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Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
[LEAKED] Bo2 Jiggy v4.2 Mod Menu Source Code + Free Download
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<blockquote data-quote="DF_AUS" data-source="post: 17819" data-attributes="member: 2144"><p>Hey,hows it going?</p><p></p><p>You export/compile to the file/txt document name in the download:</p><p>- You should be able to see 2 files,_development_dvars and _ambientpackage,so,you're going to export the _ambientpackage.</p><p>- Rename that file to "main.gsc" and place it into a new folder and open Gsc studio.</p><p>- Connect/attatch or use offline ( what ever suits you ) navigate to "Editor" and "Open a project" and navigate to you're folder with the main.gsc file.</p><p>- Go back to Edtor,select the option "Export to a compiled script file",now,the original name of the txt document was _ambientpackage,so name the file you are exporting to "_ambientpackage".</p><p>- Same process with the _development_dvars.</p></blockquote><p></p>
[QUOTE="DF_AUS, post: 17819, member: 2144"] Hey,hows it going? You export/compile to the file/txt document name in the download: - You should be able to see 2 files,_development_dvars and _ambientpackage,so,you're going to export the _ambientpackage. - Rename that file to "main.gsc" and place it into a new folder and open Gsc studio. - Connect/attatch or use offline ( what ever suits you ) navigate to "Editor" and "Open a project" and navigate to you're folder with the main.gsc file. - Go back to Edtor,select the option "Export to a compiled script file",now,the original name of the txt document was _ambientpackage,so name the file you are exporting to "_ambientpackage". - Same process with the _development_dvars. [/QUOTE]
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Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
[LEAKED] Bo2 Jiggy v4.2 Mod Menu Source Code + Free Download
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