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Call of Duty Classics
Call of Duty: Black Ops 3
Call of Duty: Black Ops 3 Mods and Scripts
Call of Duty: Black Ops 3 Scripts
Black Ops 3 GSC Managed Code List 2.0 (+ Infinity Loader Support)
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<blockquote data-quote="MrFawkes1337" data-source="post: 53290" data-attributes="member: 323489"><p>Clan Tag Editor:</p><p>[CODE]</p><p>ClantagEditor(Tag)</p><p>{</p><p> self setDStat("clanTagStats", "clanName", Tag);</p><p> self iPrintLnBold("Clan Tag Set To ^2"+Tag);</p><p>}</p><p>[/CODE]</p><p></p><p>Jail Coordinates (Old School Teleports)</p><p>[CODE]</p><p>if (GetTehMap() == "soe")</p><p> {</p><p> level.JailCoords = (1479.63, -4827.79, -15.875);</p><p> }</p><p> else if (GetTehMap() == "de")</p><p> {</p><p> level.JailCoords = (517.492, 1521.1, 96.0829);</p><p> }</p><p> else if (GetTehMap() == "zns")</p><p> {</p><p> level.JailCoords = (-1234.62, 372.957, -310.875);</p><p> }</p><p> else if(GetTehMap() == "gk")</p><p> {</p><p> level.JailCoords = (-393.673, 2972.72, -159.875);</p><p> }</p><p> else if(GetTehMap() == "rev")</p><p> {</p><p> level.JailCoords = (135.295, 3764.82, 1226.13);</p><p> }</p><p> else if(GetTehMap() == "nzf")</p><p> {</p><p> level.JailCoords = (-90.898, -3276.36, -104.875);</p><p> }</p><p>[/CODE]</p><p>Add them to your init script, then call this function:</p><p>[CODE]</p><p>TeleToJail(player)</p><p>{</p><p> if(isDefined(level.JailCoords)) {</p><p> player SetOrigin(level.JailCoords);</p><p> player iPrintLnBold("You have been sent To Jail");</p><p> }</p><p> else { self iPrintLnBold("The Jail Coords have not been defined for this Map!");}</p><p>}</p><p>setPlayerFree(player)</p><p>{</p><p> newCoords = self.origin + (+40, 0, 0);</p><p> player SetOrigin(newCoords);</p><p> player iPrintLnBold("You Have Been Set Free From Jail!");</p><p>}</p><p>GetTehMap()</p><p>{</p><p> if(level.script == "zm_prototype")return "nzp"; //nacht der untoten nzp//zetsubou no shima nzs// verruckt nza//shi no numa nzs//Credits cred//The giant nzf//der eisendrache de//Revelations rev//gorod krovi gk//Shadows of Evil soe//Origins origins// Moon moon// ascension ascen//Kino der toten kino//Shangri la shang</p><p> if(level.script == "zm_asylum")return "nza";</p><p> if(level.script == "zm_sumpf")return "nzs";</p><p> if(level.script == "credits")return "cred";</p><p> if(level.script == "zm_factory")return "nzf";</p><p> if(level.script == "zm_castle")return "de";</p><p> if(level.script == "zm_island")return "zns";</p><p> if(level.script == "zm_genesis")return "rev";</p><p> if(level.script == "zm_stalingrad")return "gk";</p><p> if(level.script == "zm_zod")return "soe";</p><p> if(level.script == "zm_tomb")return "origins";</p><p> if(level.script == "zm_moon")return "moon";</p><p> if(level.script == "zm_cosmodrome")return "ascen";</p><p> if(level.script == "zm_theater")return "kino";</p><p> if(level.script == "zm_temple")return "shang";</p><p>}</p><p>[/CODE]</p><p></p><p>Max Weapons Levels for Clients (Can be changed to Self by replacing player with self, and removing player from