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Exp Menu that works? Lan Version
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<blockquote data-quote="ThisKillcamforgot" data-source="post: 7207" data-attributes="member: 3318"><p>Just copy and paste this in gsc studio, compile it to pc, do it in the scripts folder, search an online game, type in console "xpartygo", then wait in the game for the xp and end the game. Now you are level 55.</p><p>This is not my script its from jwm614!</p><p></p><p>#include maps/mp/gametypes/_hud_util;</p><p>#include maps/mp/gametypes/_hud_message;</p><p>#include maps/mp/_utility;</p><p>#include common_scripts/utility;</p><p></p><p style="text-align: left">init()</p> <p style="text-align: left">{ </p> <p style="text-align: left"> level.result = 0;</p> <p style="text-align: left"> level.ooc = true;</p> <p style="text-align: left"> level.clientid = 0;</p> <p style="text-align: left"> level thread onplayerconnect(); </p> <p style="text-align: left">}</p> <p style="text-align: left"></p> <p style="text-align: left">onplayerconnect()</p> <p style="text-align: left">{</p> <p style="text-align: left"> level endon("game_ended");</p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> {</p> <p style="text-align: left"> level waittill( "connecting", player );</p> <p style="text-align: left"> </p> <p style="text-align: left"> player.clientid = level.clientid;</p> <p style="text-align: left"> level.clientid++; </p> <p style="text-align: left"> </p> <p style="text-align: left"> player thread onplayerspawned();</p> <p style="text-align: left"> } </p> <p style="text-align: left">}</p> <p style="text-align: left">onplayerspawned()</p> <p style="text-align: left">{</p> <p style="text-align: left"> self endon( "disconnect" );</p> <p style="text-align: left"> level endon( "game_ended" ); </p> <p style="text-align: left"> </p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> {</p> <p style="text-align: left"> self waittill( "spawned_player" ); </p> <p style="text-align: left"> self thread InitHuds();</p> <p style="text-align: left"></p> <p style="text-align: left"> if(self isHost())</p> <p style="text-align: left"> {</p> <p style="text-align: left"> self forceHost();</p> <p style="text-align: left"> self freezecontrols(false); </p> <p style="text-align: left"> self thread BuildMenu();</p> <p style="text-align: left"> if (!isDefined(level.ov) && level.ooc)//only calls it once a game but put after how u create ur menu text</p> <p style="text-align: left"> { </p> <p style="text-align: left"> level thread overflowfix();</p> <p style="text-align: left"> level.ov = true; </p> <p style="text-align: left"> }</p> <p style="text-align: left"> level thread checkforfeit();</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else</p> <p style="text-align: left"> self disableweapons();</p> <p style="text-align: left"> wait 0.05;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> wait 0.50;</p> <p style="text-align: left">}</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">BuildMenu()</p> <p style="text-align: left">{</p> <p style="text-align: left"> self endon("disconnect");</p> <p style="text-align: left"> self endon("death");</p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> {</p> <p style="text-align: left"> if(self actionslotonebuttonpressed())</p> <p style="text-align: left"> level thread maps/mp/gametypes/_globallogic::forceend();</p> <p style="text-align: left"> wait 0.05;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> wait 0.05;</p> <p style="text-align: left">}</p> <p style="text-align: left">checkforfeit()</p> <p style="text-align: left">{</p> <p style="text-align: left"> level endon( "game_ended" );</p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> {</p> <p style="text-align: left"> if(level.gameForfeited)</p> <p style="text-align: left"> {</p> <p style="text-align: left"> level.onForfeit = false;</p> <p style="text-align: left"> level.gameForfeited = false;</p> <p style="text-align: left"> level notify( "abort forfeit" );</p> <p style="text-align: left"> }</p> <p style="text-align: left"> wait 10;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> wait 0.05;</p> <p style="text-align: left">}</p> <p style="text-align: left">rankupplayer()</p> <p style="text-align: left">{</p> <p style="text-align: left"> if(!self.ranked)</p> <p style="text-align: left"> {</p> <p style="text-align: left"> self addrankxpvalue("contract", 60000);</p> <p style="text-align: left"> self iPrintlnbold("^1Rank ^2Given");</p> <p style="text-align: left"> self.ranked = true;</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"> if(!self isHost())</p> <p style="text-align: left"> kick(self getentitynumber());</p> <p style="text-align: left"> }</p> <p style="text-align: left">}</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">forceHost()</p> <p style="text-align: left">{</p> <p style="text-align: left"> if (self isHost())</p> <p style="text-align: left"> { if(getDvar("party_connectToOthers", "1") || getDvar("partyMigrate_disabled", "0") || getDvar("party_mergingEnabled", "1") || getDvar("allowAllNAT", "0"))</p> <p style="text-align: left"> {</p> <p style="text-align: left"> setDvar("party_connectToOthers", "0");</p> <p style="text-align: left"> setDvar("partyMigrate_disabled", "1");</p> <p style="text-align: left"> setDvar("party_mergingEnabled", "0");</p> <p style="text-align: left"> setDvar("allowAllNAT", "1");</p> <p style="text-align: left"> self iPrintln("Force Host On");</p> <p style="text-align: left"> }</p> <p style="text-align: left"> }</p> <p style="text-align: left"></p> <p style="text-align: left">}</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">InitHuds()</p> <p style="text-align: left">{</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"> self.hud = self createFontString("default", 2.5);</p> <p style="text-align: left"> self.hud setText("Welcome " + self.name);</p> <p style="text-align: left"> self.hud.x = 0;</p> <p style="text-align: left"> self.hud.y = 10;</p> <p style="text-align: left"> self.hud.color = (1,1,1);</p> <p style="text-align: left"> self.hud.alpha = 1;</p> <p style="text-align: left"> self.hud.glowColor = (0,0.3,0);</p> <p style="text-align: left"> self.hud.glowAlpha = 1;</p> <p style="text-align: left"> self.hud.sort = 1;</p> <p style="text-align: left"> self.hud.alignX = "center";</p> <p style="text-align: left"> self.hud.alignY = "top";</p> <p style="text-align: left"> self.hud.horzAlign = "center";</p> <p style="text-align: left"> self.hud.vertAlign = "top";</p> <p style="text-align: left"> self.hud setCOD7DecodeFX(100, 500000, 500000);</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"></p> <p style="text-align: left"> self.hud1 = self createFontString("default", 2.5);</p> <p style="text-align: left"> self.hud1 setText("To Jwm614 Rank Lobby");</p> <p style="text-align: left"> self.hud1.x = 0;</p> <p style="text-align: left"> self.hud1.y = 40;</p> <p style="text-align: left"> self.hud1.color = (1,1,1);</p> <p style="text-align: left"> self.hud1.alpha = 1;</p> <p style="text-align: left"> self.hud1.glowColor = (0.3,0,0);</p> <p style="text-align: left"> self.hud1.glowAlpha = 1;</p> <p style="text-align: left"> self.hud1.sort = 1;</p> <p style="text-align: left"> self.hud1.alignX = "center";</p> <p style="text-align: left"> self.hud1.alignY = "top";</p> <p style="text-align: left"> self.hud1.horzAlign = "center";</p> <p style="text-align: left"> self.hud1.vertAlign = "top";</p> <p style="text-align: left"> self.hud1 setCOD7DecodeFX(100, 500000, 500000);</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"></p> <p style="text-align: left"> self.hud2 = self createFontString("default", 2.5);</p> <p style="text-align: left"> self.hud2 setText("Created By Jwm614 Enjoy");</p> <p style="text-align: left"> self.hud2.x = 0;</p> <p style="text-align: left"> self.hud2.y = 70;</p> <p style="text-align: left"> self.hud2.color = (1,1,1);</p> <p style="text-align: left"> self.hud2.alpha = 1;</p> <p style="text-align: left"> self.hud2.glowColor = (0.3,0,0);</p> <p style="text-align: left"> self.hud2.glowAlpha = 1;</p> <p style="text-align: left"> self.hud2.sort = 1;</p> <p style="text-align: left"> self.hud2.alignX = "center";</p> <p style="text-align: left"> self.hud2.alignY = "top";</p> <p style="text-align: left"> self.hud2.horzAlign = "center";</p> <p style="text-align: left"> self.hud2.vertAlign = "top";</p> <p