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Halo 3 Fat kid clone.
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<blockquote data-quote="zerker24" data-source="post: 16085" data-attributes="member: 28218"><p>While adding gametypes to my menu, I ended up wanting to make a gamemode like infection from halo. I specifically made this one to mimic Fat Kid, but the settings can easily be changed to fit whatever gametype you want. I figured I would post this here to see as many people having fun as possible. Could use some optimizing, but it works lol. Let me know about any issues/suggestions you have. The tutorial will be a bit vague, but MOST of you should know EXACTLY what to do.</p><p></p><ol> <li data-xf-list-type="ol">Put InfectionInit() in Init()</li> <li data-xf-list-type="ol">Put InfectionSpawn() in onplayerspawned()</li> <li data-xf-list-type="ol">Make a onPlayerDied thread and use InfectionDeath() in it.</li> <li data-xf-list-type="ol">Use StartInfection() in your menu or in Init() to start the gametype.</li> </ol><p></p><p>[php]</p><p>/*</p><p>* Infection - By Zerker24</p><p>*</p><p>* Name : Infection</p><p>* Description : Halo Infection Clone</p><p>* Date : 2016/12/15 - 19:05:23 </p><p>*</p><p>*/ </p><p></p><p>// Put your functions here</p><p>InfectionInit()</p><p>{</p><p> level.infTimeStarted = false;</p><p> level.infTxtTop = "Infection by Zerker24";</p><p> level.infTxtBottom = "Get Ready!!!";</p><p> level.infNum = 1;</p><p> level.infStartTime = 20;</p><p> level.alphaHealth = 2500;</p><p> level.infHealth = 30;</p><p> level.alphaSpeed = 0.5;</p><p> level.infSpeed = 1.6;</p><p> level.alphaWeapon = "knife_held_mp";</p><p> level.infWeapon = "knife_held_mp";</p><p> level.humanWeapon = "870mcs_mp";</p><p> level.humanTeam = "axis"; //The team for all of the hiders.</p><p> level.infTeam = "allies"; //The team for the seeker.</p><p> level.infectedList = [];</p><p> </p><p> //DO NOT CHANGE</p><p> level.infReady = 0;</p><p> level.infectedCount = 0;</p><p> level.timerDone = false;</p><p>}</p><p></p><p>InfectionSpawn()</p><p>{</p><p> if (level.gmeMode == "infection")</p><p> {</p><p> if (self.gmeState == "human")</p><p> self thread humanCode();</p><p> else if (self.gmeState == "infected")</p><p> self thread infectedCode();</p><p> else if (self.gmeState == "alpha")</p><p> self thread alpInfectedCode();</p><p> else</p><p> self thread humanCode();</p><p> }</p><p>}</p><p></p><p>InfectionDeath()</p><p>{</p><p> if (level.gmeMode == "infection")</p><p> {</p><p> if (self.gmeState == "human")</p><p> self thread infectedCode();</p><p> else if (self.gmeState == "alpha")</p><p> self thread alpInfectedCode();</p><p> }</p><p>}</p><p></p><p>DisablePickingGuns(defGun)</p><p>{</p><p> self endon("disconnect");</p><p> level endon("game_ended");</p><p> self endon("stop_pickup");</p><p> for(;;)</p><p> {</p><p> if(defGun != self getCurrentWeapon())</p><p> {</p><p> self DropItem( self getCurrentWeapon() );</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p></p><p>infPlayerLeave()</p><p>{</p><p> level endon("game_ended");</p><p> self endon("playerLeave");</p><p> </p><p> for (;;)</p><p> {</p><p> self waittill("disconnect");</p><p> if (self.gmeState == "infected" || self.gmeState == "alpha")</p><p> {</p><p> level.infectedCount--;</p><p> if (level.infectedCount == 0)</p><p> {</p><p> level endGame();</p><p> }</p><p> }</p><p> self