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Give player perks
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<blockquote data-quote="ConsoleGods" data-source="post: 9404" data-attributes="member: 4218"><p>Hello,</p><p></p><p>I've got this loading on my mod menu without it crashing... but when I click it to give someone a perk it does say "This player now has ** Perk"... but they don't?</p><p></p><p>Any reason why it says they have it when they don't?</p><p></p><p>[code]m = "Player Options 1";</p><p> options[m] = [];</p><p> </p><p> options[m][options[m].size] = AddOption(m, "^5\"+Give: " + verificationToTag(player.MenuAccess) + " ^5" + pName + "?\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Make Verified", ::SetVerification, "Verified", undefined, true);</p><p> options[m][options[m].size] = AddOption(m, "Make VIP", ::SetVerification, "VIP", undefined, true);</p><p> options[m][options[m].size] = AddOption(m, "Make Admin", ::SetVerification, "Admin", undefined, true);</p><p> options[m][options[m].size] = AddOption(m, "Make CoHost", ::SetVerification, "CoHost", undefined, true);</p><p> options[m][options[m].size] = AddOption(m, "Give/Take GodMode [" + getBooleanStatus(player.HasGodModeOn) + "]", ::doGodMode, player);</p><p> options[m][options[m].size] = AddOption(m, "Give/Take Infinite Ammo [" + getBooleanStatus(player.HasInfiniteAmmo) + "]", ::doInfiniteAmmo, player);</p><p> if(level.script == "zm_transit")</p><p> {</p><p> options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");</p><p> options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");</p><p> options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");</p><p> options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");</p><p> options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");</p><p> }</p><p> else if(level.script == "zm_buried")</p><p> {</p><p> options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");</p><p> options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");</p><p> options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");</p><p> options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");</p><p> options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");</p><p> options[m][options[m].size] = AddOption(m, "Vulture Aid", ::givePlayerPerk, "specialty_nomotionsensor");</p><p> options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");</p><p> }</p><p> else if(level.script == "zm_tomb")</p><p> {</p><p> options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");</p><p> options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");</p><p> options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");</p><p> options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");</p><p> options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint");</p><p> options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");</p><p> options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath");</p><p> options[m][options[m].size] = AddOption(m, "PHD Flopper", ::givePlayerPerk, "specialty_flakjacket");</p><p> options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot");</p><p> }</p><p> else if(level.script == "zm_prison")</p><p> {</p><p> options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");</p><p> options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");</p><p> options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");</p><p> options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath");</p><p> options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot");</p><p> }</p><p> else if(level.script == "zm_highrise")</p><p> {</p><p> options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");</p><p> options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");</p><p> options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");</p><p> options[m][options[m].size] = AddOption(m, "Who's Who", ::givePlayerPerk, "specialty_finalstand");</p><p> options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");</p><p> options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon");</p><p> }</p><p> else if(level.script == "zm_nuked")</p><p> {</p><p> options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test);</p><p> options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest");</p><p> options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload");</p><p> options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof");</p><p> options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive");</p><p> }[/code]</p></blockquote><p></p>
[QUOTE="ConsoleGods, post: 9404, member: 4218"] Hello, I've got this loading on my mod menu without it crashing... but when I click it to give someone a perk it does say "This player now has ** Perk"... but they don't? Any reason why it says they have it when they don't? [code]m = "Player Options 1"; options[m] = []; options[m][options[m].size] = AddOption(m, "^5\"+Give: " + verificationToTag(player.MenuAccess) + " ^5" + pName + "?\"", ::test); options[m][options[m].size] = AddOption(m, "Make Verified", ::SetVerification, "Verified", undefined, true); options[m][options[m].size] = AddOption(m, "Make VIP", ::SetVerification, "VIP", undefined, true); options[m][options[m].size] = AddOption(m, "Make Admin", ::SetVerification, "Admin", undefined, true); options[m][options[m].size] = AddOption(m, "Make CoHost", ::SetVerification, "CoHost", undefined, true); options[m][options[m].size] = AddOption(m, "Give/Take GodMode [" + getBooleanStatus(player.HasGodModeOn) + "]", ::doGodMode, player); options[m][options[m].size] = AddOption(m, "Give/Take Infinite Ammo [" + getBooleanStatus(player.HasInfiniteAmmo) + "]", ::doInfiniteAmmo, player); if(level.script == "zm_transit") { options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test); options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest"); options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload"); options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof"); options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive"); options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint"); } else if(level.script == "zm_buried") { options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test); options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest"); options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload"); options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof"); options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive"); options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint"); options[m][options[m].size] = AddOption(m, "Vulture Aid", ::givePlayerPerk, "specialty_nomotionsensor"); options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon"); } else if(level.script == "zm_tomb") { options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test); options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest"); options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload"); options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof"); options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive"); options[m][options[m].size] = AddOption(m, "Marathon", ::givePlayerPerk, "specialty_longersprint"); options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon"); options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath"); options[m][options[m].size] = AddOption(m, "PHD Flopper", ::givePlayerPerk, "specialty_flakjacket"); options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot"); } else if(level.script == "zm_prison") { options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test); options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest"); options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload"); options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof"); options[m][options[m].size] = AddOption(m, "Electric Cherry", ::givePlayerPerk, "specialty_grenadepulldeath"); options[m][options[m].size] = AddOption(m, "Deadshot", ::givePlayerPerk, "specialty_deadshot"); } else if(level.script == "zm_highrise") { options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test); options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest"); options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload"); options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof"); options[m][options[m].size] = AddOption(m, "Who's Who", ::givePlayerPerk, "specialty_finalstand"); options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive"); options[m][options[m].size] = AddOption(m, "Mulekick", ::givePlayerPerk, "specialty_additionalprimaryweapon"); } else if(level.script == "zm_nuked") { options[m][options[m].size] = AddOption(m, "^5\"+" + m + "\"", ::test); options[m][options[m].size] = AddOption(m, "Juggernog", ::givePlayerPerk, "specialty_armorvest"); options[m][options[m].size] = AddOption(m, "Quick Reload", ::givePlayerPerk, "specialty_fastreload"); options[m][options[m].size] = AddOption(m, "Double Tap", ::givePlayerPerk, "specialty_rof"); options[m][options[m].size] = AddOption(m, "Quick Revive", ::givePlayerPerk, "specialty_quickrevive"); }[/code] [/QUOTE]
Verification
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Give player perks
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