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Black Ops 3 - Offsets and Addresses [1.07/Updating]
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<blockquote data-quote="ItsJordanModz" data-source="post: 6327" data-attributes="member: 5591"><p><span style="color: #0000CD"><span style="font-size: 22px"><strong>Black Ops 3 Offsets And Adresses Collection</strong></span></span></p><p></p><p><span style="color: #FF0000">Hi,</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000">I Made This To Keep Everything Updated On Black Ops 3, Also If Your Not In Credits And You Think You Should Be Just Post Below, I Hope For This To Be The BO3 Thread For Offsets/Addresses!</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #00FF00"></span></p><p><span style="color: #00FF00">Current Version: <strong>1.07</strong></span></p><p><span style="color: #00FF00"></span></p><p></p><p>Mutliplayer</p><p>[SPOILER]</p><p><strong>TOC Address - 0xE11ED8</strong></p><p></p><p>G_Client Structure:</p><p>[SPOILER]</p><p>Main Addresses:</p><p>[CODE]</p><p>gclient - 0x18C6220</p><p>gclient size - 0x6200</p><p>[/CODE]</p><p></p><p>Client Name:</p><p>[CODE]</p><p>Offset - gclient + 0x5DB0</p><p>[/CODE]</p><p></p><p>GodMode:</p><p>[CODE]</p><p>Offset - gclient + 0x23</p><p>On - 0x05</p><p>Off - 0x04</p><p>[/CODE]</p><p></p><p>Weapons/Granades Ammo:</p><p>[CODE]</p><p>Primary Ammo - gclient + 0x586</p><p>Primary Ammo Clip - gclient + 0x54A</p><p>Secondary Ammo - gclient + 0x58A</p><p>Secondary Ammo Clip - gclient + 0x54E</p><p>Lethal Ammo - gclient + 0x58E</p><p>Tactical Ammo - gclient + 0x592</p><p>On - 0xFF</p><p>Off - 0x00</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>G_Entity Structure:</p><p>[SPOILER]</p><p>Main Addresses:</p><p>[CODE]</p><p>gentity - 0x17FF620</p><p>gentity size - 0x350</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>Non-Host Offsets:</p><p>[SPOILER]</p><p>UAV:</p><p>[CODE]</p><p>Offset - 0xC8998</p><p>On - 0x60, 0x00, 0x00, 0x00</p><p>Off - 0x41, 0x82, 0x00, 0xAC</p><p>[/CODE]</p><p></p><p>No-Recoil:</p><p>[CODE]</p><p>Offset - 0x1907F0</p><p>On - 0x60 , 0x00 , 0x00 , 0x00</p><p>Off - 0x48 , 0x5F , 0x6B , 0x79</p><p>[/CODE]</p><p></p><p>Red Boxes:</p><p>[CODE]</p><p>Activate Offset - 0x58DF48</p><p>On - 0x60, 0x00, 0x00, 0x00</p><p>Off - 0x41 , 0x82 , 0x01 , 0xD4</p><p></p><p>Enable Offset - 0x58DF10</p><p>On - 0x60, 0x00, 0x00, 0x00</p><p>Off - 0x41, 0x82, 0x02, 0x0C</p><p>[/CODE]</p><p></p><p>Wallhack:</p><p>[CODE]</p><p>Offset - 0x1908E8</p><p>On - 0x38 , 0xC0 , 0xFF , 0xFF</p><p>Off - 0x63, 0xE6, 0x00, 0x00</p><p>[/CODE]</p><p></p><p>FPS:</p><p>[CODE]</p><p>Offset - 0xCC5A8</p><p>On - 0x2c, 0x14, 0x00, 0x01</p><p>Off - 0x2c, 0x14, 0x00, 0x00</p><p>[/CODE]</p><p></p><p>Steady Aim:</p><p>[CODE]</p><p>Offset - 0x76A174</p><p>On - 0x2C , 0x04 , 0x00 , 0x00 </p><p>Off - 0x2C , 0x04 , 0x00 , 