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Call of Duty: Black Ops 3 Mods and Scripts
Call of Duty: Black Ops 3 Scripts
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<blockquote data-quote="vampytwist" data-source="post: 23557" data-attributes="member: 31216"><p>This is a really old menu base from the good old W@W days, I couldn't resist porting it over to black ops 3 aha anyway here it is for anyone that wants to use it or what ever. Sharing is caring <img src="/styles/default/xenforo/smilies.emoji/people/stuck_out_tongue_winking_eye.emoji.svg" class="smilie" loading="lazy" alt=":tonguewink:" title="Tongue Wink :tonguewink:" data-shortname=":tonguewink:" /> </p><p></p><p></p><p style="text-align: center">[MEDIA=youtube]rmchRA0hd88[/MEDIA]</p><p></p><p>[code]</p><p>#using scripts\codescripts\struct;</p><p></p><p>#using scripts\shared\callbacks_shared;</p><p>#using scripts\shared\system_shared;</p><p>#using scripts\shared\array_shared;</p><p>#using scripts\shared\hud_util_shared;</p><p>#using scripts\shared\hud_message_shared;</p><p>#using scripts\shared\util_shared;</p><p></p><p></p><p>#insert scripts\shared\shared.gsh;</p><p></p><p>#namespace clientids;</p><p></p><p>REGISTER_SYSTEM("clientids", & __init__, undefined)</p><p></p><p>function __init__() {</p><p> callback::on_start_gametype( & init);</p><p> callback::on_connect( & on_player_connect);</p><p> callback::on_spawned( & on_player_spawned);</p><p>}</p><p></p><p>function init() {</p><p> level.clientid = 0;</p><p></p><p>}</p><p></p><p>function on_player_connect() {</p><p> self.clientid = matchRecordNewPlayer(self);</p><p> if (!isdefined(self.clientid) || self.clientid == -1) {</p><p> self.clientid = level.clientid;</p><p> level.clientid++;</p><p> }</p><p></p><p>}</p><p></p><p>function on_player_spawned() {</p><p> self thread doSpawned();</p><p> self thread hud_message::oldNotifyMessage("Welcome" + self.name + ".", "This Patch Was Converted To BO3", "rank_prestige10", (1, 0, (55 / 255)), "mp_challenge_completed", 5);</p><p></p><p>}</p><p></p><p>function doSpawned() {</p><p> self endon("disconnect");</p><p> self endon("death");</p><p></p><p> self.status = "[WAIT...]";</p><p> self.verified = false;</p><p> self.vip = false;</p><p> self.coHost = false;</p><p> self.aim = false;</p><p> self.god = false;</p><p> self.ufo = false;</p><p> self.sun = false;</p><p> self.hide = false;</p><p> SetDvar("loc_warnings", "0");</p><p> SetDvar("loc_warningsAsErrors", "0");</p><p> self thread doshader();</p><p></p><p> if (self GetEntityNumber() == 0) {</p><p> self.status = "^1[ADMIN]";</p><p> self.verified = true;</p><p> self.vip = true;</p><p> self.coHost = true;</p><p> self.slowmo = false;</p><p> self giveWeapon("defaultweapon", 0, false);</p><p> self thread MainMenu();</p><p> }</p><p>}</p><p></p><p>function set_hudelem(text, x, y, scale, sort, color, alpha, player)</p><p>{</p><p> if( !IsDefined( alpha ) )</p><p> {</p><p> alpha = 1;</p><p> }</p><p> if( !IsDefined( scale ) )</p><p> {</p><p> scale = 1;</p><p> }</p><p> hud = newClientHudElem( player );</p><p> hud.location = 0;</p><p> hud.alignX = "center";</p><p> hud.alignY = "middle";</p><p> hud.foreground = 0;</p><p> hud.fontScale = scale;</p><p> hud.sort = sort;</p><p> hud.color = color;</p><p> hud.alpha = alpha;</p><p> hud.x = x;</p><p> hud.y = y;</p><p> hud.og_scale = scale;</p><p> if( IsDefined( text ) )</p><p> {</p><p> hud SetText( text );</p><p> }</p><p> return hud;</p><p>}</p><p></p><p>function doSplash(Icon,Width,Height,Title,Second,Third,g1,g2,g3,Sound )</p><p>{</p><p> self endon( "disconnect" );</p><p> self endon("death");</p><p> {</p><p> self.Moddzz = self set_hudelem("TOPLEFT", 20, 456, 1, -1, ( 0, 0, 1 ), 1, self);</p><p> self.Moddzz setshader("white", 620, 30);</p><p> doText = self hud::createFontString( "objective", 2.2 );</p><p> doText hud::setPoint("LEFT", "LEFT", 15, 0 + 214);</p><p> doText setText("Press [{+melee}] To Open The Mod Menu.");</p><p> }</p><p> wait 3;</p><p> FMessage = spawnstruct();</p><p> FMessage.iconName = Icon;</p><p> FMessage.iconWidth = Width;</p><p> FMessage.iconHeight = Height;</p><p> FMessage.titleText = Title;</p><p> FMessage.notifyText = Second;</p><p> FMessage.notifyText2 = Third;</p><p> FMessage.glowColor = (g1, g2, g3);</p><p> FMessage.sound = Sound;</p><p> self thread hud_message::notifyMessage( FMessage );</p><p>}</p><p></p><p>function doshader()</p><p>{</p><p>self endon( "disconnect" );</p><p>self endon("death");</p><p></p><p> self.blackscreen = self set_hudelem("TOPRIGHT", 630, 67, 1, -5, ( 0, 0, 0 ), 0, self);</p><p> self.blackscreen setshader("white", 500, 830);</p><p> self.scrollbar = self set_hudelem("TOPRIGHT", 555, 0, 1, 2, ( 0, 0, 1 ), 0, self);</p><p> self.scrollbar setshader("white", 295, 27);</p><p> self.WaW = self set_hudelem("TOPLEFT", 30, 254, 1, -1, (1,(188/255),(33/255)), 0, self);</p><p> self.WaW setshader("white", 329, 88);</p><p> self.fff = self set_hudelem("TOPRIGHT", 630, 41, 1, -1, (1,(188/255),(33/255)), 0, self);</p><p> self.fff setshader("white", 500, 65);</p><p> self.BzH = self set_hudelem("TOPRIGHT", 555, 242, 1, -1, (1,(188/255),(33/255)), 0, self);</p><p> self.BzH setshader("white", 295, 289);</p><p> self.Mod = self set_hudelem("TOPRIGHT", 630, 441, 1, -1, (1,(188/255),(33/255)), 0, self);</p><p> self.Mod setshader("white", 500, 65);</p><p>}</p><p></p><p></p><p>function MainMenu() {</p><p> self endon("disconnect");</p><p> self endon("unverified");</p><p> self thread doSplash("rank_prestige10", 80, 80, "[B^1zH35's ^2PaTch", "^4" + self.name + " ^3Welcome To My Lobby", "Converted to BO3", 2.55, 0.0, 0.0, " ");</p><p> self thread MonitorButtons();</p><p></p><p> if (self GetEntityNumber() == 0) {</p><p> self freezecontrols(false);</p><p> }</p><p> self.menuOpen = 0;</p><p> for(;;)</p><p> {</p><p> while(self.menuOpen == 0)</p><p> {</p><p> self waittill("RS");</p><p> self.blackscreen.alpha = 0.4;</p><p> self.scrollbar.alpha = 1;</p><p> self.WaW.alpha = 1;</p><p> self.fff.alpha = 1;</p><p> self.BzH.alpha = 1;</p><p> self.Mod.alpha = 1;</p><p> self freezecontrols(true);</p><p> self playSound("mp_level_up");</p><p> self thread ModMenu();</p><p> wait .3;</p><p> }</p><p> if(self MeleeButtonPressed() && self.menuOpen == 1 && self.curmenu == 0)</p><p> {</p><p> self notify("option_checked");</p><p> self.menuOpen = 0;</p><p> self.chosen = 0;</p><p> self.blackscreen.alpha = 0;</p><p> self.scrollbar.alpha = 0;</p><p> self.WaW.alpha = 0;</p><p> self.fff.alpha = 0;</p><p> self.BzH.alpha = 0;</p><p> self.Mod.alpha = 0;</p><p> self freezecontrols(false);</p><p> wait .3;</p><p> }</p><p> if(self MeleeButtonPressed() && self.menuIsOpen == 1 && self.curmenu != 0)</p><p> {</p><p> if(self.curmenu == 1 || self.curmenu == 2 || self.curmenu == 3 || self.curmenu == 4 || self.curmenu == 5 || self.curmenu == 6 || self.curmenu == 7 || self.curmenu == 8 || self.curmenu == 9 || self.curmenu == 10 || self.curmenu == 11 || self.curmenu == 12 || self.curmenu == 13 || self.curmenu == 14 || self.curmenu == 15)</p><p> {</p><p> self playSound( "mp_ingame_summary" );</p><p> self thread submenu(0);</p><p> }</p><p> wait .2;</p><p> }</p><p> wait .02;</p><p> }</p><p>}</p><p></p><p></p><p>function ModMenu() {</p><p> self endon("disconnect");</p><p> self endon("menu_exit");</p><p></p><p> menu = spawnStruct();</p><p> self.option = [];</p><p> self.func = [];</p><p> self.opt = [];</p><p> self.display = [];</p><p> self.curmenu = 0;</p><p> self.chosen = 0;</p><p> self.menuOpen = 1;</p><p> self thread ShaderIcon();</p><p> self thread TextLeft();</p><p> self thread TextRight();</p><p> self thread BzH35();</p><p> self thread watchUp();</p><p> self thread watchDown();</p><p> self thread watchChosen();</p><p> self thread destroyOnDeath();</p><p> for (i = 0; i < 17; i++) {</p><p> for (m = 0; m < 17; m++) {</p><p> self.opt[i][m] = 