CabConModding
Facebook
Twitter
youtube
Discord
Contact us
RSS
Menu
CabConModding
Home
New
Top
Premium
Rules
FAQ - Frequently Asked Questions
Games
Fornite
Call of Duty: Black Ops 3
Clash of Clans
Grand Theft Auto 5
Apex Legends
Assassin’s Creed Origins
Forums
Premium
Latest posts
What's new
Latest posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
Premium
Latest posts
Menu
Log in
Register
Navigation
Install the app
Install
More options
Dark Theme
Contact us
Close Menu
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Call of Duty: Black Ops 2 Scripts Questions
Magic Box Zombies !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amand" data-source="post: 41512" data-attributes="member: 124915"><p style="text-align: center">Hello cabconmodding.com, Today, I need help on a script, I'll explain myself.</p> <p style="text-align: center"></p> <p style="text-align: center">I would like to do a magic box but hey I'm bad coder.</p> <p style="text-align: center">I tried to make a magic box but when I take Mule Kick and I suicide and I redo a box bah the box always gives me three guns so every time bah her withdraws me all points and removes all my weaponshere I can tell you it's been a few weeks since I'm working on this code thanks for your understanding.</p> <p style="text-align: center"></p> <p style="text-align: center">Here is My Code:</p> <p style="text-align: center"></p> <p style="text-align: center">[CODE]Secret_Room_Magic_Box()[/CENTER]</p> <p style="text-align: center">{</p> <p style="text-align: center"> level thread LowerMessage( "Magic_Box", "Hold [{+usereload}] For Mystery Box [Cost: 950]" );</p> <p style="text-align: center"> level.MagicWeapons = spawn( "script_model", (-3078.46, -624.872, 1494.13));</p> <p style="text-align: center"> level.MagicBox = spawn( "script_model", (-3078.46, -624.872, 1494.13));</p> <p style="text-align: center"> level.MagicBox setModel("p6_anim_zm_magic_box");</p> <p style="text-align: center"> level.Blockers = spawn( "script_model", (-3078.46, -612.872, 1530.13));</p> <p style="text-align: center"> level.Blockers setModel("collision_clip_sphere_64");</p> <p style="text-align: center"> level.MagicBox2 = spawn( "trigger_radius", (-3078.46, -624.872, 1494.13), 1, 50, 10 );</p> <p style="text-align: center"> level.MagicBox2 SetCursorHint( "HINT_NOICON" );</p> <p style="text-align: center"> level.MagicBox2 UseTriggerRequireLookAt();</p> <p style="text-align: center"> level.MagicBox2 setLowerMessage( level.MagicBox2, "Magic_Box" );</p> <p style="text-align: center"> level.MagicBox rotateTo((0, 0, 0), .1);</p> <p style="text-align: center"> level.MagicBox2 rotateTo((0, 0, 0), .1);</p> <p style="text-align: center"> level.MagicWeapons rotateTo((0, 0, 0), .1);</p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> level.MagicBox2 waittill( "trigger", i );</p> <p style="text-align: center"> if( i UseButtonPressed() && i.score >= 950 && level.MagicBoxOpended == false )</p> <p style="text-align: center"> {</p> <p style="text-align: center"> i.WeaponsList = [];</p> <p style="text-align: center"> i.WeaponsList[0] = "galil_zm";</p> <p style="text-align: center"> i.WeaponsList[1] = "m1911_zm";</p> <p style="text-align: center"> i.WeaponsList[2] = "fivesevendw_zm";</p> <p style="text-align: center"> i.WeaponsList[3] = "fiveseven_zm";</p> <p style="text-align: center"> i.WeaponsList[4] = "ak74u_zm";</p> <p style="text-align: center"> i.WeaponsList[5] = "mp5k_zm";</p> <p style="text-align: center"> i.WeaponsList[6] = "pdw57_zm";</p> <p style="text-align: center"> i.WeaponsList[7] = "kard_zm";</p> <p style="text-align: center"> i.WeaponsList[8] = "870mcs_zm";</p> <p style="text-align: center"> i.WeaponsList[9] = "rottweil72_zm";</p> <p style="text-align: center"> i.WeaponsList[10] = "saiga12_zm";</p> <p style="text-align: center"> i.WeaponsList[11] = "srm1216_zm";</p> <p style="text-align: center"> i.WeaponsList[12] = "m14_zm";</p> <p style="text-align: center"> i.WeaponsList[13] = "saritch_zm";</p> <p style="text-align: center"> i.WeaponsList[14] = "m16_zm";</p> <p style="text-align: center"> i.WeaponsList[15] = "fnfal_zm";</p> <p style="text-align: center"> i.WeaponsList[16] = "dsr50_zm";</p> <p style="text-align: center"> i.WeaponsList[17] = "barretm82_zm";</p> <p style="text-align: center"> i.WeaponsList[18] = "svu_zm";</p> <p style="text-align: center"> i.WeaponsList[19] = "lsat_zm";</p> <p style="text-align: center"> i.WeaponsList[20] = "hamr_zm";</p> <p style="text-align: center"> i.WeaponsList[21] = "usrpg_zm";</p> <p style="text-align: center"> i.WeaponsList[22] = "m32_zm";</p> <p style="text-align: center"> i.WeaponsList[23] = "an94_zm";</p> <p style="text-align: center"> i.WeaponsList[24] = "ray_gun_zm";</p> <p style="text-align: center"> i.WeaponsList[25] = "slowgun_zm";</p> <p style="text-align: center"> i.WeaponsList[26] = "raygun_mark2_zm";</p> <p style="text-align: center"> i.WeaponsList[27] = "knife_ballistic_zm";</p> <p style="text-align: center"> i.WeaponsList[28] = "tar21_zm";</p> <p style="text-align: center"> i.WeaponsList[29] = "rnma_zm";</p> <p style="text-align: center"> i.WeaponsList[30] = "beretta93r_zm";</p> <p style="text-align: center"> i.WeaponsSelected = RandomInt( i.WeaponsList.size );</p> <p style="text-align: center"> level.MagicBoxOpended = true;</p> <p style="text-align: center"> level.MagicBox2 hide();</p> <p style="text-align: center"> play_sound_at_pos( "open_chest", (-3078.46, -612.872, 1530.13));</p> <p style="text-align: center"> play_sound_at_pos( "music_chest", (-3078.46, -612.872, 1530.13));</p> <p style="text-align: center"> i.score -= 950;</p> <p style="text-align: center"> MyWeapon = i getCurrentWeapon();</p> <p style="text-align: center"> self DisableOffhandWeapons();</p> <p style="text-align: center"> self DisableWeaponCycling();</p> <p style="text-align: center"> self AllowLean( false );</p> <p style="text-align: center"> self AllowAds( false );</p> <p style="text-align: center"> self AllowSprint( false );</p> <p style="text-align: center"> self AllowProne( false );</p> <p style="text-align: center"> self AllowMelee( false );</p> <p style="text-align: center"> wait( 0.05 );</p> <p style="text-align: center"> if ( self GetStance() == "prone" )</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self SetStance( "crouch" );</p> <p style="text-align: center"> }</p> <p style="text-align: center"> i giveWeapon( "zombie_knuckle_crack" );</p> <p style="text-align: center"> i switchToWeapon( "zombie_knuckle_crack" );</p> <p style="text-align: center"> level.MagicWeapons setModel(getWeaponModel(i.WeaponsList[i.WeaponsSelected]));</p> <p