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Call of Duty: World at War Mapping
Call of Duty World at War: Costum Zombies DAS HERRENHAUS + Download
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<blockquote data-quote="CabCon" data-source="post: 459" data-attributes="member: 1"><p><a href="http://i.imgur.com/SIY9HQr.png" target="_blank"><img src="http://i.imgur.com/SIY9HQr.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><a href="http://i.imgur.com/XjaSyHQ.png" target="_blank"><img src="http://i.imgur.com/XjaSyHQ.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><em>WW2 Themed Zombie Map designed for both single player and Coop, with many secrets to uncover and a mix of the old mechanics, </em></p><p><em>weapons and logics with the newer ones.</em></p><p></p><p></p><p><strong>THE MAP</strong></p><p></p><ul> <li data-xf-list-type="ul">Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.</li> <li data-xf-list-type="ul">Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building... The locals still remember that night, those screams, those lights...</li> </ul><p></p><p><a href="http://i.imgur.com/Y9tWgLL.png" target="_blank"><img src="http://i.imgur.com/Y9tWgLL.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><ul> <li data-xf-list-type="ul"><strong>Features Overlook:</strong><ul> <li data-xf-list-type="ul">Complete, circular and challenging map for regular zombie games</li> <li data-xf-list-type="ul">Perfectly working Bo1 Perks with Double tap 2.0</li> <li data-xf-list-type="ul">WW2 and cold war era themed guns with custom PaP and working attachments</li> <li data-xf-list-type="ul">Optional Major EE that starts with the release of a very hard Zombie Boss</li> <li data-xf-list-type="ul">Secondary EE for Wonder Weapon</li> <li data-xf-list-type="ul">Buildables</li> <li data-xf-list-type="ul">And much more I don't want to spoil</li> </ul></li> </ul><p></p><p><a href="http://i.imgur.com/GBnsZdL.png" target="_blank"><img src="http://i.imgur.com/GBnsZdL.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><ul> <li data-xf-list-type="ul"><strong>CREDITS</strong><ul> <li data-xf-list-type="ul">YaPh1l: Scripting help and Deutsch assistance</li> <li data-xf-list-type="ul">Tom Bmx: Tools and tutorials</li> <li data-xf-list-type="ul">Treminaor: Advices and UGX Mod tools. (weapons editor mainly)</li> <li data-xf-list-type="ul">Codmoddd1234: Lighting assistance and troubleshooting</li> <li data-xf-list-type="ul">BluntStuffy: Boss Fix, EE scripting</li> <li data-xf-list-type="ul">JBird632: Sound fixing and inspiration (your mapping skills inspired me)</li> <li data-xf-list-type="ul">Bamskater: Base scripts</li> <li data-xf-list-type="ul">Steviewonder87: Assistance with weapon porting and animation</li> <li data-xf-list-type="ul">DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)</li> <li data-xf-list-type="ul">C.h.n: Improved Walking</li> <li data-xf-list-type="ul">Harry Bo21: Shield</li> <li data-xf-list-type="ul">TitoPricus & Sanya: Boss Model Rig</li> <li data-xf-list-type="ul">HitmanVere: Testing Hours and advice</li> <li data-xf-list-type="ul">Radimax: Loads of Testing Hours and Main Hall Roof</li> </ul></li> </ul><p><a href="http://i.imgur.com/ZttPfZB.png" target="_blank"><img src="http://i.imgur.com/ZttPfZB.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><strong>MAPPER NOTES (FAQ)</strong></p><p></p><ul> <li data-xf-list-type="ul"><em>The map has a background music system. Is it licensed? Can I play it in a Youtube Video?</em><ul> <li data-xf-list-type="ul">The right's owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there's a music slider in the game settings.</li> </ul></li> </ul> <ul> <li data-xf-list-type="ul"><em>I hate the boss, it's completely OP and invincible. What can I do?</em><ul> <li data-xf-list-type="ul">The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont' like him, don't start the EE. If u start it, then you'll have to finish it in order to defeat him. <img src="http://ugx-mods.com/forum/Smileys/alive/wink.gif.pagespeed.ce.Y6rcFPrLO5.