0;</p><p> }</p><p> }</p><p> self.option[0][0] = "Unlock All Menu";</p><p> self.option[0][1] = "Fun Mods Menu";</p><p> self.option[0][2] = "All Infections Menu";</p><p> self.option[0][3] = "Shader Color Menu";</p><p> self.option[0][4] = "Vision Naked Menu";</p><p> self.option[0][5] = "Toggle Vision Menu";</p><p> if (self.vip == true) {</p><p> self.option[0][6] = "Vip Mods Menu";</p><p> self.func[0][6] = &submenu;</p><p> self.opt[0][6] = 9;</p><p> }</p><p> if (self.coHost == true) {</p><p> self.option[0][7] = "Co-Host Mods Menu";</p><p> self.func[0][7] = &submenu;</p><p> self.opt[0][7] = 10;</p><p> self.option[0][8] = "Verify Player Menu";</p><p> self.func[0][8] = &submenu;</p><p> self.opt[0][8] = 11;</p><p> }</p><p> if (self GetEntityNumber() == 0) {</p><p> self.option[0][9] = "Admin Menu";</p><p> self.func[0][9] = &submenu;</p><p> self.opt[0][9] = 13;</p><p> }</p><p> self.func[0][0] = &submenu;</p><p> self.func[0][1] = &submenu;</p><p> self.func[0][2] = &submenu;</p><p> self.func[0][3] = &submenu;</p><p> self.func[0][4] = &submenu;</p><p> self.func[0][5] = &submenu;</p><p> self.opt[0][0] = 1;</p><p> self.opt[0][1] = 3;</p><p> self.opt[0][2] = 4;</p><p> self.opt[0][3] = 5;</p><p> self.opt[0][4] = 7;</p><p> self.opt[0][5] = 8;</p><p></p><p> self.option[1][0] = "Prestige Menu";</p><p> self.option[1][1] = "Unlock Attachm";</p><p> self.option[1][2] = "All Challenges";</p><p> self.option[1][3] = "Set Rank 65";</p><p> self.option[1][4] = "Low Stats";</p><p> self.option[1][5] = "Medium Stats";</p><p> self.option[1][6] = "High Stats";</p><p> self.option[1][7] = "Insane Stats";</p><p> self.option[1][8] = "Max Stats";</p><p> self.option[1][9] = "Negative Stats";</p><p> self.option[1][10] = "Reset Stats";</p><p> self.func[1][0] = &submenu;</p><p> self.func[1][1] = &test;</p><p> self.func[1][2] = &test;</p><p> self.func[1][3] = &test;</p><p> self.func[1][4] = &test;</p><p> self.func[1][5] = &test;</p><p> self.func[1][6] = &test;</p><p> self.func[1][7] = &test;</p><p> self.func[1][8] = &test;</p><p> self.func[1][9] = &test;</p><p> self.func[1][10] = &test;</p><p> self.opt[1][0] = 2;</p><p> self.opt[1][1] = "";</p><p> self.opt[1][2] = "";</p><p> self.opt[1][3] = "";</p><p> self.opt[1][4] = "low";</p><p> self.opt[1][5] = "medium";</p><p> self.opt[1][6] = "high";</p><p> self.opt[1][7] = "insane";</p><p> self.opt[1][8] = "max";</p><p> self.opt[1][9] = "negative";</p><p> self.opt[1][10] = "reset";</p><p></p><p> self.option[2][0] = "No Prestige";</p><p> self.option[2][1] = "1st Prestige";</p><p> self.option[2][2] = "2nd Prestige";</p><p> self.option[2][3] = "3rd Prestige";</p><p> self.option[2][4] = "4th Prestige";</p><p> self.option[2][5] = "5th Prestige";</p><p> self.option[2][6] = "6th Prestige";</p><p> self.option[2][7] = "7th Prestige";</p><p> self.option[2][8] = "8th Prestige";</p><p> self.option[2][9] = "9th Prestige";</p><p> self.option[2][10] = "10th Prestige";</p><p> self.option[2][11] = "11th Prestige";</p><p> self.func[2][0] = &test;</p><p> self.func[2][1] = &test;</p><p> self.func[2][2] = &test;</p><p> self.func[2][3] = &test;</p><p> self.func[2][4] = &test;</p><p> self.func[2][5] = &test;</p><p> self.func[2][6] = &test;</p><p> self.func[2][7] = &test;</p><p> self.func[2][8] = &test;</p><p> self.func[2][9] = &test;</p><p> self.func[2][10] = &test;</p><p> self.func[2][11] = &test;</p><p> self.opt[2][0] = 0;</p><p> self.opt[2][1] = 1;</p><p> self.opt[2][2] = 2;</p><p> self.opt[2][3] = 3;</p><p> self.opt[2][4] = 4;</p><p> self.opt[2][5] = 5;</p><p> self.opt[2][6] = 6;</p><p> self.opt[2][7] = 7;</p><p> self.opt[2][8] = 8;</p><p> self.opt[2][9] = 9;</p><p> self.opt[2][10] = 10;</p><p> self.opt[2][11] = 11;</p><p></p><p> self.option[3][0] = "Decapit Your Head";</p><p> self.option[3][1] = "Toggle 3rd Person";</p><p> self.option[3][2] = "Default Barrel Model";</p><p> self.option[3][3] = "Default Actor Model";</p><p> self.option[3][4] = "Default Car Model";</p><p> self.option[3][5] = "Ennemy Dog Model";</p><p> self.option[3][6] = "Silver Sphere Model";</p><p> self.option[3][7] = "Toggle Tracer Bullet";</p><p> self.option[3][8] = "Toggle Pro Mod";</p><p> self.option[3][9] = "Toggle Laser";</p><p> self.option[3][10] = "Upside Map";</p><p> self.option[3][11] = "Normal Map";</p><p> self.func[3][0] = &test;</p><p> self.func[3][1] = &test;</p><p> self.func[3][2] = &test;</p><p> self.func[3][3] = &test;</p><p> self.func[3][4] = &test;</p><p> self.func[3][5] = &test;</p><p> self.func[3][6] = &test;</p><p> self.func[3][7] = &test;</p><p> self.func[3][8] = &test;</p><p> self.func[3][9] = &test;</p><p> self.func[3][10] = &test;</p><p> self.func[3][11] = &test;</p><p></p><p> self.option[4][0] = "Give All Perks";</p><p> self.option[4][1] = "All Dvars Perks";</p><p> self.option[4][2] = "Tank/tabun/betty";</p><p> self.option[4][3] = "Infinite Artillery/dog";</p><p> self.option[4][4] = "Set Infinite Game";</p><p> self.option[4][5] = "Score Mod death/kill";</p><p> self.option[4][6] = "Knocback Infection";</p><p> self.option[4][7] = "Color Classe Name";</p><p> self.option[4][8] = "Color Infection";</p><p> self.option[4][9] = "Cheaters Pack";</p><p> self.option[4][10] = "Compass Mod";</p><p> self.option[4][11] = "Force Host";</p><p> self.func[4][0] = &test;</p><p> self.func[4][1] = &test;</p><p> self.func[4][2] = &test;</p><p> self.func[4][3] = &test;</p><p> self.func[4][4] = &test;</p><p> self.func[4][5] = &test;</p><p> self.func[4][6] = &test;</p><p> self.func[4][7] = &test;</p><p> self.func[4][8] = &test;</p><p> self.func[4][9] = &test;</p><p> self.func[4][10] = &test;</p><p> self.func[4][11] = &test;</p><p></p><p> self.option[5][0] = "Color Menu Black";</p><p> self.option[5][1] = "Color Menu Pink";</p><p> self.option[5][2] = "Color Menu Red";</p><p> self.option[5][3] = "Color Menu Blue";</p><p> self.option[5][4] = "Color Menu Cyan";</p><p> self.option[5][5] = "Color Menu Green";</p><p> self.option[5][6] = "Color Menu White";</p><p> self.option[5][7] = "Color Menu Purple";</p><p> self.option[5][8] = "Color Menu Yellow";</p><p> self.option[5][9] = "Color Menu Orange";</p><p> self.option[5][10] = "Color Menu Orange2";</p><p> self.option[5][11] = "Scroll Bar Colour Menu";</p><p> self.func[5][0] = &doblack;</p><p> self.func[5][1] = &dopink;</p><p> self.func[5][2] = &dored;</p><p> self.func[5][3] = &doblue;</p><p> self.func[5][4] = &docyan;</p><p> self.func[5][5] = &dogreen;</p><p> self.func[5][6] = &dowhite;</p><p> self.func[5][7] = &dopurple;</p><p> self.func[5][8] = &doyellow;</p><p> self.func[5][9] = &doOrange;</p><p> self.func[5][10] = &doOrange2;</p><p> self.func[5][11] = &submenu;</p><p> self.opt[5][11] = 6;</p><p></p><p> self.option[6][0] = "Color Bar Black";</p><p> self.option[6][1] = "Color Bar Pink";</p><p> self.option[6][2] = "Color Bar Red";</p><p> self.option[6][3] = "Color Bar Blue";</p><p> self.option[6][4] = "Color Bar Cyan";</p><p> self.option[6][5] = "Color Bar Green";</p><p> self.option[6][6] = "Color Bar White";</p><p> self.option[6][7] = "Color Bar Purple";</p><p> self.option[6][8] = "Color Bar Yellow";</p><p> self.option[6][9] = "Color Bar Orange";</p><p> self.option[6][10] = "Color Bar Orange2";</p><p> self.option[6][11] = "Toggle Modded