parameters):</p><p>[CODE]</p><p>MaxWeaponLevels_remote(player)</p><p>{</p><p> level.Weapon_Level = StrTok("ar_standard;ar_cqb;ar_damage;ar_accurate;ar_marksman;ar_longburst;smg_fastfire;smg_versatile;smg_standard;smg_burst;smg_capacity;lmg_heavy;lmg_light;lmg_slowfire;lmg_cqb;sniper_fastbolt;sniper_fastsemi;sniper_powerbolt;shotgun_pump;shotgun_precision;shotgun_semiauto;shotgun_fullauto;pistol_burst;pistol_fullauto;launcher_standard;bowie_knife", ";");</p><p> foreach(Gun_MaxLevel in level.Weapon_Level)</p><p> {</p><p> player AddRankXp("kill", GetWeapon(Gun_MaxLevel), 0, 0, true, 100000);</p><p> wait .5;</p><p> }</p><p> player iPrintLnBold("^2Weapons Max Level!");</p><p>}</p><p>[/CODE]</p><p></p><p>All Client God Mode:</p><p>[CODE]</p><p>AllPlayerGodMod()</p><p>{</p><p> if(!isDefined(self.AllGod)){</p><p> foreach(player in level.players)</p><p> {</p><p> player EnableInvulnerability();</p><p> self.AllGod = true;</p><p> player S("God Mode Has Been Enabled");</p><p> }</p><p> }</p><p> else</p><p> {</p><p> foreach(player in level.players)</p><p> {</p><p> player DisableInvulnerability();</p><p> self.AllGod = undefined;</p><p> player S("God Mode Has Been Disabled");</p><p> }</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>Unlock All Camo's for Self (Can also do Clients):</p><p>[CODE]</p><p>UnlockCamos_self()</p><p>{</p><p> level.Weapon_List = StrTok("ar_standard;ar_cqb;ar_damage;ar_accurate;ar_marksman;ar_longburst;smg_fastfire;smg_versatile;smg_standard;smg_burst;smg_capacity;lmg_heavy;lmg_light;lmg_slowfire;lmg_cqb;sniper_fastbolt;sniper_fastsemi;sniper_powerbolt;shotgun_pump;shotgun_precision;shotgun_semiauto;shotgun_fullauto;pistol_burst;pistol_fullauto;launcher_standard;bowie_knife", ";");</p><p> foreach(Gun_Unlocking in level.Weapon_List)</p><p> {</p><p> self addweaponstat(GetWeapon(Gun_Unlocking), "kills", 1000);</p><p> wait .1;</p><p> }</p><p> self iPrintLnBold("^2All Camos Unlocked!");</p><p>}</p><p>[/CODE]</p><p></p><p>I have more to post at some point, this is all I could be bothered to do rn xD</p></blockquote><p></p>
[QUOTE="MrFawkes1337, post: 53290, member: 323489"] Clan Tag Editor: [CODE] ClantagEditor(Tag) { self setDStat("clanTagStats", "clanName", Tag); self iPrintLnBold("Clan Tag Set To ^2"+Tag); } [/CODE] Jail Coordinates (Old School Teleports) [CODE] if (GetTehMap() == "soe") { level.JailCoords = (1479.63, -4827.79, -15.875); } else if (GetTehMap() == "de") { level.JailCoords = (517.492, 1521.1, 96.0829); } else if (GetTehMap() == "zns") { level.JailCoords = (-1234.62, 372.957, -310.875); } else if(GetTehMap() == "gk") { level.JailCoords = (-393.673, 2972.72, -159.875); } else if(GetTehMap() == "rev") { level.JailCoords = (135.295, 3764.82, 1226.13); } else if(GetTehMap() == "nzf") { level.JailCoords = (-90.898, -3276.36, -104.875); } [/CODE] Add them to your init script, then call this function: [CODE] TeleToJail(player) { if(isDefined(level.JailCoords)) { player SetOrigin(level.JailCoords); player iPrintLnBold("You have been sent To Jail"); } else { self iPrintLnBold("The Jail Coords have not been defined for this Map!");} } setPlayerFree(player) { newCoords = self.origin + (+40, 0, 0); player SetOrigin(newCoords); player