } self enableusability(); self.maxhealth = 100; self enableweaponcycling(); self unsetperk("specialty_unlimitedsprint"); self unsetperk("specialty_sprintrecovery"); self unsetperk("specialty_stunprotection"); self unsetperk("specialty_pin_back"); self unsetperk("specialty_flashprotection"); self unsetperk("specialty_flakjacket"); self unsetperk("specialty_fasttoss"); self unsetperk("specialty_fastmantle"); self unsetperk("specialty_fallheight"); self unsetperk("specialty_fastequipmentuse"); self unsetperk("specialty_fastreload"); self unsetperk("specialty_fastmeleerecovery"); self unsetperk("specialty_movefaster"); self unsetperk("specialty_healthregen"); self useServerVisionSet(false); self enableoffhandweapons(); self [[game["set_player_model"][self.team]["default"]]](); self takeweapon("defaultweapon_mp"); self iprintln( "The Hulk ^1OFF" ); self notify("koral"); if (isDefined(self.boom)) { self.boom delete(); } wait 0.05; break; } wait 0.05; } } HulkSmash() { self endon("disconnect"); self endon("death"); self endon("koral"); if(!isDefined(self.isEarthQuake)) { self.isEarthQuake = true; } while(isDefined(self.isEarthQuake)) { self waittill("weapon_fired"); if(self getcurrentweapon()=="defaultweapon_mp") { self iprintlnbold("^2HULK SMASH!"); position = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]; earthquake( 0.9, 0.9, self.origin, 400 ); PlayRumbleOnPosition( "grenade_rumble", self.origin ); foreach(person in level.players) { person playsound("wpn_rocket_explode_rock"); } wait 0.05; } } } hulkquake() { self endon("disconnect"); self endon("death"); self endon("koral"); for(;:wink: { self waittill ("weapon_fired"); forward = self getTagOrigin("j_head"); end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000); ExpLocation = BulletTrace( forward, end, false, self )["position"]; RadiusDamage(ExpLocation, 300, 500, 400, self); wait 0.05; } } RapidFire() { if(self.RapidFapping==0) { self.RapidFapping=1; self iPrintlnbold("^6Rapid Fire [^2ON^7]"); wait 1; self iprintlnbold("^1HOLD [{+reload}] + [{+attack}]"); self setperk("specialty_fastreload"); setDvar("perk_weapReloadMultiplier",0.001); } else { self.RapidFapping=0; self iPrintlnbold("^6Rapid Fire [^1OFF^7]"); setDvar("perk_weapReloadMultiplier",0.5); } } [/ICODE][/CODE] Credits: xTUL/EternalHabit [/QUOTE]
Verification
Post reply
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Black Ops 2 GSC Managed Code List
CabConModding is now on facebook! Check the latest Updates, the Site Status and much more now!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top