0x02</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>Address Functions:</p><p>[CODE]</p><p>_________________A Functions______________________</p><p>AimTarget_GetTagPos - 0x36458</p><p>AimTarget_IsTargetVisible - 0x36700</p><p>AddBaseDrawTextCmd - 0x411BC8</p><p>AngleNormalize360 - 0x621E18</p><p>AnglesToAxis - 0x624A20</p><p></p><p>_________________B Functions______________________</p><p>BG_AnimScriptEvent - 0x7154B0</p><p>BG_GetPlayerWeaponModel - 0x62B6C</p><p>_________________C Functions______________________</p><p>CachedTag_GetCachedTagPos - 0x10AEEC</p><p>CachedTag_GetTagPos - 0x10AFEC</p><p>CachedTag_NoCache_GetTagPos - 0x10AC7C</p><p>CachedTag_UpdateTagInternal - 0x10AD88</p><p></p><p>Cbuf_AddText - 0x5B1A7C</p><p></p><p>CEntity - 0xF57BFC</p><p></p><p>cgArray - 0xF57BF4</p><p></p><p>CG_DObjGetWorldTagPos - 0x8C608</p><p>CG_EntityInfrared - 0x8A6888</p><p>CG_GetPredictedPlayerState - 0x109050</p><p>CG_IsEntityFriendlyNotEnemy - 0x8A5D8</p><p>CG_IsInfrared - 0x16FFD0</p><p>CG_SetWeaponHeatConstants - 0x179B08</p><p></p><p>CL_DrawStretchPicPhysicalInternal - 0x1CF658</p><p>CL_DrawText - 0x1DE2A0</p><p>CL_DrawTextPhysical - 0x1DE1A0</p><p>CL_DrawTextPhysicalWithEffects - 0x1DE1F0</p><p>CL_WritePacket - 0x1D5BBC</p><p></p><p>ClientActive - 0xE24C10</p><p></p><p>CM_UnlinkEntity - 0x5AF820</p><p></p><p>CMD_VEH_UseVehicle - 0x3A3A28</p><p>CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40</p><p>CMD_VEH_SetVehGoalPos - 0x3A3C20</p><p></p><p>Com_sprintf - 0x63A264</p><p>Com_HashKey - 0x6269D0</p><p>Com_SessionMode_IsOnlineGame - 0x5B90BC</p><p>Com_GetClientDObj - 0x5C4748</p><p>Com_Error - 0x5BB5E0</p><p></p><p>_________________D Functions______________________</p><p>DeathGrenadeDrop - 0x2BDBB0</p><p>DrawOffscreenViewableWaypoint - 0xF8E98</p><p></p><p>Dvar_FindMalleableVar - 0x62F7BC</p><p>Dvar_GetBool - 0x62FBD4</p><p>Dvar_GetFloat - 0x62FE58</p><p>Dvar_GetInt - 0x62FC50</p><p>Dvar_RegisterNew - 0x631D40</p><p></p><p>_________________F Functions______________________</p><p>FX_ClientVisibilityTest - 0x28EB40</p><p></p><p>_________________G Functions______________________</p><p>G_CallSpawnEntity - 0x3803D0</p><p>G_Spawn - 0x39272C</p><p>G_Client - 0x18C6220</p><p>G_Client_Size - 0x6200</p><p>G_Entity - 0x17FF620</p><p>G_Entity_Size - 0x350</p><p>G_SpawnItem - 0x3244B0</p><p>G_SetModel - 0x38FBE4</p><p>G_ModelIndex - 0x48990</p><p>G_InitGentity - 0x3915A0</p><p>G_GetWeaponHitLocationMultiplier - 0x3173FC</p><p>G_GetWeaponForName - 0x3B12FC</p><p>G_GetWeaponForEntity - 0x3174E0</p><p>G_GetRandomSeed - 0x393A88</p><p>G_FindConfigStringIndex - 0x38E338</p><p>G_HudElems - 0x1770708</p><p>G_HudElems_Size - 0x88</p><p>G_LocalizedStringIndex - 0x38E4EC</p><p>G_MaterialIndex - 0x38E5D0</p><p>G_Crandom - 0x606DC</p><p></p><p>GetHudElemInfo - 0xF8568</p><p>GetScaleForDistance 0xF79F8</p><p></p><p>GSCr_SpawnCollision - 