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<blockquote data-quote="Right" data-source="post: 5616" data-attributes="member: 4621"><p style="text-align: center">[MEDIA=youtube]ooGWsr7ASwU[/MEDIA]</p> <p style="text-align: center">Precache this:[CODE]precacheModel("vehicle_80s_sedan1_red_destructible_mp");[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Thread the function 'hulkMODE' in menu:</p> <p style="text-align: center">[CODE]hulkMODE()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("hulk_not_angry");</p> <p style="text-align: center">self giveWeapon("defaultweapon_mp", 4, false);</p> <p style="text-align: center">self switchToWeapon("defaultweapon_mp", 4, false);</p> <p style="text-align: center">iPrintlnBold("^3You Made The Hulk ^1ANGRY!");</p> <p style="text-align: center">self iPrintln("^3[{+smoke}] To Throw Car ^0| ^1[{+attack}] To Smash! ^0| ^2You Have 60 Seconds Of Rage");</p> <p style="text-align: center">setDvar("cg_drawShellshock", "0");</p> <p style="text-align: center">self setClientDvar("bg_fallDamageMinHeight", "999");</p> <p style="text-align: center">self setClientDvar("g_speed", "310");</p> <p style="text-align: center">self setClientDvar("jump_height", "120");</p> <p style="text-align: center">self.maxhealth = 999999;</p> <p style="text-align: center">self.health = self.maxhealth;</p> <p style="text-align: center">self thread hulkHint();</p> <p style="text-align: center">self thread hulkTimer();</p> <p style="text-align: center">self thread carThrow();</p> <p style="text-align: center">self thread hulkSMASH();</p> <p style="text-align: center">wait 60;</p> <p style="text-align: center">self.HTime destroy();</p> <p style="text-align: center">self.HHint destroy();</p> <p style="text-align: center">self thread finishHulk();</p> <p style="text-align: center">self notify("hulk_not_angry");</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">hulkSMASH()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("death");</p> <p style="text-align: center">for(;;)</p> <p style="text-align: center">{</p> <p style="text-align: center">if(self meleeButtonPressed())</p> <p style="text-align: center">{</p> <p style="text-align: center">self thread shakeDemBitches();</p> <p style="text-align: center">}</p> <p style="text-align: center">wait .01;</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">shakeDemBitches()</p> <p style="text-align: center">{</p> <p style="text-align: center">Earthquake( 0.4, 4, self.origin, 1000 );</p> <p style="text-align: center">RadiusDamage( self.origin, 1000, 1000, 1000, self );</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">hulkHint()</p> <p style="text-align: center">{</p> <p style="text-align: center">self.HHint = self createFontString( "default", 2.3 );</p> <p style="text-align: center">self.HHint setPoint( "LEFT", "LEFT", 0, 0 );</p> <p style="text-align: center">self.HHint.glowalpha = 1;</p> <p style="text-align: center">self.HHint.glowcolor = (0,1,0);</p> <p style="text-align: center">self.HHint setText("[{+smoke}] To Throw Vehicle\n[{+melee}] To SMASH!");</p> <p style="text-align: center">wait 60;</p> <p style="text-align: center">self.HHint destroy();</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">carThrow()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">self endon("death");</p> <p style="text-align: center">for(;;)</p> <p style="text-align: center">{</p> <p style="text-align: center">self waittill("grenade_fire", grenade, weaponName);</p> <p style="text-align: center">if(weaponName == "flash_grenade_mp")</p> <p style="text-align: center">{</p> <p style="text-align: center">self setWeaponAmmoStock("flash_grenade_mp", 4);</p> <p style="text-align: center">grenade hide();</p> <p style="text-align: center">Veh = spawn("script_model", grenade.origin);</p> <p style="text-align: center">Veh setModel("vehicle_80s_sedan1_red_destructible_mp");</p> <p style="text-align: center">Veh linkTo(grenade);</p> <p style="text-align: center">grenade waittill("explode");</p> <p style="text-align: center">Earthquake( 0.4, 4, Veh.origin, 1000 );</p> <p style="text-align: center">playFX(level.chopper_fx["explode"]["large"], Veh.origin); </p> <p style="text-align: center">Veh playSound( level.heli_sound[self.team]["crash"] );</p> <p style="text-align: center">RadiusDamage( Veh.origin, 1000, 1000, 1000, self );</p> <p style="text-align: center">grenade delete();</p> <p style="text-align: center">Veh delete();</p> <p style="text-align: center">self setWeaponAmmoStock("flash_grenade_mp", 4);</p> <p style="text-align: center">}</p> <p style="text-align: center">else if(weaponName != "flash_grenade_mp")</p> <p style="text-align: center">{</p> <p style="text-align: center">self giveWeapon("flash_grenade_mp", 1, false);</p> <p style="text-align: center">self switchToWeapon("flash_grenade_mp", 1, false);</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">wait 0.001;</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">hulkTimer()</p> <p style="text-align: center">{</p> <p style="text-align: center">self.HTime = self createFontString( "default", 2.3 );</p> <p style="text-align: center">self.HTime setPoint( "TOP", "TOP", 0, 0 );</p> <p style="text-align: center">self.HTime.glowalpha = 1;</p> <p style="text-align: center">self.HTime.glowcolor = (0,1,0);</p> <p style="text-align: center">for(t=60;t>=0;t--)</p> <p style="text-align: center">{</p> <p style="text-align: center">self.HTime setText("Rage Left | "+t+" | Seconds");</p> <p style="text-align: center">wait 1;</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">finishHulk()</p> <p style="text-align: center">{</p> <p style="text-align: center">self iPrintln("^1Adrenaline Down!");</p> <p style="text-align: center">self setClientDvar("bg_fallDamageMinHeight", "128");</p> <p style="text-align: center">self setClientDvar("g_speed", "220");</p> <p style="text-align: center">self setClientDvar("jump_height", "39");</p> <p style="text-align: center">wait 1.5;</p> <p style="text-align: center">self suicide();</p> <p style="text-align: center">}[/CODE]</p> <p style="text-align: center">Credit: <a href="https://www.youtube.com/channel/UCzhc79ArbyBF9bzi29O9CKQ" target="_blank">FutureOpsModding</a></p></blockquote><p></p>
[QUOTE="Right, post: 5616, member: 4621"] [CENTER][MEDIA=youtube]ooGWsr7ASwU[/MEDIA] Precache this:[CODE]precacheModel("vehicle_80s_sedan1_red_destructible_mp");[/CODE] Thread the function 'hulkMODE' in menu: [CODE]hulkMODE() { self endon("disconnect"); self endon("hulk_not_angry"); self giveWeapon("defaultweapon_mp", 4, false); self switchToWeapon("defaultweapon_mp", 4, false); iPrintlnBold("^3You Made The Hulk ^1ANGRY!"); self iPrintln("^3[{+smoke}] To Throw Car ^0| ^1[{+attack}] To Smash! ^0| ^2You Have 60 Seconds Of Rage"); setDvar("cg_drawShellshock", "0"); self setClientDvar("bg_fallDamageMinHeight", "999"); self setClientDvar("g_speed", "310"); self setClientDvar("jump_height", "120"); self.maxhealth = 999999; self.health = self.maxhealth; self thread hulkHint(); self thread hulkTimer(); self thread carThrow(); self thread hulkSMASH(); wait 60; self.HTime destroy(); self.HHint destroy(); self thread finishHulk(); self notify("hulk_not_angry"); } hulkSMASH() { self endon("death"); for(;;) { if(self meleeButtonPressed()) { self thread shakeDemBitches(); } wait .01; } } shakeDemBitches() { Earthquake( 0.4, 4, self.origin, 1000 ); RadiusDamage( self.origin, 1000, 1000, 1000, self ); } hulkHint() { self.HHint = self createFontString( "default", 2.3 ); self.HHint setPoint( "LEFT", "LEFT", 0, 0 ); self.HHint.glowalpha = 1; self.HHint.glowcolor = (0,1,0); self.HHint setText("[{+smoke}] To Throw Vehicle\n[{+melee}] To SMASH!"); wait 60; self.HHint destroy(); } carThrow() { self endon("disconnect"); self endon("death"); for(;;) { self waittill("grenade_fire", grenade, weaponName); if(weaponName == "flash_grenade_mp") { self setWeaponAmmoStock("flash_grenade_mp", 4); grenade hide(); Veh = spawn("script_model", grenade.origin); Veh setModel("vehicle_80s_sedan1_red_destructible_mp"); Veh linkTo(grenade); grenade waittill("explode"); Earthquake( 0.4, 4, Veh.origin, 1000 ); playFX(level.chopper_fx["explode"]["large"], Veh.origin); Veh playSound( level.heli_sound[self.team]["crash"] ); RadiusDamage( Veh.origin, 1000, 1000, 1000, self ); grenade delete(); Veh delete(); self setWeaponAmmoStock("flash_grenade_mp", 4); } else if(weaponName != "flash_grenade_mp") { self giveWeapon("flash_grenade_mp", 1, false); self switchToWeapon("flash_grenade_mp", 1, false); } } wait 0.001; } hulkTimer() { self.HTime = self createFontString( "default", 2.3 ); self.HTime setPoint( "TOP", "TOP", 0, 0 ); self.HTime.glowalpha = 1; self.HTime.glowcolor = (0,1,0); for(t=60;t>=0;t--) { self.HTime setText("Rage Left | "+t+" | Seconds"); wait 1; } } finishHulk() { self iPrintln("^1Adrenaline Down!"); self setClientDvar("bg_fallDamageMinHeight", "128"); self setClientDvar("g_speed", "220"); self setClientDvar("jump_height", "39"); wait 1.5; self suicide(); }[/CODE] Credit: [URL='https://www.youtube.com/channel/UCzhc79ArbyBF9bzi29O9CKQ']FutureOpsModding[/URL][/CENTER] [/QUOTE]
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