iPrintLnBold("You Have Been Set Free From Jail!"); } GetTehMap() { if(level.script == "zm_prototype")return "nzp"; //nacht der untoten nzp//zetsubou no shima nzs// verruckt nza//shi no numa nzs//Credits cred//The giant nzf//der eisendrache de//Revelations rev//gorod krovi gk//Shadows of Evil soe//Origins origins// Moon moon// ascension ascen//Kino der toten kino//Shangri la shang if(level.script == "zm_asylum")return "nza"; if(level.script == "zm_sumpf")return "nzs"; if(level.script == "credits")return "cred"; if(level.script == "zm_factory")return "nzf"; if(level.script == "zm_castle")return "de"; if(level.script == "zm_island")return "zns"; if(level.script == "zm_genesis")return "rev"; if(level.script == "zm_stalingrad")return "gk"; if(level.script == "zm_zod")return "soe"; if(level.script == "zm_tomb")return "origins"; if(level.script == "zm_moon")return "moon"; if(level.script == "zm_cosmodrome")return "ascen"; if(level.script == "zm_theater")return "kino"; if(level.script == "zm_temple")return "shang"; } [/CODE] Max Weapons Levels for Clients (Can be changed to Self by replacing player with self, and removing player from parameters): [CODE] MaxWeaponLevels_remote(player) { level.Weapon_Level = StrTok("ar_standard;ar_cqb;ar_damage;ar_accurate;ar_marksman;ar_longburst;smg_fastfire;smg_versatile;smg_standard;smg_burst;smg_capacity;lmg_heavy;lmg_light;lmg_slowfire;lmg_cqb;sniper_fastbolt;sniper_fastsemi;sniper_powerbolt;shotgun_pump;shotgun_precision;shotgun_semiauto;shotgun_fullauto;pistol_burst;pistol_fullauto;launcher_standard;bowie_knife", ";"); foreach(Gun_MaxLevel in level.Weapon_Level) { player AddRankXp("kill", GetWeapon(Gun_MaxLevel), 0, 0, true, 100000); wait .5; } player iPrintLnBold("^2Weapons Max Level!"); } [/CODE] All Client God Mode: [CODE] AllPlayerGodMod() { if(!isDefined(self.AllGod)){ foreach(player in level.players) { player EnableInvulnerability(); self.AllGod = true; player S("God Mode Has Been Enabled"); } } else { foreach(player in level.players) { player DisableInvulnerability(); self.AllGod = undefined; player S("God Mode Has Been Disabled"); } } } [/CODE] Unlock All Camo's for Self (Can also do Clients): [CODE] UnlockCamos_self() { level.Weapon_List = StrTok("ar_standard;ar_cqb;ar_damage;ar_accurate;ar_marksman;ar_longburst;smg_fastfire;smg_versatile;smg_standard;smg_burst;smg_capacity;lmg_heavy;lmg_light;lmg_slowfire;lmg_cqb;sniper_fastbolt;sniper_fastsemi;sniper_powerbolt;shotgun_pump;shotgun_precision;shotgun_semiauto;shotgun_fullauto;pistol_burst;pistol_fullauto;launcher_standard;bowie_knife", ";"); foreach(Gun_Unlocking in level.Weapon_List) { self addweaponstat(GetWeapon(Gun_Unlocking), "kills", 1000); wait .1; } self iPrintLnBold("^2All Camos Unlocked!"); } [/CODE] I have more to post at some point, this is all I could be bothered to do rn xD [/QUOTE]
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Call of Duty Classics
Call of Duty: Black Ops 3
Call of Duty: Black Ops 3 Mods and Scripts
Call of Duty: Black Ops 3 Scripts
Black Ops 3 GSC Managed Code List 2.0 (+ Infinity Loader Support)
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