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[Release] Illuison V1 Dvar Editor!
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<blockquote data-quote="[nobody@CCM:]" data-source="post: 218" data-attributes="member: 33"><p style="text-align: center">Hello cabcon community I am just releasing my dvar editor I used in illusion v1 I hope you enjoy using it.</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://gyazo.com/62e917953ce73f35d63b7178f2ea5675.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">The function is self explanatory you just need to know the basics of gsc.</p> <p style="text-align: center"></p> <p style="text-align: left">Function:</p> <p style="text-align: left">[spoiler]EditDvar(Dvar)</p> <p style="text-align: left">{</p> <p style="text-align: left"> self exitMenu();</p> <p style="text-align: left"> self disableWeapons();</p> <p style="text-align: left"> self freezeControls( true );</p> <p style="text-align: left"> self setBlur(4, .4);</p> <p style="text-align: left"> wait 0.2;</p> <p style="text-align: left"> if(Dvar == "cg_fov")</p> <p style="text-align: left"> {</p> <p style="text-align: left"> Max = 125;//125 150</p> <p style="text-align: left"> Value = 65;</p> <p style="text-align: left"> Increment = 5;//5</p> <p style="text-align: left"> Min = 65;</p> <p style="text-align: left"> Move = 20.8;//20.8 14.7</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else if(Dvar == "perk_weapRateMultiplier" || Dvar == "perk_weapReloadMultiplier")</p> <p style="text-align: left"> {</p> <p style="text-align: left"> Max = 1;</p> <p style="text-align: left"> Value = 0.01;</p> <p style="text-align: left"> Increment = 0.03;//0.03</p> <p style="text-align: left"> Min = 0.01;</p> <p style="text-align: left"> Move = 7.6;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else</p> <p style="text-align: left"> {</p> <p style="text-align: left"> Max = 1000;</p> <p style="text-align: left"> Value = 0;</p> <p style="text-align: left"> Increment = 20;//20</p> <p style="text-align: left"> Min = 0;</p> <p style="text-align: left"> Move = 5;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> self.DvarChange = self createText("default",1.8,self);</p> <p style="text-align: left"> self.DvarChange setpoint("CENTER","CENTER",0,70);</p> <p style="text-align: left"> self.DvarChange settext("Edit Dvar: "+Dvar+"");</p> <p style="text-align: left"> self.DvarValue = self createText("default",1.7,self);</p> <p style="text-align: left"> self.DvarValue setpoint("CENTER","CENTER",0,35);</p> <p style="text-align: left"> self.DvarValue settext("Dvar Value: "+Value+"");</p> <p style="text-align: left"> self.DvarBG = self createRectangleFOV("CENTER","CENTER",0,0,2000,2000,(0,0,0),-999,0.7,"white");</p> <p style="text-align: left"> self.DvarBar = self createRectangleFOV("CENTER","CENTER",-125,-20,14,26,(1, 0, 0),4,1,"white");</p> <p style="text-align: left"> self.DvarSlider = self createRectangleFOV("CENTER","CENTER",0,-20,274,18,(255,255,255),3,1,"white");</p> <p style="text-align: left"> wait 0.3;</p> <p style="text-align: left"> self endon("DvarEdit_Over");</p> <p style="text-align: left"> for(;<img src="/styles/default/xenforo/smilies.emoji/people/wink.emoji.svg" class="smilie" loading="lazy" alt=":wink:" title="Wink :wink:" data-shortname=":wink:" /></p> <p style="text-align: left"> {</p> <p style="text-align: left"> wait 0.001;</p> <p style="text-align: left"> self.DvarValue settext("Dvar Value: "+Value+"");</p> <p style="text-align: left"> if(Dvar == "cg_fov")</p> <p style="text-align: left"> //setDvar("cg_fov",Value);//edit setclientfov setDvar</p> <p style="text-align: left"> self setclientfov(Value);</p> <p style="text-align: left"> if(self MeleeButtonPressed())</p> <p style="text-align: left"> {</p> <p style="text-align: left"> self thread