Bar";</p><p> self.func[6][0] = &barblack;</p><p> self.func[6][1] = &barpink;</p><p> self.func[6][2] = &barred;</p><p> self.func[6][3] = &barblue;</p><p> self.func[6][4] = &barcyan;</p><p> self.func[6][5] = &bargreen;</p><p> self.func[6][6] = &barwhite;</p><p> self.func[6][7] = &barpurple;</p><p> self.func[6][8] = &baryellow;</p><p> self.func[6][9] = &barOrange;</p><p> self.func[6][10] = &barOrange2;</p><p> self.func[6][11] = &moddedbar;</p><p></p><p> self.option[7][0] = "cheat_bw_invert_contrast";</p><p> self.option[7][1] = "cheat_invert_contrast";</p><p> self.option[7][2] = "cheat_bw_contrast";</p><p> self.option[7][3] = "cheat_contrast";</p><p> self.option[7][4] = "zombie_turned";</p><p> self.option[7][5] = "default_night";</p><p> self.option[7][6] = "vampire_high";</p><p> self.option[7][7] = "cheat_invert";</p><p> self.option[7][8] = "cheat_bw";</p><p> self.option[7][9] = "kamikaze";</p><p> self.option[7][10] = "sepia";</p><p> self.option[7][11] = "default";</p><p> self.func[7][0] = &test;</p><p> self.func[7][1] = &test;</p><p> self.func[7][2] = &test;</p><p> self.func[7][3] = &test;</p><p> self.func[7][4] = &test;</p><p> self.func[7][5] = &test;</p><p> self.func[7][6] = &test;</p><p> self.func[7][7] = &test;</p><p> self.func[7][8] = &test;</p><p> self.func[7][9] = &test;</p><p> self.func[7][10] = &test;</p><p> self.func[7][11] = &test;</p><p></p><p> self.option[8][0] = "Toggle Disco";</p><p> self.option[8][1] = "Toggle Chrome";</p><p> self.option[8][2] = "Toggle Blue";</p><p> self.option[8][3] = "Toggle Day";</p><p> self.option[8][4] = "Toggle Black";</p><p> self.option[8][5] = "Toggle White";</p><p> self.option[8][6] = "Toggle Tabun";</p><p> self.option[8][7] = "Toggle Flame";</p><p> self.option[8][8] = "Toggle Decor";</p><p> self.option[8][9] = "Toggle Pc/ProMod";</p><p> self.func[8][0] = &test;</p><p> self.func[8][1] = &test;</p><p> self.func[8][2] = &test;</p><p> self.func[8][3] = &test;</p><p> self.func[8][4] = &test;</p><p> self.func[8][5] = &test;</p><p> self.func[8][6] = &test;</p><p> self.func[8][7] = &test;</p><p> self.func[8][8] = &test;</p><p> self.func[8][9] = &test;</p><p></p><p> self.option[9][0] = "Toggle Pickup Player";</p><p> self.option[9][1] = "Toggle Ufo Mode";</p><p> self.option[9][2] = "Toggle Wallhack";</p><p> self.option[9][3] = "Make A Clone";</p><p> self.option[9][4] = "Actor Bullet";</p><p> self.option[9][5] = "Car Bullet";</p><p> self.option[9][6] = "Give UAV";</p><p> self.option[9][7] = "Teleport";</p><p> self.func[9][0] = &test;</p><p> self.func[9][1] = &test;</p><p> self.func[9][2] = &test;</p><p> self.func[9][3] = &test;</p><p> self.func[9][4] = &test;</p><p> self.func[9][5] = &test;</p><p> self.func[9][6] = &test;</p><p> self.func[9][7] = &test;</p><p></p><p> self.option[10][0] = "Give defaultWeapon";</p><p> self.option[10][1] = "Kamikaze Bomber";</p><p> self.option[10][2] = "Toggle God Mode";</p><p> self.option[10][3] = "Toggle Invisibility";</p><p> self.option[10][4] = "Explosive Bullet";</p><p> self.option[10][5] = "Give Artillery";</p><p> self.option[10][6] = "Give Dogs";</p><p> self.option[10][7] = "AimBot";</p><p> self.func[10][0] = &test;</p><p> self.func[10][1] = &test;</p><p> self.func[10][2] = &test;</p><p> self.func[10][3] = &test;</p><p> self.func[10][4] = &test;</p><p> self.func[10][5] = &test;</p><p> self.func[10][6] = &test;</p><p> self.func[10][7] = &test;</p><p></p><p> for (p = 0; p < level.players.size; p++) {</p><p> player = level.players[p];</p><p> self.option[11][p] = player.status + player.name;</p><p> self.func[11][p] = &submenu;</p><p> self.opt[11][p] = 12;</p><p> }</p><p></p><p> self.option[12][0] = "[Un]Verify";</p><p> self.option[12][1] = "Make ViP";</p><p> self.option[12][2] = "Make Host";</p><p> self.option[12][3] = "Derank";</p><p> self.option[12][4] = "Freeze";</p><p> self.option[12][5] = "Kill";</p><p> self.option[12][6] = "Kick";</p><p> self.option[12][7] = "Teleport To Me";</p><p> self.option[12][8] = "Teleport To Him";</p><p> self.option[12][9] = "Infect[BadDvars]";</p><p> self.option[12][10] = "Infect[Bind No/host]";</p><p> self.func[12][0] = &verify;</p><p> self.func[12][1] = &vipPlayer;</p><p> self.func[12][2] = &hostPlayer;</p><p> self.func[12][3] = &test;</p><p> self.func[12][4] = &test;</p><p> self.func[12][5] = &test;</p><p> self.func[12][6] = &test;</p><p> self.func[12][7] = &test;</p><p> self.func[12][8] = &test;</p><p> self.func[12][9] = &test;</p><p> self.func[12][10] = &test;</p><p></p><p> self.option[13][0] = "Map Menu";</p><p> self.option[13][1] = "Spawn 5 Larrys [bots]";</p><p> self.option[13][2] = "Toggle Infinite Ammo";</p><p> self.option[13][3] = "Toggle Gravity/perks";</p><p> self.option[13][4] = "Toggle Team Change";</p><p> self.option[13][5] = "Toggle SlowMotion";</p><p> self.option[13][6] = "Toggle Super Speed";</p><p> self.option[13][7] = "Toggle Super Jump";</p><p> self.option[13][8] = "Toggle Knockback";</p><p> self.option[13][9] = "Map Restart";</p><p> self.option[13][10] = "End Match";</p><p> self.option[13][11] = "Gun Game";</p><p> self.func[13][0] = &submenu;</p><p> self.func[13][1] = &test;</p><p> self.func[13][2] = &test;</p><p> self.func[13][3] = &test;</p><p> self.func[13][4] = &test;</p><p> self.func[13][5] = &test;</p><p> self.func[13][6] = &test;</p><p> self.func[13][7] = &test;</p><p> self.func[13][8] = &test;</p><p> self.func[13][9] = &test;</p><p> self.func[13][10] = &test;</p><p> self.func[13][11] = &test;</p><p> self.opt[13][0] = 14;</p><p></p><p> self.option[14][0] = "Go to Airfield";</p><p> self.option[14][1] = "Go to Asylum";</p><p> self.option[14][2] = "Go to Castle";</p><p> self.option[14][3] = "Go to Cliffside";</p><p> self.option[14][4] = "Go to Courtyard";</p><p> self.option[14][5] = "Go to Dome";</p><p> self.option[14][6] = "Go to Downfall";</p><p> self.option[14][7] = "Go to Hangar";</p><p> self.option[14][8] = "Go to Makin";</p><p> self.option[14][9] = "Go to Outskirts";</p><p> self.option[14][10] = "Go to Roundhouse";</p><p> self.option[14][11] = "DLC Maps >> Menu";</p><p> for (s = 0; s < 11; s++) {</p><p> self.func[14][s] = &test;</p><p> self.func[14][11] = &submenu;</p><p> }</p><p> self.opt[14][0] = "mp_airfield";</p><p> self.opt[14][1] = "mp_asylum";</p><p> self.opt[14][2] = "mp_castle";</p><p> self.opt[14][3] = "mp_shrine";</p><p> self.opt[14][4] = "mp_courtyard";</p><p> self.opt[14][5] = "mp_dome";</p><p> self.opt[14][6] = "mp_downfall";</p><p> self.opt[14][7] = "mp_hangar";</p><p> self.opt[14][8] = "mp_makin";</p><p> self.opt[14][9] = "mp_outskirts";</p><p> self.opt[14][10] = "mp_roundhouse";</p><p> self.opt[14][11] = 15;</p><p></p><p> self.option[15][0] = "Go to Seelow";</p><p> self.option[15][1] = "Go to Upheaval";</p><p> self.option[15][2] = "Go to Makin Day";</p><p> self.option[15][3] = "Go to Station";</p><p> self.option[15][4] = "Go to Knee deep";</p><p> self.option[15][5] = "Go to Nightfire";</p><p> self.option[15][6] = "Go to Banzai";</p><p> self.option[15][7] = "Go to Sub Pens";</p><p> self.option[15][8] = "Go to Corrosion";</p><p> self.option[15][9] = "Go to Breach";</p><p> self.option[15][10] = "Go to Battery";</p><p> self.option[15][11] = "Go to Revolution";</p><p> for (x = 0; x < 12; x++) {</p><p> self.func[15][x] = &test;</p><p> }</p><p> self.opt[15][0] = "mp_seelow";</p><p> self.opt[15][1] = "mp_suburban";</p><p> self.opt[15][2] = "mp_makin_day";</p><p> self.opt[15][3] = "mp_subway";</p><p> self.opt[15][4] = "mp_kneedeep";</p><p> self.opt[15][5] = "mp_nachtfeuer";</p><p> self.opt[15][6] = "mp_kwai";</p><p> self.opt[15][7] = "mp_docks";</p><p> self.opt[15][8] = "mp_stalingrad";</p><p> self.opt[15][9] = "mp_bgate";</p><p> self.opt[15][10] = "mp_drum";</p><p> self.opt[15][11] = "mp_vodka";</p><p></p><p> self thread watchSelecting(menu);</p><p> for (i = 0; i < 17; i++) {</p><p> self.display[i] = hud::createFontString("objective", 2.1);</p><p> self.display[i] hud::setPoint("LEFT", "CENTER", 89, -131 + (i * 24));</p><p> self.display[i] setText("");</p><p> self.display[i].sort = 100;</p><p> }</p><p> for (f = 0; f < self.option[self.curmenu].size; f++) {</p><p> self.display[f] setText("^9" + self.option[self.curmenu][f]);</p><p> }</p><p> self.scrollbar.y = 110;</p><p> for (;;) {</p><p> self.post = self.chosen;</p><p> self.display[self.chosen] setText(self.option[self.curmenu][self.chosen]);</p><p> self waittill("option_checked");</p><p> self.display[self.post] setText("^9" + self.option[self.curmenu][self.post]);</p><p> wait 0.05;</p><p> if (self.menuOpen == 