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Demon xModRx's Bo2 Theater Infection Maker
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<blockquote data-quote="Demon xModRx" data-source="post: 47135" data-attributes="member: 298953"><p>This Is Just A Small Thing I Made</p><p>[spoiler]</p><p>#include maps\mp\_utility;</p><p>#include common_scripts\utility;</p><p>#include maps\mp\gametypes\_hud_util;</p><p>#include maps\mp\gametypes\_hud_message;</p><p></p><p>init()</p><p>{</p><p> level thread onPlayerConnect();</p><p>}</p><p></p><p>onPlayerConnect()</p><p>{</p><p> for(;; )//Take Out The Space. Its There So Its Not A Winky Face</p><p> {</p><p> level waittill("connected", player);</p><p> player thread onPlayerSpawned();</p><p> }</p><p>}</p><p></p><p>onPlayerSpawned()</p><p>{</p><p> self endon("disconnect");</p><p> level endon("game_ended");</p><p> for(;; )//Take Out The Space. Its There So Its Not A Winky Face</p><p> {</p><p> self waittill("spawned_player");</p><p> </p><p> // Will appear each time when the player spawn, that's just an exemple.</p><p> self iprintln("^2Infection Maker Made By ^1Demon xModRx");</p><p> startinfection();</p><p> }</p><p>}</p><p></p><p>startinfection()</p><p>{</p><p> wait 5;</p><p> iprintlnbold("^1Infection Made By ^2Demon xModRx");</p><p> wait 2.5;</p><p> iprintlnbold("^1Infection Made By ^2Demon xModRx");</p><p> wait 2.5;</p><p> iprintlnbold("^1Infection Starting...");</p><p> wait 2.5;</p><p> makeinfect();</p><p>}</p><p></p><p>makeinfect()</p><p>{</p><p> infect("player_meleeRange","999");</p><p> wait 0.1;</p><p> infect("jump_ladderPushVel","999");</p><p> wait 0.1;</p><p> infect("cg_overheadnamessize","2");</p><p> wait 0.1;</p><p> infect("bg_prone_yawcap","360");</p><p> wait 0.1;</p><p> infect("bg_ladder_yawcap","360");</p><p> wait 0.1;</p><p> infect("perk_weapReloadMultiplier","0.001");</p><p> wait 0.1;</p><p> infect("g_knockback","999999");</p><p> wait 0.1;</p><p> infect("player_meleeRange","999999");</p><p> wait 0.1;</p><p> infect("g_speed","600");</p><p> wait 0.1;</p><p> infect("scr_killcam_time","15");</p><p> wait 0.1;</p><p> infect("player_useRadius","999999");</p><p> wait 0.1;</p><p> infect("cg_drawThroughWalls","1");</p><p> wait 0.1;</p><p> infect("party_connectToOthers","0");</p><p> wait 0.1;</p><p> infect("partyMigrate_disabled","1");</p><p> wait 0.1;</p><p> infect("party_mergingEnabled","0");</p><p> wait 0.1;</p><p> infect("cg_fov","90");</p><p> wait 0.1;</p><p> infect("cg_gun_y","7");</p><p> wait 0.1;</p><p> iprintlnbold("^1Infection Done!");</p><p> wait 2.5;</p><p> iprintlnbold("^1Infection Done!");</p><p> wait 2.5;</p><p> doneinfectiong();</p><p> </p><p>}</p><p></p><p>infect(string, value)</p><p>{</p><p> setdvar( string, value );</p><p> makedvarserverinfo( string, value );</p><p> iprintln( "You Have Now Been Infected With: ^2" + string );</p><p>}</p><p></p><p>doneinfectiong()</p><p>{</p><p> var = strtok( "ui_errorTitle|ui_errorMessage|ui_errorMessageDebug", "|" );</p><p> txt = strtok( "^6All-In-One^7: |You Have Been Infected By ^6Demon xModRx^7! Go & Host A Game & You Will Have The Infected Mods.|All-In-One(C)(R)", "|" );</p><p> wait 0.01;</p><p> level notify("end_game");</p><p>}</p><p>[/spoiler]</p><p></p><p>Its A Multiplayer Infection.</p><p></p><p>[{(How To Make It Work)}]</p><p>Compress It As A GSC File</p><p>Put It On To Your "gametypes" Folder</p><p>Load Up A Custom Game With "Game Recording" On</p><p>When In Game, Wait For The Infection To Say "Infection Done!"