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></li> </ul></li> </ul> <ul> <li data-xf-list-type="ul"><em>I started the EE, but have no clue at all on what to do</em><ul> <li data-xf-list-type="ul">Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there'll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done.</li> </ul></li> </ul><p></p><p></p><p>Here I will be posting any news, updates, logs and FAQ that appear since the release.</p><p><a href="https://albertcalvo.files.wordpress.com/2015/12/herrenhaus-main-hall.png?w=1400&h=&crop=1" target="_blank"><img src="https://albertcalvo.files.wordpress.com/2015/12/herrenhaus-main-hall.png?w=1400&h=&crop=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><strong>SETH NORRIS' WISHES</strong></p><p></p><p>I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper's work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt!</p><p></p><p style="text-align: center"><a href="https://mega.nz/#!AEB1XRba!Q8Pwp_Fi8kdXYgYGBGwbjVsYnX0wpDXmZXWFi0ziv7g" target="_blank">MEGA</a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://mega.nz/#!lAoBHTbJ!znpOaGh-DF91H4BoB_NckAIVU4-08791I-VolWAE1og" target="_blank">MEGA [NON INSTALLER VERSION]</a></p> <p style="text-align: center"></p><p>I'm not going to do this often, but as this a special day to me I uploaded the first update. Links are updated.</p><p></p><p>DAS HERRENHAUS 1.0.1 DAY ONE UPDATE</p><p></p><p><strong>PATCH NOTES</strong></p><ul> <li data-xf-list-type="ul">Fixed game breaking bug where players would survive falling in the PaP Area</li> <li data-xf-list-type="ul">Fixed walking anims by chn</li> <li data-xf-list-type="ul">Fixed Firesale bug where two boxes would remain after firesale ended</li> <li data-xf-list-type="ul">Fixed major bug where 4th player would not spawn in the map</li> <li data-xf-list-type="ul">Fixed Clipping for Quick Revive</li> <li data-xf-list-type="ul">Fixed anims for ADS when walking</li> <li data-xf-list-type="ul">Fixed Knife Speed</li> <li data-xf-list-type="ul">Minor bug fixes</li> </ul><p></p><p></p><p>Also I added the loadscreen as an optional download. The first version already had it, but Trem told me UGX Installer does not support that properly yet. Just download if u want and place to main/videos</p><p></p><p><strong>Regards</strong></p><p></p><p>PD: This is the version 1.0 and has only been tested by the beta team. If u have any errors, bugs etc. just say it here or on a PM, I'll adress them as soon as possible.</p><p></p><p>PPD: This map does not require any mods, dowloads or anything similar. Anyway, and just to be clear: its nearing almost all limits known. If u hit some limit when loading, check which game version u have, Steam or Retail, and communicate it to me. Thanks a lot for your time.</p><p></p><p>I want to post this map because it is one of the best. </p><p><a href="http://ugx-mods.com/forum/index.php/topic,9998.0.html" target="_blank">Orginal</a></p><p></p><p style="text-align: center"><img src="/styles/costum/logo/logo.emoji.svg" class="smilie" loading="lazy" alt=":cabconmodding:" title="CCM :cabconmodding:" data-shortname=":cabconmodding:" /></p> <p style="text-align: center">CabCon</p></blockquote><p></p>
[QUOTE="CabCon, post: 459, member: 1"] [URL='http://i.imgur.com/SIY9HQr.png'][IMG]http://i.imgur.com/SIY9HQr.png[/IMG][/URL] [URL='http://i.imgur.com/XjaSyHQ.png'][IMG]http://i.imgur.com/XjaSyHQ.png[/IMG][/URL] [I]WW2 Themed Zombie Map designed for both single player and Coop, with many secrets to uncover and a mix of the old mechanics, weapons and logics with the newer ones.