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Spys Vs Mercs v2
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<blockquote data-quote="Dr.GiggleZ" data-source="post: 3315" data-attributes="member: 2373"><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Hey guys heres my game mode lol i think its finished and well here is the source for all consoles (I made it on 360) <img src="/styles/default/xenforo/smilies.emoji/people/slight_smile.emoji.svg" class="smilie" loading="lazy" alt=":smile:" title="Smile :smile:" data-shortname=":smile:" /> for bo2 search and destroy basically just a modified version of search and destroy but spys have different ablities and knifes only where mercs have like 6 guns with other abilities...</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">[MEDIA=youtube]PSQ6dMYSwaA[/MEDIA]</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">[code]#include maps\mp\_utility;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">#include common_scripts\utility;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">#include maps\mp\gametypes\_hud_util;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">#include maps\mp\gametypes\_hud_message;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">//</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// _____ _____ _ _ ______</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// | __ \ / ____(_) | | |___ /</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// | | | |_ __| | __ _ __ _ __ _| | ___ / /</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// | | | | '__| | |_ | |/ _` |/ _` | |/ _ \ / / </span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// | |__| | | _| |__| | | (_| | (_| | | __// /__</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// |_____/|_|(_)\_____|_|\__, |\__, |_|\___/_____|</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// __/ | __/ | </span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// |___/ |___/ </span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">// Created by Dr.GiggleZ</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">//Credit to jelly injector(for fake death from wii), IMSCx for the gsc injector, and anyone elseIforgot</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">//couldnt get the round dvars to work lol</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">init()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level thread onPlayerConnect();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.disableweapondrop = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.matchHasntStarted = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_koth_roundlimit", "2");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_koth_roundswitch", "1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_gtnw_roundlimit", "2");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_gtnw_roundswitch", "1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_dd_roundlimit", "4");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_dd_roundswitch", "2");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_sab_roundswitch", "1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_sab_roundlimit", "2");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_sd_roundlimit", "8");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("scr_sab_roundswitch", "4");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait level.prematchPeriod;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.matchHasntStarted = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">onPlayerConnect()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level waittill("connected", player);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player thread onPlayerSpawned();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player thread Variables();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player thread UnlockVariables();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player thread doIntro();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(player isHost())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player thread waitToOpenMenu();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">doIntro()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "spawned_player" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(level.matchHasntStarted)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 4;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self CreditText( "Spys vs Mercs v2", "Developed By", "Dr.GiggleZ" );//Please don't change this...</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> //wait 10;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> //self CreditText( "Spys vs Mercs v2", "Hosted By", "Name here" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">CreditText( Line1, Line2, Line3 )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] = self createFontString( "objective", 2.5 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] createTextDisplay( "center", "center", -600, 0, 1, 10 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0].color = ( 0, 0, 0 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] setText( Line1 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread DeathDelete(self.Credit[0]);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] = self createFontString( "objective", 2.5 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] createTextDisplay( "center", "center", -600, 25, 1, 10 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1].color = ( 0, 0, 0 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] setText( Line2 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread DeathDelete(self.Credit[1]);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] = self createFontString( "objective", 2.5 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] createTextDisplay( "center", "center", -600, 50, 1, 10 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2].color = ( 0, 0, 0 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] setText( Line3 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread DeathDelete(self.Credit[2]);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] Move( 1, 0, 75 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 3.2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] Move( 1, 0, 100 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] FadeThis( 1.5, 0 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 3.5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] Move( 1, 0, 125 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] FadeThis( 1.5, 0 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 3.5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] FadeThis( 1.5, 0 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1.6;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[0] destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[1] destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Credit[2] destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Move( timeOnMove, x, y )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self moveOverTime( timeOnMove );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.x = x;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.y = y;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">ChangeColor(time, color)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self FadeOverTime(time);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.color = color;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">createTextDisplay( alignX, alignY, xOffset, yOffset, alpha, sort )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.x = xOffset;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.y = yOffset;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.alignX = alignX;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.alignY = alignY;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.horzAlign = alignX;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.vertAlign = alignY;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.alpha = alpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.sort = sort;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">FadeThis( time, alpha )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self fadeOverTime( time );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.alpha = alpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">onPlayerSpawned()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self isHost())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDVAR("allowAllNAT", "1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("spawned_player");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(firstSpawn == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> initOverFlowFix();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> firstSpawn = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if (self.pers["team"] == game["attackers"])</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clokestatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clonestatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.telestatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.speedstatus="Un-Used";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Faker();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1Welcome");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^5You are a Spy, ^7"+self.name+"!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self show();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^5Press [{+activate}] to fake death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^5Press [{+activate}] to fake death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Refillplease();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SpyPerks();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread onPlayerMultijump();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread ActivateClone();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread ActivateSpeed();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.health = 200;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clone = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.speed = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorSpeed();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorFaker();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorClone();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 4;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self takeallWeapons();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread SpysWeaps();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_scavenger");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.disableweapondrop = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.disableweapondrop = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread DarkVision();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetVisionSetforPlayer("mpintro", 0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1.5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 1}] to activate 2 Clones");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self [[game["set_player_model"][self.team]["rifle"]]]();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^1Welcome");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^5You are a Spy, ^7"+self.name+"!