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Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Black Ops 2 Offsets/Addresses (29/12/2018)
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<blockquote data-quote="onateac" data-source="post: 42143" data-attributes="member: 12497"><p>I'm finished with hacking Black Ops 2 so here are some useful addresses I reversed along the way. </p><p></p><p>[CODE=cpp]uintptr_t tacScreenshotThread = 0x75BF02;</p><p>uintptr_t vsat = 0x2E4911D4;</p><p>uintptr_t recoil = 0x56EC09;</p><p>uintptr_t entity_t = *(uintptr_t*)0x1140878;</p><p>uintptr_t entitySize = 0x380;</p><p>uintptr_t cg_t = *(uintptr_t*)0x113F18C;</p><p>uintptr_t playerState_t = cg_t + 0x480A8;</p><p>uintptr_t clientInfo_t = cg_t + 0x699C8 + 0x98;</p><p>uintptr_t clientInfoSize = 0x808;</p><p>uintptr_t refdef_t = cg_t + 0x4D890;</p><p>uintptr_t cl_viewAngle = cg_t + 0xFE643940;[/CODE]</p><p></p><p></p><p>[CODE=cpp]typedef unsigned short(__cdecl * tRegisterTag) (char * szName);</p><p>static tRegisterTag RegisterTag_ = (tRegisterTag)0x479B40;</p><p></p><p>typedef signed int(__cdecl * tGetTagPos) (entity_t * pEntity, void * dwMeshResult, int iTag, vec3_t vOut);</p><p>static tGetTagPos GetTagPos_ = (tGetTagPos)0x664930;</p><p></p><p>typedef bool(__cdecl * tCG_Trace) (trace_t * pTrace, vec3_t vSrc, vec3_t vDest, int a4, int iNum, int a6, int a7);</p><p>static tCG_Trace CG_Trace_ = (tCG_Trace)0x6C6C00;</p><p></p><p>typedef PVOID(__cdecl * tGetClientDObj) (UINT iClientNum, UINT iPlayerMesh);</p><p>static tGetClientDObj GetClientDObj_ = (tGetClientDObj)0x5D2590;</p><p></p><p>typedef PVOID(__cdecl * tRegisterFont) (const char * szFont);</p><p>static tRegisterFont RegisterFont_ = (tRegisterFont)0x4660F0;</p><p></p><p>typedef void(__cdecl * tAddCmdDrawText) (const char * szText, int iMaxChars, void * font, float x, float y, float flXScale, float flYScale, float flRotation, const float * flColor, int iStyle);</p><p>static tAddCmdDrawText AddCmdDrawText_ = (tAddCmdDrawText)0x710470;</p><p></p><p>typedef int(__cdecl * tTextWidth) (int a1, char * szText, int iMaxLength, void * pFont);</p><p>static tTextWidth TextWidth_ = (tTextWidth)0x733360;</p><p></p><p>typedef void * (__cdecl * tRegisterShader) (char * szName, int a2);</p><p>static tRegisterShader RegisterShader_ = (tRegisterShader)0x734000;</p><p></p><p>typedef void(__cdecl * tDrawStrechedPicPhysical) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, float * flColor, void * pShader);</p><p>static tDrawStrechedPicPhysical DrawStrechedPicPhysical_ = (tDrawStrechedPicPhysical)0x538050;[/CODE]</p></blockquote><p></p>
[QUOTE="onateac, post: 42143, member: 12497"] I'm finished with hacking Black Ops 2 so here are some useful addresses I reversed along the way. [CODE=cpp]uintptr_t tacScreenshotThread = 0x75BF02; uintptr_t vsat = 0x2E4911D4; uintptr_t recoil = 0x56EC09; uintptr_t entity_t = *(uintptr_t*)0x1140878; uintptr_t entitySize = 0x380; uintptr_t cg_t = *(uintptr_t*)0x113F18C; uintptr_t playerState_t = cg_t + 0x480A8; uintptr_t clientInfo_t = cg_t + 0x699C8 + 0x98; uintptr_t clientInfoSize = 0x808; uintptr_t refdef_t = cg_t + 0x4D890; uintptr_t cl_viewAngle = cg_t + 0xFE643940;[/CODE] [CODE=cpp]typedef unsigned short(__cdecl * tRegisterTag) (char * szName); static tRegisterTag RegisterTag_ = (tRegisterTag)0x479B40; typedef signed int(__cdecl * tGetTagPos) (entity_t * pEntity, void * dwMeshResult, int iTag, vec3_t vOut); static tGetTagPos GetTagPos_ = (tGetTagPos)0x664930; typedef bool(__cdecl * tCG_Trace) (trace_t * pTrace, vec3_t vSrc, vec3_t vDest, int a4, int iNum, int a6, int a7); static tCG_Trace CG_Trace_ = (tCG_Trace)0x6C6C00; typedef PVOID(__cdecl * tGetClientDObj) (UINT iClientNum, UINT iPlayerMesh); static tGetClientDObj GetClientDObj_ = (tGetClientDObj)0x5D2590; typedef PVOID(__cdecl * tRegisterFont) (const char * szFont); static tRegisterFont RegisterFont_ = (tRegisterFont)0x4660F0; typedef void(__cdecl * tAddCmdDrawText) (const char * szText, int iMaxChars, void * font, float x, float y, float flXScale, float flYScale, float flRotation, const float * flColor, int iStyle); static tAddCmdDrawText AddCmdDrawText_ = (tAddCmdDrawText)0x710470; typedef int(__cdecl * tTextWidth) (int a1, char * szText, int iMaxLength, void * pFont); static tTextWidth TextWidth_ = (tTextWidth)0x733360; typedef void * (__cdecl * tRegisterShader) (char * szName, int a2); static tRegisterShader RegisterShader_ = (tRegisterShader)0x734000; typedef void(__cdecl * tDrawStrechedPicPhysical) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, float * flColor, void * pShader); static tDrawStrechedPicPhysical DrawStrechedPicPhysical_ = (tDrawStrechedPicPhysical)0x538050;[/CODE] [/QUOTE]
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Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Black Ops 2 Offsets/Addresses (29/12/2018)
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