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Call of Duty: Black Ops 2 Mods and Scripts
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Help with porting a Black Ops 3 GSC Mod Menu to Black Ops 2?
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<blockquote data-quote="JayCoder" data-source="post: 25413" data-attributes="member: 11522"><p>i'm not sure why i'm getting script error's but i ported my bo3 menu witch was originally bo2 back to bo2</p><p></p><p>i already know about the hud:: i know it not suppose to be in there haven't took it out yet</p><p></p><p>[CODE]MST()</p><p>{ </p><p> if (self.human == true)</p><p> {</p><p> self MM("^8S^7urvivor's: ^8S^7HOP", undefined);</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 0, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 1, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 2, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 3, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 4, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 5, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 6, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 7, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 8, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 9, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 10, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 11, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8S^7urvivor's: ^8S^7HOP", 12, "nothing", ::Test, "Nothing Added Atm");</p><p> //example of subs: self MO("^8S^7urvivor's: ^8S^7HOP", 4, "nothing", &SML, "Menu");</p><p> }</p><p> if (player.zombie == true)</p><p> {</p><p> self MM("^8I^7nfected: ^8S^7HOP", undefined);</p><p> self MO("^8I^7nfected: ^8S^7HOP", 0, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 1, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 2, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 3, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 4, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 5, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 6, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 7, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 8, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 9, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 10, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 11, "nothing", ::Test, "Nothing Added Atm");</p><p> self MO("^8I^7nfected: ^8S^7HOP", 12, "nothing", ::Test, "Nothing Added Atm");</p><p> }</p><p>} </p><p>Test(TestMessage)</p><p>{</p><p> iprintln(TestMessage);</p><p>}</p><p>MM(Menu, Parent)</p><p>{</p><p> self.Void.ScriptMenu["GetMenu"] = Menu;</p><p> self.Void.ScriptMenu["MenuCount"] = 0;</p><p> self.Void.ScriptMenu["MenuPrevious"][Menu] = Parent;</p><p> self.Void.ScriptMenu["o_index"][Menu] = 0;</p><p> self.Void.ScriptMenu["s_index"][Menu] = 0;</p><p> self.Void.ScriptMenu["l_index"][Menu] = 0;</p><p>}</p><p></p><p>MO(Menu, Index, Text, Func, Input, Input2)</p><p>{</p><p> self.Void.ScriptMenu["MenuText"][Menu][Index] = Text;</p><p> self.Void.ScriptMenu["MenuFunction"][Menu][Index] = Func;</p><p> self.Void.ScriptMenu["MenuInput"][Menu][Index] = Input;</p><p> self.Void.ScriptMenu["MenuInput2"][Menu][Index] = Input2;</p><p></p><p> if(Index < level.lastIndex)</p><p> self.Void.ScriptMenu["l_index"][Menu] = Index;</p><p> else</p><p> self.Void.ScriptMenu["l_index"][Menu] = level.lastIndex;</p><p>}</p><p></p><p>SML(input)</p><p>{</p><p> self.Void.ScriptMenu["MRV"] = input;</p><p> self.Void.ScriptMenu["Title"] destroy();</p><p> for(i = 0; i < self.Void.ScriptMenu["Text"].size; i++)</p><p> self.Void.ScriptMenu["Text"][i] destroy();</p><p></p><p> self