DvarDone("Melee",Dvar);</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else if(self AdsButtonPressed() && Value == Min)</p> <p style="text-align: left"> {</p> <p style="text-align: left"> wait 0.001;</p> <p style="text-align: left"> self.DvarBar.x = self.DvarBar.x + 250;//250</p> <p style="text-align: left"> value = Max;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else if(self AttackButtonPressed() && Value == Max)</p> <p style="text-align: left"> {</p> <p style="text-align: left"> wait 0.001;</p> <p style="text-align: left"> self.DvarBar.x = self.DvarBar.x - 250;//250</p> <p style="text-align: left"> value = Min;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else if(self AttackButtonPressed() && Value < Max)</p> <p style="text-align: left"> {</p> <p style="text-align: left"> wait 0.001;</p> <p style="text-align: left"> self.DvarBar.x = self.DvarBar.x + Move;</p> <p style="text-align: left"> value = value + increment;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else if(self AdsButtonPressed() && Value > Min)</p> <p style="text-align: left"> {</p> <p style="text-align: left"> wait 0.001;</p> <p style="text-align: left"> self.DvarBar.x = self.DvarBar.x - Move;</p> <p style="text-align: left"> value = value - increment;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> else if(self UseButtonPressed())</p> <p style="text-align: left"> {</p> <p style="text-align: left"> self thread DvarDone("Else",Dvar,Value);</p> <p style="text-align: left"> wait 1;</p> <p style="text-align: left"> }</p> <p style="text-align: left"> }</p> <p style="text-align: left">}</p> <p style="text-align: left">DvarDone(Obj, Dvar, Value)</p> <p style="text-align: left">{</p> <p style="text-align: left"> self.DvarBG Destroy();</p> <p style="text-align: left"> self.DvarBar Destroy();</p> <p style="text-align: left"> self.DvarSlider Destroy();</p> <p style="text-align: left"> self.DvarChange Destroy();</p> <p style="text-align: left"> self.DvarValue Destroy();</p> <p style="text-align: left"> self enableWeapons();</p> <p style="text-align: left"> self freezeControls( false );</p> <p style="text-align: left"> self setBlur(0, .4);</p> <p style="text-align: left"> self notify("DvarEdit_Over");</p> <p style="text-align: left"> if(self MeleeButtonPressed())</p> <p style="text-align: left"> {</p> <p style="text-align: left"> self iPrintln(""+Dvar+" Set To: "+Value+"");</p> <p style="text-align: left"> wait .1;</p> <p style="text-align: left"> }</p> <p style="text-align: left">}[/spoiler]</p> <p style="text-align: left"></p> <p style="text-align: left">I strongly recommend using the createRectangle you are already using in your menu base but you can have the one I used either way.</p> <p style="text-align: left">Spawn Hud Function:</p> <p style="text-align: left">[spoiler]</p> <p style="text-align: left">createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader)</p> <p style="text-align: left">{</p> <p style="text-align: left"> barElemBG = newClientHudElem( self );</p> <p style="text-align: left"> barElemBG.elemType = "bar";</p> <p style="text-align: left"> barElemBG.width = width;</p> <p style="text-align: left"> barElemBG.height = height;</p> <p style="text-align: left"> barElemBG.align = align;</p> <p style="text-align: left"> barElemBG.relative = relative;</p> <p style="text-align: left"> barElemBG.xOffset = 0;</p> <p style="text-align: left"> barElemBG.yOffset = 0;</p> <p style="text-align: left"> barElemBG.children = [];</p> <p style="text-align: left"> barElemBG.sort = sort;</p> <p style="text-align: left"> barElemBG.color = color;</p> <p style="text-align: left"> barElemBG.alpha = alpha;</p> <p style="text-align: left"> barElemBG setParent( level.uiParent );</p> <p style="text-align: left"> barElemBG setShader( shader, width , height );</p> <p style="text-align: left"> barElemBG.hidden = false;</p> <p style="text-align: left"> barElemBG setPoint(align,relative,x,y);</p> <p style="text-align: left"> return barElemBG;</p> <p style="text-align: left">}[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">Thanks</p> <p style="text-align: center">~ Extinct</p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="[nobody@CCM:], post: 218, member: 33"] [CENTER]Hello cabcon community I am just releasing my dvar editor I used in illusion v1 I hope you enjoy using it. [IMG]https://gyazo.com/62e917953ce73f35d63b7178f2ea5675.png[/IMG] The function is self explanatory you just need to know the basics of gsc. [/CENTER] [LEFT]Function: [spoiler]EditDvar(Dvar) { self exitMenu(); self disableWeapons(); self freezeControls( true ); self setBlur(4, .4); wait 0.2; if(Dvar == "cg_fov") { Max = 125;//125 150 Value = 65; Increment = 5;//5 Min = 65; Move = 20.8;//20.8 14.7 } else if(Dvar == "perk_weapRateMultiplier" || Dvar == "perk_weapReloadMultiplier") { Max = 1; Value = 0.01; Increment = 0.03;//0.03 Min = 0.01; Move = 7.6; } else { Max = 1000; Value = 0; Increment = 20;//20 Min = 0; Move = 5; } self.DvarChange = self createText("default",1.8,self); self.DvarChange setpoint("CENTER","CENTER",0,70); self.DvarChange settext("Edit Dvar: "+Dvar+""); self.DvarValue = self createText("default",1.7,self); self.DvarValue setpoint("CENTER","CENTER",0,35); self.DvarValue settext("Dvar Value: "+Value+""); self.DvarBG = self createRectangleFOV("CENTER","CENTER",0,0,2000,2000,(0,0,0),-999,0.7,"white"); self.DvarBar = self createRectangleFOV("CENTER","CENTER",-125,-20,14,26,(1, 0, 0),4,1,"white"); self.DvarSlider = self createRectangleFOV("CENTER","CENTER",0,-20,274,18,(255,255,255),3,1,"white"); wait 0.3; self endon("DvarEdit_Over"); for(;:wink: { wait 0.001; self.DvarValue settext("Dvar Value: "+Value+""); if(Dvar == "cg_fov") //setDvar("cg_fov",Value);//edit setclientfov setDvar self setclientfov(Value); if(self MeleeButtonPressed()) { self thread DvarDone("Melee",Dvar); wait 1; } else if(self AdsButtonPressed() && Value == Min) { wait 0.001; self.DvarBar.x = self.DvarBar.x + 250;//250 value = Max; } else if(self AttackButtonPressed() && Value == Max) { wait 0.001; self.DvarBar.x = self.DvarBar.x - 250;//250 value = Min; } else if(self AttackButtonPressed() && Value < Max) { wait 0.001; self.DvarBar.x = self.DvarBar.x + Move; value = value + increment; } else if(self AdsButtonPressed() && Value > Min) { wait 0.001; self.DvarBar.x = self.DvarBar.x - Move; value = value - increment; } else if(self UseButtonPressed()) { self thread DvarDone("Else",Dvar,Value); wait 1; } } } DvarDone(Obj, Dvar, Value) { self.DvarBG Destroy(); self.DvarBar Destroy(); self.DvarSlider Destroy(); self.DvarChange Destroy(); self.DvarValue Destroy(); self enableWeapons(); self freezeControls( false ); self setBlur(0, .4); self notify("DvarEdit_Over"); if(self MeleeButtonPressed()) { self iPrintln(""+Dvar+" Set To: "+Value+""); wait .1; } }[/spoiler] I strongly recommend using the createRectangle you are already using in your menu base but you can have the one I used either way. Spawn Hud Function: [spoiler] createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader) { barElemBG = newClientHudElem( self ); barElemBG.elemType = "bar"; barElemBG.width = width; barElemBG.height = height; barElemBG.align = align; barElemBG.relative = relative; barElemBG.xOffset = 0; barElemBG.yOffset = 0; barElemBG.children = []; barElemBG.sort = sort; barElemBG.color = color; barElemBG.alpha = alpha; barElemBG setParent( level.uiParent ); barElemBG setShader( shader, width , height ); barElemBG.hidden = false; barElemBG setPoint(align,relative,x,y); return barElemBG; }[/spoiler][/LEFT] [CENTER] Thanks ~ Extinct [/CENTER] [/QUOTE]
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[Release] Illuison V1 Dvar Editor!
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