0x3573BC</p><p>GSCr_SpawnVehicle - 0x35757C</p><p>GSCr_SpawnTimedFX - 0x357938</p><p>GSCr_SpawnTurret - 0x357B84</p><p>GSCr_SpawnHelicopter - 0x357BB8</p><p></p><p>___________________H Functions_____________________</p><p>HudElemColorToVec4 - 0xF7608</p><p></p><p>HECmd_SetText - 0x31F140</p><p>HECmd_SetShader - 0x31F208</p><p>HECmd_SetWarGameData - 0x31F39C</p><p>HECmd_SetTargetEnt - 0x31F3A0</p><p>HECmd_ClearTargetEnt - 0x31F440</p><p>HECmd_SetTimer - 0x31F894</p><p>HECmd_SetTimerUp - 0x31F8DC</p><p>HECmd_SetTenthsTimer - 0x31F924</p><p>HECmd_SetTenthsTimerUp - 0x31F96C</p><p>HECmd_SetClock - 0x31F9B4</p><p>HECmd_SetClockUp - 0x31F9FC</p><p>HECmd_SetValue - 0x31FA44</p><p>HECmd_SetWayPoint - 0x31FAEC</p><p>HECmd_SetPerk - 0x31FC34</p><p>HECmd_FadeOverTime - 0x31FCD8</p><p>HECmd_ChangeFontScaleOverTime - 0x31FE60</p><p>HECmd_ScaleOverTime - 0x31FFE8</p><p>HECmd_MoveOverTime - 0x320198</p><p>HECmd_Reset - 0x320308</p><p>HECmd_Destroy - 0x320370</p><p>HECmd_SetPlayerNameString - 0x3203F0</p><p>HECmd_SetGameTypeString - 0x3204B8</p><p>HECmd_SetMapNameString - 0x320584</p><p>HECmd_SetPulseFX - 0x320648</p><p>HECmd_SetCod7DeCodeFX - 0x32082C</p><p>HECmd_SetRedactFX - 0x3209A8</p><p>HECmd_SetTypewriterFX - 0x320B68</p><p>HECmd_GetTextWidth - 0x320CE8</p><p></p><p>_________________K Functions______________________</p><p>Key_IsDown - 0x1D6654</p><p></p><p>_________________L Functions______________________</p><p>level_locals_t - 0x1781E80</p><p></p><p>_________________M Functions______________________</p><p>Material_RegisterHandle - 0x40A27C</p><p>Material_LoadPerMap - 0x40A2E0</p><p>Material_Register_FastFile - 0x24C350</p><p></p><p>_________________R Functions______________________</p><p>R_SetFrameFog - 0x3D0B28</p><p>R_RegisterFont - 0x4012B4</p><p>R_GetCommandBuffer - 0x411560</p><p>R_AddCmdDrawStretchPicInternal - 0x4119C8</p><p>R_AddCmdDrawStretchRotateXYInternal - 0x411A20</p><p>R_AddCmdDrawTextInternal - 0x411E18</p><p>R_AddCmdDrawTextWInternal - 0x411E78</p><p>R_AddCmdDrawTextWithEffectsInternal - 0x411F90</p><p>R_AllocShaderConstantSet - 0x42239C</p><p>R_ConvertColorToBytes - 0x43E368</p><p></p><p>_________________S Functions______________________</p><p>ScriptEnt_MoveTo - 0x37D9F0</p><p>ScriptEnt_MoveGravity - 0x37DB08</p><p>ScriptEnt_MoveSlide - 0x37DC98</p><p>ScriptEnt_StopMoveSlide - 0x37DE54</p><p>ScriptEnt_MoveX - 0x37DF38</p><p>ScriptEnt_MoveY - 0x37DF78</p><p>ScriptEnt_MoveZ - 0x37DFB8</p><p>ScriptEnt_RotateTo - 0x37E008</p><p>ScriptEnt_RotatePitch - 0x37E1CA</p><p>ScriptEnt_RotateYaw - 0x37E204</p><p>ScriptEnt_RotateRoll - 0x37E244</p><p>ScriptEnt_Vibrate - 0x37E298</p><p>ScriptEnt_Bobbing - 0x37E578</p><p>ScriptEnt_Rotate - 0x37E840</p><p>ScriptEnt_RotateVelocity - 0x37E9A4</p><p>ScriptEnt_SetCanDamage - 0x37EADC</p><p>ScriptEnt_PhysicsLaunch - 0x37EB54</p><p>ScriptEnt_GetEnt - 0x381AB0</p><p>ScriptEnt_GetEntArray - 0x382280</p><p>ScriptEnt_GetEntArrayFromArray - 0x3825E4</p><p>ScriptEnt_GetDamageableEntArray - 0x382818</p><p></p><p>Scr_Notify - 0x3818A0</p><p>Scr_NotifyNum - 0x1C2160</p><p>Scr_GetEntity - 0x3815B8</p><p></p><p>SL_ConvertToString - 0x1B2838</p><p>SL_FindString - 0x1B2C9C</p><p>SL_GetStringOfSize - 0x1B2DD8</p><p>SL_GetString - 0x1B332C</p><p></p><p></p><p>SV_GameSendServerCommand - 0x5EC544</p><p>SV_AddServerCommand - 0x5F16DC</p><p>SV_GetConfigStringConst - 0x5EEEC4</p><p>SV_LinkEntity - 0x5FCCD0</p><p>SV_UnlinkEntity - 0x5FCB44</p><p>SV_LocateGameData - 0x5ED5A8</p><p>SV_SendServerCommand - 0x5F1A84</p><p>SV_SetConfigString - 0x5EE9F8</p><p>SV_AddTestClient - 0x5EBEB0</p><p></p><p>_________________P Functions______________________</p><p>Player_Die - 0x316E48</p><p></p><p>PlayerCmd_ResetAnimations - 0x2F64B4</p><p>PlayerCmd_Revive - 0x2F65DC</p><p>PlayerCmd_GetTargetScreenAngles - 0x2F6B48</p><p>PlayerCmd_GiveNextBaseWeapon - 0x2F7980</p><p>PlayerCmd_GetNormalizedMovement - 0x2F7988</p><p>PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90</p><p>PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94</p><p>PlayerCmd_GetWeaponAcvi - 0x2F7A98</p><p>PlayerCmd_CalcWeaponOptions - 0x2F7BCC</p><p></p><p>________________W Functions________________________</p><p>WaypointTargetFade - 0xF7748</p><p>[/CODE]</p><p></p><p>Special Addresses:</p><p>[CODE]</p><p>VM_Notify - 0x1ACE7C</p><p>VM_Resume - 0x1C74BC</p><p>VM_Execute - 0x1C2BBC</p><p>VM_Execute_0 - 0x1C2EC2</p><p>SL_GetCanonicalString - 0x1A5E94</p><p>SV_GetConfigString - 0x5EEDE8</p><p></p><p>Scr_ClearOutParams - 0x1B46E8</p><p>Scr_AddInt - 0x1C638C</p><p>Scr_AddFloat - 0x1C6444</p><p>Scr_AddString - 0x1C6700</p><p>Scr_AddVector - 0x1C67F4</p><p>Scr_GetSelf - 0x1B7050</p><p>Scr_AddUndefined - 0x1C11B8</p><p>Scr_AddEntityNum - 0x1C6564</p><p>Scr_GetEntityId - 0x1BA680</p><p>Scr_GetEntityIdRef - 0x1B9314</p><p>Scr_GetEntityRef - 0x1C583C</p><p>Scr_GetObject - 0x1C5A84</p><p>GetVariable - 0x1B7410</p><p>GetVariableValueAddress - 0x1B6C18</p><p>GetObjectType - 0x1B6CBC</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>Zombies:</p><p>[SPOILER]</p><p><strong>TOC - 0xDF1E60</strong></p><p></p><p>G_Client Structure:</p><p>[SPOILER]</p><p>Main Addresses:</p><p>[CODE]</p><p>gclient - 0x18C42E8</p><p>gclient size - 0x61E0</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>G_Entity Structure:</p><p>[SPOILER]</p><p>Main Addresses:</p><p>[CODE]</p><p>gentity - 0x17BB2E8</p><p>gentity size - 0x350</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>Address Functions:</p><p>[CODE]</p><p>_________________A Functions______________________</p><p>AimTarget_GetPos - 0x36440</p><p>AimTarget_isTargetVisible - 0x366E8</p><p></p><p>_________________C Functions______________________</p><p>cgArray - 0xF373F4</p><p>Centity - 0xF37400</p><p>Cbuf_AddText - 