ML(input);</p><p>}</p><p></p><p>ML(menu)</p><p>{</p><p></p><p> self freezeControls(false);</p><p></p><p> self.Void.ScriptMenu["MRV"] = menu;</p><p> self.Void.ScriptMenu["Title"] = self createText("LEFT", "TOP", 195, 30, "default", 2.3, 3, (1, 1, 1), 1, menu);</p><p></p><p> f_index = self.Void.ScriptMenu["o_index"][menu] - (self.Void.ScriptMenu["l_index"][menu] - (self.Void.ScriptMenu["l_index"][menu] - self.Void.ScriptMenu["s_index"][menu]));</p><p> l_index = self.Void.ScriptMenu["o_index"][menu] + self.Void.ScriptMenu["l_index"][menu] - self.Void.ScriptMenu["s_index"][menu];</p><p></p><p> index = 0;</p><p> for(i = f_index; i < l_index + 1; i++)</p><p> {</p><p> self.Void.ScriptMenu["Text"][index] = self createText("LEFT", "TOP", 190, 60 + (index * 15.6), "default", 1.3, 3, (1, 1, 1), 1, self.Void.ScriptMenu["MenuText"][menu][i]);</p><p> index++;</p><p> }</p><p> self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][menu]].y + 1);</p><p>}</p><p></p><p>elemMoveY(time, input)</p><p>{</p><p> self moveOverTime(time);</p><p> self.y = input;</p><p>}</p><p></p><p>IHD()</p><p>{</p><p> for(;;)</p><p> {</p><p> self waittill("death");</p><p> self MenuIsClosing();</p><p> }</p><p>}</p><p></p><p>MenuIsClosing()</p><p>{</p><p> self setClientUIVisibilityFlag( "hud_visible", 1 );</p><p> self setClientUIVisibilityFlag( "weapon_hud_visible", 1 );</p><p> self.Void.ShaderElement["Background"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Scrollbar"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderLeft"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderRight"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderDown"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderLabel"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderTop"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info1"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info2"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info3"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info4"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info5"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info6"] elemFade(.5, 0);</p><p> self.bar elemFade(.5, 0);</p><p> self.bar2 elemFade(.5, 0);</p><p> self.bar3 elemFade(.5, 0);</p><p> self.txt elemFade(.5, 0);</p><p> self.InfoboxText FadeOverTime(0.3);</p><p> self.InfoboxText.alpha = 0;</p><p> self.Void.ScriptMenu["Title"] destroy();</p><p></p><p> for(i = 0; i < self.Void.ScriptMenu["Text"].size; i++)</p><p> self.Void.ScriptMenu["Text"][i] destroy();</p><p></p><p> wait 0.05;</p><p> self.MIO = false;</p><p>}</p><p></p><p>MenuIsClosing()</p><p>{</p><p> self setClientUIVisibilityFlag( "hud_visible", 1 );</p><p> self setClientUIVisibilityFlag( "weapon_hud_visible", 1 );</p><p> self.Void.ShaderElement["Background"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Scrollbar"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderLeft"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderRight"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderDown"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderLabel"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["BorderTop"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info1"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info2"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info3"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info4"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info5"] elemFade(.5, 0);</p><p> self.Void.ShaderElement["Info6"] elemFade(.5, 0);</p><p> self.bar elemFade(.5, 0);</p><p> self.bar2 elemFade(.5, 