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Black Ops 2 Redacted T6
How do you change starting pistol in zombies?
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<blockquote data-quote="Victor Koulikov" data-source="post: 35814" data-attributes="member: 160654"><p>It works perfect in MotD! But now in every other map I am... invincible. Self health is 300. I stood with a hoard of zombies was swiping at me, and on my screen it seems like I'm taking damage, but that red screen you see when you are one hit away from getting down never appears. </p><p></p><p>Is there a way to do map specific scripts? I've tried making a folder in "scripts/zm" with what the name of the map should be in code. I tried "tomb", _tomb" and "zm_tomb". Perhaps it's the "maps" folder, I'm going to try testing that now, but I don't know if it will accept scripts like the scripts folder does. I believe I saw somewhere that you can create a "mods" folder, and I can (after some time) figure out how to create a file for the M1911 and it's upgraded version, and add it to the mod and in the script, to be able to use it in Origins. </p><p></p><p>But I don't know any of this for sure, I wish there was some detailed page on all of the ways you can mod Redacted. I've changed the perk icons to ones that I've spent lots of time tweaking, and I know how to save (most) imagefiles in just the right format and all that, and that you can add scripts through the scripts folder, but I'm not sure if that's it, or if I can do map specific scripts and/or added weapons to a specific map. If you know of a page like that, please link it to me. Or if you know of a simple way to have a different script for each map.</p></blockquote><p></p>
[QUOTE="Victor Koulikov, post: 35814, member: 160654"] It works perfect in MotD! But now in every other map I am... invincible. Self health is 300. I stood with a hoard of zombies was swiping at me, and on my screen it seems like I'm taking damage, but that red screen you see when you are one hit away from getting down never appears. Is there a way to do map specific scripts? I've tried making a folder in "scripts/zm" with what the name of the map should be in code. I tried "tomb", _tomb" and "zm_tomb". Perhaps it's the "maps" folder, I'm going to try testing that now, but I don't know if it will accept scripts like the scripts folder does. I believe I saw somewhere that you can create a "mods" folder, and I can (after some time) figure out how to create a file for the M1911 and it's upgraded version, and add it to the mod and in the script, to be able to use it in Origins. But I don't know any of this for sure, I wish there was some detailed page on all of the ways you can mod Redacted. I've changed the perk icons to ones that I've spent lots of time tweaking, and I know how to save (most) imagefiles in just the right format and all that, and that you can add scripts through the scripts folder, but I'm not sure if that's it, or if I can do map specific scripts and/or added weapons to a specific map. If you know of a page like that, please link it to me. Or if you know of a simple way to have a different script for each map. [/QUOTE]
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Black Ops 2 Redacted T6
How do you change starting pistol in zombies?
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