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<blockquote data-quote="FlawlessDREAMER-" data-source="post: 46264" data-attributes="member: 275116"><p>This is From Project Radius V2</p><p>and I found it really good</p><p></p><table style='width: 100%'><tr><td>doAimbots()<br /> {<br /> if(self.aim==0)<br /> {<br /> self thread Aimbot();<br /> self.aim=1;<br /> self iPrintln("Aimbot [^2ON^7]");<br /> }<br /> else<br /> {<br /> self notify("EndAutoAim");<br /> self.aim=0;<br /> self iPrintln("Aimbot [^1OFF^7]");<br /> }<br /> }<br /> Aimbot()<br /> {<br /> self endon("death");<br /> self endon("disconnect");<br /> self endon("EndAutoAim");<br /> lo=-1;<br /> self.fire=0;<br /> self.PNum=0;<br /> self thread WeapFire();<br /> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /><br /> {<br /> wait 0.01;<br /> if(self AdsButtonPressed())<br /> {<br /> for(i=0;i<level.players.size;i++)<br /> {<br /> if(getdvar("g_gametype")!="dm")<br /> {<br /> if(closer(self.origin,level.players<em>.origin,lo)==true&&level.players<em>.team!=self.team&&IsAlive(level.players<em>)&&level.players<em>!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players<em> getTagOrigin("tag_eye"),0,self))lo=level.players<em> gettagorigin("tag_eye");<br /> else if(closer(self.origin,level.players<em>.origin,lo)==true&&level.players<em>.team!=self.team&&IsAlive(level.players<em>)&&level.players<em> getcurrentweapon()=="riotshield_mp"&&level.players<em>!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players<em> getTagOrigin("tag_eye"),0,self))lo=level.players<em> gettagorigin("j_ankle_ri");<br /> }<br /> else<br /> {<br /> if(closer(self.origin,level.players<em>.origin,lo)==true&&IsAlive(level.players<em>)&&level.players<em>!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players<em> getTagOrigin("tag_eye"),0,self))lo=level.players<em> gettagorigin("tag_eye");<br /> else if(closer(self.origin,level.players<em>.origin,lo)==true&&IsAlive(level.players<em>)&&level.players<em> getcurrentweapon()=="riotshield_mp"&&level.players<em>!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players<em> getTagOrigin("tag_eye"),0,self))lo=level.players<em> gettagorigin("j_ankle_ri");<br /> }<br /> }<br /> if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));<br /> if(self.fire==1)<br /> {<br /> MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);<br /> }<br /> }<br /> lo=-1;<br /> }<br /> }<br /> WeapFire()<br /> {<br /> self endon("disconnect");<br /> self endon("death");<br /> self endon("EndAutoAim");<br /> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /><br /> {<br /> self waittill("weapon_fired");<br /> self.fire=1;<br /> wait 0.05;<br /> self.fire=0;<br /> }<br /> }<br /> <br /> Toggle_aimBot11()<br /> {<br /> if(level.Aimzzzz == 0)<br /> {<br /> level.Aimzzzz = 1;<br /> self iPrintln("^7Unfair Aimbot: ^2On");<br /> self thread aimBot11();<br /> }<br /> else<br /> {<br /> level.Aimzzzz = 0;<br /> self iPrintln("^7Unfair Aimbot: ^1OFF");<br /> <br /> self endon("disconnect");<br /> self notify("stop_aimBot11");<br /> <br /> }<br /> }<br /> aimBot11()<br /> {<br /> self endon( "disconnect" );<br /> self endon( "death" );<br /> self endon( "stop_aimBot11" );<br /> <br /> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /><br /> {<br /> aimAt = undefined;<br /> foreach(player in level.players)<br /> {<br /> if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))<br /> continue;<br /> if(isDefined(aimAt))<br /> {<br /> if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))<br /> aimAt = player;<br /> }<br /> else aimAt = player; <br /> }<br /> if(isDefined(aimAt)) <br /> {<br /> if(self adsbuttonpressed())<br /> {<br /> self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head")))); <br /> if(self attackbuttonpressed())<br /> aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );<br /> }<br /> }<br /> wait 0.01;<br /> }<br /> }<br /> <br /> getName()<br /> {<br /> nT=getSubStr(self.name,0,self.name.size);<br /> for(i=0;i<nT.size;i++)<br /> {<br /> if(nT<em>=="]")<br /> break;<br /> }<br /> if(nT.size!