notify("playerLeave");</p><p> wait 0.05;</p><p> }</p><p>}</p><p></p><p>StartInfection()</p><p>{</p><p> level.gmeMode = "infection";</p><p> playerCount = level.players.size;</p><p> </p><p> level.playerInt = randomintrange(0, level.players.size - 1);</p><p> for (i = 0; i < level.players.size; i++)</p><p> {</p><p> player = level.players[i];</p><p> player thread infPlayerLeave();</p><p> if (i == level.playerInt)</p><p> {</p><p> //Is Infected</p><p> player thread alpInfectedCode();</p><p> }</p><p> else</p><p> {</p><p> //Is Not Infected</p><p> player thread humanCode();</p><p> }</p><p> }</p><p>}</p><p></p><p>alpInfectedCode()</p><p>{</p><p> self InfChangeTeam(level.infTeam);</p><p> self takeAllWeapons();</p><p> self SetActionSlot(1, "");</p><p> self SetActionSlot(2, "");</p><p> self SetActionSlot(3, "");</p><p> self SetActionSlot(4, "");</p><p> self giveWeapon(level.alphaWeapon);</p><p> self switchToWeapon(level.alphaWeapon);</p><p> self setmovespeedscale( level.infSpeed );</p><p> </p><p> self notify("stop_pickup");</p><p> self thread DisablePickingGuns(level.alphaWeapon);</p><p> </p><p> self.health = level.alphaHealth;</p><p> self.maxHealth = level.alphaHealth;</p><p> self setmovespeedscale( level.alphaSpeed );</p><p> self giveWeapon("hatchet_mp");</p><p> self setWeaponAmmoStock("hatchet_mp",2);</p><p> </p><p> if (self.gmeState != "alpha")</p><p> {</p><p> self.gmeState = "alpha";</p><p> level.infectedCount++;</p><p> self EnableInvulnerability();</p><p> self freezeControls(true);</p><p> self.infBlackScreen.alpha = 0;</p><p> self.infBlackScreen destroy();</p><p> self.infBlackScreen = self infdrawShader("white", -50, -50, 2000, 1000, (0, 0, 0), 1, 0);</p><p> self.infBlackScreen.alpha = 1;</p><p> self thread infdrawTimeLeft(1);</p><p> }</p><p> </p><p> </p><p>}</p><p></p><p>infectedCode()</p><p>{</p><p> self InfChangeTeam(level.infTeam);</p><p> self takeAllWeapons();</p><p> self SetActionSlot(1, "");</p><p> self SetActionSlot(2, "");</p><p> self SetActionSlot(3, "");</p><p> self SetActionSlot(4, "");</p><p> self giveWeapon(level.infWeapon);</p><p> self switchToWeapon(level.infWeapon);</p><p> self setmovespeedscale( level.infSpeed );</p><p> self.health = level.infHealth;</p><p> self.maxHealth = level.infHealth;</p><p> </p><p> self notify("stop_pickup");</p><p> self thread DisablePickingGuns(level.infWeapon);</p><p> </p><p> if (self.gmeState != "infected")</p><p> {</p><p> self.gmeState = "infected";</p><p> level.infectedCount++;</p><p> </p><p> if (level.infectedCount == level.players.size)</p><p> {</p><p> level endGame();</p><p> }</p><p> }</p><p>}</p><p></p><p>humanCode()</p><p>{</p><p> self.gmeState = "human";</p><p> self InfChangeTeam(level.humanTeam);</p><p> self takeAllWeapons();</p><p> self SetActionSlot(1, "");</p><p> self SetActionSlot(2, "");</p><p> self SetActionSlot(3, "");</p><p> self SetActionSlot(4, "");</p><p> self giveWeapon( level.humanWeapon, 0, true ( 39, 0, 0, 0, 0 ) );</p><p> self giveWeapon( "knife_mp" );</p><p> self switchToWeapon( level.humanWeapon );</p><p> self notify("stop_pickup");</p><p> self thread DisablePickingGuns(level.humanWeapon );</p><p> self thread infdrawTimeLeft(1);</p><p>}</p><p></p><p>InfChangeTeam(teamz)</p><p>{</p><p> self.switching_teams=true;</p><p> self.joining_team=teamz;</p><p> self.leaving_team=self.pers["team"];</p><p> self.pers["team"]=teamz;</p><p> self.team=teamz;</p><p> self.pers["weapon"]=undefined;</p><p> self.pers["savedmodel"]=undefined;</p><p> self.sessionteam=teamz;</p><p>}</p><p></p><p>infdrawTimeLeft(sort)</p><p>{</p><p> if (level.timerDone == false)</p><p> {</p><p> self.disp1.alpha = 0;</p><p> self.disp2.alpha = 0;</p><p> self.disp3.alpha = 0;</p><p> self.disp1 destroy();</p><p> self.disp2 destroy();</p><p> self.disp3 destroy();</p><p> topText = level.infTxtTop;</p><p> bottomText = level.infTxtBottom;</p><p> self.disp1 = infdrawText(topText, "objective", 1.8, 0, 0, (1, 1, 1), 1, (0, 1, 0), 1, sort);</p><p> self.disp2 = infdrawText(level.infStartTime, "objective", 1.8, 0, 19, (1, 1, 1), 1, (0, 1, 0), 1, sort);</p><p> self.disp3 = infdrawText(bottomText, "objective", 1.8, 0, 35, (1, 1, 1), 1, (0, 1, 0), 1, sort);</p><p> level.infReady += 1;</p><p> if (level.infReady == level.players.size)</p><p> {</p><p> level thread infTimerLoop();</p><p> }</p><p> }</p><p> else</p><p> {</p><p> self.disp1.alpha = 0;</p><p> self.disp2.alpha = 0;</p><p> self.disp3.alpha = 0;</p><p> self.infBlackScreen.alpha = 0;</p><p> self.infBlackScreen destroy();</p><p> self.disp1 destroy();</p><p> self.disp2 destroy();</p><p> self.disp3 destroy();</p><p> self freezeControls(false);</p><p> }</p><p>}</p><p></p><p>infTimerLoop()</p><p>{</p><p> level endon("game_ended");</p><p> level endon ("TimeDone");</p><p> for (;;)</p><p> {</p><p> level.infStartTime -= 1;</p><p> wait 1;</p><p> if (level.infStartTime == 0)</p><p> {</p><p> level.timerDone = true;</p><p> foreach (players in level.players)</p><p> {</p><p> players.disp1.alpha = 0;</p><p> players.disp2.alpha = 0;</p><p> players.disp3.alpha = 0;</p><p> players.infBlackScreen.alpha = 0;</p><p> players.infBlackScreen destroy();</p><p> players.disp1 destroy();</p><p> players.disp2 destroy();</p><p> players.disp3 destroy();</p><p> players freezeControls(false);</p><p> players DisableInvulnerability();</p><p> }</p><p> level notify("TimeDone");</p><p> }</p><p> else</p><p> {</p><p> foreach (players in level.players)</p><p> {</p><p> players.disp2 setText(level.infStartTime);</p><p> }</p><p> }</p><p> }</p><p>}</p><p></p><p>infdrawShader(shader, x, y, width, height, color, alpha, sort)</p><p>{</p><p> hud = newClientHudElem(self);</p><p> hud.elemtype = "icon";</p><p> hud.color = color;</p><p> hud.alpha = alpha;</p><p> hud.sort = sort;</p><p> hud.children = [];</p><p> hud setParent(level.uiParent);</p><p> hud setShader(shader, width, height);</p><p> hud.x = x;</p><p> hud.y = y;</p><p> return hud;</p><p>}</p><p></p><p>infdrawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)</p><p>{</p><p> hud = self createFontString(font, fontScale);</p><p> hud.x = x;</p><p> hud.y = y;</p><p> hud.color = color;</p><p> hud.alpha = alpha;</p><p> hud.glowColor = glowColor;</p><p> hud.glowAlpha = glowAlpha;</p><p> hud.sort = sort;</p><p> hud.alpha = alpha;</p><p> hud setText(text);</p><p> </p><p> return hud;</p><p>}</p><p>[/php]</p></blockquote><p></p>