0x5A657C</p><p></p><p>_________________G Functions______________________</p><p>G_Spawn - 0x38D6EC</p><p>G_Client - 0x18C42E8</p><p>G_Client_Size - 0x61E0</p><p>G_Entity - 0x17BB2E8</p><p>G_Entity_Size - 0x350</p><p>G_InitGentity - 0x38C560</p><p>G_SetModel - 0x38ABA4</p><p>G_ModelIndex - 0x48980</p><p></p><p>_________________K Functions______________________</p><p>Key_IsDown - 0x1D11B4</p><p></p><p>_________________M Functions______________________</p><p>Material_RegisterHandle - 0x409704</p><p>Material_Register_FastFile - 0x246B28</p><p></p><p>_________________R Functions______________________</p><p>R_SetFrameFog - 0x3D00E8</p><p>R_RegisterFont - 0x40073C</p><p>R_AddCmdDrawStretchPicInternal - 0x410E68</p><p>R_AddCmdDrawStretchRotateXYInternal - 0x410EC0</p><p>R_AddCmdDrawTextInternal - 0x4112B8</p><p>R_AddCmdDrawTextWInternal - 0x411318</p><p>R_AddCmdDrawTextWithEffectsInternal - 0x411430</p><p></p><p>_________________S Functions______________________</p><p>SV_GameSendServerCommand - 0x5E0E44</p><p>SV_LocateGameData - 0x5E1EA8</p><p>[/CODE]</p><p>[/SPOILER]</p><p></p><p>Credits:</p><p><span style="color: #000080">ItsJordanModz</span></p><p><span style="color: #00FF00">Indie Developer</span></p><p><span style="color: #FF0000">Sabotage</span></p><p><span style="color: #FF8C00">Spectre</span></p><p><span style="color: #800080">Jo-Milk</span></p><p><span style="color: #00FFFF">SC58</span></p><p><span style="color: #006400">John</span></p><p><span style="color: #FFFF00">Shark</span></p><p><span style="color: #808080">Swaqq</span></p></blockquote><p></p>
[QUOTE="ItsJordanModz, post: 6327, member: 5591"] [COLOR="#0000CD"][SIZE=6][B]Black Ops 3 Offsets And Adresses Collection[/B][/SIZE][/COLOR] [COLOR="#FF0000"]Hi, I Made This To Keep Everything Updated On Black Ops 3, Also If Your Not In Credits And You Think You Should Be Just Post Below, I Hope For This To Be The BO3 Thread For Offsets/Addresses! [/COLOR] [COLOR="#00FF00"] Current Version: [B]1.07[/B] [/COLOR] Mutliplayer [SPOILER] [B]TOC Address - 0xE11ED8[/B] G_Client Structure: [SPOILER] Main Addresses: [CODE] gclient - 0x18C6220 gclient size - 0x6200 [/CODE] Client Name: [CODE] Offset - gclient + 0x5DB0 [/CODE] GodMode: [CODE] Offset - gclient + 0x23 On - 0x05 Off - 0x04 [/CODE] Weapons/Granades Ammo: [CODE] Primary Ammo - gclient + 0x586 Primary Ammo Clip - gclient + 0x54A Secondary Ammo - gclient + 0x58A Secondary Ammo Clip - gclient + 0x54E Lethal Ammo - gclient + 0x58E Tactical Ammo - gclient + 0x592 On - 0xFF Off - 0x00 [/CODE] [/SPOILER] G_Entity Structure: [SPOILER] Main Addresses: [CODE] gentity - 0x17FF620 gentity size - 0x350 [/CODE] [/SPOILER] Non-Host Offsets: [SPOILER] UAV: [CODE] Offset - 0xC8998 On - 0x60, 0x00, 0x00, 0x00 Off - 0x41, 0x82, 0x00, 0xAC [/CODE] No-Recoil: [CODE] Offset - 0x1907F0 On - 0x60 , 0x00 , 0x00 , 0x00 Off - 0x48 , 0x5F , 0x6B , 0x79 [/CODE] Red