=i)<br /> nT=getSubStr(nT,i+1,nT.size);<br /> return nT;<br /> }<br /> <br /> <br /> initaimBot1()<br /> {<br /> if (self.aim1 == 0)<br /> {<br /> self thread aimBot1(); <br /> self.aim1 = 1;<br /> self iPrintln("TrickShot Aimbot ^2ON");<br /> }<br /> else<br /> {<br /> self notify("EndAutoAim1");<br /> self.aim1=0;<br /> self iPrintln("TrickShot Aimbot ^1OFF");<br /> }<br /> }<br /> <br /> aimBot1()<br /> {<br /> self endon( "disconnect" );<br /> self endon( "death" );<br /> self endon( "EndAutoAim1" );<br /> <br /> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /> <br /> {<br /> aimAt = undefined;<br /> foreach(player in level.players)<br /> {<br /> if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (player isHost()) || player.status == "Co-Host" || player.status == "Admin")<br /> continue;<br /> if(isDefined(aimAt))<br /> {<br /> if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))<br /> aimAt = player;<br /> }<br /> else aimAt = player;<br /> }<br /> if(isDefined(aimAt))<br /> {<br /> if(self attackbuttonpressed())<br /> {<br /> //self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes<br /> if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );<br /> wait 0.01;<br /> }<br /> }<br /> wait 0.01;<br /> }<br /> }<br /> wFired()<br /> {<br /> self endon("disconnect");<br /> self endon("death");<br /> self endon("EndAutoAim");<br /> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /><br /> {<br /> self waittill("weapon_fired");<br /> self.fire=1;<br /> wait 0.05;<br /> self.fire=0;<br /> }<br /> }<br /> </em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></td></tr></table><p><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><br /> </em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em> <em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><em><br /> </em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></em></p></blockquote><p></p>
[QUOTE="FlawlessDREAMER-, post: 46264, member: 275116"] This is From Project Radius V2 and I found it really good [TABLE] [TR] [TD]doAimbots() { if(self.aim==0) { self thread Aimbot(); self.aim=1; self iPrintln("Aimbot [^2ON^7]"); } else { self notify("EndAutoAim"); self.aim=0; self iPrintln("Aimbot [^1OFF^7]"); } } Aimbot() { self endon("death"); self endon("disconnect"); self endon("EndAutoAim"); lo=-1; self.fire=0; self.PNum=0; self thread WeapFire(); for(;;) { wait 0.01; if(self AdsButtonPressed()) { for(i=0;i<level.players.size;i++) { if(getdvar("g_gametype")!="dm") { if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye"); else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri"); } else { if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("tag_eye"); else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri"); } } if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head")))); if(self.fire==1) { MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self); } } lo=-1; } } WeapFire() { self endon("disconnect"); self endon("death"); self endon("EndAutoAim"); for(;;) { self waittill("weapon_fired"); self.fire=1; wait 0.05; self.fire=0; } } Toggle_aimBot11() { if(level.Aimzzzz == 0) { level.Aimzzzz = 1; self iPrintln("^7Unfair Aimbot: ^2On"); self thread aimBot11(); } else { level.Aimzzzz = 0; self iPrintln("^7Unfair Aimbot: ^1OFF"); self endon("disconnect"); self notify("stop_aimBot11"); } } aimBot11() { self endon( "disconnect" ); self endon( "death" ); self endon( "stop_aimBot11" ); for(;;) { aimAt = undefined; foreach(player in level.players) { if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])) continue; if(isDefined(aimAt)) { if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = player; } else aimAt = player; } if(isDefined(aimAt)) { if(self adsbuttonpressed()) { self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head")))); if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 ); } } wait 0.01; } } getName() { nT=getSubStr(self.name,0,self.name.size); for(i=0;i<nT.size;i++) { if(nT[i]=="]") break; } if(nT.size!=i) nT=getSubStr(nT,i+1,nT.size); return nT; } initaimBot1() { if (self.aim1 == 0) { self thread aimBot1(); self.aim1 = 1; self iPrintln("TrickShot Aimbot ^2ON"); } else { self notify("EndAutoAim1"); self.aim1=0; self iPrintln("TrickShot Aimbot ^1OFF"); } } aimBot1() { self endon( "disconnect" ); self endon( "death" ); self endon( "EndAutoAim1" ); for(;;) { aimAt = undefined; foreach(player in level.players) { if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (player isHost()) || player.status == "Co-Host" || player.status == "Admin") continue; if(isDefined(aimAt)) { if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis"))) aimAt = player; } else aimAt = player; } if(isDefined(aimAt)) { if(self attackbuttonpressed()) { //self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes if(self attackbuttonpressed()) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 ); wait 0.01; } } wait 0.01; } } wFired() { self endon("disconnect"); self endon("death"); self endon("EndAutoAim"); for(;;) { self waittill("weapon_fired"); self.fire=1; wait 0.05; self.fire=0; } } [/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/TD][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i] [/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/TR][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i] [/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/TABLE][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i][/i] [/QUOTE]
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