Tutorial How to build a gsc mod menu

JayCoder

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  • We need to make a folder +Name of our mod example "mp_project_void" no caps
image:
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if the name has any cap's, they got to go and remember we need eathier zm_+Name or mp+name, u can also add carret color's like ^1 or ^7 ^6 etc , make sure name isn't extreamly long.
zm_mod.zone picture:
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so I have had a lot of trouble with bo3 gsc so I layed it out as nice as I could with pictures and examples that will be here also feel free to ask question's

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there a few usings, everything pretty basic here
we call back to three things: init,on_player_connect, on_player_spawned
it made a function for ids so it's nice and cleaner.. u can use this to build onto

level flag allows us to bypass black screen....

so since we past to this gsc cabcon we made a function called loading_sucess

Code:
function loading_sucess()
{
    self thread clientids::p("Loading, was a ^2success");
    if(self isHost())
        {
        cabconmodding_starting();//this can be changed pretty easy
    }
    else
    {
        clientids::p("Host Only n/ SadFace -_- u get the idea");
    }
}
just so we know

we added a handel to get the main things down simple handle using threads someother stuff will add picture


some other stuff

end result: there just a bunch of crap cramped in here to help enjoy
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i'll leave a download below for are zone_source so we don't need to mess with it too much


 

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  • zm_^1project^7cabcon.zip
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candy

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I suggest you use the [*IMG] tag instead of gyazo links.
 
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