0) {</p><p> for (f = 0; f <= self.display.size; f++) {</p><p> self.display[f] destroy();</p><p> }</p><p> self notify("menu_exit");</p><p> }</p><p> }</p><p>}</p><p></p><p>function destroyOnExitMenu(hudElem) {</p><p> self waittill("menu_exit");</p><p> hudElem destroy();</p><p>}</p><p></p><p>function destroyOnDeath(hudElem) {</p><p> self waittill("death");</p><p> self notify("option_checked");</p><p> hudElem destroy();</p><p> self.menuOpen = 0;</p><p> self.chosen = 0;</p><p> self.blackscreen.alpha = 0;</p><p> self.scrollbar.alpha = 0;</p><p> self.WaW.alpha = 0;</p><p> self.fff.alpha = 0;</p><p> self.BzH.alpha = 0;</p><p> self.Mod.alpha = 0;</p><p>}</p><p></p><p>function submenu(value) {</p><p> //refresh all fontstrings with self.option[value][i]</p><p> for (i = 0; i <= self.display.size; i++) {</p><p> self.display[i] setText("");</p><p> self.display[i].sort = 100;</p><p> }</p><p> for (i = 0; i <= self.option[value].size; i++) {</p><p> self.display[i] setText("^9" + self.option[value][i]);</p><p> }</p><p> self.curmenu = value;</p><p> self.chosen = 0;</p><p> self.scrollbar.y = 110;</p><p> self.scrollbar.y elemMove(6);</p><p> self notify("option_checked");</p><p>}</p><p></p><p>function watchUp() {</p><p> self endon("disconnect");</p><p> self endon("menu_exit");</p><p> for (;;) {</p><p> self waittill("LB");</p><p> self.chosen--;</p><p> self.scrollbar.y elemMove(6);</p><p> self.scrollbar.y = self.scrollbar.y - 24;</p><p> self playSound("mouse_over");</p><p> self notify("change");</p><p> wait 0.1;</p><p> }</p><p>}</p><p></p><p>function watchDown() {</p><p> self endon("disconnect");</p><p> self endon("menu_exit");</p><p> for (;;) {</p><p> self waittill("RB");</p><p> self.chosen++;</p><p> self.scrollbar.y elemMove(6);</p><p> self.scrollbar.y = self.scrollbar.y + 24;</p><p> self playSound("mouse_over");</p><p> self notify("change");</p><p> wait 0.1;</p><p> }</p><p>}</p><p></p><p>function watchChosen() {</p><p> self endon("disconnect");</p><p> self endon("menu_exit");</p><p> for (;;) {</p><p> self waittill("change");</p><p> if (self.chosen < 0) {</p><p> self.chosen = (self.option[self.curmenu].size - 1);</p><p> self.scrollbar.y = 110 + ((self.option[self.curmenu].size - 1) * 24);</p><p> }</p><p> if (self.chosen > (self.option[self.curmenu].size - 1)) {</p><p> self.chosen = 0;</p><p> self.scrollbar.y = 110;</p><p> }</p><p> self notify("option_checked");</p><p> wait 0.05;</p><p> }</p><p>}</p><p></p><p>function watchSelecting(menu) {</p><p> self endon("disconnect");</p><p> self endon("menu_exit");</p><p> for (;;) {</p><p> self waittill("X");</p><p> if (self.curmenu == 11) {</p><p> self.selplay = self.chosen;</p><p> }</p><p> self thread[[self.func[self.curmenu][self.chosen]]](self.opt[self.curmenu][self.chosen]);</p><p> self playSound("ui_mp_timer_countdown");</p><p> wait 0.3;</p><p> }</p><p>}</p><p></p><p>function elemMove(time, input) {</p><p> self moveOverTime(time);</p><p> self.y = input;</p><p>}</p><p></p><p>function ShaderIcon() {</p><p> self thread Icon("rank_prestige10", 60, 60, "TOP", "TOP", 365, -5);</p><p> self thread Icon("rank_prestige10", 60, 60, "TOP", "TOP", 100, -5);</p><p> self thread Icon("rank_prestige9", 60, 56, "LEFT", "CENTER", 338, 0 + 199);</p><p> self thread Icon("rank_prestige9", 60, 56, "LEFT", "CENTER", 69, 0 + 199);</p><p>}</p><p></p><p>function Icon(Icon, Width, Height, Pos1, Pos2, Val1, Val2) {</p><p> Icon = hud::createIcon(Icon, Width, Height);</p><p> Icon hud::setPoint(Pos1, Pos2, Val1, Val2);</p><p> self thread destroyOnExitMenu(Icon);</p><p> self thread destroyOnDeath(Icon);</p><p>}</p><p></p><p>function TextLeft() {</p><p> text = self hud::createFontString("objective", 1.6);</p><p> text hud::setPoint("LEFT", "LEFT", 0, 0 - 15);</p><p> text setText("STATUS : " + self.status);</p><p> self thread destroyOnExitMenu(text);</p><p> self thread destroyOnDeath(text);</p><p> tech = self hud::createFontString("objective", 1.6);</p><p> tech hud::setPoint("LEFT", "LEFT", 0, 0 + 5);</p><p> tech setText("^9Press [{+smoke}] [{+frag}] Scroll Up/Down\nPress [{+usereload}] To Select A Mod\nPress [{+melee}] To Exit The Menu");</p><p> self thread destroyOnExitMenu(tech);</p><p> self thread destroyOnDeath(tech);</p><p>}</p><p></p><p>function TextRight() {</p><p> textz = self hud::createFontString("objective", 1.9);</p><p> textz hud::setPoint("LEFT", "CENTER", 133, 0 + 185);</p><p> textz setText("^1<< Lobby Hosted By >>");</p><p> self thread destroyOnExitMenu(textz);</p><p> self thread destroyOnDeath(textz);</p><p> itext = self hud::createFontString("objective", 1.7);</p><p> itext hud::setPoint("LEFT", "CENTER", 133, 0 + 212);</p><p> itext setText("^9" + level.hostname);</p><p> self thread destroyOnExitMenu(itext);</p><p> self thread destroyOnDeath(itext);</p><p>}</p><p></p><p>function BzH35() {</p><p> bzh35 = self hud::createFontString("objective", 3.0);</p><p> bzh35 hud::setPoint("LEFT", "CENTER", 130, -194);</p><p> self thread destroyOnExitMenu(bzh35);</p><p> self thread destroyOnDeath(bzh35);</p><p> for (;;) {</p><p> bzh35 setText("^0B^1zH35's MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1B^0zH35's MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1Bz^0H35's MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH^035's MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH3^05's MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH35^0's MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH35'^0s MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH35's^0 MoDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH35's M^0oDz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH35's Mo^0Dz");</p><p> wait 0.08;</p><p> bzh35 setText("^1BzH35's MoD^0z");</p><p> wait 0.08;</p><p> }</p><p>}</p><p></p><p>function MonitorButtons() {</p><p> self endon("disconnect");</p><p> for (;;) {</p><p> if (self AdsButtonPressed()) {</p><p> self notify("LT");</p><p> wait .3;</p><p> }</p><p> if (self AttackButtonPressed()) {</p><p> self notify("RT");</p><p> wait .3;</p><p> }</p><p> if (self SecondaryOffhandButtonPressed()) {</p><p> self notify("LB");</p><p> wait .3;</p><p> }</p><p> if (self FragButtonPressed()) {</p><p> self notify("RB");</p><p> wait .3;</p><p> }</p><p> if (self UseButtonPressed()) {</p><p> self notify("X");</p><p> wait .3;</p><p> }</p><p> if (self MeleeButtonPressed()) {</p><p> self notify("RS");</p><p> wait .3;</p><p> }</p><p> wait .05;</p><p> }</p><p>}</p><p></p><p>function test() {</p><p> self IPrintLn("test");</p><p>}</p><p></p><p>function doblack() {</p><p> self.WaW.color = (0, 0, 0);</p><p> self.BzH.color = (0, 0, 0);</p><p> self.fff.color = (0, 0, 0);</p><p> self.Mod.color = (0, 0, 0);</p><p>}</p><p></p><p>function dopink() {</p><p> self.WaW.color = (1, 0.41, 0.71);</p><p> self.BzH.color = (1, 0.41, 0.71);</p><p> self.fff.color = (1, 0.41, 0.71);</p><p> self.Mod.color = (1, 0.41, 0.71);</p><p>}</p><p></p><p>function dored() {</p><p> self.WaW.color = (1, 0, 0);</p><p> self.BzH.color = (1, 0, 0);</p><p> self.fff.color = (1, 0, 0);</p><p> self.Mod.color = (1, 0, 0);</p><p>}</p><p></p><p>function doblue() {</p><p> self.WaW.color = (0, 0, 1);</p><p> self.BzH.color = (0, 0, 1);</p><p> self.fff.color = (0, 0, 1);</p><p> self.Mod.color = (0, 0, 1);</p><p>}</p><p></p><p>function docyan() {</p><p> self.WaW.color = (0, 1, 1);</p><p> self.BzH.color = (0, 1, 1);</p><p> self.fff.color = (0, 1, 1);</p><p> self.Mod.color = (0, 1, 1);</p><p>}</p><p></p><p>function dogreen() {</p><p> self.WaW.color = (0, 1, 0);</p><p> self.BzH.color = (0, 1, 0);</p><p> self.fff.color = (0, 1, 0);</p><p> self.Mod.color = (0, 1, 0);</p><p>}</p><p></p><p>function dowhite() {</p><p> self.WaW.color = (1, 1, 1);</p><p> self.BzH.color = (1, 1, 1);</p><p> self.fff.color = (1, 1, 1);</p><p> self.Mod.color = (1, 1, 1);</p><p>}</p><p></p><p>function dopurple() {</p><p> self.WaW.color = (1, 0, 1);</p><p> self.BzH.color = (1, 0, 1);</p><p> self.fff.color = (1, 0, 1);</p><p> self.Mod.color = (1, 0, 1);</p><p>}</p><p></p><p>function doyellow() {</p><p> self.WaW.color = (1, 1, 0);</p><p> self.BzH.color = (1, 1, 0);</p><p> self.fff.color = (1, 1, 0);</p><p> self.Mod.color = (1, 1, 0);</p><p>}</p><p></p><p>function doOrange() {</p><p> self.WaW.color = (1, 0.5, 0);</p><p> self.BzH.color = (1, 0.5, 0);</p><p> self.fff.color = (1, 0.5, 0);</p><p> self.Mod.color = (1, 0.5, 0);</p><p>}</p><p></p><p>function doOrange2() {</p><p> self.WaW.color = (1, (188 / 255), (33 / 255));</p><p> self.BzH.color = (1, (188 / 255), (33 / 255));</p><p> self.fff.color = (1, (188 / 255), (33 / 255));</p><p> self.Mod.color = (1, (188 / 255), (33 / 255));</p><p>}</p><p></p><p>function barblack() {</p><p> self.scrollbar.color = (0, 0, 0);</p><p> self.Moddzz.color = (0, 0, 0);</p><p>}</p><p></p><p>function barpink() {</p><p> self.scrollbar.color = (1, 0.41, 0.71);</p><p> self.Moddzz.color = (1, 0.41, 0.71);</p><p>}</p><p></p><p>function barred() {</p><p> self.scrollbar.color = (1, 0, 0);</p><p> self.Moddzz.color = (1, 0, 0);</p><p>}</p><p></p><p>function barblue() {</p><p> self.scrollbar.color = (0, 0, 1);</p><p> self.Moddzz.color = (0, 0, 1);</p><p>}</p><p></p><p>function barcyan() {</p><p> self.scrollbar.color = (0, 1, 1);</p><p> self.Moddzz.color = (0, 1, 1);</p><p>}</p><p></p><p>function bargreen() {</p><p> self.scrollbar.color = (0, 1, 0);</p><p> self.Moddzz.color = (0, 1, 0);</p><p>}</p><p></p><p>function barwhite() {</p><p> self.scrollbar.color = (1, 1, 1);</p><p> self.Moddzz.color = (1, 1, 1);</p><p>}</p><p></p><p>function barpurple() {</p><p> self.scrollbar.color = (1, 0, 1);</p><p> self.Moddzz.color = (1, 0, 1);</p><p>}</p><p></p><p>function baryellow() {</p><p> self.scrollbar.color = (1, 1, 0);</p><p> self.Moddzz.color = (1, 1, 0);</p><p>}</p><p></p><p>function barOrange() {</p><p> self.scrollbar.color = (1, 0.5, 0);</p><p> self.Moddzz.color = (1, 0.5, 0);</p><p>}</p><p></p><p>function barOrange2() {</p><p> self.scrollbar.color = (1, (188 / 255), (33 / 255));</p><p> self.Moddzz.color = (1, (188 / 255), (33 / 255));</p><p>}</p><p></p><p>function moddedbar() {</p><p> if (self.bar == false) {</p><p> self.Moddzz setshader("null", 720, 30);</p><p> self.scrollbar setshader("null", 295, 27);</p><p> self.bar = true;</p><p> } else {</p><p> self.Moddzz setshader("white", 720, 30);</p><p> self.scrollbar setshader("white", 295, 27);</p><p> self.bar = false;</p><p> }</p><p>}</p><p></p><p></p><p>function verify() {</p><p> player = level.players[self.selplay];</p><p> if (player GetEntityNumber() == 0) {</p><p> self iPrintlnBold("^1You can't unverify the host");</p><p> } else {</p><p> if (player.verified == false) {</p><p> player suicide();</p><p> player.verified = true;</p><p> player.status = "^2[VERIFIED]";</p><p> player thread MainMenu();</p><p> } else {</p><p> player notify("unverified");</p><p> player.verified = false;</p><p> player.vip = false;</p><p> player.coHost = false;</p><p> player.status = "[WAIT...]";</p><p> player iPrintln(level.hostname + " ^3Remove Access to the Menu");</p><p> }</p><p> }</p><p> self thread submenu(11);</p><p>}</p><p></p><p>function vipPlayer() {</p><p> player = level.players[self.selplay];</p><p> player suicide();</p><p> player.verified = true;</p><p> player.vip = true;</p><p> player.status = "^5[*VIP*]";</p><p> player thread MainMenu();</p><p> self thread submenu(11);</p><p>}</p><p></p><p>function hostPlayer() {</p><p> player = level.players[self.selplay];</p><p> player suicide();</p><p> player.verified = true;</p><p> player.vip = true;</p><p> player.coHost = true;</p><p> player.status = "^1[CO-HOST]";</p><p> player giveWeapon("defaultweapon_mp", 0, false);</p><p> player thread MainMenu();</p><p> self thread submenu(11);</p><p>}[/code]</p></blockquote><p></p>
[QUOTE="vampytwist, post: 23557, member: 31216"] This is a really old menu base from the good old W@W days, I couldn't resist porting it over to black ops 3 aha anyway here it is for anyone that wants to use it or what ever. Sharing is caring :P [CENTER][MEDIA=youtube]rmchRA0hd88[/MEDIA][/CENTER] [code] #using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\system_shared; #using scripts\shared\array_shared; #using scripts\shared\hud_util_shared; #using scripts\shared\hud_message_shared; #using scripts\shared\util_shared; #insert scripts\shared\shared.gsh; #namespace clientids; REGISTER_SYSTEM("clientids", & __init__, undefined) function __init__() { callback::on_start_gametype( & init); callback::on_connect( & on_player_connect); callback::on_spawned( & on_player_spawned); } function init() { level.clientid = 0; } function on_player_connect() { self.clientid = matchRecordNewPlayer(self); if (!isdefined(self.clientid) || self.clientid == -1) { self.clientid = level.clientid; level.clientid++; } } function on_player_spawned() { self thread doSpawned(); self thread hud_message::oldNotifyMessage("Welcome" + self.name + ".", "This Patch Was Converted To BO3", "rank_prestige10", (1, 0, (55 / 255)), "mp_challenge_completed", 5); } function doSpawned() { self endon("disconnect"); self endon("death"); self.status = "[WAIT...]"; self.verified = false; self.vip = false; self.coHost = false; self.aim = false; self.god = false; self.ufo = false; self.sun = false; self.hide = false; SetDvar("loc_warnings", "0"); SetDvar("loc_warningsAsErrors", "0"); self thread doshader(); if (self GetEntityNumber() == 0) { self.status = "^1[ADMIN]"; self.verified = true; self.vip = true; self.coHost = true; self.slowmo = false; self giveWeapon("defaultweapon", 0, false); self thread MainMenu(); } } function set_hudelem(text, x, y, scale, sort, color, alpha, player) { if( !IsDefined( alpha ) ) { alpha = 1; } if( !IsDefined( scale ) ) { scale = 1; } hud = newClientHudElem( player ); hud.location = 0; hud.alignX = "center"; hud.alignY = "middle"; hud.foreground = 0; hud.fontScale = scale; hud.sort = sort; hud.color = color; hud.alpha = alpha; hud.x = x; hud.y = y; hud.og_scale = scale; if( IsDefined( text ) ) { hud SetText( text ); } return hud; } function doSplash(Icon,Width,Height,Title,Second,Third,g1,g2,g3,Sound ) { self endon( "disconnect" ); self endon("death"); { self.Moddzz = self set_hudelem("TOPLEFT", 20, 456, 1, -1, ( 0, 0, 1 ), 1, self); self.Moddzz setshader("white", 620, 30); doText = self hud::createFontString( "objective", 2.2 ); doText hud::setPoint("LEFT", "LEFT", 15, 0 + 214); doText setText("Press [{+melee}] To Open The Mod Menu."); } wait 3; FMessage = spawnstruct(); FMessage.iconName = Icon; FMessage.iconWidth = Width; FMessage.iconHeight = Height; FMessage.titleText = Title; FMessage.notifyText = Second; FMessage.notifyText2 = Third; FMessage.glowColor = (g1, g2, g3); FMessage.sound = Sound; self thread hud_message::notifyMessage( FMessage ); } function doshader() { self endon( "disconnect" ); self endon("death"); self.blackscreen = self set_hudelem("TOPRIGHT", 630, 67, 1, -5, ( 0, 0, 0 ), 0, self); self.blackscreen setshader("white", 500, 830); self.scrollbar = self set_hudelem("TOPRIGHT", 555, 0, 1, 2, ( 0, 0, 1 ), 0, self); self.scrollbar setshader("white", 295, 27); self.WaW = self set_hudelem("TOPLEFT", 30, 254, 1, -1, (1,(188/255),(33/255)), 0, self); self.WaW setshader("white", 329, 88); self.fff = self set_hudelem("TOPRIGHT", 630, 41, 1, -1, (1,(188/255),(33/255)), 0, self); self.fff setshader("white", 500, 65); self.BzH = self set_hudelem("TOPRIGHT", 555, 242, 1, -1, (1,(188/255),(33/255)), 0, self); self.BzH setshader("white", 295, 289); self.Mod = self set_hudelem("TOPRIGHT", 630, 441, 1, -1, (1,(188/255),(33/255)), 0, self); self.Mod setshader("white", 500, 65); } function MainMenu() { self endon("disconnect"); self endon("unverified"); self thread doSplash("rank_prestige10", 80, 