CabConModding
Facebook
Twitter
youtube
Discord
Contact us
RSS
Menu
CabConModding
Home
New
Top
Premium
Rules
FAQ - Frequently Asked Questions
Games
Fornite
Call of Duty: Black Ops 3
Clash of Clans
Grand Theft Auto 5
Apex Legends
Assassin’s Creed Origins
Forums
Premium
Latest posts
What's new
Latest posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
Premium
Latest posts
Menu
Log in
Register
Navigation
Install the app
Install
More options
Dark Theme
Contact us
Close Menu
Forums
Gaming
Other Games
Playerunknown's Battlegrounds
PUBG Cheats, Hacks and Mods
Environment removal - Trees, grass, stones etc...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TommyGee" data-source="post: 29862" data-attributes="member: 123927"><p>Signed up to thank you for your post! I found your thread by googling some UE4 command while trying to get some more fps just so I could actually play this game at 60 fps (most of the time).</p><p></p><p>Is there a sweet spot between removing all foliage (which includes grass, obstacles, walls etc..) and, well, not? I noticed that the majority of my fps drops are in open fields and that's probably mainly attributed to foliage and grass, but then again removing them entirely sort of removes all the fun and feels like (and probably is considered) cheating.</p><p></p><p>Tried to mess around with foliage.MaxTrianglesToRender and went up to 30k but still find myself running into invisible walls and I find myself when spotting an enemy running around in a field constantly trying to remember whether or not the spot they're currently at is behind a tree line I cannot see or haystack of some kind etc..</p><p></p><p>Any sweet spots or other command lines you come across that strike a better balance between fair play and performance would be severely appreciated, and thanks again for your efforts.</p></blockquote><p></p>
[QUOTE="TommyGee, post: 29862, member: 123927"] Signed up to thank you for your post! I found your thread by googling some UE4 command while trying to get some more fps just so I could actually play this game at 60 fps (most of the time). Is there a sweet spot between removing all foliage (which includes grass, obstacles, walls etc..) and, well, not? I noticed that the majority of my fps drops are in open fields and that's probably mainly attributed to foliage and grass, but then again removing them entirely sort of removes all the fun and feels like (and probably is considered) cheating. Tried to mess around with foliage.MaxTrianglesToRender and went up to 30k but still find myself running into invisible walls and I find myself when spotting an enemy running around in a field constantly trying to remember whether or not the spot they're currently at is behind a tree line I cannot see or haystack of some kind etc.. Any sweet spots or other command lines you come across that strike a better balance between fair play and performance would be severely appreciated, and thanks again for your efforts. [/QUOTE]
Verification
Post reply
Forums
Gaming
Other Games
Playerunknown's Battlegrounds
PUBG Cheats, Hacks and Mods
Environment removal - Trees, grass, stones etc...
CabConModding is now on facebook! Check the latest Updates, the Site Status and much more now!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top