Boxes: [CODE] Activate Offset - 0x58DF48 On - 0x60, 0x00, 0x00, 0x00 Off - 0x41 , 0x82 , 0x01 , 0xD4 Enable Offset - 0x58DF10 On - 0x60, 0x00, 0x00, 0x00 Off - 0x41, 0x82, 0x02, 0x0C [/CODE] Wallhack: [CODE] Offset - 0x1908E8 On - 0x38 , 0xC0 , 0xFF , 0xFF Off - 0x63, 0xE6, 0x00, 0x00 [/CODE] FPS: [CODE] Offset - 0xCC5A8 On - 0x2c, 0x14, 0x00, 0x01 Off - 0x2c, 0x14, 0x00, 0x00 [/CODE] Steady Aim: [CODE] Offset - 0x76A174 On - 0x2C , 0x04 , 0x00 , 0x00 Off - 0x2C , 0x04 , 0x00 , 0x02 [/CODE] [/SPOILER] Address Functions: [CODE] _________________A Functions______________________ AimTarget_GetTagPos - 0x36458 AimTarget_IsTargetVisible - 0x36700 AddBaseDrawTextCmd - 0x411BC8 AngleNormalize360 - 0x621E18 AnglesToAxis - 0x624A20 _________________B Functions______________________ BG_AnimScriptEvent - 0x7154B0 BG_GetPlayerWeaponModel - 0x62B6C _________________C Functions______________________ CachedTag_GetCachedTagPos - 0x10AEEC CachedTag_GetTagPos - 0x10AFEC CachedTag_NoCache_GetTagPos - 0x10AC7C CachedTag_UpdateTagInternal - 0x10AD88 Cbuf_AddText - 0x5B1A7C CEntity - 0xF57BFC cgArray - 0xF57BF4 CG_DObjGetWorldTagPos - 0x8C608 CG_EntityInfrared - 0x8A6888 CG_GetPredictedPlayerState - 0x109050 CG_IsEntityFriendlyNotEnemy - 0x8A5D8 CG_IsInfrared - 0x16FFD0 CG_SetWeaponHeatConstants - 0x179B08 CL_DrawStretchPicPhysicalInternal - 0x1CF658 CL_DrawText - 0x1DE2A0 CL_DrawTextPhysical - 0x1DE1A0 CL_DrawTextPhysicalWithEffects - 0x1DE1F0 CL_WritePacket - 0x1D5BBC ClientActive - 0xE24C10 CM_UnlinkEntity - 0x5AF820 CMD_VEH_UseVehicle - 0x3A3A28 CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40 CMD_VEH_SetVehGoalPos - 0x3A3C20 Com_sprintf - 0x63A264 Com_HashKey - 0x6269D0 Com_SessionMode_IsOnlineGame - 0x5B90BC Com_GetClientDObj - 0x5C4748 Com_Error - 0x5BB5E0 _________________D Functions______________________ DeathGrenadeDrop - 0x2BDBB0 DrawOffscreenViewableWaypoint - 0xF8E98 Dvar_FindMalleableVar - 0x62F7BC Dvar_GetBool - 0x62FBD4 Dvar_GetFloat - 0x62FE58 Dvar_GetInt - 0x62FC50 Dvar_RegisterNew - 0x631D40 _________________F Functions______________________ FX_ClientVisibilityTest - 0x28EB40 _________________G Functions______________________ G_CallSpawnEntity - 0x3803D0 G_Spawn - 0x39272C G_Client - 0x18C6220 G_Client_Size - 0x6200 G_Entity - 0x17FF620 G_Entity_Size - 0x350 G_SpawnItem - 0x3244B0 G_SetModel - 0x38FBE4 G_ModelIndex - 0x48990 G_InitGentity - 0x3915A0 G_GetWeaponHitLocationMultiplier - 0x3173FC G_GetWeaponForName - 0x3B12FC G_GetWeaponForEntity - 0x3174E0 G_GetRandomSeed - 0x393A88 G_FindConfigStringIndex - 0x38E338 G_HudElems - 0x1770708 G_HudElems_Size - 0x88 G_LocalizedStringIndex - 0x38E4EC G_MaterialIndex - 0x38E5D0 G_Crandom - 0x606DC GetHudElemInfo - 0xF8568 GetScaleForDistance 0xF79F8 GSCr_SpawnCollision - 0x3573BC GSCr_SpawnVehicle - 0x35757C GSCr_SpawnTimedFX - 0x357938 GSCr_SpawnTurret - 0x357B84 