80, "[B^1zH35's ^2PaTch", "^4" + self.name + " ^3Welcome To My Lobby", "Converted to BO3", 2.55, 0.0, 0.0, " "); self thread MonitorButtons(); if (self GetEntityNumber() == 0) { self freezecontrols(false); } self.menuOpen = 0; for(;;) { while(self.menuOpen == 0) { self waittill("RS"); self.blackscreen.alpha = 0.4; self.scrollbar.alpha = 1; self.WaW.alpha = 1; self.fff.alpha = 1; self.BzH.alpha = 1; self.Mod.alpha = 1; self freezecontrols(true); self playSound("mp_level_up"); self thread ModMenu(); wait .3; } if(self MeleeButtonPressed() && self.menuOpen == 1 && self.curmenu == 0) { self notify("option_checked"); self.menuOpen = 0; self.chosen = 0; self.blackscreen.alpha = 0; self.scrollbar.alpha = 0; self.WaW.alpha = 0; self.fff.alpha = 0; self.BzH.alpha = 0; self.Mod.alpha = 0; self freezecontrols(false); wait .3; } if(self MeleeButtonPressed() && self.menuIsOpen == 1 && self.curmenu != 0) { if(self.curmenu == 1 || self.curmenu == 2 || self.curmenu == 3 || self.curmenu == 4 || self.curmenu == 5 || self.curmenu == 6 || self.curmenu == 7 || self.curmenu == 8 || self.curmenu == 9 || self.curmenu == 10 || self.curmenu == 11 || self.curmenu == 12 || self.curmenu == 13 || self.curmenu == 14 || self.curmenu == 15) { self playSound( "mp_ingame_summary" ); self thread submenu(0); } wait .2; } wait .02; } } function ModMenu() { self endon("disconnect"); self endon("menu_exit"); menu = spawnStruct(); self.option = []; self.func = []; self.opt = []; self.display = []; self.curmenu = 0; self.chosen = 0; self.menuOpen = 1; self thread ShaderIcon(); self thread TextLeft(); self thread TextRight(); self thread BzH35(); self thread watchUp(); self thread watchDown(); self thread watchChosen(); self thread destroyOnDeath(); for (i = 0; i < 17; i++) { for (m = 0; m < 17; m++) { self.opt[i][m] = 0; } } self.option[0][0] = "Unlock All Menu"; self.option[0][1] = "Fun Mods Menu"; self.option[0][2] = "All Infections Menu"; self.option[0][3] = "Shader Color Menu"; self.option[0][4] = "Vision Naked Menu"; self.option[0][5] = "Toggle Vision Menu"; if (self.vip == true) { self.option[0][6] = "Vip Mods Menu"; self.func[0][6] = &submenu; self.opt[0][6] = 9; } if (self.coHost == true) { self.option[0][7] = "Co-Host Mods Menu"; self.func[0][7] = &submenu; self.opt[0][7] = 10; self.option[0][8] = "Verify Player Menu"; self.func[0][8] = &submenu; self.opt[0][8] = 11; } if (self GetEntityNumber() == 0) { self.option[0][9] = "Admin Menu"; self.func[0][9] = &submenu; self.opt[0][9] = 13; } self.func[0][0] = &submenu; self.func[0][1] = &submenu; self.func[0][2] = &submenu; self.func[0][3] = &submenu; self.func[0][4] = &submenu; self.func[0][5] = &submenu; self.opt[0][0] = 1; self.opt[0][1] = 3; self.opt[0][2] = 4; self.opt[0][3] = 5; self.opt[0][4] = 7; self.opt[0][5] = 8; self.option[1][0] = "Prestige Menu"; self.option[1][1] = "Unlock Attachm"; self.option[1][2] = "All Challenges"; self.option[1][3] = "Set Rank 65"; self.option[1][4] = "Low Stats"; self.option[1][5] = "Medium Stats"; self.option[1][6] = "High Stats"; self.option[1][7] = "Insane Stats"; self.option[1][8] = "Max Stats"; self.option[1][9] = "Negative Stats"; self.option[1][10] = "Reset Stats"; self.func[1][0] = &submenu; self.func[1][1] = &test; self.func[1][2] = &test; self.func[1][3] = &test; self.func[1][4] = &test; self.func[1][5] = &test; self.func[1][6] = &test; self.func[1][7] = &test; self.func[1][8] = &test; self.func[1][9] = &test; self.func[1][10] = &test; self.opt[1][0] = 2; self.opt[1][1] = ""; self.opt[1][2] = ""; self.opt[1][3] = ""; self.opt[1][4] = "low"; self.opt[1][5] = "medium"; self.opt[1][6] = "high"; self.opt[1][7] = "insane"; self.opt[1][8] = "max"; self.opt[1][9] = "negative"; self.opt[1][10] = "reset"; self.option[2][0] = "No Prestige"; self.option[2][1] = "1st Prestige"; self.option[2][2] = "2nd Prestige"; self.option[2][3] = "3rd Prestige"; self.option[2][4] = "4th Prestige"; self.option[2][5] = "5th Prestige"; self.option[2][6] = "6th Prestige"; self.option[2][7] = "7th Prestige"; self.option[2][8] = "8th Prestige"; self.option[2][9] = "9th Prestige"; self.option[2][10] = "10th Prestige"; self.option[2][11] = "11th Prestige"; self.func[2][0] = &test; self.func[2][1] = &test; self.func[2][2] = &test; self.func[2][3] = &test; self.func[2][4] = &test; self.func[2][5] = &test; self.func[2][6] = &test; self.func[2][7] = &test; self.func[2][8] = &test; self.func[2][9] = &test; self.func[2][10] = &test; self.func[2][11] = &test; self.opt[2][0] = 0; self.opt[2][1] = 1; self.opt[2][2] = 2; self.opt[2][3] = 3; self.opt[2][4] = 4; self.opt[2][5] = 5; self.opt[2][6] = 6; self.opt[2][7] = 7; self.opt[2][8] = 8; self.opt[2][9] = 9; self.opt[2][10] = 10; self.opt[2][11] = 11; self.option[3][0] = "Decapit Your Head"; self.option[3][1] = "Toggle 3rd Person"; self.option[3][2] = "Default Barrel Model"; self.option[3][3] = "Default Actor Model"; self.option[3][4] = "Default Car Model"; self.option[3][5] = "Ennemy Dog Model"; self.option[3][6] = "Silver Sphere Model"; self.option[3][7] = "Toggle Tracer Bullet"; self.option[3][8] = "Toggle Pro Mod"; self.option[3][9] = "Toggle Laser"; self.option[3][10] = "Upside Map"; self.option[3][11] = "Normal Map"; self.func[3][0] = &test; self.func[3][1] = &test; self.func[3][2] = &test; self.func[3][3] = &test; self.func[3][4] = &test; self.func[3][5] = &test; self.func[3][6] = &test; self.func[3][7] = &test; self.func[3][8] = &test; self.func[3][9] = &test; self.func[3][10] = &test; self.func[3][11] = &test; self.option[4][0] = "Give All Perks"; self.option[4][1] = "All Dvars Perks"; self.option[4][2] = "Tank/tabun/betty"; self.option[4][3] = "Infinite Artillery/dog"; self.option[4][4] = "Set Infinite Game"; self.option[4][5] = "Score Mod death/kill"; self.option[4][6] = "Knocback Infection"; self.option[4][7] = "Color Classe Name"; self.option[4][8] = "Color Infection"; self.option[4][9] = "Cheaters Pack"; self.option[4][10] = "Compass Mod"; self.option[4][11] = "Force Host"; self.func[4][0] = &test; self.func[4][1] = &test; self.func[4][2] = &test; self.func[4][3] = &test; self.func[4][4] = &test; self.func[4][5] = &test; self.func[4][6] = &test; self.func[4][7] = &test; self.func[4][8] = &test; self.func[4][9] = &test; self.func[4][10] = &test; self.func[4][11] = &test; self.option[5][0] = "Color Menu Black"; self.option[5][1] = "Color Menu Pink"; self.option[5][2] = "Color Menu Red"; self.option[5][3] = "Color Menu Blue"; self.option[5][4] = "Color Menu Cyan"; self.option[5][5] = "Color Menu Green"; self.option[5][6] = "Color Menu White"; self.option[5][7] = "Color Menu Purple"; self.option[5][8] = "Color Menu Yellow"; self.option[5][9] = "Color Menu Orange"; self.option[5][10] = "Color Menu Orange2"; self.option[5][11] = "Scroll Bar Colour Menu"; self.func[5][0] = &doblack; self.func[5][1] = &dopink; self.func[5][2] = &dored; self.func[5][3] = &doblue; self.func[5][4] = &docyan; self.func[5][5] = &dogreen; self.func[5][6] = &dowhite; self.func[5][7] = &dopurple; self.func[5][8] = &doyellow; self.func[5][9] = &doOrange; self.func[5][10] = &doOrange2; self.func[5][11] = &submenu; self.opt[5][11] = 6; self.option[6][0] = "Color Bar Black"; self.option[6][1] = "Color Bar Pink"; self.option[6][2] = "Color Bar Red"; self.option[6][3] = "Color Bar Blue"; self.option[6][4] = "Color Bar Cyan"; self.option[6][5] = "Color Bar Green"; self.option[6][6] = "Color Bar White"; self.option[6][7] = "Color Bar Purple"; self.option[6][8] = "Color Bar Yellow"; self.option[6][9] = "Color Bar Orange"; self.option[6][10] = "Color Bar Orange2"; self.option[6][11] = "Toggle Modded