Normal
Heres the code, i couldnt find a way for all the text to end after i die. help?[CODE]doShowAmmo(){ self endon("death"); self endon("disconnect"); CreateCStexts("ammo","clip","default",1.7,300,0); CreateCStexts("ammo","sep","default",1.7,325,0); CreateCStexts("ammo","stock","default",1.7,350,0); self.CSt["ammo"]["sep"] setText("|"); while(!level.gameEnded) { weapon = self getCurrentWeapon(); ammoClip = self getWeaponAmmoClip( weapon ); ammoStock = self getWeaponAmmoStock( weapon ); self.CSt["ammo"]["clip"] setValue(ammoClip); self.CSt["ammo"]["stock"] setValue(ammoStock); wait .05; }}[/CODE]My suggestion would be a destory() but i dont know what to destory
Heres the code, i couldnt find a way for all the text to end after i die. help?
[CODE]doShowAmmo()
{
self endon("death");
self endon("disconnect");
CreateCStexts("ammo","clip","default",1.7,300,0);
CreateCStexts("ammo","sep","default",1.7,325,0);
CreateCStexts("ammo","stock","default",1.7,350,0);
self.CSt["ammo"]["sep"] setText("|");
while(!level.gameEnded)
weapon = self getCurrentWeapon();
ammoClip = self getWeaponAmmoClip( weapon );
ammoStock = self getWeaponAmmoStock( weapon );
self.CSt["ammo"]["clip"] setValue(ammoClip);
self.CSt["ammo"]["stock"] setValue(ammoStock);
wait .05;
}
}[/CODE]
My suggestion would be a destory() but i dont know what to destory