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Removing gobblegums method in gsc. help <3
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<blockquote data-quote="Superslut" data-source="post: 62293" data-attributes="member: 481319"><p>I am currently working on a zombies mod menu and was looking forward to add an option to remove player gobblegums like in the Subversion GSC.</p><p>I have no big understanding in decompiling and getting function names from cerberus decompiler, i have found the method in subversion but can't manage to make it work in my gsc. would be cool if someone helped me out <3.</p><p></p><p>Decompiled method below:</p><p></p><p>[CODE=css]if(!self function_2eff1281())</p><p> {</p><p> return;</p><p> }</p><p> foreach(bgb in self function_14fa98a9())</p><p> {</p><p> level.players[0] IPrintLnBold(bgb, ": ", self function_2ab74414(bgb));</p><p> level flag::set("consumables_reported");</p><p> incrementCounter("zm_dash_coop_end_consumables_count", self function_2ab74414(bgb));</p><p> self function_99b36259(bgb, self function_2ab74414(bgb));</p><p> }</p><p> self flag::set("finished_reporting_consumables");[/CODE]</p></blockquote><p></p>
[QUOTE="Superslut, post: 62293, member: 481319"] I am currently working on a zombies mod menu and was looking forward to add an option to remove player gobblegums like in the Subversion GSC. I have no big understanding in decompiling and getting function names from cerberus decompiler, i have found the method in subversion but can't manage to make it work in my gsc. would be cool if someone helped me out <3. Decompiled method below: [CODE=css]if(!self function_2eff1281()) { return; } foreach(bgb in self function_14fa98a9()) { level.players[0] IPrintLnBold(bgb, ": ", self function_2ab74414(bgb)); level flag::set("consumables_reported"); incrementCounter("zm_dash_coop_end_consumables_count", self function_2ab74414(bgb)); self function_99b36259(bgb, self function_2ab74414(bgb)); } self flag::set("finished_reporting_consumables");[/CODE] [/QUOTE]
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Removing gobblegums method in gsc. help <3
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