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Allies","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Axis","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_EnemyTeam","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_EnemyTeamAlt","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Free","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_MyTeam","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_MyTeamAlt","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_MyTeamAlt_Party","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Party","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Spectator","0 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 9;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread onetimetele();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorTele();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 4}] for a one time Teleport use");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread CheckSpyWeapons();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^2if you have any ideas what will make this funner and more challenging just say it");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 10;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1This Game is a work in progress Spys vs Mercs");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clonestatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.ammostatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.telestatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Infraredstatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorInfrared();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self MercPerks();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self takeallWeapons();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MercWeaps();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread DarkVision();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread ToggleVision();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetVisionSetforPlayer("mpintro", 0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self show();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorAmmo();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Toggleammo();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread onPlayerMultijump();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorClone();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread ActivateClone();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.power = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clone = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.disableweapondrop = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 1}] to activate infrared bodies");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^5Welcome");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^1You are a Merc,^7 "+self.name+"!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 4;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 1}] to activate infrared bodies");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1.5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 3}] to activate 2 Clones");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_scavenger");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.disableweapondrop = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread RandomGun();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self [[game["set_player_model"][self.team]["spread"]]]();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Allies","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Axis","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_EnemyTeam","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_EnemyTeamAlt","0 1 1 1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Free","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_MyTeam","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_MyTeamAlt","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_MyTeamAlt_Party","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Party","1 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> setDvar("g_TeamColor_Spectator","0 0 0 0");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 2}] to activate infinite ammo for 10 secs");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 2}] you can only use infinite ammo once per round");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 10;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread onetimetele();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MonitorTele();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Press [{+actionslot 4}] for a one time Teleport use");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread CheckMercWeapons();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Spys have 2x health");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("if you have any ideas what will make this funner and more challenging just say it");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 10;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1This Game is a work in progress Spys vs Mercs");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Variables()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if (self.pers["team"] == game["attackers"])</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread createHealthSpy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spytxt = createText( "objective", 1.7, "Center", "Center", 200, -175, "^5Spy: ^6Abilities");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread createHealthMercs();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> merctxt = createText( "objective", 1.7, "Center", "Center", 200, -150, "^1Merc: ^6Abilities");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">UnlockVariables()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread unlockAllCheevos();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">createHealthMercs()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthBar = self createBar( ( 1, 0, 0 ), 150, 13 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthBar setPoint( "CENTER", "BOTTOM", 80, -4 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthText = self createFontString( "objective", 1.5 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthText setPoint( "CENTER", "BOTTOM", 85, -20 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthText setText( "^7Merc Health^5: ^1100" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthBar updateBar( self.health / self.maxhealth );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.001;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">createHealthSpy()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthBar = self createBar( ( 0, 1, 1 ), 150, 13 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthBar setPoint( "CENTER", "BOTTOM", 50, -4 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthText = self createFontString( "objective", 1.5 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthText setPoint( "CENTER", "BOTTOM", 120, -20 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthText setText( "^7Spy Health^1: ^5200" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.healthBar updateBar( self.health / self.maxhealth );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.001;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">RandomGun()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> Camo=RandomIntRange(1,45);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> StoreWeapon=self getCurrentWeapon();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self takeWeapon(StoreWeapon);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon(StoreWeapon,0,true(Camo,0,0,0,0));</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setSpawnWeapon(StoreWeapon);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">ToggleVision()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self actionSlotOneButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread InfraredVision();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">InfraredVision()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self.infraredvision == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyReady");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyinfared");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(false);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setinfraredvision(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self Setvisionsetforplayer(level.remote_mortar_infrared_vision, true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintlnBold("^7Infrared Vision: ^2Enabled");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "uin_rts_objective_updated" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.infraredvision = false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Infraredstatus="Active";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^230");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^229");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^228");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^227");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^226");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^225");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^224");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^223");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^222");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^221");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^220");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^219");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^218");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^217");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^216");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^115");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^114");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^113");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^112");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^111");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^110");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^19");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^18");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^17");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^16");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^15");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^14");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^13");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^12");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared For: ^11");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(false);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setinfraredvision(false);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintlnBold("^7Infrared Vision: ^1Disabled");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetVisionSetforPlayer("remote_mortar_enhanced", 0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Infraredstatus="Charging";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^1"+self.Infraredstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^110");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread DarkVision();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^19");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^18");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^17");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^16");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^25");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^24");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^23");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^22");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Charging: ^21");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.infraredvision = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Infrared ^5Ready [{+actionslot 1}]");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread InfraredReady();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1Infrared Recharging Wait");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">InfraredReady()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.Infraredstatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyReady");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MonitorInfrared()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyinfared");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Faker()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(!self usebuttonpressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyfaker");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyReady");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> clone = self ClonePlayer(3);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> clone StartRagdoll();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self hide();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "chr_death" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clokestatus="Active";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintlnBold("^2Invisible for 10 secs!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^29");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^28");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^27");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^26");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^15");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^14");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Invisible ^13");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Invisible ^12");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Invisible ^11");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("^1You're Visible!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self show();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clokestatus="Charging:(10secs)";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^1"+self.clokestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintlnBold("Charging...^1 (10secs)");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Charging... ^19");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^18");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^17");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^16");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^25");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^24");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^23");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^22");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintln("Charging... ^21");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread FakerReady();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintlnBold("Press [{+activate}] to fake your death!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">FakerReady()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clokestatus="^2Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyReady");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MonitorFaker()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyfaker");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus1 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Toggleammo()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self actionSlotTwoButtonPressed() && self.power == false)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Ammopower();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.power = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else if(self actionSlotTwoButtonPressed() && self.power == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1Already used stop once this round");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Ammopower()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Unlimitedammo();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread UnlimitedNades();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyammo");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> mercstatus5 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.ammostatus="Active";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^2"+self.ammostatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^210");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^29");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^28");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^27");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^26");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^15");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^14");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^13");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^12");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^7Unlimited Ammo For: ^11");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("Unlimited Ammo ^1Off");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("endpower");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> mercstatus5 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.ammostatus="Used";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^1"+self.ammostatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MonitorAmmo()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^1"+self.ammostatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyammo");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> mercstatus5 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">UnlimitedNades()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("endpower");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> currentoffhand=self getcurrentoffhand();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(currentoffhand!="none")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self givemaxammo(currentoffhand);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Refillplease()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 3.5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread RefillNades();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">RefillNades()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("Refilled");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self givemaxammo("willy_pete_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2.5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self givemaxammo("hatchet_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self givemaxammo("willy_pete_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("Refilled");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("Nades Refilled");//For testing prpse</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Unlimitedammo()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("endpower");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> currentWeapon=self getcurrentweapon();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(currentWeapon!="none")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setweaponammoclip(currentWeapon,weaponclipsize(currentWeapon));</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self givemaxammo(currentWeapon);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">SpyPerks()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self clearPerks();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_bulletflinch");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_delayexplosive");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_detectexplosive");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_earnmoremomentum");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_extraammo");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fallheight");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastads");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastequipmentuse");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastladderclimb");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastmantle");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastmeleerecovery");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastreload");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fasttoss");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastweaponswitch");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_longersprint");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_loudenemies");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_marksman");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_movefaster");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_quieter");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_reconnaissance");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_rof");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_sprintrecovery");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_twogrenades");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_unlimitedsprint");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MercPerks()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self clearPerks();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_bulletaccuracy");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fallheight");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_bulletflinch");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_deadshot");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_earnmoremomentum");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_extraammo");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastmeleerecovery");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastreload");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fasttoss");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_fastweaponswitch");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_holdbreath");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_killstreak");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_longersprint");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_marksman");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_movefaster");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_scavenger");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_sprintrecovery");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_showonradar");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_stalker");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setPerk("specialty_twogrenades");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">DarkVision()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self.darkvision == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self useServerVisionSet(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetVisionSetforPlayer("remote_mortar_enhanced", 0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetVisionSetforPlayer("mpintro", 0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">scrollFadeText( fontscale, pos1, pos2, x, y, color, text )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message = [];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> txt = GetSubStr(text,0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<txt.