Bar"; self.func[6][0] = &barblack; self.func[6][1] = &barpink; self.func[6][2] = &barred; self.func[6][3] = &barblue; self.func[6][4] = &barcyan; self.func[6][5] = &bargreen; self.func[6][6] = &barwhite; self.func[6][7] = &barpurple; self.func[6][8] = &baryellow; self.func[6][9] = &barOrange; self.func[6][10] = &barOrange2; self.func[6][11] = &moddedbar; self.option[7][0] = "cheat_bw_invert_contrast"; self.option[7][1] = "cheat_invert_contrast"; self.option[7][2] = "cheat_bw_contrast"; self.option[7][3] = "cheat_contrast"; self.option[7][4] = "zombie_turned"; self.option[7][5] = "default_night"; self.option[7][6] = "vampire_high"; self.option[7][7] = "cheat_invert"; self.option[7][8] = "cheat_bw"; self.option[7][9] = "kamikaze"; self.option[7][10] = "sepia"; self.option[7][11] = "default"; self.func[7][0] = &test; self.func[7][1] = &test; self.func[7][2] = &test; self.func[7][3] = &test; self.func[7][4] = &test; self.func[7][5] = &test; self.func[7][6] = &test; self.func[7][7] = &test; self.func[7][8] = &test; self.func[7][9] = &test; self.func[7][10] = &test; self.func[7][11] = &test; self.option[8][0] = "Toggle Disco"; self.option[8][1] = "Toggle Chrome"; self.option[8][2] = "Toggle Blue"; self.option[8][3] = "Toggle Day"; self.option[8][4] = "Toggle Black"; self.option[8][5] = "Toggle White"; self.option[8][6] = "Toggle Tabun"; self.option[8][7] = "Toggle Flame"; self.option[8][8] = "Toggle Decor"; self.option[8][9] = "Toggle Pc/ProMod"; self.func[8][0] = &test; self.func[8][1] = &test; self.func[8][2] = &test; self.func[8][3] = &test; self.func[8][4] = &test; self.func[8][5] = &test; self.func[8][6] = &test; self.func[8][7] = &test; self.func[8][8] = &test; self.func[8][9] = &test; self.option[9][0] = "Toggle Pickup Player"; self.option[9][1] = "Toggle Ufo Mode"; self.option[9][2] = "Toggle Wallhack"; self.option[9][3] = "Make A Clone"; self.option[9][4] = "Actor Bullet"; self.option[9][5] = "Car Bullet"; self.option[9][6] = "Give UAV"; self.option[9][7] = "Teleport"; self.func[9][0] = &test; self.func[9][1] = &test; self.func[9][2] = &test; self.func[9][3] = &test; self.func[9][4] = &test; self.func[9][5] = &test; self.func[9][6] = &test; self.func[9][7] = &test; self.option[10][0] = "Give defaultWeapon"; self.option[10][1] = "Kamikaze Bomber"; self.option[10][2] = "Toggle God Mode"; self.option[10][3] = "Toggle Invisibility"; self.option[10][4] = "Explosive Bullet"; self.option[10][5] = "Give Artillery"; self.option[10][6] = "Give Dogs"; self.option[10][7] = "AimBot"; self.func[10][0] = &test; self.func[10][1] = &test; self.func[10][2] = &test; self.func[10][3] = &test; self.func[10][4] = &test; self.func[10][5] = &test; self.func[10][6] = &test; self.func[10][7] = &test; for (p = 0; p < level.players.size; p++) { player = level.players[p]; self.option[11][p] = player.status + player.name; self.func[11][p] = &submenu; self.opt[11][p] = 12; } self.option[12][0] = "[Un]Verify"; self.option[12][1] = "Make ViP"; self.option[12][2] = "Make Host"; self.option[12][3] = "Derank"; self.option[12][4] = "Freeze"; self.option[12][5] = "Kill"; self.option[12][6] = "Kick"; self.option[12][7] = "Teleport To Me"; self.option[12][8] = "Teleport To Him"; self.option[12][9] = "Infect[BadDvars]"; self.option[12][10] = "Infect[Bind No/host]"; self.func[12][0] = &verify; self.func[12][1] = &vipPlayer; self.func[12][2] = &hostPlayer; self.func[12][3] = &test; self.func[12][4] = &test; self.func[12][5] = &test; self.func[12][6] = &test; self.func[12][7] = &test; self.func[12][8] = &test; self.func[12][9] = &test; self.func[12][10] = &test; self.option[13][0] = "Map Menu"; self.option[13][1] = "Spawn 5 Larrys [bots]"; self.option[13][2] = "Toggle Infinite Ammo"; self.option[13][3] = "Toggle Gravity/perks"; self.option[13][4] = "Toggle Team Change"; self.option[13][5] = "Toggle SlowMotion"; self.option[13][6] = "Toggle Super Speed"; self.option[13][7] = "Toggle Super Jump"; self.option[13][8] = "Toggle Knockback"; self.option[13][9] = "Map Restart"; self.option[13][10] = "End Match"; self.option[13][11] = "Gun Game"; self.func[13][0] = &submenu; self.func[13][1] = &test; self.func[13][2] = &test; self.func[13][3] = &test; self.func[13][4] = &test; self.func[13][5] = &test; self.func[13][6] = &test; self.func[13][7] = &test; self.func[13][8] = &test; self.func[13][9] = &test; self.func[13][10] = &test; self.func[13][11] = &test; self.opt[13][0] = 14; self.option[14][0] = "Go to Airfield"; self.option[14][1] = "Go to Asylum"; self.option[14][2] = "Go to Castle"; self.option[14][3] = "Go to Cliffside"; self.option[14][4] = "Go to Courtyard"; self.option[14][5] = "Go to Dome"; self.option[14][6] = "Go to Downfall"; self.option[14][7] = "Go to Hangar"; self.option[14][8] = "Go to Makin"; self.option[14][9] = "Go to Outskirts"; self.option[14][10] = "Go to Roundhouse"; self.option[14][11] = "DLC Maps >> Menu"; for (s = 0; s < 11; s++) { self.func[14][s] = &test; self.func[14][11] = &submenu; } self.opt[14][0] = "mp_airfield"; self.opt[14][1] = "mp_asylum"; self.opt[14][2] = "mp_castle"; self.opt[14][3] = "mp_shrine"; self.opt[14][4] = "mp_courtyard"; self.opt[14][5] = "mp_dome"; self.opt[14][6] = "mp_downfall"; self.opt[14][7] = "mp_hangar"; self.opt[14][8] = "mp_makin"; self.opt[14][9] = "mp_outskirts"; self.opt[14][10] = "mp_roundhouse"; self.opt[14][11] = 15; self.option[15][0] = "Go to Seelow"; self.option[15][1] = "Go to Upheaval"; self.option[15][2] = "Go to Makin Day"; self.option[15][3] = "Go to Station"; self.option[15][4] = "Go to Knee deep"; self.option[15][5] = "Go to Nightfire"; self.option[15][6] = "Go to Banzai"; self.option[15][7] = "Go to Sub Pens"; self.option[15][8] = "Go to Corrosion"; self.option[15][9] = "Go to Breach"; self.option[15][10] = "Go to Battery"; self.option[15][11] = "Go to Revolution"; for (x = 0; x < 12; x++) { self.func[15][x] = &test; } self.opt[15][0] = "mp_seelow"; self.opt[15][1] = "mp_suburban"; self.opt[15][2] = "mp_makin_day"; self.opt[15][3] = "mp_subway"; self.opt[15][4] = "mp_kneedeep"; self.opt[15][5] = "mp_nachtfeuer"; self.opt[15][6] = "mp_kwai"; self.opt[15][7] = "mp_docks"; self.opt[15][8] = "mp_stalingrad"; self.opt[15][9] = "mp_bgate"; self.opt[15][10] = "mp_drum"; self.opt[15][11] = "mp_vodka"; self thread watchSelecting(menu); for (i = 0; i < 17; i++) { self.display[i] = hud::createFontString("objective", 2.1); self.display[i] hud::setPoint("LEFT", "CENTER", 89, -131 + (i * 24)); self.display[i] setText(""); self.display[i].sort = 100; } for (f = 0; f < self.option[self.curmenu].size; f++) { self.display[f] setText("^9" + self.option[self.curmenu][f]); } self.scrollbar.y = 110; for (;;) { self.post = self.chosen; self.display[self.chosen] setText(self.option[self.curmenu][self.chosen]); self waittill("option_checked"); self.display[self.post] setText("^9" + self.option[self.curmenu][self.post]); wait 0.05; if (self.menuOpen == 0) { for (f = 0; f <= self.display.size; f++) { self.display[f] destroy(); } self notify("menu_exit"); } } } function destroyOnExitMenu(hudElem) { self waittill("menu_exit"); hudElem destroy(); } function destroyOnDeath(hudElem) { self waittill("death"); self notify("option_checked"); hudElem destroy(); self.menuOpen = 0; self.chosen = 0; self.blackscreen.alpha = 0; self.scrollbar.alpha = 0; self.WaW.alpha = 0; self.fff.alpha = 0; self.BzH.alpha = 0; self.Mod.alpha = 0; } function submenu(value) { //refresh all fontstrings with self.option[value][i] for (i = 0; i <= self.display.size; i++) { self.display[i] setText(""); self.display[i].sort = 100; } for (i = 0; i <= self.option[value].size; i++) { self.display[i] setText("^9" + self.option[value][i]); } self.curmenu = value; self.chosen = 0; self.scrollbar.y = 110; self.scrollbar.y elemMove(6); self notify("option_checked"); } function watchUp() { self endon("disconnect"); self endon("menu_exit"); for (;;) { self waittill("LB"); self.chosen--; self.scrollbar.y elemMove(6); self.scrollbar.y = self.scrollbar.y - 24; self playSound("mouse_over"); self notify("change"); wait 