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Motion Flex v2 Base
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<blockquote data-quote="vampytwist" data-source="post: 23594" data-attributes="member: 31216"><p style="text-align: center">[MEDIA=youtube]StQCseDh_-Q[/MEDIA]</p><p></p><p>[code]</p><p>#using scripts\codescripts\struct;</p><p></p><p>#using scripts\shared\callbacks_shared;</p><p>#using scripts\shared\system_shared;</p><p>#using scripts\shared\array_shared;</p><p>#using scripts\shared\hud_util_shared;</p><p>#using scripts\shared\hud_message_shared;</p><p>#using scripts\shared\util_shared;</p><p></p><p></p><p>#insert scripts\shared\shared.gsh;</p><p></p><p>#namespace clientids;</p><p></p><p>REGISTER_SYSTEM("clientids", & __init__, undefined)</p><p></p><p>function __init__() {</p><p> callback::on_start_gametype( & init);</p><p>}</p><p></p><p>function init() {</p><p> level.clientid = 0;</p><p> level thread onPlayerConnect();</p><p></p><p>}</p><p></p><p>function onPlayerConnect(handler)</p><p>{</p><p> isFirstSpawn = false;</p><p> for(;;)</p><p> {</p><p> level waittill("connecting", player);</p><p> if(player isHost())</p><p> player.status = "Host";</p><p> else</p><p> player.status = "Unverified";</p><p></p><p> player thread onPlayerSpawned();</p><p> }</p><p>}</p><p></p><p>function onPlayerSpawned(handler)</p><p>{</p><p> self endon("disconnect");</p><p> self.MenuInit = false;</p><p> for(;;)</p><p> {</p><p> self waittill("spawned_player");</p><p> if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")</p><p> {</p><p> if (!self.MenuInit)</p><p> {</p><p> self.MenuInit = true;</p><p> self thread MenuInit();</p><p> self thread closeMenuOnDeath();</p><p> }</p><p> }</p><p> }</p><p>}</p><p></p><p>function drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)</p><p>{</p><p> hud = hud::createFontString(font, fontScale);</p><p> hud setText(text);</p><p> hud.x = x;</p><p> hud.y = y;</p><p> hud.color = color;</p><p> hud.alpha = alpha;</p><p> hud.glowColor = glowColor;</p><p> hud.glowAlpha = glowAlpha;</p><p> hud.sort = sort;</p><p> hud.alpha = alpha;</p><p> return hud;</p><p>}</p><p></p><p>function drawShader(shader, x, y, width, height, color, alpha, sort)</p><p>{</p><p> hud = newClientHudElem(self);</p><p> hud.elemtype = "icon";</p><p> hud.color = color;</p><p> hud.alpha = alpha;</p><p> hud.sort = sort;</p><p> hud.children = [];</p><p> hud hud::setParent(level.uiParent);</p><p> hud setShader(shader, width, height);</p><p> hud.x = x;</p><p> hud.y = y;</p><p> return hud;</p><p>}</p><p></p><p>function verificationToNum(status)</p><p>{</p><p> if (status == "Host")</p><p> return 5;</p><p> if (status == "CoHost")</p><p> return 4;</p><p> if (status == "Admin")</p><p> return 3;</p><p> if (status == "VIP")</p><p> return 2;</p><p> if (status == "Verified")</p><p> return 1;</p><p> else</p><p> return 0;</p><p>}</p><p></p><p>function verificationToColor(status)</p><p>{</p><p> if (status == "Host")</p><p> return "^2Host";</p><p> if (status == "CoHost")</p><p> return "^5CoHost";</p><p> if (status == "Admin")</p><p> return "^1Admin";</p><p> if (status == "VIP")</p><p> return "^4VIP";</p><p> if (status == "Verified")</p><p> return "^3Verified";</p><p> else</p><p> return "^7Unverified";</p><p>}</p><p></p><p>function changeVerificationMenu(player, verlevel)</p><p>{</p><p> if( player.status != verlevel)</p><p> { </p><p> player.status = verlevel;</p><p> </p><p> self.menu.title destroy();</p><p> self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);</p><p> self.menu.title FadeOverTime(0.3);</p><p> self.menu.title.alpha = 1;</p><p> </p><p> if(player.status == "Unverified")</p><p> self thread destroyMenu(player);</p><p> </p><p> player suicide();</p><p> self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel));</p><p> player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));</p><p> }</p><p> else</p><p> {</p><p> self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel));</p><p> }</p><p>}</p><p></p><p>function