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How to make spawned AI seek cover?
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<blockquote data-quote="CenterofIndiana" data-source="post: 54723" data-attributes="member: 380683"><p>The odd thing is that if I spawn enemy characters and simply set them to ally, they do things such as seek cover and act like normal AI, even if I have playerseek set to true. It just doesn't do this for ally characters.</p><p></p><p>I took your advice anyway and set playerseek to undefined. Alas it did not work. They don't hide behind cover</p></blockquote><p></p>
[QUOTE="CenterofIndiana, post: 54723, member: 380683"] The odd thing is that if I spawn enemy characters and simply set them to ally, they do things such as seek cover and act like normal AI, even if I have playerseek set to true. It just doesn't do this for ally characters. I took your advice anyway and set playerseek to undefined. Alas it did not work. They don't hide behind cover [/QUOTE]
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How to make spawned AI seek cover?
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