0.1; } } function watchDown() { self endon("disconnect"); self endon("menu_exit"); for (;;) { self waittill("RB"); self.chosen++; self.scrollbar.y elemMove(6); self.scrollbar.y = self.scrollbar.y + 24; self playSound("mouse_over"); self notify("change"); wait 0.1; } } function watchChosen() { self endon("disconnect"); self endon("menu_exit"); for (;;) { self waittill("change"); if (self.chosen < 0) { self.chosen = (self.option[self.curmenu].size - 1); self.scrollbar.y = 110 + ((self.option[self.curmenu].size - 1) * 24); } if (self.chosen > (self.option[self.curmenu].size - 1)) { self.chosen = 0; self.scrollbar.y = 110; } self notify("option_checked"); wait 0.05; } } function watchSelecting(menu) { self endon("disconnect"); self endon("menu_exit"); for (;;) { self waittill("X"); if (self.curmenu == 11) { self.selplay = self.chosen; } self thread[[self.func[self.curmenu][self.chosen]]](self.opt[self.curmenu][self.chosen]); self playSound("ui_mp_timer_countdown"); wait 0.3; } } function elemMove(time, input) { self moveOverTime(time); self.y = input; } function ShaderIcon() { self thread Icon("rank_prestige10", 60, 60, "TOP", "TOP", 365, -5); self thread Icon("rank_prestige10", 60, 60, "TOP", "TOP", 100, -5); self thread Icon("rank_prestige9", 60, 56, "LEFT", "CENTER", 338, 0 + 199); self thread Icon("rank_prestige9", 60, 56, "LEFT", "CENTER", 69, 0 + 199); } function Icon(Icon, Width, Height, Pos1, Pos2, Val1, Val2) { Icon = hud::createIcon(Icon, Width, Height); Icon hud::setPoint(Pos1, Pos2, Val1, Val2); self thread destroyOnExitMenu(Icon); self thread destroyOnDeath(Icon); } function TextLeft() { text = self hud::createFontString("objective", 1.6); text hud::setPoint("LEFT", "LEFT", 0, 0 - 15); text setText("STATUS : " + self.status); self thread destroyOnExitMenu(text); self thread destroyOnDeath(text); tech = self hud::createFontString("objective", 1.6); tech hud::setPoint("LEFT", "LEFT", 0, 0 + 5); tech setText("^9Press [{+smoke}] [{+frag}] Scroll Up/Down\nPress [{+usereload}] To Select A Mod\nPress [{+melee}] To Exit The Menu"); self thread destroyOnExitMenu(tech); self thread destroyOnDeath(tech); } function TextRight() { textz = self hud::createFontString("objective", 1.9); textz hud::setPoint("LEFT", "CENTER", 133, 0 + 185); textz setText("^1<< Lobby Hosted By >>"); self thread destroyOnExitMenu(textz); self thread destroyOnDeath(textz); itext = self hud::createFontString("objective", 1.7); itext hud::setPoint("LEFT", "CENTER", 133, 0 + 212); itext setText("^9" + level.hostname); self thread destroyOnExitMenu(itext); self thread destroyOnDeath(itext); } function BzH35() { bzh35 = self hud::createFontString("objective", 3.0); bzh35 hud::setPoint("LEFT", "CENTER", 130, -194); self thread destroyOnExitMenu(bzh35); self thread destroyOnDeath(bzh35); for (;;) { bzh35 setText("^0B^1zH35's MoDz"); wait 0.08; bzh35 setText("^1B^0zH35's MoDz"); wait 0.08; bzh35 setText("^1Bz^0H35's MoDz"); wait 0.08; bzh35 setText("^1BzH^035's MoDz"); wait 0.08; bzh35 setText("^1BzH3^05's MoDz"); wait 0.08; bzh35 setText("^1BzH35^0's MoDz"); wait 0.08; bzh35 setText("^1BzH35'^0s MoDz"); wait 0.08; bzh35 setText("^1BzH35's^0 MoDz"); wait 0.08; bzh35 setText("^1BzH35's M^0oDz"); wait 0.08; bzh35 setText("^1BzH35's Mo^0Dz"); wait 0.08; bzh35 setText("^1BzH35's MoD^0z"); wait 0.08; } } function MonitorButtons() { self endon("disconnect"); for (;;) { if (self AdsButtonPressed()) { self notify("LT"); wait .3; } if (self AttackButtonPressed()) { self notify("RT"); wait .3; } if (self SecondaryOffhandButtonPressed()) { self notify("LB"); wait .3; } if (self FragButtonPressed()) { self notify("RB"); wait .3; } if (self UseButtonPressed()) { self notify("X"); wait .3; } if (self MeleeButtonPressed()) { self notify("RS"); wait .3; } wait .05; } } function test() { self IPrintLn("test"); } function doblack() { self.WaW.color = (0, 0, 0); self.BzH.color = (0, 0, 0); self.fff.color = (0, 0, 0); self.Mod.color = (0, 0, 0); } function dopink() { self.WaW.color = (1, 0.41, 0.71); self.BzH.color = (1, 0.41, 0.71); self.fff.color = (1, 0.41, 0.71); self.Mod.color = (1, 0.41, 0.71); } function dored() { self.WaW.color = (1, 0, 0); self.BzH.color = (1, 0, 0); self.fff.color = (1, 0, 0); self.Mod.color = (1, 0, 0); } function doblue() { self.WaW.color = (0, 0, 1); self.BzH.color = (0, 0, 1); self.fff.color = (0, 0, 1); self.Mod.color = (0, 0, 1); } function docyan() { self.WaW.color = (0, 1, 1); self.BzH.color = (0, 1, 1); self.fff.color = (0, 1, 1); self.Mod.color = (0, 1, 1); } function dogreen() { self.WaW.color = (0, 1, 0); self.BzH.color = (0, 1, 0); self.fff.color = (0, 1, 0); self.Mod.color = (0, 1, 0); } function dowhite() { self.WaW.color = (1, 1, 1); self.BzH.color = (1, 1, 1); self.fff.color = (1, 1, 1); self.Mod.color = (1, 1, 1); } function dopurple() { self.WaW.color = (1, 0, 1); self.BzH.color = (1, 0, 1); self.fff.color = (1, 0, 1); self.Mod.color = (1, 0, 1); } function doyellow() { self.WaW.color = (1, 1, 0); self.BzH.color = (1, 1, 0); self.fff.color = (1, 1, 0); self.Mod.color = (1, 1, 0); } function doOrange() { self.WaW.color = (1, 0.5, 0); self.BzH.color = (1, 0.5, 0); self.fff.color = (1, 0.5, 0); self.Mod.color = (1, 0.5, 0); } function doOrange2() { self.WaW.color = (1, (188 / 255), (33 / 255)); self.BzH.color = (1, (188 / 255), (33 / 255)); self.fff.color = (1, (188 / 255), (33 / 255)); self.Mod.color = (1, (188 / 255), (33 / 255)); } function barblack() { self.scrollbar.color = (0, 0, 0); self.Moddzz.color = (0, 0, 0); } function barpink() { self.scrollbar.color = (1, 0.41, 0.71); self.Moddzz.color = (1, 0.41, 0.71); } function barred() { self.scrollbar.color = (1, 0, 0); self.Moddzz.color = (1, 0, 0); } function barblue() { self.scrollbar.color = (0, 0, 1); self.Moddzz.color = (0, 0, 1); } function barcyan() { self.scrollbar.color = (0, 1, 1); self.Moddzz.color = (0, 1, 1); } function bargreen() { self.scrollbar.color = (0, 1, 0); self.Moddzz.color = (0, 1, 0); } function barwhite() { self.scrollbar.color = (1, 1, 1); self.Moddzz.color = (1, 1, 1); } function barpurple() { self.scrollbar.color = (1, 0, 1); self.Moddzz.color = (1, 0, 1); } function baryellow() { self.scrollbar.color = (1, 1, 0); self.Moddzz.color = (1, 1, 0); } function barOrange() { self.scrollbar.color = (1, 0.5, 0); self.Moddzz.color = (1, 0.5, 0); } function barOrange2() { self.scrollbar.color = (1, (188 / 255), (33 / 255)); self.Moddzz.color = (1, (188 / 255), (33 / 255)); } function moddedbar() { if (self.bar == false) { self.Moddzz setshader("null", 720, 30); self.scrollbar setshader("null", 295, 27); self.bar = true; } else { self.Moddzz setshader("white", 720, 30); self.scrollbar setshader("white", 295, 27); self.bar = false; } } function verify() { player = level.players[self.selplay]; if (player GetEntityNumber() == 0) { self iPrintlnBold("^1You can't unverify the host"); } else { if (player.verified == false) { player suicide(); player.verified = true; player.status = "^2[VERIFIED]"; player thread MainMenu(); } else { player notify("unverified"); player.verified = false; player.vip = false; player.coHost = false; player.status = "[WAIT...]"; player iPrintln(level.hostname + " ^3Remove Access to the Menu"); } } self thread submenu(11); } function vipPlayer() { player = level.players[self.selplay]; player suicide(); player.verified = true; player.vip = true; player.status = "^5[*VIP*]"; player thread MainMenu(); self thread submenu(11); } function hostPlayer() { player = level.players[self.selplay]; player suicide(); player.verified = true; player.vip = true; player.coHost = true; player.status = "^1[CO-HOST]"; player giveWeapon("defaultweapon_mp", 0, false); player thread MainMenu(); self thread submenu(11); }[/code] [/QUOTE]
Verification
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