0);</p><p> self.bar3 elemFade(.5, 0);</p><p> self.txt elemFade(.5, 0);</p><p> self.InfoboxText FadeOverTime(0.3);</p><p> self.InfoboxText.alpha = 0;</p><p> self disableInvulnerability();</p><p> self.Void.ScriptMenu["Title"] destroy();</p><p></p><p> for(i = 0; i < self.Void.ScriptMenu["Text"].size; i++)</p><p> self.Void.ScriptMenu["Text"][i] destroy();</p><p></p><p> wait 0.05;</p><p> self.MIO = false;</p><p>}</p><p></p><p>createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)</p><p>{</p><p> uiElement = newClientHudElem( self );</p><p> uiElement.elemType = "bar";</p><p> uiElement.width = width;</p><p> uiElement.height = height;</p><p> uiElement.xOffset = 0;</p><p> uiElement.yOffset = 0;</p><p> uiElement.hidewheninmenu = true;</p><p> uiElement.children = [];</p><p> uiElement.sort = sort;</p><p> uiElement.color = color;</p><p> uiElement.alpha = alpha;</p><p> uiElement hud::setParent( level.uiParent );</p><p> uiElement setShader( shader, width , height );</p><p> uiElement.hidden = false;</p><p> uiElement hud::setPoint(align,relative,x,y);</p><p> return uiElement;</p><p>}</p><p></p><p>LoadShaders()</p><p>{</p><p> //MainHudBox...</p><p> // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)</p><p> //function SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)//60</p><p> //function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)</p><p> colors = level.colors;</p><p> self.Void.ShaderElement["Background"] = self createRectangle("LEFT", "TOP", 180, 125, 150, 230, colors["Background"], 0, 0, "white");//000</p><p> self.Void.ShaderElement["Scrollbar"] = self createRectangle("LEFT", "TOP", 180, 60, 150, 15, colors["Scrollbar"], 1, 0, "white");//100</p><p> self.Void.ShaderElement["BorderRight"] = self createRectangle("LEFT", "TOP", 328, 125, 3, 230, colors["BorderRight"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["BorderLeft"] = self createRectangle("LEFT", "TOP", 180, 125, 3, 230, colors["BorderLeft"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["BorderDown"] = self createRectangle("LEFT", "TOP", 180, 240, 150, 3, colors["BorderDown"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["BorderLabel"] = self createRectangle("LEFT", "TOP", 180, 30, 150, 20, colors["BorderLabel"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["BorderTop"] = self createRectangle("LEFT", "TOP", 180, 10, 152, 3, colors["BorderTop"], 1, 0, "white");//100</p><p> //InfoBox...</p><p> // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)</p><p> self.Void.ShaderElement["Info1"] = self createRectangle("LEFT", "TOP", -200, 115, 120, 145, colors["Info1"], 0, 0, "white");//000</p><p> self.Void.ShaderElement["Info2"] = self createRectangle("LEFT", "TOP", -84, 115, 3, 145, colors["Info2"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["Info3"] = self createRectangle("LEFT", "TOP", -200, 115, 3, 145, colors["Info3"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["Info4"] = self createRectangle("LEFT", "TOP", -200, 186, 120, 3, colors["Info4"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["Info5"] = self createRectangle("LEFT", "TOP", -200, 43, 120, 3, colors["Info5"], 2, 0, "white");//100</p><p> self.Void.ShaderElement["Info6"] = self createRectangle("LEFT", "TOP", -200, 60, 120, 20, colors["Info6"], 1, 0, "white");//100</p><p></p><p> //InfoBox ****</p><p> self.InfoboxText = hud::createFontString( "objective", 1.1);</p><p> self.InfoboxText hud::setPoint("LEFT", "TOP", -190, 60);</p><p> self.InfoboxText setText("InformationBox\n\nMenu Version: 1.9\nDonate: ahcskate@gmail.com\nCreator: JayCoder\nYT: JayCoder\nEnjoy the Menu");</p><p> self.InfoboxText.sort = 3;</p><p> self.InfoboxText elemcolor(1, (1, 1, 1));</p><p>}</p><p></p><p>//self forceHost();</p><p></p><p>function IMSBB()</p><p>{</p><p> self endon("disconnect");</p><p> self.MIO = false;</p><p> self.MenuLock = false;</p><p> self.Void = spawnStruct();</p><p> self thread LoadShaders();</p><p> self thread MST();</p><p> self thread IHD();</p><p> while (1)</p><p> {</p><p> if(self MeleeButtonPressed() && self AdsButtonPressed() && self.MIO == false)</p><p> {</p><p> if(self.MenuLock === false)</p><p> {</p><p> self MenuIsOpening();</p><p> self ML("Project Void");</p><p> wait 0.5;</p><p> }</p><p> if(self.MenuLock === true)</p><p> {</p><p> self iprintlnbold("^7Menu: ^1Locked");</p><p> }</p><p> }</p><p> else if(self MeleeButtonPressed() && self.MIO == true)</p><p> {</p><p> if(isDefined(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]]))</p><p> {</p><p> self SML(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]]);</p><p> }</p><p> else</p><p> {</p><p> self MenuIsClosing();</p><p> }</p><p> wait 0.5;</p><p> }</p><p> else if (self AdsButtonPressed() && self.MIO == true)</p><p> {</p><p> parent = self.Void.ScriptMenu["MRV"];</p><p> self.Void.ScriptMenu["o_index"][parent]--;</p><p> if(self.Void.ScriptMenu["o_index"][parent] < 0)</p><p> {</p><p> self.Void.ScriptMenu["o_index"][parent] = self.Void.ScriptMenu["MenuText"][parent].size - 1;</p><p> self.Void.ScriptMenu["s_index"][parent] = self.Void.ScriptMenu["l_index"][parent];</p><p></p><p> index = 0;</p><p> last_index = self.Void.ScriptMenu["l_index"][parent];</p><p> for(i = self.Void.ScriptMenu["o_index"][parent] - last_index; i < self.Void.ScriptMenu["MenuText"][parent].size; i++)</p><p> {</p><p> self.Void.ScriptMenu["Text"][index] setText(self.Void.ScriptMenu["MenuText"][parent][i]);</p><p> index++;</p><p> }</p><p> self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y);</p><p> }</p><p> else</p><p> {</p><p> if(self.Void.ScriptMenu["s_index"][parent] == 0)</p><p> {</p><p> index = 0;</p><p> last_index = self.Void.ScriptMenu["l_index"][parent];</p><p> for(i = self.Void.ScriptMenu["o_index"][parent]; i < self.Void.ScriptMenu["o_index"][parent] + last_index + 1; i++)</p><p> {</p><p> self.Void.ScriptMenu["Text"][index] setText(self.Void.ScriptMenu["MenuText"][parent][i]);</p><p> index++;</p><p> }</p><p> }</p><p> else</p><p> {</p><p> self.Void.ScriptMenu["s_index"][parent]--;</p><p> self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y);</p><p> }</p><p> }</p><p> wait.2;</p><p> }</p><p> else if (self AttackButtonpressed() && self.MIO == true)</p><p> {</p><p> parent = self.Void.ScriptMenu["MRV"];</p><p> self.Void.ScriptMenu["o_index"][parent]++;</p><p> if(self.Void.ScriptMenu["o_index"][parent] > self.Void.ScriptMenu["MenuText"][parent].size - 1)</p><p> {</p><p> self.Void.ScriptMenu["o_index"][parent] = 0;</p><p> self.Void.ScriptMenu["s_index"][parent] = 0;</p><p></p><p> for(i = 0; i < self.Void.ScriptMenu["l_index"][parent] + 1; i++)</p><p> self.Void.ScriptMenu["Text"][i] setText(self.Void.ScriptMenu["MenuText"][parent][i]);</p><p> self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y);</p><p> }</p><p> else</p><p> {</p><p> if(self.Void.ScriptMenu["s_index"][parent] == self.Void.ScriptMenu["l_index"][parent])</p><p> {</p><p> index = 0;</p><p> last_index = self.Void.ScriptMenu["l_index"][parent];</p><p> for(i = self.Void.ScriptMenu["o_index"][parent] - last_index; i < self.Void.ScriptMenu["o_index"][parent] + 1; i++)</p><p> {</p><p> self.Void.ScriptMenu["Text"][index] setText(self.Void.ScriptMenu["MenuText"][parent][i]);</p><p> index++;</p><p> }</p><p> }</p><p> else</p><p> {</p><p> self.Void.ScriptMenu["s_index"][parent]++;</p><p> self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y);</p><p> }</p><p> }</p><p> wait.2;</p><p> }</p><p> else