style="text-align: center"> level.MagicWeapons MoveTo(level.MagicBox.origin + (0,0,55),2.3);</p> <p style="text-align: center"> self waittill( "weapon_change_complete" );</p> <p style="text-align: center"> i takeWeapon( "zombie_knuckle_crack" );</p> <p style="text-align: center"> self EnableOffhandWeapons();</p> <p style="text-align: center"> self EnableWeaponCycling();</p> <p style="text-align: center"> self AllowLean( true );</p> <p style="text-align: center"> self AllowAds( true );</p> <p style="text-align: center"> self AllowSprint( true );</p> <p style="text-align: center"> self AllowProne( true );</p> <p style="text-align: center"> self AllowMelee( true );</p> <p style="text-align: center"> w = i GetWeaponsListPrimaries();</p> <p style="text-align: center"> if( IsDefined( w ) && w.size > 2 && level.Mule_Kick == true)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> i takeWeapon( MyWeapon );</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if( IsDefined( w ) && w.size > 1 && level.Mule_Kick == false)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> i takeWeapon( MyWeapon );</p> <p style="text-align: center"> }</p> <p style="text-align: center"> i giveweapon( "knife_zm" );</p> <p style="text-align: center"> i weapon_give( i.WeaponsList[i.WeaponsSelected] );</p> <p style="text-align: center"> i givemaxammo( i.WeaponsList[i.WeaponsSelected] );</p> <p style="text-align: center"> i switchToWeapon( i.WeaponsList[i.WeaponsSelected] );</p> <p style="text-align: center"> i play_weapon_vo( i.WeaponsList[i.WeaponsSelected] );</p> <p style="text-align: center"> level.MagicWeapons MoveTo(level.MagicBox.origin,2.3);</p> <p style="text-align: center"> wait 2.8;</p> <p style="text-align: center"> level.MagicBoxOpended = false;</p> <p style="text-align: center"> level.MagicBox2 show();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait .1;</p> <p style="text-align: center"> }</p> <p style="text-align: center">[CENTER]}[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Excuse Me For My Bad English I'm French.</p></blockquote><p></p>
[QUOTE="amand, post: 41512, member: 124915"] [CENTER]Hello cabconmodding.com, Today, I need help on a script, I'll explain myself. I would like to do a magic box but hey I'm bad coder. I tried to make a magic box but when I take Mule Kick and I suicide and I redo a box bah the box always gives me three guns so every time bah her withdraws me all points and removes all my weaponshere I can tell you it's been a few weeks since I'm working on this code thanks for your understanding. Here is My Code: [CODE]Secret_Room_Magic_Box()[/CENTER] { level thread LowerMessage( "Magic_Box", "Hold [{+usereload}] For Mystery Box [Cost: 950]" ); level.MagicWeapons = spawn( "script_model", (-3078.46, -624.872, 1494.13)); level.MagicBox = spawn( "script_model", (-3078.46, -624.872, 1494.13)); level.MagicBox setModel("p6_anim_zm_magic_box"); level.Blockers = spawn( "script_model", (-3078.46, -612.872, 1530.13)); level.Blockers setModel("collision_clip_sphere_64"); level.MagicBox2 = spawn( "trigger_radius", (-3078.46, -624.872, 1494.13), 1, 50, 10 ); level.MagicBox2 SetCursorHint( "HINT_NOICON" ); level.MagicBox2 UseTriggerRequireLookAt(); level.MagicBox2 setLowerMessage( level.MagicBox2, "Magic_Box" ); level.MagicBox