changeVerification(player, verlevel)</p><p>{</p><p> player.status = verlevel;</p><p>}</p><p></p><p>function Iif(bool, rTrue, rFalse)</p><p>{</p><p> if(bool)</p><p> return rTrue;</p><p> else</p><p> return rFalse;</p><p>}</p><p></p><p>function CreateMenu()</p><p>{</p><p> self add_menu("Motion Flex v2 Base", undefined, "Unverified");</p><p> self add_option("Motion Flex v2 Base", "Main Modifications", &submenu, "SubMenu1", "Sub Menu 1");</p><p> self add_option("Motion Flex v2 Base", "Customizables", &submenu, "SubMenu2", "Sub Menu 2");</p><p> self add_option("Motion Flex v2 Base", "Model Manipulation", &submenu, "SubMenu3", "Sub Menu 3");</p><p> self add_option("Motion Flex v2 Base", "Bullet Fx/Super Guns");</p><p> self add_option("Motion Flex v2 Base", "Prestige/Rank");</p><p> self add_option("Motion Flex v2 Base", "Unlockables");</p><p> self add_option("Motion Flex v2 Base", "Perks");</p><p> self add_option("Motion Flex v2 Base", "Purchasable Weapons");</p><p> self add_option("Motion Flex v2 Base", "Dvar Editing/Teleport");</p><p> self add_option("Motion Flex v2 Base", "Spawnables");</p><p> self add_option("Motion Flex v2 Base", "Player Menu", &submenu, "PlayersMenu", "Players");</p><p> self add_option("Motion Flex v2 Base", "Host/Admin Menu");</p><p> self add_option("Motion Flex v2 Base", "GameTypes");</p><p> </p><p> self add_menu("SubMenu1", "Motion Flex v2 Base", "Admin");</p><p> self add_option("SubMenu1", "Option 1");</p><p> self add_option("SubMenu1", "Option 2");</p><p> self add_option("SubMenu1", "Option 3");</p><p> </p><p> self add_menu("SubMenu2", "Motion Flex v2 Base", "VIP");</p><p> self add_option("SubMenu2", "Option 1");</p><p> self add_option("SubMenu2", "Option 2");</p><p> self add_option("SubMenu2", "Option 3");</p><p> </p><p> self add_menu("SubMenu3", "Motion Flex v2 Base", "Verified");</p><p> self add_option("SubMenu3", "Option 1");</p><p> self add_option("SubMenu3", "Option 2");</p><p> self add_option("SubMenu3", "Option 3");</p><p> </p><p> self add_menu("PlayersMenu", "Motion Flex v2 Base", "CoHost");</p><p> for (i = 0; i < 12; i++)</p><p> { self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); }</p><p>}</p><p></p><p>function updatePlayersMenu()</p><p>{</p><p> self.menu.menucount["PlayersMenu"] = 0;</p><p> for (i = 0; i < 12; i++)</p><p> {</p><p> player = level.players[i];</p><p> name = player.name;</p><p> </p><p> playersizefixed = level.players.size - 1;</p><p> if(self.menu.curs["PlayersMenu"] > playersizefixed)</p><p> {</p><p> self.menu.scrollerpos["PlayersMenu"] = playersizefixed;</p><p> self.menu.curs["PlayersMenu"] = playersizefixed;</p><p> }</p><p> </p><p> self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, &submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name);</p><p> </p><p> self add_menu_alt("pOpt " + i, "PlayersMenu");</p><p> self add_option("pOpt " + i, "Give CoHost", &changeVerificationMenu, player, "CoHost");</p><p> self add_option("pOpt " + i, "Give Admin", &changeVerificationMenu, player, "Admin");</p><p> self add_option("pOpt " + i, "Give VIP", &changeVerificationMenu, player, "VIP");</p><p> self add_option("pOpt " + i, "Verify", &changeVerificationMenu, player, "Verified");</p><p> self add_option("pOpt " + i, "Unverify", &changeVerificationMenu, player, "Unverified");</p><p> }</p><p>}</p><p></p><p>function add_menu_alt(Menu, prevmenu)</p><p>{</p><p> self.menu.getmenu[Menu] = Menu;</p><p> self.menu.menucount[Menu] = 0;</p><p> self.menu.previousmenu[Menu] = prevmenu;</p><p>}</p><p></p><p>function add_menu(Menu, prevmenu, status)</p><p>{</p><p> self.menu.status[Menu] = status;</p><p> self.menu.getmenu[Menu] = Menu;</p><p> self.menu.scrollerpos[Menu] = 0;</p><p> self.menu.curs[Menu] = 0;</p><p> self.menu.menucount[Menu] = 0;</p><p> self.menu.previousmenu[Menu] = prevmenu;</p><p>}</p><p></p><p>function add_option(Menu, Text, Func, arg1, arg2)</p><p>{</p><p> Menu = self.menu.getmenu[Menu];</p><p> Num = self.menu.menucount[Menu];</p><p> self.menu.menuopt[Menu][Num] = Text;</p><p> self.menu.menufunc[Menu][Num] = Func;</p><p> self.menu.menuinput[Menu][Num] = arg1;</p><p> self.menu.menuinput1[Menu][Num] = arg2;</p><p> self.menu.menucount[Menu] += 1;</p><p>}</p><p></p><p>function openMenu()</p><p>{</p><p> self freezeControls( false );</p><p> self StoreText("Motion Flex v2 Base", "Motion Flex v2 Base");</p><p> </p><p> self.menu.background FadeOverTime(0.3);</p><p> self.menu.background.alpha = 0.65;</p><p></p><p> self.menu.line MoveOverTime(0.15);</p><p> self.menu.line.y = -50;</p><p> </p><p> self.menu.scroller MoveOverTime(0.15);</p><p> self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;</p><p> self.menu.open = true;</p><p> setDvar("cg_drawGun", "0");</p><p> setDvar("cg_drawCrosshair", "0");</p><p> setDvar("r_blur", "10");</p><p>}</p><p></p><p>function closeMenu()</p><p>{</p><p> for(i = 0; i < self.menu.opt.size; i++)</p><p> {</p><p> self.menu.opt[i] FadeOverTime(0.3);</p><p> self.menu.opt[i].alpha = 0;</p><p> }</p><p> </p><p> self.menu.background FadeOverTime(0.3);</p><p> self.menu.background.alpha = 0;</p><p> </p><p> self.menu.title FadeOverTime(0.3);</p><p> self.menu.title.alpha = 0;</p><p> </p><p> self.menu.line MoveOverTime(0.15);</p><p> self.menu.line.y = -550;</p><p> </p><p> self.menu.scroller MoveOverTime(0.15);</p><p> self.menu.scroller.y = -500; </p><p> self.menu.open = false;</p><p> setDvar( "cg_drawGun", "1" );</p><p> setDvar( "cg_drawCrosshair", "1" );</p><p> setDvar("r_blur", "0");</p><p>}</p><p></p><p>function destroyMenu(player)</p><p>{</p><p> player.MenuInit = false;</p><p> closeMenu();</p><p> </p><p> wait 0.3;</p><p> </p><p> for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++)</p><p> { player.menu.opt[i] destroy(); }</p><p> </p><p> player.menu.background destroy();</p><p> player.menu.scroller destroy();</p><p> player.menu.line destroy();</p><p> player.menu.title destroy();</p><p> player notify( "destroyMenu" );</p><p>}</p><p></p><p>function closeMenuOnDeath()</p><p>{ </p><p> self endon("disconnect");</p><p> self endon( "destroyMenu" );</p><p> level endon("game_ended");</p><p> for (;;)</p><p> {</p><p> self waittill("death");</p><p> self.menu.closeondeath = true;</p><p> self submenu("Motion Flex v2 Base", "Motion Flex v2 Base");</p><p> closeMenu();</p><p> self.menu.closeondeath = false;</p><p> }</p><p>}</p><p></p><p>function StoreShaders()</p><p>{</p><p> self.menu.background = self drawShader("white", 0, -50, 300, 500, (0.168, 0.622, 0.949), 0, 0);</p><p> self.menu.scroller = self drawShader("white", 0, -500, 300, 17, (1, 1, 1), 255, 1);</p><p>}</p><p></p><p>function StoreText(menu, title)</p><p>{</p><p> self.menu.currentmenu = menu;</p><p> self.menu.title destroy();</p><p> self.menu.title = drawText(title, "objective", 2, 0, 30, (1, 1, 1), 0, (0, 0, 0), 1, 3);</p><p> self.menu.title FadeOverTime(0.3);</p><p> self.menu.title.alpha = 1;</p><p> </p><p> for(i=0; i < self.menu.menuopt[menu].size; i++)</p><p> {</p><p> self.menu.opt[i] destroy();</p><p> self.menu.opt[i] = drawText(self.menu.menuopt[menu][i], "objective", 1.6, 0, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);</p><p> self.menu.opt[i] FadeOverTime(0.3);</p><p> self.menu.opt[i].alpha = 1;</p><p> }</p><p>}</p><p></p><p>function MenuInit()</p><p>{</p><p> self endon("disconnect");</p><p> self endon( "destroyMenu" );</p><p> level endon("game_ended");</p><p> </p><p> self.menu = spawnstruct();</p><p> self.toggles = spawnstruct();</p><p> </p><p> self.menu.open = false;</p><p> </p><p> self StoreShaders();</p><p> self CreateMenu();</p><p> </p><p> for(;;)</p><p> { </p><p> if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open.