if(self UseButtonPressed() && self.MIO == true)</p><p> {</p><p> self thread [[self.Void.ScriptMenu["MenuFunction"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["o_index"][self.Void.ScriptMenu["MRV"]]]]](self.Void.ScriptMenu["MenuInput"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["o_index"][self.Void.ScriptMenu["MRV"]]]);</p><p> self.Void.ShaderElement["Scrollbar"] scaleOverTime(0.2, 5, 15);</p><p> wait 0.5;</p><p> self.Void.ShaderElement["Scrollbar"] scaleOverTime(0.2, 150, 15);</p><p> wait 0.5;</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p>NethierHORZ()</p><p>{</p><p>//nothing added yet</p><p>}</p><p>HUMAN100()</p><p>{</p><p> player = level.players[self.Void.ScriptMenu["ClientIndex"]];</p><p> player NethierHORZ();</p><p> player.zombie = false;</p><p> player.human = true;</p><p> self iPrintln( player.name + " Is A Human" );</p><p>}</p><p></p><p>ZOMBIE100()</p><p>{</p><p> player = level.players[self.Void.ScriptMenu["ClientIndex"]];</p><p> player NethierHORZ();</p><p> player.zombie = true;</p><p> player.human = false;</p><p> self iPrintln( player.name + " Is A Zombie" );</p><p>}</p><p></p><p></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="JayCoder, post: 25413, member: 11522"] i'm not sure why i'm getting script error's but i ported my bo3 menu witch was originally bo2 back to bo2 i already know about the hud:: i know it not suppose to be in there haven't took it out yet [CODE]MST() { if (self.human == true) { self MM("^8S^7urvivor's: ^8S^7HOP", undefined); self MO("^8S^7urvivor's: ^8S^7HOP", 0, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 1, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 2, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 3, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 4, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 5, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 6, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 7, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 8, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 9, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 10, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 11, "nothing", ::Test, "Nothing Added Atm"); self MO("^8S^7urvivor's: ^8S^7HOP", 12, "nothing", ::Test, "Nothing Added Atm"); //example of subs: self MO("^8S^7urvivor's: ^8S^7HOP", 4, "nothing", &SML, "Menu"); } if (player.zombie == true) { self MM("^8I^7nfected: ^8S^7HOP", undefined); self MO("^8I^7nfected: ^8S^7HOP", 0, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 1, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 2, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 3, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 4, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 5, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 6, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 7, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 8, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 9, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 10, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 11, "nothing", ::Test, "Nothing Added Atm"); self MO("^8I^7nfected: ^8S^7HOP", 12, "nothing", ::Test, "Nothing Added Atm"); } } Test(TestMessage) { iprintln(TestMessage); } MM(Menu, Parent) { self.Void.ScriptMenu["GetMenu"] = Menu; self.Void.ScriptMenu["MenuCount"] = 0; self.Void.ScriptMenu["MenuPrevious"][Menu] = Parent; self.Void.ScriptMenu["o_index"][Menu] = 