GSCr_SpawnHelicopter - 0x357BB8 ___________________H Functions_____________________ HudElemColorToVec4 - 0xF7608 HECmd_SetText - 0x31F140 HECmd_SetShader - 0x31F208 HECmd_SetWarGameData - 0x31F39C HECmd_SetTargetEnt - 0x31F3A0 HECmd_ClearTargetEnt - 0x31F440 HECmd_SetTimer - 0x31F894 HECmd_SetTimerUp - 0x31F8DC HECmd_SetTenthsTimer - 0x31F924 HECmd_SetTenthsTimerUp - 0x31F96C HECmd_SetClock - 0x31F9B4 HECmd_SetClockUp - 0x31F9FC HECmd_SetValue - 0x31FA44 HECmd_SetWayPoint - 0x31FAEC HECmd_SetPerk - 0x31FC34 HECmd_FadeOverTime - 0x31FCD8 HECmd_ChangeFontScaleOverTime - 0x31FE60 HECmd_ScaleOverTime - 0x31FFE8 HECmd_MoveOverTime - 0x320198 HECmd_Reset - 0x320308 HECmd_Destroy - 0x320370 HECmd_SetPlayerNameString - 0x3203F0 HECmd_SetGameTypeString - 0x3204B8 HECmd_SetMapNameString - 0x320584 HECmd_SetPulseFX - 0x320648 HECmd_SetCod7DeCodeFX - 0x32082C HECmd_SetRedactFX - 0x3209A8 HECmd_SetTypewriterFX - 0x320B68 HECmd_GetTextWidth - 0x320CE8 _________________K Functions______________________ Key_IsDown - 0x1D6654 _________________L Functions______________________ level_locals_t - 0x1781E80 _________________M Functions______________________ Material_RegisterHandle - 0x40A27C Material_LoadPerMap - 0x40A2E0 Material_Register_FastFile - 0x24C350 _________________R Functions______________________ R_SetFrameFog - 0x3D0B28 R_RegisterFont - 0x4012B4 R_GetCommandBuffer - 0x411560 R_AddCmdDrawStretchPicInternal - 0x4119C8 R_AddCmdDrawStretchRotateXYInternal - 0x411A20 R_AddCmdDrawTextInternal - 0x411E18 R_AddCmdDrawTextWInternal - 0x411E78 R_AddCmdDrawTextWithEffectsInternal - 0x411F90 R_AllocShaderConstantSet - 0x42239C R_ConvertColorToBytes - 0x43E368 _________________S Functions______________________ ScriptEnt_MoveTo - 0x37D9F0 ScriptEnt_MoveGravity - 0x37DB08 ScriptEnt_MoveSlide - 0x37DC98 ScriptEnt_StopMoveSlide - 0x37DE54 ScriptEnt_MoveX - 0x37DF38 ScriptEnt_MoveY - 0x37DF78 ScriptEnt_MoveZ - 0x37DFB8 ScriptEnt_RotateTo - 0x37E008 ScriptEnt_RotatePitch - 0x37E1CA ScriptEnt_RotateYaw - 0x37E204 ScriptEnt_RotateRoll - 0x37E244 ScriptEnt_Vibrate - 0x37E298 ScriptEnt_Bobbing - 0x37E578 ScriptEnt_Rotate - 0x37E840 ScriptEnt_RotateVelocity - 0x37E9A4 ScriptEnt_SetCanDamage - 0x37EADC ScriptEnt_PhysicsLaunch - 0x37EB54 ScriptEnt_GetEnt - 0x381AB0 ScriptEnt_GetEntArray - 0x382280 ScriptEnt_GetEntArrayFromArray - 0x3825E4 ScriptEnt_GetDamageableEntArray - 0x382818 Scr_Notify - 0x3818A0 Scr_NotifyNum - 0x1C2160 Scr_GetEntity - 0x3815B8 SL_ConvertToString - 0x1B2838 SL_FindString - 0x1B2C9C SL_GetStringOfSize - 0x1B2DD8 SL_GetString - 0x1B332C SV_GameSendServerCommand - 0x5EC544 SV_AddServerCommand - 0x5F16DC SV_GetConfigStringConst - 0x5EEEC4 SV_LinkEntity - 0x5FCCD0 SV_UnlinkEntity - 0x5FCB44 SV_LocateGameData - 0x5ED5A8 SV_SendServerCommand - 0x5F1A84 SV_SetConfigString - 0x5EE9F8 SV_AddTestClient - 0x5EBEB0 _________________P