[/I] [B]THE MAP[/B] [LIST] [*]Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists. [*]Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building... The locals still remember that night, those screams, those lights... [/LIST] [URL='http://i.imgur.com/Y9tWgLL.png'][IMG]http://i.imgur.com/Y9tWgLL.png[/IMG][/URL] [LIST] [*][B]Features Overlook:[/B] [LIST] [*]Complete, circular and challenging map for regular zombie games [*]Perfectly working Bo1 Perks with Double tap 2.0 [*]WW2 and cold war era themed guns with custom PaP and working attachments [*]Optional Major EE that starts with the release of a very hard Zombie Boss [*]Secondary EE for Wonder Weapon [*]Buildables [*]And much more I don't want to spoil [/LIST] [/LIST] [URL='http://i.imgur.com/GBnsZdL.png'][IMG]http://i.imgur.com/GBnsZdL.png[/IMG][/URL] [LIST] [*][B]CREDITS[/B] [LIST] [*]YaPh1l: Scripting help and Deutsch assistance [*]Tom Bmx: Tools and tutorials [*]Treminaor: Advices and UGX Mod tools. (weapons editor mainly) [*]Codmoddd1234: Lighting assistance and troubleshooting [*]BluntStuffy: Boss Fix, EE scripting [*]JBird632: Sound fixing and inspiration (your mapping skills inspired me) [*]Bamskater: Base scripts [*]Steviewonder87: Assistance with weapon porting and animation [*]DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file) [*]C.h.n: Improved Walking [*]Harry Bo21: Shield [*]TitoPricus & Sanya: Boss Model Rig [*]HitmanVere: Testing Hours and advice [*]Radimax: Loads of Testing Hours and Main Hall Roof [/LIST] [/LIST] [URL='http://i.imgur.com/ZttPfZB.png'][IMG]http://i.imgur.com/ZttPfZB.png[/IMG][/URL] [B]MAPPER NOTES (FAQ)[/B] [LIST] [*][I]The map has a background music system. Is it licensed? Can I play it in a Youtube Video?[/I] [LIST] [*]The right's owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there's a music slider in the game settings. [/LIST] [/LIST] [LIST] [*][I]I hate the boss, it's completely OP and invincible. What can I do?[/I] [LIST] [*]The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont' like him, don't start the EE. If u start it, then you'll have to finish it in order to defeat him. [IMG]http://ugx-mods.com/forum/Smileys/alive/wink.gif.pagespeed.ce.Y6rcFPrLO5.gif[/IMG] [/LIST] [/LIST] [LIST] [*][I]I started the EE, but have no clue at all on what to do[/I] [LIST] [*]Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there'll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done. [/LIST] [/LIST] Here I will be posting any news, updates, logs and FAQ that appear since the release. [URL='https://albertcalvo.files.wordpress.com/2015/12/herrenhaus-main-hall.png?w=1400&h=&crop=1'][IMG]https://albertcalvo.files.wordpress.com/2015/12/herrenhaus-main-hall.png?w=1400&h=&crop=1[/IMG][/URL] [B]SETH NORRIS' WISHES[/B] I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper's work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt! [CENTER][URL='https://mega.nz/#!AEB1XRba!Q8Pwp_Fi8kdXYgYGBGwbjVsYnX0wpDXmZXWFi0ziv7g']MEGA[/URL] [URL='https://mega.nz/#!lAoBHTbJ!znpOaGh-DF91H4BoB_NckAIVU4-08791I-VolWAE1og']MEGA [NON INSTALLER VERSION][/URL] [/CENTER] I'm not going to do this often, but as this a special day to me I uploaded the first update. Links are updated. DAS HERRENHAUS 1.0.1 DAY ONE UPDATE [B]PATCH NOTES[/B] [LIST] [*]Fixed game breaking bug where players would survive falling in the PaP Area [*]Fixed walking anims by chn [*]Fixed Firesale bug where two boxes would remain after firesale ended [*]Fixed major bug where 4th player would not spawn in the map [*]Fixed Clipping for Quick Revive [*]Fixed anims for ADS when walking [*]Fixed Knife Speed [*]Minor bug fixes [/LIST] Also I added the loadscreen as an optional download. The first version already had it, but Trem told me UGX Installer does not support that properly yet. Just download if u want and place to main/videos [B]Regards[/B] PD: This is the version 1.0 and has only been tested by the beta team. If u have any errors, bugs etc. just say it here or on a PM, I'll adress them as soon as possible. PPD: This map does not require any mods, dowloads or anything similar. Anyway, and just to be clear: its nearing almost all limits known. If u hit some limit when loading, check which game version u have, Steam or Retail, and communicate it to me. Thanks a lot for your time. I want to post this map because it is one of the best. [URL='http://ugx-mods.com/forum/index.php/topic,9998.0.html']Orginal[/URL] [CENTER]:cabcon: CabCon[/CENTER] [/QUOTE]
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Call of Duty: World at War
Call of Duty: World at War Mapping
Call of Duty World at War: Costum Zombies DAS HERRENHAUS + Download
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