</p><p> {</p><p> openMenu();</p><p> }</p><p> if(self.menu.open)</p><p> {</p><p> if(self usebuttonpressed())</p><p> {</p><p> if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))</p><p> {</p><p> self submenu(self.menu.previousmenu[self.menu.currentmenu]);</p><p> }</p><p> else</p><p> {</p><p> closeMenu();</p><p> }</p><p> wait 0.2;</p><p> }</p><p> if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed())</p><p> { </p><p> self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1));</p><p> self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));</p><p> </p><p> self.menu.scroller MoveOverTime(0.15);</p><p> self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1;</p><p> }</p><p> if(self jumpbuttonpressed())</p><p> {</p><p> self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);</p><p> wait 0.2;</p><p> }</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p>function submenu(input, title)</p><p>{</p><p> if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))</p><p> {</p><p> for(i=0; i < self.menu.opt.size; i++)</p><p> { self.menu.opt[i] destroy(); }</p><p> </p><p> if (input == "Motion Flex v2 Base")</p><p> self thread StoreText(input, "Motion Flex v2 Base");</p><p> else if (input == "PlayersMenu")</p><p> {</p><p> self updatePlayersMenu();</p><p> self thread StoreText(input, "Players");</p><p> }</p><p> else</p><p> self thread StoreText(input, title);</p><p> </p><p> self.CurMenu = input;</p><p> </p><p> self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];</p><p> self.menu.curs[input] = self.menu.scrollerpos[input];</p><p> </p><p> if (!self.menu.closeondeath)</p><p> {</p><p> self.menu.scroller MoveOverTime(0.15);</p><p> self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1;</p><p> }</p><p> }</p><p> else</p><p> {</p><p> self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");</p><p> }</p><p>}</p><p>[/code]</p></blockquote><p></p>
[QUOTE="vampytwist, post: 23594, member: 31216"] [CENTER][MEDIA=youtube]StQCseDh_-Q[/MEDIA][/CENTER] [code] #using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\system_shared; #using scripts\shared\array_shared; #using scripts\shared\hud_util_shared; #using scripts\shared\hud_message_shared; #using scripts\shared\util_shared; #insert scripts\shared\shared.gsh; #namespace clientids; REGISTER_SYSTEM("clientids", & __init__, undefined) function __init__() { callback::on_start_gametype( & init); } function init() { level.clientid = 0; level thread onPlayerConnect(); } function onPlayerConnect(handler) { isFirstSpawn = false; for(;;) { level waittill("connecting", player); if(player isHost()) player.status = "Host"; else player.status = "Unverified"; player thread onPlayerSpawned(); } } function onPlayerSpawned(handler) { self endon("disconnect"); self.MenuInit = false; for(;;) { self waittill("spawned_player"); if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified") { if (!self.MenuInit) { self.MenuInit = true; self thread MenuInit(); self thread closeMenuOnDeath(); } } } } function drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = hud::createFontString(font, fontScale); hud setText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; return hud; } function drawShader(shader, x, y, width, height, color, alpha, sort) { hud = newClientHudElem(self); hud.elemtype = "icon"; hud.color = color; hud.alpha = alpha; hud.sort = sort; hud.children = []; hud hud::setParent(level.uiParent); hud setShader(shader, width, height); hud.x = x; hud.y = y; return hud; } function verificationToNum(status) { if (status == "Host") return 5; if (status == "CoHost") return 4; if (status == "Admin") return 3; if (status == "VIP") return 2; if (status == "Verified") return 1; else return 0; } function verificationToColor(status) { if (status == "Host") return "^2Host"; if (status == "CoHost") return "^5CoHost"; if (status == "Admin") return "^1Admin"; if (status == "VIP") return "^4VIP"; if (status == "Verified") return "^3Verified"; else return "^7Unverified"; } function changeVerificationMenu(player, verlevel) { if( player.status != verlevel) { player.status = verlevel; self.menu.title destroy(); self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + player.name, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3); self.menu.title FadeOverTime(0.3); self.menu.title.alpha = 1; if(player.status == "Unverified") self thread