0; self.Void.ScriptMenu["s_index"][Menu] = 0; self.Void.ScriptMenu["l_index"][Menu] = 0; } MO(Menu, Index, Text, Func, Input, Input2) { self.Void.ScriptMenu["MenuText"][Menu][Index] = Text; self.Void.ScriptMenu["MenuFunction"][Menu][Index] = Func; self.Void.ScriptMenu["MenuInput"][Menu][Index] = Input; self.Void.ScriptMenu["MenuInput2"][Menu][Index] = Input2; if(Index < level.lastIndex) self.Void.ScriptMenu["l_index"][Menu] = Index; else self.Void.ScriptMenu["l_index"][Menu] = level.lastIndex; } SML(input) { self.Void.ScriptMenu["MRV"] = input; self.Void.ScriptMenu["Title"] destroy(); for(i = 0; i < self.Void.ScriptMenu["Text"].size; i++) self.Void.ScriptMenu["Text"][i] destroy(); self ML(input); } ML(menu) { self freezeControls(false); self.Void.ScriptMenu["MRV"] = menu; self.Void.ScriptMenu["Title"] = self createText("LEFT", "TOP", 195, 30, "default", 2.3, 3, (1, 1, 1), 1, menu); f_index = self.Void.ScriptMenu["o_index"][menu] - (self.Void.ScriptMenu["l_index"][menu] - (self.Void.ScriptMenu["l_index"][menu] - self.Void.ScriptMenu["s_index"][menu])); l_index = self.Void.ScriptMenu["o_index"][menu] + self.Void.ScriptMenu["l_index"][menu] - self.Void.ScriptMenu["s_index"][menu]; index = 0; for(i = f_index; i < l_index + 1; i++) { self.Void.ScriptMenu["Text"][index] = self createText("LEFT", "TOP", 190, 60 + (index * 15.6), "default", 1.3, 3, (1, 1, 1), 1, self.Void.ScriptMenu["MenuText"][menu][i]); index++; } self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][menu]].y + 1); } elemMoveY(time, input) { self moveOverTime(time); self.y = input; } IHD() { for(;;) { self waittill("death"); self MenuIsClosing(); } } MenuIsClosing() { self setClientUIVisibilityFlag( "hud_visible", 1 ); self setClientUIVisibilityFlag( "weapon_hud_visible", 1 ); self.Void.ShaderElement["Background"] elemFade(.5, 0); self.Void.ShaderElement["Scrollbar"] elemFade(.5, 0); self.Void.ShaderElement["BorderLeft"] elemFade(.5, 0); self.Void.ShaderElement["BorderRight"] elemFade(.5, 0); self.Void.ShaderElement["BorderDown"] elemFade(.5, 0); self.Void.ShaderElement["BorderLabel"] elemFade(.5, 0); self.Void.ShaderElement["BorderTop"] elemFade(.5, 0); self.Void.ShaderElement["Info1"] elemFade(.5, 0); self.Void.ShaderElement["Info2"] elemFade(.5, 0); self.Void.ShaderElement["Info3"] elemFade(.5, 0); self.Void.ShaderElement["Info4"] elemFade(.5, 0); self.Void.ShaderElement["Info5"] elemFade(.5, 0); self.Void.ShaderElement["Info6"] elemFade(.5, 0); self.bar elemFade(.5, 0); self.bar2 elemFade(.5, 0); self.bar3 elemFade(.5, 0); self.txt elemFade(.5, 0); self.InfoboxText FadeOverTime(0.3); self.InfoboxText.alpha = 0; self.Void.ScriptMenu["Title"] destroy(); for(i = 0; i < self.Void.ScriptMenu["Text"].size; i++) self.Void.ScriptMenu["Text"][i] destroy(); wait 0.05; self.MIO = false; } MenuIsClosing() { self setClientUIVisibilityFlag( "hud_visible", 1 ); self setClientUIVisibilityFlag( "weapon_hud_visible", 1 ); self.Void.ShaderElement["Background"] elemFade(.5, 0); self.Void.ShaderElement["Scrollbar"] elemFade(.5, 0); self.Void.ShaderElement["BorderLeft"] elemFade(.5, 0); self.Void.ShaderElement["BorderRight"] elemFade(.5, 0); self.Void.ShaderElement["BorderDown"] elemFade(.5, 0); self.Void.ShaderElement["BorderLabel"] elemFade(.5, 0); self.Void.ShaderElement["BorderTop"] elemFade(.5, 0); self.Void.ShaderElement["Info1"] elemFade(.5, 0); self.Void.ShaderElement["Info2"] elemFade(.5, 0); self.Void.ShaderElement["Info3"] elemFade(.5, 0); self.Void.ShaderElement["Info4"] elemFade(.5, 0); self.Void.ShaderElement["Info5"] elemFade(.5, 0); self.Void.ShaderElement["Info6"] elemFade(.5, 0); self.bar elemFade(.5, 0); self.bar2 