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[SPRX/C++] Menu Base John v3.1 Remake
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<blockquote data-quote="Dylan57richem" data-source="post: 21507" data-attributes="member: 16220"><p style="text-align: center">Hi CabconModding,</p> <p style="text-align: center"></p> <p style="text-align: center">After several weeks of hesitation, and after posing the for and against. I decide to share the <strong>Menu Base John v3.1 Remake</strong> <img src="http://www.zupimages.net/up/17/17/h1t4.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> (with his permission)</p> <p style="text-align: center"></p> <p style="text-align: center"><em>This base is different from that of 2much4u and is not for people who begin in coding.</em></p> <p style="text-align: center"></p> <p style="text-align: center">That's what i added & modified, hence the word "Remake" :</p> <p style="text-align: center"></p> <p style="text-align: center">• Address sprint updated to 1.27.</p> <p style="text-align: center">• <em>Compatibility with CEX Cobra</em> added.</p> <p style="text-align: center">• <em><strong>Global manager</strong></em> added : it will allow manage all entities you create (for the moment, only objects, you must add others things yourself)</p> <p style="text-align: center">• Spawn bypassed objects without a specific EBOOT, included into <em>ObjectCreator</em>.</p> <p style="text-align: center">• <em>Keyboard system</em> with <em>KeyboardOption</em> added.</p> <p style="text-align: center">• <em>Help text system</em> added.</p> <p style="text-align: center">• <em>option_i</em> & <em>option_f</em> improved : you can switch value by held arrows now, <em>option_f</em> draw 2 digits after the decimal point and with <em>option_i</em> you can use a keyboard with <em>Square</em>.</p> <p style="text-align: center">• Advanced options added : <em>SwapCharBool</em> for affect one bool and change int value in same option (for example <em>Neons vehicle</em>) and <em>AffectOffset</em> for use one offset RTM/RPC (for example <em>Minimap colors</em>/<em>Big Guns</em>/<em>etc</em>).</p> <p style="text-align: center">• <em>SwapFloatBool</em> added : a option affect a float and a bool* in the same option</p> <p style="text-align: center">• <em>Placement system</em> added : now with <em>PosP</em> you can draw display text / image remains in the same place regardless of the screen resolution.</p> <p style="text-align: center">• <em>Complete spawn vehicle <strong>in lists</strong></em> added.</p> <p style="text-align: center">• <em>Players list advanced</em> added : now the list display <span style="color: #0000FF">YOU</span> / <span style="color: #FF0000">HOST</span> / <span style="color: #FFA500">SCTV</span> and <span style="color: #77B5FE">FRIEND</span>.</p> <p style="text-align: center">• <em>Settings</em>, <em>Animated globe</em> and <em>FPS counter</em> added.</p> <p style="text-align: center">• All buttons added and buttons of menu have been changed.</p> <p style="text-align: center">• The color of the scroller changes according to the type of function.</p> <p style="text-align: center">• File <em>Dialog.h</em> with a static progress bar added.</p> <p style="text-align: center">• File Lists.h added, for correctly sort the declared values.</p> <p style="text-align: center">• Files <em>Natives.cpp</em> / <em>Natives.h</em> / <em>Printf.cpp</em> / <em>Printf.h</em> / <em>Strings.h</em> is deleted.</p> <p style="text-align: center">• <em>Namespaces natives</em> is now removed and few <em>typedef</em> added (<em>RGB / Hash / Ped / Player / Vehicle / Blip / etc</em>) .</p> <p style="text-align: center">• Double-click bug when fps are below 18 fixed.</p> <p style="text-align: center">• Shifting animated gobe when you open the interaction menu is now fixed (thanks to NYD).</p> <p style="text-align: center">• Bug with <em>toggle_buttons</em> (Vehicle weapons & HUD display) is fixed.</p> <p style="text-align: center">• Bug of return system when you have many submenus is fixed.