ConsoleGods
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Hi,
erm... mistakes where made...
Decided to try re-make SeriousHD Ghost Walker function because... I HATE HIS MENU LAYOUT! I CAN'T UNDERSTAND IT...
So I did this
As you can see... it's not GSC It's C++
I could you someone to make this in GSC for me
Thanks
erm... mistakes where made...
Decided to try re-make SeriousHD Ghost Walker function because... I HATE HIS MENU LAYOUT! I CAN'T UNDERSTAND IT...
So I did this
Code:
ghostcaller()
{if (ghostcalled == true) {ghostmafagaka = true;ghostcalled = false;self iprintln("Ghost Walker: ^2ON"); }else if (ghostcalled == false) {ghostmafagaka = false;ghostcalled = true;self iprintln("Ghost Walker: ^1OFF"); }}
ghost_walker()
{
a_ent = self get_ahead_ent();
g_ent = undefined;
g_tonext = undefined;
x = undefined;
y = undefined;
z = undefined;
while(ghostmafagaka(true) )
{
a_ent = self get_ahead_ent();
if(isDefined(a_ent))
{
g_tonext = self get_free_space();
if(isDefined(g_tonext))
{
g_ent = self getGroundZPosition( g_tonext );
if(isDefined(g_ent))
{
z = g_ent[2];
}
else
z = (self GetOrigin())[2];
x = g_tonext[0];
y = g_tonext[1];
self setOrigin((x,y,z));
}
while(!self isOnGround())
wait .01;
}
wait .2;
}
}
As you can see... it's not GSC It's C++
I could you someone to make this in GSC for me
Thanks