Demon xModRx
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So I've a script that loads when the game is started, and basically what the script does is call other scripts. Ex:
but the issue is that function1() has a for( ;; ) loop in it, so function2() is never called, because the functionStart() is waiting for function1() to finish before continuing the script. is there a way to bypass this?
Code:
functionStart(){
self function1();
self function2();
self function3();
}