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Call of Duty Classics
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Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
[GSC] SCRIPT - KILLED CAMPER PLAYER
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<blockquote data-quote="xBeaTzMoDz™" data-source="post: 2759" data-attributes="member: 1823"><p><strong><span style="font-size: 12px"><span style="font-family: 'System'"><p style="text-align: left">Hello Cabconmodding Members</p><p></span></span><span style="font-size: 15px"><p style="text-align: center"><span style="color: #000000"> Today I Release GSC Script Killed Camper</span></p> <p style="text-align: center"><span style="color: #000000">1 BUG; The camping player can be killed 1 time only (I dont know why i tried all to fix it but it wont work)</span></p><p></span></strong></p><p><strong>Video:</strong></p><p>[SPOILER]</p><p><strong>Pc Version :</strong> </p><p>[video=youtube;AmyhKlc5eAo][MEDIA=youtube]AmyhKlc5eAo[/MEDIA][/video]</p><p><strong>Ps3 Version :</strong></p><p>[video=youtube;786mJez5y-4][MEDIA=youtube]786mJez5y-4[/MEDIA][/video]</p><p>[/SPOILER]</p><p></p><p><strong>Tutorial :</strong></p><p>[SPOILER]</p><p><strong><span style="color: #000000">Step 1 : Open GSC Studio/GSC Tool and Make a New Project </span></strong></p><p><strong><span style="color: #000000">Step 2 : Copy The Script and Paste The Code </span></strong></p><p><strong><span style="color: #000000">Step 3 : Connect to Ps3/Pc/Xbox and Press Inject </span></strong></p><p><strong><span style="color: #000000">Step 4 : Start a Game and Go !</span></strong> </p><p>[/SPOILER]</p><p></p><p><strong>Script - Killed Camper :</strong></p><p>[CODE]</p><p>#include maps\mp\_utility;</p><p>#include common_scripts\utility;</p><p>#include maps\mp\gametypes\_hud_util;</p><p>#include maps\mp\gametypes\_hud_message;</p><p></p><p>init()</p><p>{</p><p> level thread onPlayerConnect();</p><p>}</p><p></p><p>onPlayerConnect()</p><p>{</p><p> for(;;)</p><p> {</p><p> level waittill("connected", player);</p><p> player thread onPlayerSpawned();</p><p> }</p><p>}</p><p></p><p>onPlayerSpawned()</p><p>{</p><p> self endon("disconnect");</p><p> level endon("game_ended");</p><p> for(;;)</p><p> {</p><p> self waittill("spawned_player");</p><p> self iprintln("Black Ops 2 - GSC Script | Project : ^5Killed Camper");</p><p> wait 0.5;</p><p> self iprintln("GSC Script | Made By xBeaTzMoDz");</p><p> self thread toggle_KilledCamper();</p><p> }</p><p>}</p><p></p><p>toggle_KilledCamper()</p><p>{</p><p> self thread KilledCamper();</p><p> self iprintln("Killed Camper ^2Enabled");</p><p> return thread KilledCamper();</p><p>}</p><p></p><p>KilledCamper()</p><p>{ </p><p> level waittill( "prematch_over" );</p><p> self endon("disconnect");</p><p> self endon( "death" );</p><p> my_camp_time = 0;</p><p> have_i_been_warned = false;</p><p> max_distance = 80;</p><p> camp_time = 10;</p><p> while( true )</p><p> {</p><p> old_position = self.origin;</p><p> wait 1;</p><p></p><p> new_position = self.origin;</p><p> distance = distance2d( old_position, new_position );</p><p></p><p> if( distance < max_distance )</p><p> my_camp_time++;</p><p> else</p><p> {</p><p> my_camp_time = 0;</p><p> have_i_been_warned = false;</p><p> }</p><p></p><p> if( my_camp_time == camp_time && !have_i_been_warned )</p><p> {</p><p> self IprintLnBold( "^0Please ^1Stop ^0camping | ^110 ^0seconds ^0to ^1move" );</p><p> have_i_been_warned = true;</p><p> }</p><p></p><p> if( my_camp_time == ( camp_time + 10 ) && have_i_been_warned )</p><p> {</p><p> self IprintLnBold( "^0You ^0will ^0be ^1killed ^0for ^1camping!");</p><p> wait 2;</p><p> self suicide();</p><p> </p><p> }</p><p> </p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p><strong>Credits :</strong></p></blockquote><p></p>
[QUOTE="xBeaTzMoDz™, post: 2759, member: 1823"] [B][SIZE=3][FONT=System][LEFT]Hello Cabconmodding Members[/LEFT][/FONT][/SIZE] [SIZE=4][CENTER][COLOR="#000000"] Today I Release GSC Script Killed Camper[/COLOR][/CENTER] [CENTER][COLOR="#000000"]1 BUG; The camping player can be killed 1 time only (I dont know why i tried all to fix it but it wont work)[/COLOR][/CENTER][/SIZE][/B] [B]Video:[/B] [SPOILER] [B]Pc Version :[/B] [video=youtube;AmyhKlc5eAo][MEDIA=youtube]AmyhKlc5eAo[/MEDIA][/video] [B]Ps3 Version :[/B] [video=youtube;786mJez5y-4][MEDIA=youtube]786mJez5y-4[/MEDIA][/video] [/SPOILER] [B]Tutorial :[/B] [SPOILER] [B][COLOR="#000000"]Step 1 : Open GSC Studio/GSC Tool and Make a New Project Step 2 : Copy The Script and Paste The Code Step 3 : Connect to Ps3/Pc/Xbox and Press Inject Step 4 : Start a Game and Go ![/COLOR][/B] [/SPOILER] [B]Script - Killed Camper :[/B] [CODE] #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_hud_message; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); self iprintln("Black Ops 2 - GSC Script | Project : ^5Killed Camper"); wait 0.5; self iprintln("GSC Script | Made By xBeaTzMoDz"); self thread toggle_KilledCamper(); } } toggle_KilledCamper() { self thread KilledCamper(); self iprintln("Killed Camper ^2Enabled"); return thread KilledCamper(); } KilledCamper() { level waittill( "prematch_over" ); self endon("disconnect"); self endon( "death" ); my_camp_time = 0; have_i_been_warned = false; max_distance = 80; camp_time = 10; while( true ) { old_position = self.origin; wait 1; new_position = self.origin; distance = distance2d( old_position, new_position ); if( distance < max_distance ) my_camp_time++; else { my_camp_time = 0; have_i_been_warned = false; } if( my_camp_time == camp_time && !have_i_been_warned ) { self IprintLnBold( "^0Please ^1Stop ^0camping | ^110 ^0seconds ^0to ^1move" ); have_i_been_warned = true; } if( my_camp_time == ( camp_time + 10 ) && have_i_been_warned ) { self IprintLnBold( "^0You ^0will ^0be ^1killed ^0for ^1camping!"); wait 2; self suicide(); } } } [/CODE] [B]Credits :[/B] [/QUOTE]
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Call of Duty: Black Ops 2 Scripts
[GSC] SCRIPT - KILLED CAMPER PLAYER
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