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How to make an Animated Coldboot
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<blockquote data-quote="ponymodz" data-source="post: 33762" data-attributes="member: 8422"><p style="text-align: center"><strong><u><span style="font-size: 26px">How to make an Animated Coldboot</span></u></strong></p><p></p><p></p><p></p><p>Hello Guys in this tutorial I will show you how you can make an Animated Coldboot like this</p><p>[SPOILER="Preview"]<img src="https://i.imgur.com/yp6Kcxy.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/SPOILER]</p><p></p><p>What you will need:</p><ul> <li data-xf-list-type="ul"><a href="https://mega.nz/file/ET5yDQLY#b_rKIATmBuzbRWAbjHJ_TqAmoCgdO4MstNhDc6UowtY" target="_blank">My Coldboot Tools</a></li> <li data-xf-list-type="ul">Photoshop or Paint.net with the <a href="https://developer.nvidia.com/gameworksdownload#?dn=texture-tools-for-adobe-photoshop-8-55" target="_blank">.dds plugin</a></li> </ul><p></p><p>So let's start by navigating to Tools>Coldboot inside you will see a few files first you have to edit the .dds files to your liking (you can use .gifs if you extract the layers) if you have more then 9 .dds files just duplicate them but keep in mind more layer bigger filesize (it may not be compiled)</p><p></p><p>Before you save an the image make sure it has an alpha channel</p><p>[SPOILER]<img src="https://i.imgur.com/z6BC5H3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/SPOILER]</p><p>then save it as "DXT1 ARGB 4 bpp | 1 bit alpha"</p><p>[SPOILER]<img src="https://i.imgur.com/bCB5zyT.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/SPOILER]</p><p></p><p>When youre done editing the images open "coldboot.xml" with any text editor you have and change it depending on how many frames you have for example i have 9 frames you it will look like this for me</p><p>[SPOILER][CODE]<!-- Your Frames --></p><p> <material id="mtrl_1" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="1.dds" /></p><p> </material></p><p> <actor id="1" model="mdl_bg" material="mtrl_1" /></p><p></p><p> <material id="mtrl_2" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="2.dds" /></p><p> </material></p><p> <actor id="2" model="mdl_bg" material="mtrl_2" /></p><p></p><p> <material id="mtrl_3" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="3.dds" /></p><p> </material></p><p> <actor id="3" model="mdl_bg" material="mtrl_3" /></p><p></p><p> <material id="mtrl_4" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="4.dds" /></p><p> </material></p><p> <actor id="4" model="mdl_bg" material="mtrl_4" /></p><p></p><p> <material id="mtrl_5" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="5.dds" /></p><p> </material></p><p> <actor id="5" model="mdl_bg" material="mtrl_5" /></p><p></p><p> <material id="mtrl_6" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="6.dds" /></p><p> </material></p><p> <actor id="6" model="mdl_bg" material="mtrl_6" /></p><p></p><p> <material id="mtrl_7" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="7.dds" /></p><p> </material></p><p> <actor id="7" model="mdl_bg" material="mtrl_7" /></p><p></p><p> <material id="mtrl_8" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="8.dds" /></p><p> </material></p><p> <actor id="8" model="mdl_bg" material="mtrl_8" /></p><p></p><p> <material id="mtrl_9" effect="pure_texture_alpha_1_depth_0" ></p><p> <texture file="9.dds" /></p><p> </material></p><p> <actor id="9" model="mdl_bg" material="mtrl_9" />[/CODE][/SPOILER]</p><p>if you have more add lines or if you have less delete them</p><p></p><p>do the same for "coldboot.js"</p><p>[SPOILER]</p><p>[CODE]var background = new Array(</p><p> new Actor("1")</p><p> , new Actor("2")</p><p> , new Actor("3")</p><p> , new Actor("4")</p><p> , new Actor("5")</p><p> , new Actor("6")</p><p> , new Actor("7")</p><p> , new Actor("8")</p><p> , new Actor("9")</p><p>);[/CODE]</p><p>[/SPOILER]</p><p></p><p>after this open Tools>EXE in another window and drag "coldboot.xml" on top of "raf_compiler.exe" a "coldboot.raf" folder will appear in your Coldboot folder if not then you have too many frames or your animation covers too much of the image make changes and try again</p><p></p><p>when you successfully made a "coldboot.raf" copy it to you console and see how it looks</p><p></p><p></p><p style="text-align: center">Hope you could follow this Tutorial if you have questions leave them in the comments<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: center">Hit the <img src="/styles/default/xenforo/smilies.emoji/people/thumbsup.emoji.svg" class="smilie" loading="lazy" alt=":y:" title="Thumbs Up :y:" data-shortname=":y:" /> Button for more Tutorials</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p>Edit: Updated Download Link</p></blockquote><p></p>