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] = createFontString("extrabig",fontscale);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] setPoint(pos1,pos2,x-((txt.size/2)*(fontscale*6))+((fontscale*6)*i),y);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] setText(color+txt[i]);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i].alpha = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i].color = (randomFloat(1),randomFloat(1),randomFloat(1));</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<message.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] doFade(0.3,1);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.3;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] doFade(0.5,0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.7;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<message.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] doFade(1,1);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<message.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] doFade(2,0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<message.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> message[i] destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">doFade( time, alpha )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self FadeOverTime(time);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.alpha = alpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">onetimetele()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self actionSlotFourButtonPressed() && self.tele == false)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_nuketown_2020")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Nuketown();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_hijacked")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Hijacked();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_express")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Express();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_meltdown")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Meltdown();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_drone")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Drone();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_carrier")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Carrier();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_overflow")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Overflow();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_slums")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Slums();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_turbine")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Turbine();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_raid")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Raid();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_la")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Aftermath();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_dockside")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Cargo();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_village")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Standoff();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_nightclub")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Plaza();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_socotra")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Yemen();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_dig")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Dig();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_pod")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Pod();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_takeoff")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Takeoff();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_frostbite")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Frost();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_mirage")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Mirage();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_hydro")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Hydro();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_skate")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Grind();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_downhill")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Downhill(); </span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_concert")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Encore();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_vertigo")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Vertigo();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_studio")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Studio();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_paintball")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Rush();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_castaway")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Cove();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_bridge")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Detour();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_magma")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Magma();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvar("mapname") == "mp_uplink")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Uplink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else if(self actionSlotFourButtonPressed() && self.tele == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1Already used stop once this round");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">doTeleport()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MonitorTele()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> telestatus = createText( "objective", 1.7, "Center", "Center", 200, -85, "^6Tele[{+actionslot 4}] : ^1"+self.telestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> telestatus destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.telestatus="Used";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> telestatus = createText( "objective", 1.7, "Center", "Center", 200, -85, "^6Tele[{+actionslot 4}] : ^1"+self.telestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">onPlayerMultijump()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("EndMultiJump");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread landsOnGround();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(!isDefined(self.numOfMultijumps))</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.numOfMultijumps=3;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> currentNum=0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(!self jumpbuttonpressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(self jumpbuttonpressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(getDvarFloat("jump_height")> 250)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> continue;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(!self isOnGround())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(!self isOnGround()&& currentNum < self.numOfMultijumps)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> waittillResult=self waittill_any_timeout(0.11,"landedOnGround","disconnect","death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(waittillResult=="timeout")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self jumpbuttonpressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> waittillResult="jump";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> break;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> waittillResult=self waittill_any_timeout(0.05,"landedOnGround","disconnect","death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(waittillResult=="jump" && !self isOnGround())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerAngles=self getplayerangles();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerVelocity=self getVelocity();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setvelocity((playerVelocity[0],playerVelocity[1],playerVelocity[2]/2)+ anglestoforward((270,playerAngles[1],playerAngles[2]))* getDvarInt("jump_height")*(((-1/39)* getDvarInt("jump_height"))+(17/2)));</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> currentNum++;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(self jumpbuttonpressed())wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else break;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(!self isOnGround())wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">landsOnGround()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("EndMultiJump");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> loopResult=true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newResult=self isOnGround();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(newResult!=loopResult)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(!loopResult && newResult)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("landedOnGround");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> loopResult=newResult;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">ActivateClone()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self actionSlotThreeButtonPressed() && self.clone == false)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Clone();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread time();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clone = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyclstatus");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else if(self actionSlotThreeButtonPressed() && self.clone == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1Already used most likely recharging");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Clone()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> clones=self ClonePlayer(2);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> clones thread destroyModelOnTime(15);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">time()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("Donezz");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyReady1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clonestatus="Active: 15 secs";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^1"+self.clonestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 15;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^1 Clones Destroyed");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clonestatus="Recharging:6 secs";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^1"+self.clonestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 6;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^2Clones