Release CoD 4 noSteam (1.7.563) External Hack Source (OFFLINE)

WoodenFloorBoard

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Hi! I was bored and I decided to make a simple external hack for CoD 4 offline. This just consists of 3 main things, Fly Hack, FOV Toggle, and Unlimited Ammo Toggle. I hope y'all enjoy the source!

Code:
#include <iostream>
#include <Windows.h>

using namespace std;
DWORD pID;

DWORD myX = 0x13255C8;
DWORD myY = 0x13255CC;
DWORD myZ = 0x13255C4;

DWORD myFOV = 0xCBAF114;

DWORD primaryAmmo = 0x1325940;
DWORD secondaryAmmo = 0x13259BC;

char user;

float X, Y, Z;

float outOfMapX = -88;
float outOfMapY = -27;
float outOfMapZ = 3433;

bool flyHack = false;

bool toggleFOV;
float proFOV = 90;
float normFOV;
float stockFOV = 65;

bool infiniteAmmo = false;
int storePrimary, storeSecondary;
int maxAmmo = 9999;

int main()
{
    cout << "Please Enter a Name. (NO SPACES & ONLY 1 CAPITAL LETTER)" << endl;
    cin >> user;
    cout << "******************************************************************************" << endl;
    cout << "*Welcome " << user << " to FloppyWhale's External CoD 4 Test Hack!            *" << endl;
    cout << "*These Hacks are for OFFLINE ONLY!                                            *" << endl;
    cout << "******************************************************************************" << endl;
    cout << "Press F1 In-Game to Teleport to the Outside of Crossfire. (MAY WORK ON OTHER MAPS)" << endl;
    cout << endl;
    cout << "Press F2 to Toggle FOV. (BUGGY)" << endl;
    cout << endl;
    cout << "Press F3 to Toggle Infinite Ammo." << endl;
    cout << endl;
    cout << "Hold SPACE In-Game to Fly." << endl;
    cout << endl;

    while(true)
    {
        HWND hWnd = FindWindowA(0, ("Call of Duty 4"));
        GetWindowThreadProcessId(hWnd, &pID);
        HANDLE pHandle = OpenProcess(PROCESS_ALL_ACCESS, false, pID);

        ReadProcessMemory(pHandle, (LPVOID)myY, &Y, sizeof(Y), 0);
        ReadProcessMemory(pHandle, (LPVOID)myX, &X, sizeof(X), 0);
        ReadProcessMemory(pHandle, (LPVOID)myZ, &Z, sizeof(Z), 0);
        ReadProcessMemory(pHandle, (LPVOID)myFOV, &normFOV, sizeof(normFOV), 0);

        if (GetAsyncKeyState(VK_F1))
        {
            WriteProcessMemory(pHandle, (LPVOID)myY, &outOfMapY, sizeof(outOfMapY), 0);
            WriteProcessMemory(pHandle, (LPVOID)myX, &outOfMapX, sizeof(outOfMapX), 0);
            WriteProcessMemory(pHandle, (LPVOID)myZ, &outOfMapZ, sizeof(outOfMapZ), 0);
        }

        if (GetAsyncKeyState(VK_F2))
        {
            if (!toggleFOV)
            {
                WriteProcessMemory(pHandle, (LPVOID)myFOV, &proFOV, sizeof(proFOV), 0);
                toggleFOV = true;
            }
            else
            {
                WriteProcessMemory(pHandle, (LPVOID)myFOV, &stockFOV, sizeof(stockFOV), 0);
                toggleFOV = false;
            }
               
        }

        if (GetAsyncKeyState(VK_F3))
        {
            if (!infiniteAmmo)
            {
                ReadProcessMemory(pHandle, (LPVOID)primaryAmmo, &storePrimary, sizeof(storePrimary), 0);
                ReadProcessMemory(pHandle, (LPVOID)secondaryAmmo, &storeSecondary, sizeof(storeSecondary), 0);

                WriteProcessMemory(pHandle, (LPVOID)primaryAmmo, &maxAmmo, sizeof(maxAmmo), 0);
                WriteProcessMemory(pHandle, (LPVOID)secondaryAmmo, &maxAmmo, sizeof(maxAmmo), 0);

                infiniteAmmo = true;
            }
            else
            {
                WriteProcessMemory(pHandle, (LPVOID)primaryAmmo, &storePrimary, sizeof(storePrimary), 0);
                WriteProcessMemory(pHandle, (LPVOID)secondaryAmmo, &storeSecondary, sizeof(storeSecondary), 0);

                infiniteAmmo = false;
            }
        }

        if (GetAsyncKeyState(VK_SPACE))
        {
            float newY = Y += 0.01;
            WriteProcessMemory(pHandle, (LPVOID)myY, &newY, sizeof(newY), 0);
        }

        Sleep(100);
    }
}

I do realize a good 20% of this is redundant but who cares? :tonguewink: If any of you have any suggestions, please do post them. :grinning:
 
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