elemFade(.5, 0); self.bar3 elemFade(.5, 0); self.txt elemFade(.5, 0); self.InfoboxText FadeOverTime(0.3); self.InfoboxText.alpha = 0; self disableInvulnerability(); self.Void.ScriptMenu["Title"] destroy(); for(i = 0; i < self.Void.ScriptMenu["Text"].size; i++) self.Void.ScriptMenu["Text"][i] destroy(); wait 0.05; self.MIO = false; } createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader) { uiElement = newClientHudElem( self ); uiElement.elemType = "bar"; uiElement.width = width; uiElement.height = height; uiElement.xOffset = 0; uiElement.yOffset = 0; uiElement.hidewheninmenu = true; uiElement.children = []; uiElement.sort = sort; uiElement.color = color; uiElement.alpha = alpha; uiElement hud::setParent( level.uiParent ); uiElement setShader( shader, width , height ); uiElement.hidden = false; uiElement hud::setPoint(align,relative,x,y); return uiElement; } LoadShaders() { //MainHudBox... // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) //function SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)//60 //function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader) colors = level.colors; self.Void.ShaderElement["Background"] = self createRectangle("LEFT", "TOP", 180, 125, 150, 230, colors["Background"], 0, 0, "white");//000 self.Void.ShaderElement["Scrollbar"] = self createRectangle("LEFT", "TOP", 180, 60, 150, 15, colors["Scrollbar"], 1, 0, "white");//100 self.Void.ShaderElement["BorderRight"] = self createRectangle("LEFT", "TOP", 328, 125, 3, 230, colors["BorderRight"], 2, 0, "white");//100 self.Void.ShaderElement["BorderLeft"] = self createRectangle("LEFT", "TOP", 180, 125, 3, 230, colors["BorderLeft"], 2, 0, "white");//100 self.Void.ShaderElement["BorderDown"] = self createRectangle("LEFT", "TOP", 180, 240, 150, 3, colors["BorderDown"], 2, 0, "white");//100 self.Void.ShaderElement["BorderLabel"] = self createRectangle("LEFT", "TOP", 180, 30, 150, 20, colors["BorderLabel"], 2, 0, "white");//100 self.Void.ShaderElement["BorderTop"] = self createRectangle("LEFT", "TOP", 180, 10, 152, 3, colors["BorderTop"], 1, 0, "white");//100 //InfoBox... // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) self.Void.ShaderElement["Info1"] = self createRectangle("LEFT", "TOP", -200, 115, 120, 145, colors["Info1"], 0, 0, "white");//000 self.Void.ShaderElement["Info2"] = self createRectangle("LEFT", "TOP", -84, 115, 3, 145, colors["Info2"], 2, 0, "white");//100 self.Void.ShaderElement["Info3"] = self createRectangle("LEFT", "TOP", -200, 115, 3, 145, colors["Info3"], 2, 0, "white");//100 self.Void.ShaderElement["Info4"] = self createRectangle("LEFT", "TOP", -200, 186, 120, 3, colors["Info4"], 2, 0, "white");//100 self.Void.ShaderElement["Info5"] = self createRectangle("LEFT", "TOP", -200, 43, 120, 3, colors["Info5"], 2, 0, "white");//100 self.Void.ShaderElement["Info6"] = self createRectangle("LEFT", "TOP", -200, 60, 120, 20, colors["Info6"], 1, 0, "white");//100 //InfoBox **** self.InfoboxText = hud::createFontString( "objective", 1.1); self.InfoboxText hud::setPoint("LEFT", "TOP", -190, 60); self.InfoboxText setText("InformationBox\n\nMenu Version: 1.9\nDonate: ahcskate@gmail.com\nCreator: JayCoder\nYT: JayCoder\nEnjoy the Menu"); self.InfoboxText.sort = 3; self.InfoboxText elemcolor(1, (1, 1, 1)); } //self forceHost(); function IMSBB() { self endon("disconnect"); self.MIO = false; self.MenuLock = false; self.Void = spawnStruct(); self thread LoadShaders(); self thread MST(); self thread IHD(); while (1) { if(self MeleeButtonPressed() && self AdsButtonPressed() && self.MIO == false) { if(self.MenuLock === false) { self MenuIsOpening(); self