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- We need to make a folder +Name of our mod example "mp_project_void" no caps
image:
zm_mod.zone picture:
so I have had a lot of trouble with bo3 gsc so I layed it out as nice as I could with pictures and examples that will be here also feel free to ask question's
there a few usings, everything pretty basic here
we call back to three things: init,on_player_connect, on_player_spawned
it made a function for ids so it's nice and cleaner.. u can use this to build onto
level flag allows us to bypass black screen....
i'll leave a download below for are zone_source so we don't need to mess with it too much
if the name has any cap's, they got to go and remember we need eathier zm_+Name or mp+name, u can also add carret color's like ^1 or ^7 ^6 etc , make sure name isn't extreamly long.
so I have had a lot of trouble with bo3 gsc so I layed it out as nice as I could with pictures and examples that will be here also feel free to ask question's
there a few usings, everything pretty basic here
we call back to three things: init,on_player_connect, on_player_spawned
it made a function for ids so it's nice and cleaner.. u can use this to build onto
level flag allows us to bypass black screen....
so since we past to this gsc cabcon we made a function called loading_sucess
just so we know
we added a handel to get the main things down simple handle using threads someother stuff will add picture
some other stuff
end result: there just a bunch of crap cramped in here to help enjoy
Code:
function loading_sucess()
{
self thread clientids::p("Loading, was a ^2success");
if(self isHost())
{
cabconmodding_starting();//this can be changed pretty easy
}
else
{
clientids::p("Host Only n/ SadFace -_- u get the idea");
}
}
we added a handel to get the main things down simple handle using threads someother stuff will add picture
some other stuff
end result: there just a bunch of crap cramped in here to help enjoy
i'll leave a download below for are zone_source so we don't need to mess with it too much