Recharged");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clone=false;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread CloneReady();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("Donezz");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">CloneReady()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.clonestatus="Ready";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^2"+self.clonestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyReady1");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MonitorClone()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^2"+self.clonestatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyclstatus");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> status3 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">destroyModelOnTime(time)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait(time);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self delete();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">ActivateSpeed()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self actionSlotOneButtonPressed() && self.speed == false)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread Speed();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.speed = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroyspeed");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.speedstatus="Used";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^1"+self.speedstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> else if(self actionSlotOneButtonPressed() && self.speed == true)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("^1Can Only be used once");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Speed()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setmovespeedscale(2);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintln("2x Speed for: ^25");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("2x Speed for OFF");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setmovespeedscale(1);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MonitorSpeed()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^2"+self.speedstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("destroyspeed");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.speedstatus="Used";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^1"+self.speedstatus );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">unlockAllCheevos()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(cheevo in cheevoList)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveachievement(cheevo);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.25;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">CheckSpyWeapons()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread SpysWeaps();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread RandomGun();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread SpysWeaps();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread RandomGun();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">CheckMercWeapons()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("disconnect");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endon("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MercWeaps();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread RandomGun();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 5;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread MercWeaps();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread RandomGun();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">SpysWeaps()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self takeallWeapons();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("knife_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("knife_ballistic_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self switchToWeapon("knife_ballistic_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("hatchet_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("willy_pete_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^5Weapons given");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">MercWeaps()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self takeallWeapons();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("ballista_mp+swayreduc");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("knife_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("judge_mp+silencer");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("gl_an94_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("vector_mp+silencer+reflex");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("870mcs_mp+extbarrel");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("sticky_grenade_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("concussion_grenade_mp");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("srm1216_mp+silencer+reflex");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self giveWeapon("sf_evoskorpion_mp+rf+extclip+fastreload+stalker+steadyaim+grip+fmj+dualclip");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self switchToWeapon("vector_mp+silencer+reflex");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iprintlnbold("^1Weapons given");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">waitToOpenMenu()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.inMenu = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(;;)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(!self useButtonPressed() || !self meleeButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self useButtonPressed() && self meleeButtonPressed() && !self.inMenu)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread kickMenu();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">kickMenu()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self freeze_player_controls(true);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> title = createText( "objective", 1.7, "CENTER", "CENTER", 0, -125, "^2Select someone to kick" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> instructs0 = createText( "objective", 1.5, "LEFT", "CENTER", -109, -100+(level.players.size*25), "[{+speed_throw}] Up\n[{+attack}] Down" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> instructs1 = createText( "objective", 1.5, "RIGHT", "CENTER", 109, -100+(level.players.size*25), "Rank Up/Kick [{+activate}]" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> instructs2 = createText( "objective", 1.5, "RIGHT", "CENTER", 109, -80+(level.players.size*25), "Exit [{+frag}]" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> background1 = createBoxShader( "center", "middle", 0, -125+(level.players.size*12.5), (0,0.4,0), 220, 25+(level.players.size*25), 1, -5 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> background2 = createBoxShader( "center", "middle", 0, -125, (0.4,0.4,0.4), 214, 20, 1, -4 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText = [];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<level.players.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[i] = createText( "objective", 1.5, "LEFT", "CENTER", -102, -101+(i*25), level.players[i].name );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[i].background = createBoxShader( "center", "middle", 0, -100+(i*25), (1,1,1), 214, 20, 0.4, -3 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[i].player = level.players[i];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[0].background.alpha = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[0].background.color = (0,0,0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.inMenu = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> curPlayer = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.3;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(self.inMenu)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(!self useButtonPressed() && !self attackButtonPressed() && !self adsButtonPressed() && !self fragButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.01;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self useButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(level.players[curPlayer] != self)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[curPlayer] setText("^1"+playerText[curPlayer].player.name);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> kick(playerText[curPlayer].player GetEntityNumber());</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self fragButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.inMenu = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self attackButtonPressed() || self adsButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[curPlayer].background.alpha = 0.4;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[curPlayer].background.color = (1,1,1);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self attackButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> curPlayer++;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self adsButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> curPlayer--;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(curPlayer == playerText.size)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> curPlayer = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(curPlayer < 0)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> curPlayer = playerText.size-1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[curPlayer].background.alpha = 1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[curPlayer].background.color = (0,0,0);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> while(self useButtonPressed() || self attackButtonPressed() || self adsButtonPressed() || self fragButtonPressed())</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> wait 0.05;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> for(i=0;i<playerText.size;i++)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[i] destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> playerText[i].background destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> background1 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> background2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> title destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> instructs0 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> instructs1 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> instructs2 destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self freeze_player_controls(false);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">createText( font, fontscale, pos1, pos2, x, y, text )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> txt = createFontString(font,fontscale);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> txt setPoint(pos1,pos2,x,y);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> txt setText(text);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> return txt;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">createBoxShader( pos1, pos2, x, y, color, width, height, alpha, sort )</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box = newClientHudElem(self);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.x = x;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.y = y;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.alignX = pos1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.alignY = pos2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.horzAlign = pos1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.vertAlign = pos2;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.color = color;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box setShader("white", width, height);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.alpha = alpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> box.sort = sort;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> return box;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">initOverFlowFix()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.stringTable = [];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.stringTableEntryCount = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.textTable = [];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.textTableEntryCount = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(isDefined(level.anchorText) == false)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.anchorText = createServerFontString("default",1.5);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.anchorText setText("anchor");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.anchorText.alpha = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> </span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.stringCount = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">clearStrings()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.anchorText clearAllTextAfterHudElem();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.stringCount = 0;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(player in level.players)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player iprintln("cleared");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player purgeTextTable();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player purgeStringTable();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player recreateText();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">setSafeText(player, text)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> stringId = player getStringId(text);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(stringId == -1)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player addStringTableEntry(text);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> stringId = player getStringId(text);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player editTextTableEntry(self.textTableIndex, stringId);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(level.stringCount > 50)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> clearStrings();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self setText(text);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">recreateText()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.textTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.element setSafeText(self, lookUpStringById(entry.stringId));</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">addStringTableEntry(string)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry = spawnStruct();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.id = self.stringTableEntryCount;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.string = string;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.stringTable[self.stringTable.size] = entry;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.stringTableEntryCount++;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> level.stringCount++;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">lookUpStringById(id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> string = "";</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.stringTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(entry.id == id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> string = entry.string;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> break;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> return string;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">getStringId(string)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> id = -1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.stringTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(entry.string == string)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> id = entry.id;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> break;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> return id;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">getStringTableEntry(id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> stringTableEntry = -1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.stringTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(entry.id == id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> stringTableEntry = entry;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> break;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> return stringTableEntry;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">purgeStringTable()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> stringTable = [];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.textTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> stringTable[stringTable.size] = getStringTableEntry(entry.stringId);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.stringTable = stringTable;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">purgeTextTable()</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> textTable = [];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.textTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(entry.id != -1)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> textTable[textTable.size] = entry;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.textTable = textTable;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">addTextTableEntry(element, stringId)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry = spawnStruct();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.id = self.textTableEntryCount;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.element = element;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.stringId = stringId;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> element.textTableIndex = entry.id;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.textTable[self.textTable.size] = entry;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.textTableEntryCount++;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">editTextTableEntry(id, stringId)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.textTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(entry.id == id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.stringId = stringId;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> break;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">deleteTextTableEntry(id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> foreach(entry in self.textTable)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(entry.id == id)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> {</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.id = -1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entry.stringId = -1;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> }</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">clear(player)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> if(self.type == "text")</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> player deleteTextTableEntry(self.textTableIndex);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud = self createFontString(font, fontScale);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud setText(text);</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.x = x;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.y = y;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.color = color;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.alpha = alpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.glowColor = glowColor;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.glowAlpha = glowAlpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.sort = sort;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> hud.alpha = alpha;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> return hud;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">DeathDelete(entity)</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill("death");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entity delete();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> entity destroy();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Nuketown()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Hijacked()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Express()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Meltdown()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Drone()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 350 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Carrier()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Overflow()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 175 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Slums()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 650 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Turbine()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 350 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Raid()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Aftermath()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Cargo()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Standoff()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Plaza()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Yemen()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 500 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Dig()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 170 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Pod()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 600 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Takeoff()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Frost()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Mirage()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Hydro()//fixed</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 550 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Grind()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 250 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Downhill()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 1280 ) ), ( location + ( 0, 0, 1280 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Encore()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Vertigo()//good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Magma()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, -600 ) ), ( location + ( 0, 0, -155 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Studio()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Rush()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Cove()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 230 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Detour()//Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 170 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"></span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">Uplink()//Fixed/Good</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">{</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self beginLocationselection( "map_mortar_selector", 800 );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectinglocation = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self waittill( "confirm_location", location );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self thread maps\mp\killstreaks\_airsupport::endSelectionThink();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 750 ) ), 0, self )["position"];</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self SetOrigin( newLocation );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self endLocationselection();</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.selectingLocation = undefined;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self.tele = true;</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self iPrintLn("Teleported!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self notify("destroytele");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> self playsound( "prj_bullet_impact_headshot_2d" );</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)"> AllClientsPrint( self.name +" ^0Teleported!!!!!");</span></span></span></p><p><span style="font-size: 14px"><span style="font-family: 'Verdana'"><span style="color: rgb(20, 20, 20)">}[/code]</span></span></span></p></blockquote><p></p>
