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How do I spawn a bot at a specific spot on a map
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<blockquote data-quote="CabCon" data-source="post: 16673" data-attributes="member: 1"><p>Hi, unfortunately I don't have much time at the moment I can not code this for you, but I will try to answer your question as best as possible for now (don't got a pc at the moment):</p><p></p><p></p><p>[CODE]function func_clonePlayer_delete()</p><p>{</p><p> //You need to spawn a clone first</p><p> self.gamevars["Clone"] = player util::spawn_player_clone( player, "t7_loot_gesture_goodgame_salute" );</p><p> </p><p> //Than you can delete it with that:</p><p> self.gamevars["Clone"] delete();</p><p> self.gamevars["Clone"] = undefined;</p><p>}[/CODE]</p><p></p><p></p><p>Create a text at the origin of the clone. (use z)</p><p></p><p></p><p></p><p>Use this function:</p><p>[CODE]function func_clonePlayer_playAnimation(animname)</p><p>{</p><p> if(!isDefined(self.gamevars["Clone"]))</p><p> return;</p><p> self.gamevars["Clone"] AnimScripted( "clone_anim", self.gamevars["Clone"].origin, self.gamevars["Clone"].angles, animname );</p><p>}[/CODE]</p><p></p><p>animname-list:</p><p>[SPOILER="All Black Ops 3 Animations"]</p><p>Use just the first phrase, example: t7_loot_gesture_boast_disconnected</p><p>[CODE]self func_clonePlayer_playAnimation("t7_loot_gesture_boast_disconnected");[/CODE]</p><p><a href="http://pastebin.com/raw/VBRyu22q" target="_blank">animname-list</a></p><p>[/SPOILER]</p><p></p><p>I didn't precached everything special for the anims. <img src="/styles/default/xenforo/smilies.emoji/people/v.emoji.svg" class="smilie" loading="lazy" alt=":peace:" title="Peace :peace:" data-shortname=":peace:" /></p><p></p><p></p><p>Best regards and wishes,</p><p>CabCon <img src="/styles/default/xenforo/smilies.emoji/people/v.emoji.svg" class="smilie" loading="lazy" alt=":peace:" title="Peace :peace:" data-shortname=":peace:" /></p></blockquote><p></p>
[QUOTE="CabCon, post: 16673, member: 1"] Hi, unfortunately I don't have much time at the moment I can not code this for you, but I will try to answer your question as best as possible for now (don't got a pc at the moment): [CODE]function func_clonePlayer_delete() { //You need to spawn a clone first self.gamevars["Clone"] = player util::spawn_player_clone( player, "t7_loot_gesture_goodgame_salute" ); //Than you can delete it with that: self.gamevars["Clone"] delete(); self.gamevars["Clone"] = undefined; }[/CODE] Create a text at the origin of the clone. (use z) Use this function: [CODE]function func_clonePlayer_playAnimation(animname) { if(!isDefined(self.gamevars["Clone"])) return; self.gamevars["Clone"] AnimScripted( "clone_anim", self.gamevars["Clone"].origin, self.gamevars["Clone"].angles, animname ); }[/CODE] animname-list: [SPOILER="All Black Ops 3 Animations"] Use just the first phrase, example: t7_loot_gesture_boast_disconnected [CODE]self func_clonePlayer_playAnimation("t7_loot_gesture_boast_disconnected");[/CODE] [URL='http://pastebin.com/raw/VBRyu22q']animname-list[/URL] [/SPOILER] I didn't precached everything special for the anims. :peace: Best regards and wishes, CabCon :peace: [/QUOTE]
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How do I spawn a bot at a specific spot on a map
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