</p> <p style="text-align: center">• Struct of <em>Vector3</em> improved, now you can modify one float (before you could not)</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><u><em><strong>Video of the Menu Base Remake</strong></em></u> :</p> <p style="text-align: center"></p> <p style="text-align: center">[MEDIA=youtube]jpVNDELk0b4[/MEDIA]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><em><u>Some information that can help</u></em></strong> :</p> <p style="text-align: center"></p> <p style="text-align: center">• You can change the <em>compatibility DEX/CEX Cobra</em> before compilation into <em>Utils.h</em> changing <strong>define DEX</strong> in <strong>define CEX</strong></p> <p style="text-align: center">• I added into <em>prx.cpp</em> a example for display one message simply (Show) and for display message with a static progress bar (ProgressBar)</p> <p style="text-align: center">• I added an example for <em>SwapCharBool</em> (Neon vehicle of The Galerium) / an example for <em>SwapFloatBool</em> (Camera zoom of The Galerium) and an example for <em>ApplyOffset</em> (Minimap colors of The Galerium) into <em>Sub_1</em></p> <p style="text-align: center">• You can use <em>KeyboardOption</em> for functions need one keyboard (example: Change name) by adding <em>KeyboardAction</em> in <em>CheckKeyboard</em> into <em>Functions.cpp</em></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FF0000"><strong><u>/!\</u></strong></span> <u>This menu base is for Visual Studio 2015. So in the spoiler above i put one mini tutorial for compile with Visual Studio 2015</u> <span style="color: #FF0000"><strong><u>/!\</u></strong></span></p> <p style="text-align: center">[SPOILER]To compile one sprx with Visual Studio 2015 :</p> <p style="text-align: center">1/ Install Visual Studio 2010</p> <p style="text-align: center">2/ Install Visual Studio 2015</p> <p style="text-align: center">3/ Install PS3-SDK 3.60 (or 3.70)</p> <p style="text-align: center">4/ Install Compatibility pack for VS2015 (<a href="http://www.mediafire.com/file/z7rqocyf42t457d" target="_blank">download link available here</a>)</p> <p style="text-align: center"></p> <p style="text-align: center"><em><u>Enjoy, now you can compile one sprx on Visual Studio 2015 <img src="/styles/default/xenforo/smilies.emoji/people/blush.emoji.svg" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></u></em>[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><em><u>Downloads links</u></em></strong> :</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://github.com/valincius/GTA_Menu_Base" target="_blank">Original Menu Base v3 by John (Github)</a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.mediafire.com/file/bryaedd4wsufi8z" target="_blank">Menu Base John v3.1 Remake (Mediafire)</a></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 10px"><strong><em><u>Credits:</u></em></strong></span></p> <p style="text-align: center"><span style="font-size: 10px"></span></p> <p style="text-align: center"><span style="font-size: 10px">> John (Creator of this base)</span></p> <p style="text-align: center"><span style="font-size: 10px">> Dylan57richem (aka Smoulougde on NGU, Improvements & additions on this base). One french guy <img src="http://www.zupimages.net/up/17/17/m15s.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p> <p style="text-align: center"><span style="font-size: 10px">> gopro_2027 (Codes sprx for CEX Cobra)</span></p> <p style="text-align: center"><span style="font-size: 10px">> EROOTIIK (Big great assistance)</span></p> <p style="text-align: center"><span style="font-size: 10px">> NotYourDope (Big great assistance)</span></p> <p style="text-align: center"><span style="font-size: 10px">> Filodz1001 (For having pushed me and explained when i started with this base end of 2016)</span></p> <p style="text-align: center"><span style="font-size: 10px">> And the other people who helped John for make the Menu Base</span></p></blockquote><p></p>
[QUOTE="Dylan57richem, post: 21507, member: 16220"] [CENTER]Hi CabconModding, After several weeks of hesitation, and after posing the for and against. I decide to share the [B]Menu Base John v3.1 Remake[/B] [IMG]http://www.zupimages.net/up/17/17/h1t4.png[/IMG] (with his permission) [I]This base is different from that of 2much4u and is not for people who begin in coding.