[QUOTE="ponymodz, post: 33762, member: 8422"] [CENTER][B][U][SIZE=7]How to make an Animated Coldboot[/SIZE][/U][/B][/CENTER] Hello Guys in this tutorial I will show you how you can make an Animated Coldboot like this [SPOILER="Preview"][IMG]https://i.imgur.com/yp6Kcxy.gif[/IMG] [/SPOILER] What you will need: [LIST] [*][URL='https://mega.nz/file/ET5yDQLY#b_rKIATmBuzbRWAbjHJ_TqAmoCgdO4MstNhDc6UowtY']My Coldboot Tools[/URL] [*]Photoshop or Paint.net with the [URL='https://developer.nvidia.com/gameworksdownload#?dn=texture-tools-for-adobe-photoshop-8-55'].dds plugin[/URL] [/LIST] So let's start by navigating to Tools>Coldboot inside you will see a few files first you have to edit the .dds files to your liking (you can use .gifs if you extract the layers) if you have more then 9 .dds files just duplicate them but keep in mind more layer bigger filesize (it may not be compiled) Before you save an the image make sure it has an alpha channel [SPOILER][IMG]https://i.imgur.com/z6BC5H3.png[/IMG] [/SPOILER] then save it as "DXT1 ARGB 4 bpp | 1 bit alpha" [SPOILER][IMG]https://i.imgur.com/bCB5zyT.png[/IMG] [/SPOILER] When youre done editing the images open "coldboot.xml" with any text editor you have and change it depending on how many frames you have for example i have 9 frames you it will look like this for me [SPOILER][CODE]<!-- Your Frames --> <material id="mtrl_1" effect="pure_texture_alpha_1_depth_0" > <texture file="1.dds" /> </material> <actor id="1" model="mdl_bg" material="mtrl_1" /> <material id="mtrl_2" effect="pure_texture_alpha_1_depth_0" > <texture file="2.dds" /> </material> <actor id="2" model="mdl_bg" material="mtrl_2" /> <material id="mtrl_3" effect="pure_texture_alpha_1_depth_0" > <texture file="3.dds" /> </material> <actor id="3" model="mdl_bg" material="mtrl_3" /> <material id="mtrl_4" effect="pure_texture_alpha_1_depth_0" > <texture file="4.dds" /> </material> <actor id="4" model="mdl_bg" material="mtrl_4" /> <material id="mtrl_5" effect="pure_texture_alpha_1_depth_0" > <texture file="5.dds" /> </material> <actor id="5" model="mdl_bg" material="mtrl_5" /> <material id="mtrl_6" effect="pure_texture_alpha_1_depth_0" > <texture file="6.dds" /> </material> <actor id="6" model="mdl_bg" material="mtrl_6" /> <material id="mtrl_7" effect="pure_texture_alpha_1_depth_0" > <texture file="7.dds" /> </material> <actor id="7" model="mdl_bg" material="mtrl_7" /> <material id="mtrl_8" effect="pure_texture_alpha_1_depth_0" > <texture file="8.dds" /> </material> <actor id="8" model="mdl_bg" material="mtrl_8" /> <material id="mtrl_9" effect="pure_texture_alpha_1_depth_0" > <texture file="9.dds" /> </material> <actor id="9" model="mdl_bg" material="mtrl_9" />[/CODE][/SPOILER] if you have more add lines or if you have less delete them do the same for "coldboot.js" [SPOILER] [CODE]var background = new Array( new Actor("1") , new Actor("2") , new Actor("3") , new Actor("4") , new Actor("5") , new Actor("6") , new Actor("7") , new Actor("8") , new Actor("9") );[/CODE] [/SPOILER] after this open Tools>EXE in another window and drag "coldboot.xml" on top of "raf_compiler.exe" a "coldboot.raf" folder will appear in your Coldboot folder if not then you have too many frames or your animation covers too much of the image make changes and try again when you successfully made a "coldboot.raf" copy it to you console and see how it looks [CENTER]Hope you could follow this Tutorial if you have questions leave them in the comments:wink: Hit the :y: Button for more Tutorials [/CENTER] Edit: Updated Download Link [/QUOTE]
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How to make an Animated Coldboot
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