Functions______________________ Player_Die - 0x316E48 PlayerCmd_ResetAnimations - 0x2F64B4 PlayerCmd_Revive - 0x2F65DC PlayerCmd_GetTargetScreenAngles - 0x2F6B48 PlayerCmd_GiveNextBaseWeapon - 0x2F7980 PlayerCmd_GetNormalizedMovement - 0x2F7988 PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90 PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94 PlayerCmd_GetWeaponAcvi - 0x2F7A98 PlayerCmd_CalcWeaponOptions - 0x2F7BCC ________________W Functions________________________ WaypointTargetFade - 0xF7748 [/CODE] Special Addresses: [CODE] VM_Notify - 0x1ACE7C VM_Resume - 0x1C74BC VM_Execute - 0x1C2BBC VM_Execute_0 - 0x1C2EC2 SL_GetCanonicalString - 0x1A5E94 SV_GetConfigString - 0x5EEDE8 Scr_ClearOutParams - 0x1B46E8 Scr_AddInt - 0x1C638C Scr_AddFloat - 0x1C6444 Scr_AddString - 0x1C6700 Scr_AddVector - 0x1C67F4 Scr_GetSelf - 0x1B7050 Scr_AddUndefined - 0x1C11B8 Scr_AddEntityNum - 0x1C6564 Scr_GetEntityId - 0x1BA680 Scr_GetEntityIdRef - 0x1B9314 Scr_GetEntityRef - 0x1C583C Scr_GetObject - 0x1C5A84 GetVariable - 0x1B7410 GetVariableValueAddress - 0x1B6C18 GetObjectType - 0x1B6CBC [/CODE] [/SPOILER] Zombies: [SPOILER] [B]TOC - 0xDF1E60[/B] G_Client Structure: [SPOILER] Main Addresses: [CODE] gclient - 0x18C42E8 gclient size - 0x61E0 [/CODE] [/SPOILER] G_Entity Structure: [SPOILER] Main Addresses: [CODE] gentity - 0x17BB2E8 gentity size - 0x350 [/CODE] [/SPOILER] Address Functions: [CODE] _________________A Functions______________________ AimTarget_GetPos - 0x36440 AimTarget_isTargetVisible - 0x366E8 _________________C Functions______________________ cgArray - 0xF373F4 Centity - 0xF37400 Cbuf_AddText - 0x5A657C _________________G Functions______________________ G_Spawn - 0x38D6EC G_Client - 0x18C42E8 G_Client_Size - 0x61E0 G_Entity - 0x17BB2E8 G_Entity_Size - 0x350 G_InitGentity - 0x38C560 G_SetModel - 0x38ABA4 G_ModelIndex - 0x48980 _________________K Functions______________________ Key_IsDown - 0x1D11B4 _________________M Functions______________________ Material_RegisterHandle - 0x409704 Material_Register_FastFile - 0x246B28 _________________R Functions______________________ R_SetFrameFog - 0x3D00E8 R_RegisterFont - 0x40073C R_AddCmdDrawStretchPicInternal - 0x410E68 R_AddCmdDrawStretchRotateXYInternal - 0x410EC0 R_AddCmdDrawTextInternal - 0x4112B8 R_AddCmdDrawTextWInternal - 0x411318 R_AddCmdDrawTextWithEffectsInternal - 0x411430 _________________S Functions______________________ SV_GameSendServerCommand - 0x5E0E44 SV_LocateGameData - 0x5E1EA8 [/CODE] [/SPOILER] Credits: [COLOR="#000080"]ItsJordanModz[/COLOR] [COLOR="#00FF00"]Indie Developer[/COLOR] [COLOR="#FF0000"]Sabotage[/COLOR] [COLOR="#FF8C00"]Spectre[/COLOR] [COLOR="#800080"]Jo-Milk[/COLOR] [COLOR="#00FFFF"]SC58[/COLOR] [COLOR="#006400"]John[/COLOR] [COLOR="#FFFF00"]Shark[/COLOR] [COLOR="#808080"]Swaqq[/COLOR] [/QUOTE]
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