[/I] That's what i added & modified, hence the word "Remake" : • Address sprint updated to 1.27. • [I]Compatibility with CEX Cobra[/I] added. • [I][B]Global manager[/B][/I] added : it will allow manage all entities you create (for the moment, only objects, you must add others things yourself) • Spawn bypassed objects without a specific EBOOT, included into [I]ObjectCreator[/I]. • [I]Keyboard system[/I] with [I]KeyboardOption[/I] added. • [I]Help text system[/I] added. • [I]option_i[/I] & [I]option_f[/I] improved : you can switch value by held arrows now, [I]option_f[/I] draw 2 digits after the decimal point and with [I]option_i[/I] you can use a keyboard with [I]Square[/I]. • Advanced options added : [I]SwapCharBool[/I] for affect one bool and change int value in same option (for example [I]Neons vehicle[/I]) and [I]AffectOffset[/I] for use one offset RTM/RPC (for example [I]Minimap colors[/I]/[I]Big Guns[/I]/[I]etc[/I]). • [I]SwapFloatBool[/I] added : a option affect a float and a bool* in the same option • [I]Placement system[/I] added : now with [I]PosP[/I] you can draw display text / image remains in the same place regardless of the screen resolution. • [I]Complete spawn vehicle [B]in lists[/B][/I] added. • [I]Players list advanced[/I] added : now the list display [COLOR=#0000FF]YOU[/COLOR] / [COLOR=#FF0000]HOST[/COLOR] / [COLOR=#FFA500]SCTV[/COLOR] and [COLOR=#77B5FE]FRIEND[/COLOR]. • [I]Settings[/I], [I]Animated globe[/I] and [I]FPS counter[/I] added. • All buttons added and buttons of menu have been changed. • The color of the scroller changes according to the type of function. • File [I]Dialog.h[/I] with a static progress bar added. • File Lists.h added, for correctly sort the declared values. • Files [I]Natives.cpp[/I] / [I]Natives.h[/I] / [I]Printf.cpp[/I] / [I]Printf.h[/I] / [I]Strings.h[/I] is deleted. • [I]Namespaces natives[/I] is now removed and few [I]typedef[/I] added ([I]RGB / Hash / Ped / Player / Vehicle / Blip / etc[/I]) . • Double-click bug when fps are below 18 fixed. • Shifting animated gobe when you open the interaction menu is now fixed (thanks to NYD). • Bug with [I]toggle_buttons[/I] (Vehicle weapons & HUD display) is fixed. • Bug of return system when you have many submenus is fixed. • Struct of [I]Vector3[/I] improved, now you can modify one float (before you could not) [U][I][B]Video of the Menu Base Remake[/B][/I][/U] : [MEDIA=youtube]jpVNDELk0b4[/MEDIA] [B][I][U]Some information that can help[/U][/I][/B] : • You can change the [I]compatibility DEX/CEX Cobra[/I] before compilation into [I]Utils.h[/I] changing [B]define DEX[/B] in [B]define CEX[/B] • I added into [I]prx.cpp[/I] a example for display one message simply (Show) and for display message with a static progress bar (ProgressBar) • I added an example for [I]SwapCharBool[/I] (Neon vehicle of The Galerium) / an example for [I]SwapFloatBool[/I] (Camera zoom of The Galerium) and an example for [I]ApplyOffset[/I] (Minimap colors of The Galerium) into [I]Sub_1[/I] • You can use [I]KeyboardOption[/I] for functions need one keyboard (example: Change name) by adding [I]KeyboardAction[/I] in [I]CheckKeyboard[/I] into [I]Functions.cpp[/I] [COLOR=#FF0000][B][U]/!\[/U][/B][/COLOR] [U]This menu base is for Visual Studio 2015. So in the spoiler above i put one mini tutorial for compile with Visual Studio 2015[/U] [COLOR=#FF0000][B][U]/!\[/U][/B][/COLOR] [SPOILER]To compile one sprx with Visual Studio 2015 : 1/ Install Visual Studio 2010 2/ Install Visual Studio 2015 3/ Install PS3-SDK 3.60 (or 3.70) 4/ Install Compatibility pack for VS2015 ([URL='http://www.mediafire.com/file/z7rqocyf42t457d']download link available here[/URL]) [I][U]Enjoy, now you can compile one sprx on Visual Studio 2015 :blush:[/U][/I][/SPOILER] [B][I][U]Downloads links[/U][/I][/B] : [URL='https://github.com/valincius/GTA_Menu_Base']Original Menu Base v3 by John (Github)[/URL] [URL='http://www.mediafire.com/file/bryaedd4wsufi8z']Menu Base John v3.1 Remake (Mediafire)[/URL] [SIZE=2][B][I][U]Credits:[/U][/I][/B] > John (Creator of this base) > Dylan57richem (aka Smoulougde on NGU, Improvements & additions on this base). One french guy [IMG]http://www.zupimages.net/up/17/17/m15s.png[/IMG] > gopro_2027 (Codes sprx for CEX Cobra) > EROOTIIK (Big great assistance) > NotYourDope (Big great assistance) > Filodz1001 (For having pushed me and explained when i started with this base end of 2016) > And the other people who helped John for make the Menu Base[/SIZE][/CENTER] [/QUOTE]
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[SPRX/C++] Menu Base John v3.1 Remake
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