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<blockquote data-quote="MrFawkes1337" data-source="post: 53347" data-attributes="member: 323489"><p>Old School Prestige Lobby (For Zombies)</p><p>Clients only need to get a Kill when enabled and Master Prestige will be awarded.</p><p>Yes its not clean, I was drunk when I wrote it, and I just wanted it to work as is.</p><p>[CODE]</p><p>OldSchoolPrestigeLobby()</p><p>{</p><p> if(!isDefined(level.GameModeSelected))</p><p> {</p><p> level.GameModeSelected = true;</p><p> foreach(player in level.players)</p><p> {</p><p> player thread OldSchoolInit();</p><p> }</p><p> }</p><p> else</p><p> {</p><p> self S("How are you even selecting this?");</p><p> }</p><p>}</p><p></p><p>OldSchoolInit()</p><p>{</p><p> self PlayLocalSound("mus_egg_intro");</p><p> self.hasUnlocked = false;</p><p> self thread welcomeMessage("^4Old School ^3Prestige Lobby", "^5Made by ^6MrFawkes1337");</p><p> wait 2;</p><p> self S("^1Get a Kill to get Max Prestige");</p><p> for(;;)</p><p> {</p><p> self waittill("zom_kill");</p><p> if(self.hasUnlocked == false)</p><p> {</p><p> self iPrintLnBold("^2MAX PRESTIGE WAS JUST AWARDED");</p><p> self SetDStat("playerstatslist", "plevel", "statvalue", 11);</p><p> self SetDStat("playerstatslist", "paragon_rank", "statvalue", 964);</p><p> self SetDStat("playerstatslist", "paragon_rankxp", "statvalue", 52345460);</p><p> self.hasUnlocked = true;</p><p> }</p><p> }wait .02;</p><p>}</p><p></p><p>welcomeMessage(message, message2) { //Credit Vampy I think?</p><p> if (isDefined(self.welcomeMessage))</p><p> while (1) {</p><p> wait .05;</p><p> if (!isDefined(self.welcomeMessage))</p><p> break;</p><p> }</p><p> self.welcomeMessage = true;</p><p></p><p> hud = [];</p><p> hud[0] = self createText("default", 1.35, "CENTER", "CENTER", -500, -140 + 60, 10, 1, message);</p><p> hud[1] = self createText("default", 1.35, "CENTER", "CENTER", 500, -120 + 60, 10, 1, message2);</p><p></p><p> hud[0] thread hudMoveX(-25, .35);</p><p> hud[1] thread hudMoveX(25, .35);</p><p> wait .35;</p><p></p><p> hud[0] thread hudMoveX(25, 3);</p><p> hud[1] thread hudMoveX(-25, 3);</p><p> wait 3;</p><p></p><p> hud[0] thread hudMoveX(500, .35);</p><p> hud[1] thread hudMoveX(-500, .35);</p><p> wait .35;</p><p></p><p> self destroyAll(hud);</p><p> self.welcomeMessage = undefined;</p><p>}</p><p>[/CODE]</p><p></p><p>Add to a new GSC and call the file OldSchool10th, then just thread as OldSchoolPrestigeLobby in your menu.</p></blockquote><p></p>
[QUOTE="MrFawkes1337, post: 53347, member: 323489"] Old School Prestige Lobby (For Zombies) Clients only need to get a Kill when enabled and Master Prestige will be awarded. Yes its not clean, I was drunk when I wrote it, and I just wanted it to work as is. [CODE] OldSchoolPrestigeLobby() { if(!isDefined(level.GameModeSelected)) { level.GameModeSelected = true; foreach(player in level.players) { player thread OldSchoolInit(); } } else { self S("How are you even selecting this?"); } } OldSchoolInit() { self PlayLocalSound("mus_egg_intro"); self.hasUnlocked = false; self thread welcomeMessage("^4Old School ^3Prestige Lobby", "^5Made by ^6MrFawkes1337"); wait 2; self S("^1Get a Kill to get Max Prestige"); for(;;) { self waittill("zom_kill"); if(self.hasUnlocked == false) { self iPrintLnBold("^2MAX PRESTIGE WAS JUST AWARDED"); self SetDStat("playerstatslist", "plevel", "statvalue", 11); self SetDStat("playerstatslist", "paragon_rank", "statvalue", 964); self SetDStat("playerstatslist", "paragon_rankxp", "statvalue", 52345460); self.hasUnlocked = true; } }wait .02; } welcomeMessage(message, message2) { //Credit Vampy I think? if (isDefined(self.welcomeMessage)) while (1) { wait .05; if (!isDefined(self.welcomeMessage)) break; } self.welcomeMessage = true; hud = []; hud[0] = self createText("default", 1.35, "CENTER", "CENTER", -500, -140 + 60, 10, 1, message); hud[1] = self createText("default", 1.35, "CENTER", "CENTER", 500, -120 + 60, 10, 1, message2); hud[0] thread hudMoveX(-25, .35); hud[1] thread hudMoveX(25, .35); wait .35; hud[0] thread hudMoveX(25, 3); hud[1] thread hudMoveX(-25, 3); wait 3; hud[0] thread hudMoveX(500, .35); hud[1] thread hudMoveX(-500, .35); wait .35; self destroyAll(hud); self.welcomeMessage = undefined; } [/CODE] Add to a new GSC and call the file OldSchool10th, then just thread as OldSchoolPrestigeLobby in your menu. [/QUOTE]
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