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Heres the code, i couldnt find a way for all the text to end after i die. help?


[CODE]doShowAmmo()

{

    self endon("death");

    self endon("disconnect");


    CreateCStexts("ammo","clip","default",1.7,300,0);

    CreateCStexts("ammo","sep","default",1.7,325,0);

    CreateCStexts("ammo","stock","default",1.7,350,0);


    self.CSt["ammo"]["sep"] setText("|");


    while(!level.gameEnded)

    {

        weapon = self getCurrentWeapon();

        ammoClip = self getWeaponAmmoClip( weapon );

        ammoStock = self getWeaponAmmoStock( weapon );

      

        self.CSt["ammo"]["clip"] setValue(ammoClip);

        self.CSt["ammo"]["stock"] setValue(ammoStock);

        wait .05; 

    }

}[/CODE]


My suggestion would be a destory() but i dont know what to destory


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