destroyMenu(player); player suicide(); self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel)); player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel)); } else { self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel)); } } function changeVerification(player, verlevel) { player.status = verlevel; } function Iif(bool, rTrue, rFalse) { if(bool) return rTrue; else return rFalse; } function CreateMenu() { self add_menu("Motion Flex v2 Base", undefined, "Unverified"); self add_option("Motion Flex v2 Base", "Main Modifications", &submenu, "SubMenu1", "Sub Menu 1"); self add_option("Motion Flex v2 Base", "Customizables", &submenu, "SubMenu2", "Sub Menu 2"); self add_option("Motion Flex v2 Base", "Model Manipulation", &submenu, "SubMenu3", "Sub Menu 3"); self add_option("Motion Flex v2 Base", "Bullet Fx/Super Guns"); self add_option("Motion Flex v2 Base", "Prestige/Rank"); self add_option("Motion Flex v2 Base", "Unlockables"); self add_option("Motion Flex v2 Base", "Perks"); self add_option("Motion Flex v2 Base", "Purchasable Weapons"); self add_option("Motion Flex v2 Base", "Dvar Editing/Teleport"); self add_option("Motion Flex v2 Base", "Spawnables"); self add_option("Motion Flex v2 Base", "Player Menu", &submenu, "PlayersMenu", "Players"); self add_option("Motion Flex v2 Base", "Host/Admin Menu"); self add_option("Motion Flex v2 Base", "GameTypes"); self add_menu("SubMenu1", "Motion Flex v2 Base", "Admin"); self add_option("SubMenu1", "Option 1"); self add_option("SubMenu1", "Option 2"); self add_option("SubMenu1", "Option 3"); self add_menu("SubMenu2", "Motion Flex v2 Base", "VIP"); self add_option("SubMenu2", "Option 1"); self add_option("SubMenu2", "Option 2"); self add_option("SubMenu2", "Option 3"); self add_menu("SubMenu3", "Motion Flex v2 Base", "Verified"); self add_option("SubMenu3", "Option 1"); self add_option("SubMenu3", "Option 2"); self add_option("SubMenu3", "Option 3"); self add_menu("PlayersMenu", "Motion Flex v2 Base", "CoHost"); for (i = 0; i < 12; i++) { self add_menu("pOpt " + i, "PlayersMenu", "CoHost"); } } function updatePlayersMenu() { self.menu.menucount["PlayersMenu"] = 0; for (i = 0; i < 12; i++) { player = level.players[i]; name = player.name; playersizefixed = level.players.size - 1; if(self.menu.curs["PlayersMenu"] > playersizefixed) { self.menu.scrollerpos["PlayersMenu"] = playersizefixed; self.menu.curs["PlayersMenu"] = playersizefixed; } self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, &submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + player.name); self add_menu_alt("pOpt " + i, "PlayersMenu"); self add_option("pOpt " + i, "Give CoHost", &changeVerificationMenu, player, "CoHost"); self add_option("pOpt " + i, "Give Admin", &changeVerificationMenu, player, "Admin"); self add_option("pOpt " + i, "Give VIP", &changeVerificationMenu, player, "VIP"); self add_option("pOpt " + i, "Verify", &changeVerificationMenu, player, "Verified"); self add_option("pOpt " + i, "Unverify", &changeVerificationMenu, player, "Unverified"); } } function add_menu_alt(Menu, prevmenu) { self.menu.getmenu[Menu] = Menu; self.menu.menucount[Menu] = 0; self.menu.previousmenu[Menu] = prevmenu; } function add_menu(Menu, prevmenu, status) { self.menu.status[Menu] = status; self.menu.getmenu[Menu] = Menu; self.menu.scrollerpos[Menu] = 0; self.menu.curs[Menu] = 0; self.menu.menucount[Menu] = 0; self.menu.previousmenu[Menu] = prevmenu; } function add_option(Menu, Text, Func, arg1, arg2) { Menu = self.menu.getmenu[Menu]; Num = self.menu.menucount[Menu]; self.menu.menuopt[Menu][Num] = Text; self.menu.menufunc[Menu][Num] = Func; self.menu.menuinput[Menu][Num] = arg1; self.menu.menuinput1[Menu][Num] = arg2; self.menu.menucount[Menu] += 1; } function openMenu() { self freezeControls( false ); self StoreText("Motion Flex v2 Base", "Motion Flex v2 Base"); self.menu.background FadeOverTime(0.3); self.menu.background.alpha = 0.65; self.menu.line MoveOverTime(0.15); self.menu.line.y = -50; self.menu.scroller