rotateTo((0, 0, 0), .1); level.MagicBox2 rotateTo((0, 0, 0), .1); level.MagicWeapons rotateTo((0, 0, 0), .1); for(;;) { level.MagicBox2 waittill( "trigger", i ); if( i UseButtonPressed() && i.score >= 950 && level.MagicBoxOpended == false ) { i.WeaponsList = []; i.WeaponsList[0] = "galil_zm"; i.WeaponsList[1] = "m1911_zm"; i.WeaponsList[2] = "fivesevendw_zm"; i.WeaponsList[3] = "fiveseven_zm"; i.WeaponsList[4] = "ak74u_zm"; i.WeaponsList[5] = "mp5k_zm"; i.WeaponsList[6] = "pdw57_zm"; i.WeaponsList[7] = "kard_zm"; i.WeaponsList[8] = "870mcs_zm"; i.WeaponsList[9] = "rottweil72_zm"; i.WeaponsList[10] = "saiga12_zm"; i.WeaponsList[11] = "srm1216_zm"; i.WeaponsList[12] = "m14_zm"; i.WeaponsList[13] = "saritch_zm"; i.WeaponsList[14] = "m16_zm"; i.WeaponsList[15] = "fnfal_zm"; i.WeaponsList[16] = "dsr50_zm"; i.WeaponsList[17] = "barretm82_zm"; i.WeaponsList[18] = "svu_zm"; i.WeaponsList[19] = "lsat_zm"; i.WeaponsList[20] = "hamr_zm"; i.WeaponsList[21] = "usrpg_zm"; i.WeaponsList[22] = "m32_zm"; i.WeaponsList[23] = "an94_zm"; i.WeaponsList[24] = "ray_gun_zm"; i.WeaponsList[25] = "slowgun_zm"; i.WeaponsList[26] = "raygun_mark2_zm"; i.WeaponsList[27] = "knife_ballistic_zm"; i.WeaponsList[28] = "tar21_zm"; i.WeaponsList[29] = "rnma_zm"; i.WeaponsList[30] = "beretta93r_zm"; i.WeaponsSelected = RandomInt( i.WeaponsList.size ); level.MagicBoxOpended = true; level.MagicBox2 hide(); play_sound_at_pos( "open_chest", (-3078.46, -612.872, 1530.13)); play_sound_at_pos( "music_chest", (-3078.46, -612.872, 1530.13)); i.score -= 950; MyWeapon = i getCurrentWeapon(); self DisableOffhandWeapons(); self DisableWeaponCycling(); self AllowLean( false ); self AllowAds( false ); self AllowSprint( false ); self AllowProne( false ); self AllowMelee( false ); wait( 0.05 ); if ( self GetStance() == "prone" ) { self SetStance( "crouch" ); } i giveWeapon( "zombie_knuckle_crack" ); i switchToWeapon( "zombie_knuckle_crack" ); level.MagicWeapons setModel(getWeaponModel(i.WeaponsList[i.WeaponsSelected])); level.MagicWeapons MoveTo(level.MagicBox.origin + (0,0,55),2.3); self waittill( "weapon_change_complete" ); i takeWeapon( "zombie_knuckle_crack" ); self EnableOffhandWeapons(); self EnableWeaponCycling(); self AllowLean( true ); self AllowAds( true ); self AllowSprint( true ); self AllowProne( true ); self AllowMelee( true ); w = i GetWeaponsListPrimaries(); if( IsDefined( w ) && w.size > 2 && level.Mule_Kick == true) { i takeWeapon( MyWeapon ); } else if( IsDefined( w ) && w.size > 1 && level.Mule_Kick == false) { i takeWeapon( MyWeapon ); } i giveweapon( "knife_zm" ); i weapon_give( i.WeaponsList[i.WeaponsSelected] ); i givemaxammo( i.WeaponsList[i.WeaponsSelected] ); i switchToWeapon( i.WeaponsList[i.WeaponsSelected] ); i play_weapon_vo( i.WeaponsList[i.WeaponsSelected] ); level.MagicWeapons MoveTo(level.MagicBox.origin,2.3); wait 2.8; level.MagicBoxOpended = false; level.MagicBox2 show(); } wait .1; } [CENTER]}[/CODE] Excuse Me For My Bad English I'm French.[/CENTER] [/QUOTE]
Verification
Post reply
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Call of Duty: Black Ops 2 Scripts Questions
Magic Box Zombies !
CabConModding is now on facebook! Check the latest Updates, the Site Status and much more now!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top