[QUOTE="zerker24, post: 16085, member: 28218"] While adding gametypes to my menu, I ended up wanting to make a gamemode like infection from halo. I specifically made this one to mimic Fat Kid, but the settings can easily be changed to fit whatever gametype you want. I figured I would post this here to see as many people having fun as possible. Could use some optimizing, but it works lol. Let me know about any issues/suggestions you have. The tutorial will be a bit vague, but MOST of you should know EXACTLY what to do. [LIST=1] [*]Put InfectionInit() in Init() [*]Put InfectionSpawn() in onplayerspawned() [*]Make a onPlayerDied thread and use InfectionDeath() in it. [*]Use StartInfection() in your menu or in Init() to start the gametype. [/LIST] [php] /* * Infection - By Zerker24 * * Name : Infection * Description : Halo Infection Clone * Date : 2016/12/15 - 19:05:23 * */ // Put your functions here InfectionInit() { level.infTimeStarted = false; level.infTxtTop = "Infection by Zerker24"; level.infTxtBottom = "Get Ready!!!"; level.infNum = 1; level.infStartTime = 20; level.alphaHealth = 2500; level.infHealth = 30; level.alphaSpeed = 0.5; level.infSpeed = 1.6; level.alphaWeapon = "knife_held_mp"; level.infWeapon = "knife_held_mp"; level.humanWeapon = "870mcs_mp"; level.humanTeam = "axis"; //The team for all of the hiders. level.infTeam = "allies"; //The team for the seeker. level.infectedList = []; //DO NOT CHANGE level.infReady = 0; level.infectedCount = 0; level.timerDone = false; } InfectionSpawn() { if (level.gmeMode == "infection") { if (self.gmeState == "human") self thread humanCode(); else if (self.gmeState == "infected") self thread infectedCode(); else if (self.gmeState == "alpha") self thread alpInfectedCode(); else self thread humanCode(); } } InfectionDeath() { if (level.gmeMode == "infection") { if (self.gmeState == "human") self thread infectedCode(); else if (self.gmeState == "alpha") self thread alpInfectedCode(); } } DisablePickingGuns(defGun) { self endon("disconnect"); level endon("game_ended"); self endon("stop_pickup"); for(;;) { if(defGun != self getCurrentWeapon()) { self DropItem( self getCurrentWeapon() ); } wait 0.05; } } infPlayerLeave() { level endon("game_ended"); self endon("playerLeave"); for (;;) { self waittill("disconnect"); if (self.gmeState == "infected" || self.gmeState == "alpha") { level.infectedCount--; if (level.infectedCount == 0) { level endGame(); } } self notify("playerLeave"); wait 0.05; } } StartInfection() { level.gmeMode = "infection"; playerCount = level.players.size; level.playerInt = randomintrange(0, level.players.size - 1); for (i = 0; i < level.players.size; i++) { player = level.players[i]; player thread infPlayerLeave(); if (i == level.playerInt) { //Is Infected player thread alpInfectedCode(); } else { //Is Not Infected player thread humanCode(); } } } alpInfectedCode() { self InfChangeTeam(level.infTeam); self takeAllWeapons(); self SetActionSlot(1, ""); self SetActionSlot(2, ""); self SetActionSlot(3, ""); self SetActionSlot(4, ""); self giveWeapon(level.alphaWeapon); self switchToWeapon(level.alphaWeapon); self setmovespeedscale( level.infSpeed ); self notify("stop_pickup"); self thread DisablePickingGuns(level.alphaWeapon); self.health = level.alphaHealth; self.maxHealth = level.alphaHealth; self setmovespeedscale( level.alphaSpeed ); self giveWeapon("hatchet_mp"); self setWeaponAmmoStock("hatchet_mp",2); if (self.gmeState != "alpha") { self.gmeState = "alpha"; level.infectedCount++; self EnableInvulnerability(); self freezeControls(true); self.infBlackScreen.alpha = 0; self.infBlackScreen destroy(); self.infBlackScreen = self infdrawShader("white", -50, -50, 2000, 1000, (0, 0, 0), 1, 0); self.infBlackScreen.alpha = 1; self thread