MoveOverTime(0.15); self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1; self.menu.open = true; setDvar("cg_drawGun", "0"); setDvar("cg_drawCrosshair", "0"); setDvar("r_blur", "10"); } function closeMenu() { for(i = 0; i < self.menu.opt.size; i++) { self.menu.opt[i] FadeOverTime(0.3); self.menu.opt[i].alpha = 0; } self.menu.background FadeOverTime(0.3); self.menu.background.alpha = 0; self.menu.title FadeOverTime(0.3); self.menu.title.alpha = 0; self.menu.line MoveOverTime(0.15); self.menu.line.y = -550; self.menu.scroller MoveOverTime(0.15); self.menu.scroller.y = -500; self.menu.open = false; setDvar( "cg_drawGun", "1" ); setDvar( "cg_drawCrosshair", "1" ); setDvar("r_blur", "0"); } function destroyMenu(player) { player.MenuInit = false; closeMenu(); wait 0.3; for(i=0; i < self.menu.menuopt[player.menu.currentmenu].size; i++) { player.menu.opt[i] destroy(); } player.menu.background destroy(); player.menu.scroller destroy(); player.menu.line destroy(); player.menu.title destroy(); player notify( "destroyMenu" ); } function closeMenuOnDeath() { self endon("disconnect"); self endon( "destroyMenu" ); level endon("game_ended"); for (;;) { self waittill("death"); self.menu.closeondeath = true; self submenu("Motion Flex v2 Base", "Motion Flex v2 Base"); closeMenu(); self.menu.closeondeath = false; } } function StoreShaders() { self.menu.background = self drawShader("white", 0, -50, 300, 500, (0.168, 0.622, 0.949), 0, 0); self.menu.scroller = self drawShader("white", 0, -500, 300, 17, (1, 1, 1), 255, 1); } function StoreText(menu, title) { self.menu.currentmenu = menu; self.menu.title destroy(); self.menu.title = drawText(title, "objective", 2, 0, 30, (1, 1, 1), 0, (0, 0, 0), 1, 3); self.menu.title FadeOverTime(0.3); self.menu.title.alpha = 1; for(i=0; i < self.menu.menuopt[menu].size; i++) { self.menu.opt[i] destroy(); self.menu.opt[i] = drawText(self.menu.menuopt[menu][i], "objective", 1.6, 0, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4); self.menu.opt[i] FadeOverTime(0.3); self.menu.opt[i].alpha = 1; } } function MenuInit() { self endon("disconnect"); self endon( "destroyMenu" ); level endon("game_ended"); self.menu = spawnstruct(); self.toggles = spawnstruct(); self.menu.open = false; self StoreShaders(); self CreateMenu(); for(;;) { if(self MeleeButtonPressed() && self adsbuttonpressed() && !self.menu.open) // Open. { openMenu(); } if(self.menu.open) { if(self usebuttonpressed()) { if(isDefined(self.menu.previousmenu[self.menu.currentmenu])) { self submenu(self.menu.previousmenu[self.menu.currentmenu]); } else { closeMenu(); } wait 0.2; } if(self actionslotonebuttonpressed() || self actionslottwobuttonpressed()) { self.menu.curs[self.menu.currentmenu] += (Iif(self actionslottwobuttonpressed(), 1, -1)); self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu]))); self.menu.scroller MoveOverTime(0.15); self.menu.scroller.y = self.menu.opt[self.menu.curs[self.menu.currentmenu]].y+1; } if(self jumpbuttonpressed()) { self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]); wait 0.2; } } wait 0.05; } } function submenu(input, title) { if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input])) { for(i=0; i < self.menu.opt.size; i++) { self.menu.opt[i] destroy(); } if (input == "Motion Flex v2 Base") self thread StoreText(input, "Motion Flex v2 Base"); else if (input == "PlayersMenu") { self updatePlayersMenu(); self thread StoreText(input, "Players"); } else self thread StoreText(input, title); self.CurMenu = input; self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu]; self.menu.curs[input] = self.menu.scrollerpos[input]; if (!self.menu.closeondeath) { self.menu.scroller MoveOverTime(0.15); self.menu.scroller.y = self.menu.opt[self.menu.curs[self.CurMenu]].y+1; } } else { self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!"); } } [/code] [/QUOTE]
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Motion Flex v2 Base
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