n3m3sis28
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hello im making a bo2 zombie menu but on my origins EquipmentsMenu my menu does not show up or crashed this is the script im using
self add_menu("StaffsMenu", self.menuname, "VIP");
if(level.script == "zm_tomb")
{
self add_option("StaffsMenu", "Wind Staff", ::doWeapon, "staff_air_zm");
self add_option("StaffsMenu", "lightning Staff", ::doWeapon, "staff_lightning_zm");
self add_option("StaffsMenu", "Ice Staff", ::doWeapon, "staff_water_zm");
self add_option("StaffsMenu", "Fire Staff", ::doWeapon, "staff_fire_zm");
self add_option("StaffsMenu", "Equipments Menu", ::submenu, "EquipmentsMenu3", "Equipments Menu");
-------------------------------------------------------------------------------------------------------
self add_menu("EquipmentsMenu3", self.menuname, "VIP");
if(level.script == "zm_tomb")
self add_option("EquipmentsMenu3", "Shield", ::doWeapon5, "tomb_shield_zm");
self add_option("EquipmentsMenu3", "Beacon", ::doWeapon5, "beacon_zm");
self add_option("EquipmentsMenu3", "Monkey Bomb", ::doWeapon5, "cymbal_monkey_zm");
self add_option("EquipmentsMenu3", "Claymore", ::doWeapon5, "claymore_zm");
self add_option("EquipmentsMenu3", "Sticky Grenade", ::doWeapon5, "sticky_grenade_zm");
self add_option("EquipmentsMenu3", "Frag Grenade", ::doWeapon5, "frag_grenade_zm");
self add_menu("StaffsMenu", self.menuname, "VIP");
if(level.script == "zm_tomb")
{
self add_option("StaffsMenu", "Wind Staff", ::doWeapon, "staff_air_zm");
self add_option("StaffsMenu", "lightning Staff", ::doWeapon, "staff_lightning_zm");
self add_option("StaffsMenu", "Ice Staff", ::doWeapon, "staff_water_zm");
self add_option("StaffsMenu", "Fire Staff", ::doWeapon, "staff_fire_zm");
self add_option("StaffsMenu", "Equipments Menu", ::submenu, "EquipmentsMenu3", "Equipments Menu");
-------------------------------------------------------------------------------------------------------
self add_menu("EquipmentsMenu3", self.menuname, "VIP");
if(level.script == "zm_tomb")
self add_option("EquipmentsMenu3", "Shield", ::doWeapon5, "tomb_shield_zm");
self add_option("EquipmentsMenu3", "Beacon", ::doWeapon5, "beacon_zm");
self add_option("EquipmentsMenu3", "Monkey Bomb", ::doWeapon5, "cymbal_monkey_zm");
self add_option("EquipmentsMenu3", "Claymore", ::doWeapon5, "claymore_zm");
self add_option("EquipmentsMenu3", "Sticky Grenade", ::doWeapon5, "sticky_grenade_zm");
self add_option("EquipmentsMenu3", "Frag Grenade", ::doWeapon5, "frag_grenade_zm");