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How do I edit weapons that the box gives?
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<blockquote data-quote="Demon xModRx" data-source="post: 47351" data-attributes="member: 298953"><p>im using code directly from iconic(which is an open source menu), and im trying to edit weapons in the box, ive got "No Weapons In Box" working. but nothing else. when I enable "All Weapons In Box" it just acts I just pressed "No Weapons In Box" and disables all box weapons. and it does the same when I add a specific weapon to the box. can someone please take a look at the code and help?</p><p></p><p>My Options</p><p>[spoiler]</p><p> add_option( bh, "All Weapons In Box", ::allboxweapons );</p><p> add_option( bh, "No Weapons In Box", ::noboxweapons );</p><p> add_option( bh, "Add Weapon To Box", ::submenu, bhb, "Add Weapon To Box" );</p><p> add_menu( bhb, bh, "Add Weapon To Box" );</p><p> weapons = strTok("defaultweapon_mp,ak74u_zm,mp5k_zm,qcw05_zm,m14_zm", ",");</p><p> for(i=0;i<weapons.size;i++)</p><p> add_option( bhb, weapons<em>, ::addweapontobox, weapons<em>);</em></em></p><p>[/spoiler]</p><p></p><p><em><em>and heres my scripts</em></em></p><p><em><em>[spoiler][/spoiler]</em>[spoiler][/spoiler]</em>[spoiler]</p><p>[CODE=cpp]AllWeaponsInBox()</p><p></p><p>{</p><p> level.demon_modded_box = 1;</p><p></p><p> if (isDefined(level.custom_magic_box_selection_logic))</p><p></p><p> level.custom_magic_box_selection_logic = undefined;</p><p></p><p> if (isDefined(level.special_weapon_magicbox_check))</p><p></p><p> level.special_weapon_magicbox_check = undefined;</p><p></p><p> if (isDefined(level.content_weapon))</p><p> level.content_weapon = undefined;</p><p></p><p> foreach(weapon in level.zombie_weapons)</p><p></p><p> weapon.is_in_box = 1;</p><p></p><p> level.limited_weapons = [];</p><p></p><p> level.demon_box_weapons = [];</p><p></p><p> level.demon_box_weapons = array_copy(level.zombie_weapons);</p><p></p><p> level.customrandomweaponweights = ::demonMBOverride;</p><p>}</p><p></p><p>demonMBOverride()</p><p></p><p>{</p><p> level.demon_box_weapons = array_randomize(level.demon_box_weapons);</p><p></p><p> return level.demon_box_weapons;</p><p>}</p><p></p><p>allboxweapons()</p><p></p><p>{</p><p> AllWeaponsInBox();</p><p></p><p> self b("All Weapons Are In The Box!");</p><p>}</p><p></p><p>noboxweapons()</p><p></p><p>{</p><p> if (!isDefined(level.demon_modded_box))</p><p> AllWeaponsInBox();</p><p></p><p> level.limited_weapons = [];</p><p></p><p> level.demon_box_weapons = [];</p><p></p><p> self b("No Weapons Are In The Box!");</p><p>}</p><p></p><p>addweapontobox(value)</p><p></p><p>{</p><p> if (!isDefined(level.demon_modded_box))</p><p></p><p> {</p><p> AllWeaponsInBox();</p><p> }</p><p></p><p> level.zombie_weapons[value].is_in_box = 1;</p><p></p><p> level.limited_weapons[value] = undefined;</p><p></p><p> level.demon_box_weapons = add_to_array(level.demon_box_weapons, value, 0);</p><p></p><p> self b(value + "^2 Added");</p><p>}</p><p>[/CODE]</p><p>[/spoiler]<em><em></em></em></p><p><em><em></em></em></p><p><em><em>will seriously appreciate any help, thanks!</em></em></p></blockquote><p></p>
[QUOTE="Demon xModRx, post: 47351, member: 298953"] im using code directly from iconic(which is an open source menu), and im trying to edit weapons in the box, ive got "No Weapons In Box" working. but nothing else. when I enable "All Weapons In Box" it just acts I just pressed "No Weapons In Box" and disables all box weapons. and it does the same when I add a specific weapon to the box. can someone please take a look at the code and help? My Options [spoiler] add_option( bh, "All Weapons In Box", ::allboxweapons ); add_option( bh, "No Weapons In Box", ::noboxweapons ); add_option( bh, "Add Weapon To Box", ::submenu, bhb, "Add Weapon To Box" ); add_menu( bhb, bh, "Add Weapon To Box" ); weapons = strTok("defaultweapon_mp,ak74u_zm,mp5k_zm,qcw05_zm,m14_zm", ","); for(i=0;i<weapons.size;i++) add_option( bhb, weapons[I], ::addweapontobox, weapons[I]);[/I][/I] [/spoiler] [I][I]and heres my scripts [spoiler][/spoiler][/I][spoiler][/spoiler][/I][spoiler] [CODE=cpp]AllWeaponsInBox() { level.demon_modded_box = 1; if (isDefined(level.custom_magic_box_selection_logic)) level.custom_magic_box_selection_logic = undefined; if (isDefined(level.special_weapon_magicbox_check)) level.special_weapon_magicbox_check = undefined; if (isDefined(level.content_weapon)) level.content_weapon = undefined; foreach(weapon in level.zombie_weapons) weapon.is_in_box = 1; level.limited_weapons = []; level.demon_box_weapons = []; level.demon_box_weapons = array_copy(level.zombie_weapons); level.customrandomweaponweights = ::demonMBOverride; } demonMBOverride() { level.demon_box_weapons = array_randomize(level.demon_box_weapons); return level.demon_box_weapons; } allboxweapons() { AllWeaponsInBox(); self b("All Weapons Are In The Box!"); } noboxweapons() { if (!isDefined(level.demon_modded_box)) AllWeaponsInBox(); level.limited_weapons = []; level.demon_box_weapons = []; self b("No Weapons Are In The Box!"); } addweapontobox(value) { if (!isDefined(level.demon_modded_box)) { AllWeaponsInBox(); } level.zombie_weapons[value].is_in_box = 1; level.limited_weapons[value] = undefined; level.demon_box_weapons = add_to_array(level.demon_box_weapons, value, 0); self b(value + "^2 Added"); } [/CODE] [I][I][/I][/I][/spoiler][I][I] will seriously appreciate any help, thanks![/I][/I] [/QUOTE]
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How do I edit weapons that the box gives?
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