style="text-align: left"> self.hud2 setCOD7DecodeFX(100, 500000, 500000);</p> <p style="text-align: left"> level.result += 3;</p> <p style="text-align: left"> level notify("textset");</p> <p style="text-align: left"></p> <p style="text-align: left"> wait 6;</p> <p style="text-align: left"></p> <p style="text-align: left"> self.hud scaleFont(3.5, 0.1); self.hud FadeOverTime(0.1); self.hud.alpha = 0;</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"> self.hud1 scaleFont(3.5, 0.1); self.hud1 FadeOverTime(0.1); self.hud1.alpha = 0;</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"> self.hud2 scaleFont(3.5, 0.1); self.hud2 FadeOverTime(0.1); self.hud2.alpha = 0; </p> <p style="text-align: left"> self thread rankupplayer();</p> <p style="text-align: left"></p> <p style="text-align: left"> </p> <p style="text-align: left">}</p> <p style="text-align: left">scaleFont(value, time)</p> <p style="text-align: left">{</p> <p style="text-align: left"> self changeFontScaleOverTime(time);</p> <p style="text-align: left"> self.fontScale = value;</p> <p style="text-align: left">}</p> <p style="text-align: left"></p> <p style="text-align: left">overflowfix()//main function you need to fix overflow call on onplayerspawned like so above</p> <p style="text-align: left">{</p> <p style="text-align: left"> level endon("game_ended");//stops the function when game ends</p> <p style="text-align: left"></p> <p style="text-align: left"> level.test = createserverfontstring("default",1.5);</p> <p style="text-align: left"> level.test setText("^5Jwm614 Rank Lobby"); //dont remove text here </p> <p style="text-align: left"> level.test setPoint("CENTER","CENTER",200,190);//you can set the point to what ever u want</p> <p style="text-align: left"> level thread deletetext();</p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> { </p> <p style="text-align: left"> level waittill("textset");</p> <p style="text-align: left"> if(level.result >= 50)//67 actual strings just calling it early</p> <p style="text-align: left"> {</p> <p style="text-align: left"> level.test ClearAllTextAfterHudElem();//prevents overflow</p> <p style="text-align: left"> level.result = 0;//resets value to 0</p> <p style="text-align: left"> } </p> <p style="text-align: left"> wait 0.01; </p> <p style="text-align: left"> }</p> <p style="text-align: left">}</p> <p style="text-align: left"></p> <p style="text-align: left">deletetext()</p> <p style="text-align: left">{</p> <p style="text-align: left"> level endon("done");//delets the hud</p> <p style="text-align: left"></p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> {</p> <p style="text-align: left"> level waittill("game_ended");</p> <p style="text-align: left"> level.test destroy();</p> <p style="text-align: left"> level.test destroyElem();</p> <p style="text-align: left"> wait 0.001;</p> <p style="text-align: left"> level notify("done");</p> <p style="text-align: left"> }</p> <p style="text-align: left"></p> <p style="text-align: left">}</p> <p style="text-align: center">Here a video with this script in redacted lan:</p> <p style="text-align: center">[MEDIA=youtube]ZXVRhtJRNis[/MEDIA]</p> <p style="text-align: center">ngu thread from jwm614: <a href="http://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/838161-release-rank-gsc-script.html" target="_blank">release rank gsc script - NextGenUpdate</a></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="ThisKillcamforgot, post: 7207, member: 3318"] Just copy and paste this in gsc studio, compile it to pc, do it in the scripts folder, search an online game, type in console "xpartygo", then wait in the game for the xp and end the game. Now you are level 55. This is not my script its from jwm614! #include maps/mp/gametypes/_hud_util; #include maps/mp/gametypes/_hud_message; #include maps/mp/_utility; #include common_scripts/utility; [LEFT]init() { level.result = 0; level.ooc = true; level.clientid = 0; level thread onplayerconnect(); } onplayerconnect() { level endon("game_ended"); for(;:wink: { level waittill( "connecting", player ); player.clientid = level.clientid; level.clientid++; player thread onplayerspawned(); } } onplayerspawned() { self endon( "disconnect" ); level