getLoadingScreenShader

dellmas

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Hello!

Can this method(getLoadingScreenShader) posted for black ops 2 shaderlist(or similar)be used for MWR? I'm wanting to add the loadscreen images to a mapvote someone made but dont wanna do a mod method if possible.

The mapvote is setup like..

boxes = []; boxes[0] = self CreateRectangle("center", "center", -220, -452, 205, 133, scrollcolor, "white", 1, 1); boxes[1] = self CreateRectangle("center", "center", 0, -452, 205, 133, bgcolor, "white", 1, 1); boxes[2] = self CreateRectangle("center", "center", 220, -452, 205, 133, bgcolor, "white", 1, 1);

I can precache a calling card in init in the gsc script and replace "white" in one of the boxes code and it'll display that calling card within the box. loadscreens wont do this and I"m trying to figure out why or how to make them if possible. loadscreen_mp_bog for example if precached wont display within a box once you place "white" with it like the calling cards will.

Anyone have any idea on this? If its possible to do this with MWR?
 
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