infdrawTimeLeft(1); } } infectedCode() { self InfChangeTeam(level.infTeam); self takeAllWeapons(); self SetActionSlot(1, ""); self SetActionSlot(2, ""); self SetActionSlot(3, ""); self SetActionSlot(4, ""); self giveWeapon(level.infWeapon); self switchToWeapon(level.infWeapon); self setmovespeedscale( level.infSpeed ); self.health = level.infHealth; self.maxHealth = level.infHealth; self notify("stop_pickup"); self thread DisablePickingGuns(level.infWeapon); if (self.gmeState != "infected") { self.gmeState = "infected"; level.infectedCount++; if (level.infectedCount == level.players.size) { level endGame(); } } } humanCode() { self.gmeState = "human"; self InfChangeTeam(level.humanTeam); self takeAllWeapons(); self SetActionSlot(1, ""); self SetActionSlot(2, ""); self SetActionSlot(3, ""); self SetActionSlot(4, ""); self giveWeapon( level.humanWeapon, 0, true ( 39, 0, 0, 0, 0 ) ); self giveWeapon( "knife_mp" ); self switchToWeapon( level.humanWeapon ); self notify("stop_pickup"); self thread DisablePickingGuns(level.humanWeapon ); self thread infdrawTimeLeft(1); } InfChangeTeam(teamz) { self.switching_teams=true; self.joining_team=teamz; self.leaving_team=self.pers["team"]; self.pers["team"]=teamz; self.team=teamz; self.pers["weapon"]=undefined; self.pers["savedmodel"]=undefined; self.sessionteam=teamz; } infdrawTimeLeft(sort) { if (level.timerDone == false) { self.disp1.alpha = 0; self.disp2.alpha = 0; self.disp3.alpha = 0; self.disp1 destroy(); self.disp2 destroy(); self.disp3 destroy(); topText = level.infTxtTop; bottomText = level.infTxtBottom; self.disp1 = infdrawText(topText, "objective", 1.8, 0, 0, (1, 1, 1), 1, (0, 1, 0), 1, sort); self.disp2 = infdrawText(level.infStartTime, "objective", 1.8, 0, 19, (1, 1, 1), 1, (0, 1, 0), 1, sort); self.disp3 = infdrawText(bottomText, "objective", 1.8, 0, 35, (1, 1, 1), 1, (0, 1, 0), 1, sort); level.infReady += 1; if (level.infReady == level.players.size) { level thread infTimerLoop(); } } else { self.disp1.alpha = 0; self.disp2.alpha = 0; self.disp3.alpha = 0; self.infBlackScreen.alpha = 0; self.infBlackScreen destroy(); self.disp1 destroy(); self.disp2 destroy(); self.disp3 destroy(); self freezeControls(false); } } infTimerLoop() { level endon("game_ended"); level endon ("TimeDone"); for (;;) { level.infStartTime -= 1; wait 1; if (level.infStartTime == 0) { level.timerDone = true; foreach (players in level.players) { players.disp1.alpha = 0; players.disp2.alpha = 0; players.disp3.alpha = 0; players.infBlackScreen.alpha = 0; players.infBlackScreen destroy(); players.disp1 destroy(); players.disp2 destroy(); players.disp3 destroy(); players freezeControls(false); players DisableInvulnerability(); } level notify("TimeDone"); } else { foreach (players in level.players) { players.disp2 setText(level.infStartTime); } } } } infdrawShader(shader, x, y, width, height, color, alpha, sort) { hud = newClientHudElem(self); hud.elemtype = "icon"; hud.color = color; hud.alpha = alpha; hud.sort = sort; hud.children = []; hud setParent(level.uiParent); hud setShader(shader, width, height); hud.x = x; hud.y = y; return hud; } infdrawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; hud setText(text); return hud; } [/php] [/QUOTE]
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Call of Duty: Black Ops 2 Scripts
Halo 3 Fat kid clone.
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