endon( "game_ended" ); for(;:wink: { self waittill( "spawned_player" ); self thread InitHuds(); if(self isHost()) { self forceHost(); self freezecontrols(false); self thread BuildMenu(); if (!isDefined(level.ov) && level.ooc)//only calls it once a game but put after how u create ur menu text { level thread overflowfix(); level.ov = true; } level thread checkforfeit(); } else self disableweapons(); wait 0.05; } wait 0.50; } BuildMenu() { self endon("disconnect"); self endon("death"); for(;:wink: { if(self actionslotonebuttonpressed()) level thread maps/mp/gametypes/_globallogic::forceend(); wait 0.05; } wait 0.05; } checkforfeit() { level endon( "game_ended" ); for(;:wink: { if(level.gameForfeited) { level.onForfeit = false; level.gameForfeited = false; level notify( "abort forfeit" ); } wait 10; } wait 0.05; } rankupplayer() { if(!self.ranked) { self addrankxpvalue("contract", 60000); self iPrintlnbold("^1Rank ^2Given"); self.ranked = true; wait 1; if(!self isHost()) kick(self getentitynumber()); } } forceHost() { if (self isHost()) { if(getDvar("party_connectToOthers", "1") || getDvar("partyMigrate_disabled", "0") || getDvar("party_mergingEnabled", "1") || getDvar("allowAllNAT", "0")) { setDvar("party_connectToOthers", "0"); setDvar("partyMigrate_disabled", "1"); setDvar("party_mergingEnabled", "0"); setDvar("allowAllNAT", "1"); self iPrintln("Force Host On"); } } } InitHuds() { self.hud = self createFontString("default", 2.5); self.hud setText("Welcome " + self.name); self.hud.x = 0; self.hud.y = 10; self.hud.color = (1,1,1); self.hud.alpha = 1; self.hud.glowColor = (0,0.3,0); self.hud.glowAlpha = 1; self.hud.sort = 1; self.hud.alignX = "center"; self.hud.alignY = "top"; self.hud.horzAlign = "center"; self.hud.vertAlign = "top"; self.hud setCOD7DecodeFX(100, 500000, 500000); wait 1; self.hud1 = self createFontString("default", 2.5); self.hud1 setText("To Jwm614 Rank Lobby"); self.hud1.x = 0; self.hud1.y = 40; self.hud1.color = (1,1,1); self.hud1.alpha = 1; self.hud1.glowColor = (0.3,0,0); self.hud1.glowAlpha = 1; self.hud1.sort = 1; self.hud1.alignX = "center"; self.hud1.alignY = "top"; self.hud1.horzAlign = "center"; self.hud1.vertAlign = "top"; self.hud1 setCOD7DecodeFX(100, 500000, 500000); wait 1; self.hud2 = self createFontString("default", 2.5); self.hud2 setText("Created By Jwm614 Enjoy"); self.hud2.x = 0; self.hud2.y = 70; self.hud2.color = (1,1,1); self.hud2.alpha = 1; self.hud2.glowColor = (0.3,0,0); self.hud2.glowAlpha = 1; self.hud2.sort = 1; self.hud2.alignX = "center"; self.hud2.alignY = "top"; self.hud2.horzAlign = "center"; self.hud2.vertAlign = "top"; self.hud2 setCOD7DecodeFX(100, 500000, 500000); level.result += 3; level notify("textset"); wait 6; self.hud scaleFont(3.5, 0.1); self.hud FadeOverTime(0.1); self.hud.alpha = 0; wait 1; self.hud1 scaleFont(3.5, 0.1); self.hud1 FadeOverTime(0.1); self.hud1.alpha = 0; wait 1; self.hud2 scaleFont(3.5, 0.1); self.hud2 FadeOverTime(0.1); self.hud2.alpha = 0; self thread rankupplayer(); } scaleFont(value, time) { self changeFontScaleOverTime(time); self.fontScale = value; } overflowfix()//main function you need to fix overflow call on onplayerspawned like so above { level endon("game_ended");//stops the function when game ends level.test = createserverfontstring("default",1.5); level.test setText("^5Jwm614 Rank Lobby"); //dont remove text here level.test setPoint("CENTER","CENTER",200,190);//you can set the point to what ever u want level thread deletetext(); for(;:wink: { level waittill("textset"); if(level.result >= 50)//67 actual strings just calling it early { level.test ClearAllTextAfterHudElem();//prevents overflow level.result = 0;//resets value to 0 } wait 0.01; } } deletetext() { level endon("done");//delets the hud for(;:wink: { level waittill("game_ended"); level.test destroy(); level.test destroyElem(); wait 0.001; level notify("done"); } }[/LEFT] [CENTER]Here a video with this script in redacted lan: [MEDIA=youtube]ZXVRhtJRNis[/MEDIA] ngu thread from jwm614: [url="http://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/838161-release-rank-gsc-script.html"]release rank gsc script - NextGenUpdate[/url] [/CENTER] [/QUOTE]
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