Question Creating Shaders

V1RU5

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[SOLVED]
Thank you @P!X and @ISOCheated
It was just because Developer was set to 1.

I know this game is dead but I want to make a single player menu just because.
Im using this as 'createRectangle'
Code:
createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
{
    barElemBG = newHudElem(self);
    barElemBG.elemType = "bar";
    barElemBG.width = width;
    barElemBG.height = height;
    barElemBG.align = align;
    barElemBG.relative = relative;
    barElemBG.xOffset = 0;
    barElemBG.yOffset = 0;
    barElemBG.children = [];
    barElemBG.color = color;
    barElemBG.alpha = alpha;
    barElemBG setShader( shadero, width , height );
    barElemBG.hidden = false;
    barElemBG.sort = sorting;
    barElemBG setPoint(align,relative,x,y);
    return barElemBG;
}

Here is the shader I'm trying to use (its pre-cached)
Code:
_createhud()
{
    self.Hud["BG"] = createRectangle("TOP", "TOP", 190, 0, 200, 200, (0,0,0), (1/4), 0, "white");
}
_destroyhud()
{
    self.Hud["BG"] destroy();
}

So the problem is every time I open the menu it shows the shader but I get this error and I don't know how to fix it.
Code:
******* Script runtime error *******
cannot cast undefined to int: (file ' maps/_hud_util.gsc', line 183)
self.bar.x = self.x - int((self.wudth - self.padding) / 2);
     *
Error: called from:
(file 'maps/_hud_util.gsc', line 161)
setPointBar( point, relativePoint, xOffset, yOffset);
     *
Error: called from:
(file 'maps/_main.gsc', line 130)
barElemBG setPoint(align,relative,x,y);
     *
Error: called from:
(file 'maps/_main.gsc', line 85)
self.Hud["BG"] = createRectangle("TOP", "TOP", 190, 0, 200, 200, (0,0,0), (1/4), 0, "white");
     *
Error: called from:
(file 'maps/_main.gsc', line 43)
self _createHud();
     *
Error: called from:
(file 'maps/_main.gsc', line 58)
wait 0.1;
     *
Please help, thank you in advance!
———————————————Video———————————————-
 
Last edited:

ISOCheated

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I know this game is dead but I want to make a single player menu just because.
Im using this as 'createRectangle'
Code:
createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
{
    barElemBG = newHudElem(self);
    barElemBG.elemType = "bar";
    barElemBG.width = width;
    barElemBG.height = height;
    barElemBG.align = align;
    barElemBG.relative = relative;
    barElemBG.xOffset = 0;
    barElemBG.yOffset = 0;
    barElemBG.children = [];
    barElemBG.color = color;
    barElemBG.alpha = alpha;
    barElemBG setShader( shadero, width , height );
    barElemBG.hidden = false;
    barElemBG.sort = sorting;
    barElemBG setPoint(align,relative,x,y);
    return barElemBG;
}

Here is the shader I'm trying to use (its pre-cached)
Code:
_createhud()
{
    self.Hud["BG"] = createRectangle("TOP", "TOP", 190, 0, 200, 200, (0,0,0), (1/4), 0, "white");
}
_destroyhud()
{
    self.Hud["BG"] destroy();
}

So the problem is every time I open the menu it shows the shader but I get this error and I don't know how to fix it.
Code:
******* Script runtime error *******
cannot cast undefined to int: (file ' maps/_hud_util.gsc', line 183)
self.bar.x = self.x - int((self.wudth - self.padding) / 2);
     *
Error: called from:
(file 'maps/_hud_util.gsc', line 161)
setPointBar( point, relativePoint, xOffset, yOffset);
     *
Error: called from:
(file 'maps/_main.gsc', line 130)
barElemBG setPoint(align,relative,x,y);
     *
Error: called from:
(file 'maps/_main.gsc', line 85)
self.Hud["BG"] = createRectangle("TOP", "TOP", 190, 0, 200, 200, (0,0,0), (1/4), 0, "white");
     *
Error: called from:
(file 'maps/_main.gsc', line 43)
self _createHud();
     *
Error: called from:
(file 'maps/_main.gsc', line 58)
wait 0.1;
     *
Please help, thank you in advance!
———————————————Video———————————————-
You cannot use your own createrectangle function for sp, you'll have to use the one that's defined in the common.ff.
 

P!X

Head Moderator
Staff member
Head Staff Team
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I know this game is dead but I want to make a single player menu just because.
Im using this as 'createRectangle'
Code:
createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
{
    barElemBG = newHudElem(self);
    barElemBG.elemType = "bar";
    barElemBG.width = width;
    barElemBG.height = height;
    barElemBG.align = align;
    barElemBG.relative = relative;
    barElemBG.xOffset = 0;
    barElemBG.yOffset = 0;
    barElemBG.children = [];
    barElemBG.color = color;
    barElemBG.alpha = alpha;
    barElemBG setShader( shadero, width , height );
    barElemBG.hidden = false;
    barElemBG.sort = sorting;
    barElemBG setPoint(align,relative,x,y);
    return barElemBG;
}

Here is the shader I'm trying to use (its pre-cached)
Code:
_createhud()
{
    self.Hud["BG"] = createRectangle("TOP", "TOP", 190, 0, 200, 200, (0,0,0), (1/4), 0, "white");
}
_destroyhud()
{
    self.Hud["BG"] destroy();
}

So the problem is every time I open the menu it shows the shader but I get this error and I don't know how to fix it.
Code:
******* Script runtime error *******
cannot cast undefined to int: (file ' maps/_hud_util.gsc', line 183)
self.bar.x = self.x - int((self.wudth - self.padding) / 2);
     *
Error: called from:
(file 'maps/_hud_util.gsc', line 161)
setPointBar( point, relativePoint, xOffset, yOffset);
     *
Error: called from:
(file 'maps/_main.gsc', line 130)
barElemBG setPoint(align,relative,x,y);
     *
Error: called from:
(file 'maps/_main.gsc', line 85)
self.Hud["BG"] = createRectangle("TOP", "TOP", 190, 0, 200, 200, (0,0,0), (1/4), 0, "white");
     *
Error: called from:
(file 'maps/_main.gsc', line 43)
self _createHud();
     *
Error: called from:
(file 'maps/_main.gsc', line 58)
wait 0.1;
     *
Please help, thank you in advance!
———————————————Video———————————————-

Here is the source code of my sp menu, maybe it helps
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Also make sure you have developer and developer_script turned off
 
Last edited:
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