ML("Project Void"); wait 0.5; } if(self.MenuLock === true) { self iprintlnbold("^7Menu: ^1Locked"); } } else if(self MeleeButtonPressed() && self.MIO == true) { if(isDefined(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]])) { self SML(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]]); } else { self MenuIsClosing(); } wait 0.5; } else if (self AdsButtonPressed() && self.MIO == true) { parent = self.Void.ScriptMenu["MRV"]; self.Void.ScriptMenu["o_index"][parent]--; if(self.Void.ScriptMenu["o_index"][parent] < 0) { self.Void.ScriptMenu["o_index"][parent] = self.Void.ScriptMenu["MenuText"][parent].size - 1; self.Void.ScriptMenu["s_index"][parent] = self.Void.ScriptMenu["l_index"][parent]; index = 0; last_index = self.Void.ScriptMenu["l_index"][parent]; for(i = self.Void.ScriptMenu["o_index"][parent] - last_index; i < self.Void.ScriptMenu["MenuText"][parent].size; i++) { self.Void.ScriptMenu["Text"][index] setText(self.Void.ScriptMenu["MenuText"][parent][i]); index++; } self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y); } else { if(self.Void.ScriptMenu["s_index"][parent] == 0) { index = 0; last_index = self.Void.ScriptMenu["l_index"][parent]; for(i = self.Void.ScriptMenu["o_index"][parent]; i < self.Void.ScriptMenu["o_index"][parent] + last_index + 1; i++) { self.Void.ScriptMenu["Text"][index] setText(self.Void.ScriptMenu["MenuText"][parent][i]); index++; } } else { self.Void.ScriptMenu["s_index"][parent]--; self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y); } } wait.2; } else if (self AttackButtonpressed() && self.MIO == true) { parent = self.Void.ScriptMenu["MRV"]; self.Void.ScriptMenu["o_index"][parent]++; if(self.Void.ScriptMenu["o_index"][parent] > self.Void.ScriptMenu["MenuText"][parent].size - 1) { self.Void.ScriptMenu["o_index"][parent] = 0; self.Void.ScriptMenu["s_index"][parent] = 0; for(i = 0; i < self.Void.ScriptMenu["l_index"][parent] + 1; i++) self.Void.ScriptMenu["Text"][i] setText(self.Void.ScriptMenu["MenuText"][parent][i]); self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y); } else { if(self.Void.ScriptMenu["s_index"][parent] == self.Void.ScriptMenu["l_index"][parent]) { index = 0; last_index = self.Void.ScriptMenu["l_index"][parent]; for(i = self.Void.ScriptMenu["o_index"][parent] - last_index; i < self.Void.ScriptMenu["o_index"][parent] + 1; i++) { self.Void.ScriptMenu["Text"][index] setText(self.Void.ScriptMenu["MenuText"][parent][i]); index++; } } else { self.Void.ScriptMenu["s_index"][parent]++; self.Void.ShaderElement["Scrollbar"] elemMoveY(0.2, self.Void.ScriptMenu["Text"][self.Void.ScriptMenu["s_index"][parent]].y); } } wait.2; } else if(self UseButtonPressed() && self.MIO == true) { self thread [[self.Void.ScriptMenu["MenuFunction"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["o_index"][self.Void.ScriptMenu["MRV"]]]]](self.Void.ScriptMenu["MenuInput"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["o_index"][self.Void.ScriptMenu["MRV"]]]); self.Void.ShaderElement["Scrollbar"] scaleOverTime(0.2, 5, 15); wait 0.5; self.Void.ShaderElement["Scrollbar"] scaleOverTime(0.2, 150, 15); wait 0.5; } wait 0.05; } } NethierHORZ() { //nothing added yet } HUMAN100() { player = level.players[self.Void.ScriptMenu["ClientIndex"]]; player NethierHORZ(); player.zombie = false; player.human = true; self iPrintln( player.name + " Is A Human" ); } ZOMBIE100() { player = level.players[self.Void.ScriptMenu["ClientIndex"]]; player NethierHORZ(); player.zombie = true; player.human = false; self iPrintln( player.name + " Is A Zombie" ); } [/CODE] [/QUOTE]
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