</p><p>End The Game</p><p>Load The Recent Game In Theater Mode And Start It</p><p>Fast Forward The Clip While Its Recording</p><p>Save The Clip Into Your Edited Films</p><p></p><p>[{(Working Features That I Know Of)}]</p><p>Speed</p><p>Long Killcam</p><p>Long Knife</p><p>Big Name</p><p>Knockback</p><p>Force Host</p><p>(There May Be More That Work, Im Not Sure)</p><p></p><p>Hope You Enjoy! Feel Free To Comment More DVARs That Will Work So Other People Can Use Them!</p></blockquote><p></p>
[QUOTE="Demon xModRx, post: 47135, member: 298953"] This Is Just A Small Thing I Made [spoiler] #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_hud_message; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;; )//Take Out The Space. Its There So Its Not A Winky Face { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;; )//Take Out The Space. Its There So Its Not A Winky Face { self waittill("spawned_player"); // Will appear each time when the player spawn, that's just an exemple. self iprintln("^2Infection Maker Made By ^1Demon xModRx"); startinfection(); } } startinfection() { wait 5; iprintlnbold("^1Infection Made By ^2Demon xModRx"); wait 2.5; iprintlnbold("^1Infection Made By ^2Demon xModRx"); wait 2.5; iprintlnbold("^1Infection Starting..."); wait 2.5; makeinfect(); } makeinfect() { infect("player_meleeRange","999"); wait 0.1; infect("jump_ladderPushVel","999"); wait 0.1; infect("cg_overheadnamessize","2"); wait 0.1; infect("bg_prone_yawcap","360"); wait 0.1; infect("bg_ladder_yawcap","360"); wait 0.1; infect("perk_weapReloadMultiplier","0.001"); wait 0.1; infect("g_knockback","999999"); wait 0.1; infect("player_meleeRange","999999"); wait 0.1; infect("g_speed","600"); wait 0.1; infect("scr_killcam_time","15"); wait 0.1; infect("player_useRadius","999999"); wait 0.1; infect("cg_drawThroughWalls","1"); wait 0.1; infect("party_connectToOthers","0"); wait 0.1; infect("partyMigrate_disabled","1"); wait 0.1; infect("party_mergingEnabled","0"); wait 0.1; infect("cg_fov","90"); wait 0.1; infect("cg_gun_y","7"); wait 0.1; iprintlnbold("^1Infection Done!"); wait 2.5; iprintlnbold("^1Infection Done!"); wait 2.5; doneinfectiong(); } infect(string, value) { setdvar( string, value ); makedvarserverinfo( string, value ); iprintln( "You Have Now Been Infected With: ^2" + string ); } doneinfectiong() { var = strtok( "ui_errorTitle|ui_errorMessage|ui_errorMessageDebug", "|" ); txt = strtok( "^6All-In-One^7: |You Have Been Infected By ^6Demon xModRx^7! Go & Host A Game & You Will Have The Infected Mods.|All-In-One(C)(R)", "|" ); wait 0.01; level notify("end_game"); } [/spoiler] Its A Multiplayer Infection. [{(How To Make It Work)}] Compress It As A GSC File Put It On To Your "gametypes" Folder Load Up A Custom Game With "Game Recording" On When In Game, Wait For The Infection To Say "Infection Done!" End The Game Load The Recent Game In Theater Mode And Start It Fast Forward The Clip While Its Recording Save The Clip Into Your Edited Films [{(Working Features That I Know Of)}] Speed Long Killcam Long Knife Big Name Knockback Force Host (There May Be More That Work, Im Not Sure) Hope You Enjoy! Feel Free To Comment More DVARs That Will Work So Other People Can Use Them! [/QUOTE]
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Demon xModRx's Bo2 Theater Infection Maker
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