[QUOTE="Dr.GiggleZ, post: 3315, member: 2373"] [SIZE=14px][FONT=Verdana][COLOR=rgb(20, 20, 20)]Hey guys heres my game mode lol i think its finished and well here is the source for all consoles (I made it on 360) :smile: for bo2 search and destroy basically just a modified version of search and destroy but spys have different ablities and knifes only where mercs have like 6 guns with other abilities... [MEDIA=youtube]PSQ6dMYSwaA[/MEDIA] [code]#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_hud_message; // // _____ _____ _ _ ______ // | __ \ / ____(_) | | |___ / // | | | |_ __| | __ _ __ _ __ _| | ___ / / // | | | | '__| | |_ | |/ _` |/ _` | |/ _ \ / / // | |__| | | _| |__| | | (_| | (_| | | __// /__ // |_____/|_|(_)\_____|_|\__, |\__, |_|\___/_____| // __/ | __/ | // |___/ |___/ // Created by Dr.GiggleZ //Credit to jelly injector(for fake death from wii), IMSCx for the gsc injector, and anyone elseIforgot //couldnt get the round dvars to work lol init() { level thread onPlayerConnect(); level.disableweapondrop = 1; level.matchHasntStarted = 1; setDVAR("scr_koth_roundlimit", "2"); setDVAR("scr_koth_roundswitch", "1"); setDVAR("scr_gtnw_roundlimit", "2"); setDVAR("scr_gtnw_roundswitch", "1"); setDVAR("scr_dd_roundlimit", "4"); setDVAR("scr_dd_roundswitch", "2"); setDVAR("scr_sab_roundswitch", "1"); setDVAR("scr_sab_roundlimit", "2"); setDVAR("scr_sd_roundlimit", "8"); setDVAR("scr_sab_roundswitch", "4"); wait level.prematchPeriod; level.matchHasntStarted = 0; } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); player thread Variables(); player thread UnlockVariables(); player thread doIntro(); if(player isHost()) player thread waitToOpenMenu(); } } doIntro() { self waittill( "spawned_player" ); while(level.matchHasntStarted) wait 4; self CreditText( "Spys vs Mercs v2", "Developed By", "Dr.GiggleZ" );//Please don't change this... //wait 10; //self CreditText( "Spys vs Mercs v2", "Hosted By", "Name here" ); } CreditText( Line1, Line2, Line3 ) { self.Credit[0] = self createFontString( "objective", 2.5 ); self.Credit[0] createTextDisplay( "center", "center", -600, 0, 1, 10 ); self.Credit[0].color = ( 0, 0, 0 ); self.Credit[0] setText( Line1 ); self thread DeathDelete(self.Credit[0]); self.Credit[1] = self createFontString( "objective", 2.5 ); self.Credit[1] createTextDisplay( "center", "center", -600, 25, 1, 10 ); self.Credit[1].color = ( 0, 0, 0 ); self.Credit[1] setText( Line2 ); self thread DeathDelete(self.Credit[1]); self.Credit[2] = self createFontString( "objective", 2.5 ); self.Credit[2] createTextDisplay( "center", "center", -600, 50, 1, 10 ); self.Credit[2].color = ( 0, 0, 0 ); self.Credit[2] setText( Line3 ); self thread DeathDelete(self.Credit[2]); for(;;) { self.Credit[0] Move( 1, 0, 75 ); self.Credit[0] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) ); wait 3.2; self.Credit[1] Move( 1, 0, 100 ); self.Credit[1] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) ); self.Credit[0] FadeThis( 1.5, 0 ); wait 3.5; self.Credit[2] Move( 1, 0, 125 ); self.Credit[2] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) ); self.Credit[1] FadeThis( 1.5, 0 ); wait 3.5; self.Credit[2] FadeThis( 1.5, 0 ); wait 1.6; self.Credit[0] destroy(); self.Credit[1] destroy(); self.Credit[2] destroy(); } } Move( timeOnMove, x, y ) { self moveOverTime( timeOnMove ); self.x = x; self.y = y; } ChangeColor(time, color) { self FadeOverTime(time); self.color = color; } createTextDisplay( alignX, alignY, xOffset, yOffset, alpha, sort ) { self.x = xOffset; self.y = yOffset; self.alignX = alignX; self.alignY = alignY; self.horzAlign = alignX; self.vertAlign = alignY; self.alpha = alpha; self.sort = sort; } FadeThis( time, alpha ) { self fadeOverTime( time ); self.alpha = alpha; } onPlayerSpawned() { self endon("disconnect"); for(;;) { if(self isHost()) { setDVAR("allowAllNAT", "1"); } self waittill("spawned_player"); if(firstSpawn == true) { initOverFlowFix(); firstSpawn = false; } if (self.pers["team"] == game["attackers"]) { self.clokestatus="Ready"; self.clonestatus="Ready"; self.telestatus="Ready"; self.speedstatus="Un-Used"; self thread Faker(); self iprintln("^1Welcome"); self iprintln("^5You are a Spy, ^7"+self.name+"!"); self show(); self iprintln("^5Press [{+activate}] to fake death"); self iprintlnbold("^5Press [{+activate}] to fake death"); self thread Refillplease(); self SpyPerks(); self thread onPlayerMultijump(); self thread ActivateClone(); self thread ActivateSpeed(); self.tele = false; self.health = 200; self.clone = false; self.speed = false; self thread MonitorSpeed(); self thread MonitorFaker(); self thread MonitorClone(); wait 4; self takeallWeapons(); self thread SpysWeaps(); self setPerk("specialty_scavenger"); level.disableweapondrop = 1; self.disableweapondrop = 1; self thread DarkVision(); self useServerVisionSet(true); self SetVisionSetforPlayer("mpintro", 0); wait 1.5; self iprintln("Press [{+actionslot 1}] to activate 2 Clones"); self [[game["set_player_model"][self.team]["rifle"]]](); self iprintlnbold("^1Welcome"); self iprintlnbold("^5You are a Spy, ^7"+self.name+"!"); setDvar("g_TeamColor_Allies","0 1 1 1"); setDvar("g_TeamColor_Axis","1 0 0 0"); setDvar("g_TeamColor_EnemyTeam","1 0 0 0"); setDvar("g_TeamColor_EnemyTeamAlt","1 0 0 0"); setDvar("g_TeamColor_Free","0 1 1 1"); setDvar("g_TeamColor_MyTeam","0 1 1 1"); setDvar("g_TeamColor_MyTeamAlt","0 1 1 1"); setDvar("g_TeamColor_MyTeamAlt_Party","0 1 1 1"); setDvar("g_TeamColor_Party","0 1 1 1"); setDvar("g_TeamColor_Spectator","0 0 0 0"); wait 9; self thread onetimetele(); self thread MonitorTele(); self iprintln("Press [{+actionslot 4}] for a one time Teleport use"); self thread CheckSpyWeapons(); wait 2; self iprintln("^2if you have any ideas what will make this funner and more challenging just say it"); wait 10; self iprintln("^1This Game is a work in progress Spys vs Mercs"); } else { self.clonestatus="Ready"; self.ammostatus="Ready"; self.telestatus="Ready"; self.Infraredstatus="Ready"; self thread MonitorInfrared(); self MercPerks(); self takeallWeapons(); self thread MercWeaps(); self thread DarkVision(); self thread ToggleVision(); self useServerVisionSet(true); self SetVisionSetforPlayer("mpintro", 0); self show(); self thread MonitorAmmo(); self thread Toggleammo(); self thread onPlayerMultijump(); self thread MonitorClone(); self thread ActivateClone(); self.power = false; self.clone = false; self.tele = false; level.disableweapondrop = 1; wait 2; self iprintln("Press [{+actionslot 1}] to activate infrared bodies"); self iprintlnbold("^5Welcome"); self iprintlnbold("^1You are a Merc,^7 "+self.name+"!"); wait 4; self iprintln("Press [{+actionslot 1}] to activate infrared bodies"); wait 1.5; self iprintln("Press [{+actionslot 3}] to activate 2 Clones"); self setPerk("specialty_scavenger"); self.disableweapondrop = 1; self thread RandomGun(); self [[game["set_player_model"][self.team]["spread"]]](); setDvar("g_TeamColor_Allies","0 1 1 1"); setDvar("g_TeamColor_Axis","1 0 0 0"); setDvar("g_TeamColor_EnemyTeam","0 1 1 1"); setDvar("g_TeamColor_EnemyTeamAlt","0 1 1 1"); setDvar("g_TeamColor_Free","1 0 0 0"); setDvar("g_TeamColor_MyTeam","1 0 0 0"); setDvar("g_TeamColor_MyTeamAlt","1 0 0 0"); setDvar("g_TeamColor_MyTeamAlt_Party","1 0 0 0"); setDvar("g_TeamColor_Party","1 0 0 0"); setDvar("g_TeamColor_Spectator","0 0 0 0"); wait 2; self iprintln("Press [{+actionslot 2}] to activate infinite ammo for 10 secs"); wait 2; self iprintln("Press [{+actionslot 2}] you can only use infinite ammo once per round"); wait 10; self thread onetimetele(); self thread MonitorTele(); self iprintln("Press [{+actionslot 4}] for a one time Teleport use"); self thread CheckMercWeapons(); wait 2; self iprintln("Spys have 2x health"); self iprintln("if you have any ideas what will make this funner and more challenging just say it"); wait 10; self iprintln("^1This Game is a work in progress Spys vs Mercs"); } } } Variables() { if (self.pers["team"] == game["attackers"]) { self thread createHealthSpy(); spytxt = createText( "objective", 1.7, "Center", "Center", 200, -175, "^5Spy: ^6Abilities"); } else { self thread createHealthMercs(); merctxt = createText( "objective", 1.7, "Center", "Center", 200, -150, "^1Merc: ^6Abilities"); } } UnlockVariables() { self thread unlockAllCheevos(); } createHealthMercs() { self.healthBar = self createBar( ( 1, 0, 0 ), 150, 13 ); self.healthBar setPoint( "CENTER", "BOTTOM", 80, -4 ); self.healthText = self createFontString( "objective", 1.5 ); self.healthText setPoint( "CENTER", "BOTTOM", 85, -20 ); self.healthText setText( "^7Merc Health^5: ^1100" ); for(;;) { self.healthBar updateBar( self.health / self.maxhealth ); wait 0.001; } } createHealthSpy() { self.healthBar = self createBar( ( 0, 1, 1 ), 150, 13 ); self.healthBar setPoint( "CENTER", "BOTTOM", 50, -4 ); self.healthText = self createFontString( "objective", 1.5 ); self.healthText setPoint( "CENTER", "BOTTOM", 120, -20 ); self.healthText setText( "^7Spy Health^1: ^5200" ); for(;;) { self.healthBar updateBar( self.health / self.maxhealth ); wait 0.001; } } RandomGun() { Camo=RandomIntRange(1,45); StoreWeapon=self getCurrentWeapon(); self takeWeapon(StoreWeapon); self giveWeapon(StoreWeapon,0,true(Camo,0,0,0,0)); self setSpawnWeapon(StoreWeapon); } ToggleVision() { self endon("disconnect"); self endon("death"); for(;;) { if(self actionSlotOneButtonPressed()) self thread InfraredVision(); wait 0.01; } } InfraredVision() { if(self.infraredvision == true) { self notify("destroyReady"); self notify("destroyinfared"); self useServerVisionSet(false); wait 0.01; self useServerVisionSet(true); self setinfraredvision(true); self Setvisionsetforplayer(level.remote_mortar_infrared_vision, true); self iPrintlnBold("^7Infrared Vision: ^2Enabled"); self playsound( "uin_rts_objective_updated" ); self.infraredvision = false; self.Infraredstatus="Active"; status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus ); wait 1; self iprintln("^7Infrared For: ^230"); wait 1; self iprintln("^7Infrared For: ^229"); wait 1; self iprintln("^7Infrared For: ^228"); wait 1; self iprintln("^7Infrared For: ^227"); wait 1; self iprintln("^7Infrared For: ^226"); wait 1; self iprintln("^7Infrared For: ^225"); wait 1; self iprintln("^7Infrared For: ^224"); wait 1; self iprintln("^7Infrared For: ^223"); wait 1; self iprintln("^7Infrared For: ^222"); wait 1; self iprintln("^7Infrared For: ^221"); wait 1; self iprintln("^7Infrared For: ^220"); wait 1; self iprintln("^7Infrared For: ^219"); wait 1; self iprintln("^7Infrared For: ^218"); wait 1; self iprintln("^7Infrared For: ^217"); wait 1; self iprintln("^7Infrared For: ^216"); wait 1; self iprintln("^7Infrared For: ^115"); wait 1; self iprintln("^7Infrared For: ^114"); wait 1; self iprintln("^7Infrared For: ^113"); wait 1; self iprintln("^7Infrared For: ^112"); wait 1; self iprintln("^7Infrared For: ^111"); wait 1; self iprintln("^7Infrared For: ^110"); wait 1; self iprintln("^7Infrared For: ^19"); wait 1; self iprintln("^7Infrared For: ^18"); wait 1; self iprintln("^7Infrared For: ^17"); wait 1; self iprintln("^7Infrared For: ^16"); wait 1; self iprintln("^7Infrared For: ^15"); wait 1; self iprintln("^7Infrared For: ^14"); wait 1; self iprintln("^7Infrared For: ^13"); wait 1; self iprintln("^7Infrared For: ^12"); wait 1; self iprintln("^7Infrared For: ^11"); wait 1; self useServerVisionSet(false); self setinfraredvision(false); self iPrintlnBold("^7Infrared Vision: ^1Disabled"); wait 0.01; self useServerVisionSet(true); self SetVisionSetforPlayer("remote_mortar_enhanced", 0); status2 destroy(); self.Infraredstatus="Charging"; status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^1"+self.Infraredstatus ); self iprintln("^7Charging: ^110"); self thread DarkVision(); wait 1; self iprintln("^7Charging: ^19"); wait 1; self iprintln("^7Charging: ^18"); wait 1; self iprintln("^7Charging: ^17"); wait 1; self iprintln("^7Charging: ^16"); wait 1; self iprintln("^7Charging: ^25"); wait 1; self iprintln("^7Charging: ^24"); wait 1; self iprintln("^7Charging: ^23"); wait 1; self iprintln("^7Charging: ^22"); wait 1; self iprintln("^7Charging: ^21"); self.infraredvision = true; self iprintln("^7Infrared ^5Ready [{+actionslot 1}]"); status2 destroy(); self thread InfraredReady(); } else { self iprintln("^1Infrared Recharging Wait"); } } InfraredReady() { self.Infraredstatus="Ready"; status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus ); self waittill("destroyReady"); status2 destroy(); } MonitorInfrared() { status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus ); self waittill("destroyinfared"); status2 destroy(); } Faker() { self endon("disconnect"); self endon("death"); for(;;) { while(!self usebuttonpressed()) wait 0.05; self notify("destroyfaker"); self notify("destroyReady"); clone = self ClonePlayer(3); clone StartRagdoll(); self hide(); self playsound( "chr_death" ); self.clokestatus="Active"; spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus ); self iPrintlnBold("^2Invisible for 10 secs!"); wait 1; self iprintln("Invisible ^29"); wait 1; self iprintln("Invisible ^28"); wait 1; self iprintln("Invisible ^27"); wait 1; self iprintln("Invisible ^26"); wait 1; self iprintln("Invisible ^15"); wait 1; self iprintln("Invisible ^14"); wait 1; self iprintln("Invisible ^13"); wait 1; self iPrintln("Invisible ^12"); wait 1; self iPrintln("Invisible ^11"); self iPrintln("^1You're Visible!"); self show(); wait 1; spystatus1 destroy(); self.clokestatus="Charging:(10secs)"; spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^1"+self.clokestatus ); self iPrintlnBold("Charging...^1 (10secs)"); wait 1; self iprintln("Charging... ^19"); wait 1; self iPrintln("Charging... ^18"); wait 1; self iPrintln("Charging... ^17"); wait 1; self iPrintln("Charging... ^16"); wait 1; self iPrintln("Charging... ^25"); wait 1; self iPrintln("Charging... ^24"); wait 1; self iPrintln("Charging... ^23"); wait 1; self iPrintln("Charging... ^22"); wait 1; self iPrintln("Charging... ^21"); spystatus1 destroy(); self thread FakerReady(); self iPrintlnBold("Press [{+activate}] to fake your death!"); } } FakerReady() { self.clokestatus="^2Ready"; spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus ); self waittill("destroyReady"); spystatus1 destroy(); } MonitorFaker() { spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus ); self waittill("destroyfaker"); spystatus1 destroy(); } Toggleammo() { self endon("disconnect"); self endon("death"); for(;;) { if(self actionSlotTwoButtonPressed() && self.power == false) { self thread Ammopower(); self.power = true; } else if(self actionSlotTwoButtonPressed() && self.power == true) { self iprintln("^1Already used stop once this round"); } wait 0.01; } } Ammopower() { self thread Unlimitedammo(); self thread UnlimitedNades(); self notify("destroyammo"); mercstatus5 destroy(); self.ammostatus="Active"; mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^2"+self.ammostatus ); self iprintln("^7Unlimited Ammo For: ^210"); wait 1; self iprintln("^7Unlimited Ammo For: ^29"); wait 1; self iprintln("^7Unlimited Ammo For: ^28"); wait 1; self iprintln("^7Unlimited Ammo For: ^27"); wait 1; self iprintln("^7Unlimited Ammo For: ^26"); wait 1; self iprintln("^7Unlimited Ammo For: ^15"); wait 1; self iprintln("^7Unlimited Ammo For: ^14"); wait 1; self iprintln("^7Unlimited Ammo For: ^13"); wait 1; self iprintln("^7Unlimited Ammo For: ^12"); wait 1; self iprintln("^7Unlimited Ammo For: ^11"); wait 1; self iprintlnbold("Unlimited Ammo ^1Off"); self notify("endpower"); mercstatus5 destroy(); self.ammostatus="Used"; mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^1"+self.ammostatus ); } MonitorAmmo() { mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^1"+self.ammostatus ); self waittill("destroyammo"); mercstatus5 destroy(); } UnlimitedNades() { self endon("disconnect"); self endon("death"); self endon("endpower"); for(;;) { currentoffhand=self getcurrentoffhand(); if(currentoffhand!="none") self givemaxammo(currentoffhand); wait 0.1; } } Refillplease() { self endon("disconnect"); self endon("death"); for(;;) { wait 3.5; self thread RefillNades(); } } RefillNades() { self endon("disconnect"); self endon("death"); self endon("Refilled"); for(;;) { self givemaxammo("willy_pete_mp"); wait 2.5; self givemaxammo("hatchet_mp"); self givemaxammo("willy_pete_mp"); wait 0.1; self notify("Refilled"); self iprintln("Nades Refilled");//For testing prpse } } Unlimitedammo() { self endon("disconnect"); self endon("death"); self endon("endpower"); for(;;) { currentWeapon=self getcurrentweapon(); if(currentWeapon!="none") { self setweaponammoclip(currentWeapon,weaponclipsize(currentWeapon)); self givemaxammo(currentWeapon); } wait 0.1; } } SpyPerks() { self clearPerks(); self setPerk("specialty_bulletflinch"); self setPerk("specialty_delayexplosive"); self setPerk("specialty_detectexplosive"); self setPerk("specialty_earnmoremomentum"); self setPerk("specialty_extraammo"); self setPerk("specialty_fallheight"); self setPerk("specialty_fastads"); self setPerk("specialty_fastequipmentuse"); self setPerk("specialty_fastladderclimb"); self setPerk("specialty_fastmantle"); self setPerk("specialty_fastmeleerecovery"); self setPerk("specialty_fastreload"); self setPerk("specialty_fasttoss"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_longersprint"); self setPerk("specialty_loudenemies"); self setPerk("specialty_marksman"); self setPerk("specialty_movefaster"); self setPerk("specialty_quieter"); self setPerk("specialty_reconnaissance"); self setPerk("specialty_rof"); self setPerk("specialty_sprintrecovery"); self setPerk("specialty_twogrenades"); self setPerk("specialty_unlimitedsprint"); } MercPerks() { self clearPerks(); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_fallheight"); self setPerk("specialty_bulletflinch"); self setPerk("specialty_deadshot"); self setPerk("specialty_earnmoremomentum"); self setPerk("specialty_extraammo"); self setPerk("specialty_fastmeleerecovery"); self setPerk("specialty_fastreload"); self setPerk("specialty_fasttoss"); self setPerk("specialty_fastweaponswitch"); self setPerk("specialty_holdbreath"); self setPerk("specialty_killstreak"); self setPerk("specialty_longersprint"); self setPerk("specialty_marksman"); self setPerk("specialty_movefaster"); self setPerk("specialty_scavenger"); self setPerk("specialty_sprintrecovery"); self setPerk("specialty_showonradar"); self setPerk("specialty_stalker"); self setPerk("specialty_twogrenades"); } DarkVision() { if(self.darkvision == true) { self useServerVisionSet(true); self SetVisionSetforPlayer("remote_mortar_enhanced", 0); self SetVisionSetforPlayer("mpintro", 0); } } scrollFadeText( fontscale, pos1, pos2, x, y, color, text ) { message = []; txt = GetSubStr(text,0); for(i=0;i<txt.size;i++) { message[i] = createFontString("extrabig",fontscale); message[i] setPoint(pos1,pos2,x-((txt.size/2)*(fontscale*6))+((fontscale*6)*i),y); message[i] setText(color+txt[i]); message[i].alpha = 0; message[i].color = (randomFloat(1),randomFloat(1),randomFloat(1)); } for(i=0;i<message.size;i++) { message[i] doFade(0.3,1); wait 0.3; message[i] doFade(0.5,0); } wait 0.7; for(i=0;i<message.size;i++) message[i] doFade(1,1); wait 2; for(i=0;i<message.size;i++) message[i] doFade(2,0); wait 2; for(i=0;i<message.size;i++) message[i] destroy(); } doFade( time, alpha ) { self FadeOverTime(time); self.alpha = alpha; } onetimetele() { self endon("disconnect"); self endon("death"); for(;;) { if(self actionSlotFourButtonPressed() && self.tele == false) { if(getDvar("mapname") == "mp_nuketown_2020") self thread Nuketown(); if(getDvar("mapname") == "mp_hijacked") self thread Hijacked(); if(getDvar("mapname") == "mp_express") self thread Express(); if(getDvar("mapname") == "mp_meltdown") self thread Meltdown(); if(getDvar("mapname") == "mp_drone") self thread Drone(); if(getDvar("mapname") == "mp_carrier") self thread Carrier(); if(getDvar("mapname") == "mp_overflow") self thread Overflow(); if(getDvar("mapname") == "mp_slums") self thread Slums(); if(getDvar("mapname") == "mp_turbine") self thread Turbine(); if(getDvar("mapname") == "mp_raid") self thread Raid(); if(getDvar("mapname") == "mp_la") self thread Aftermath(); if(getDvar("mapname") == "mp_dockside") self thread Cargo(); if(getDvar("mapname") == "mp_village") self thread Standoff(); if(getDvar("mapname") == "mp_nightclub") self thread Plaza(); if(getDvar("mapname") == "mp_socotra") self thread Yemen(); if(getDvar("mapname") == "mp_dig") self thread Dig(); if(getDvar("mapname") == "mp_pod") self thread Pod(); if(getDvar("mapname") == "mp_takeoff") self thread Takeoff(); if(getDvar("mapname") == "mp_frostbite") self thread Frost(); if(getDvar("mapname") == "mp_mirage") self thread Mirage(); if(getDvar("mapname") == "mp_hydro") self thread Hydro(); if(getDvar("mapname") == "mp_skate") self thread Grind(); if(getDvar("mapname") == "mp_downhill") self thread Downhill(); if(getDvar("mapname") == "mp_concert") self thread Encore(); if(getDvar("mapname") == "mp_vertigo") self thread Vertigo(); if(getDvar("mapname") == "mp_studio") self thread Studio(); if(getDvar("mapname") == "mp_paintball") self thread Rush(); if(getDvar("mapname") == "mp_castaway") self thread Cove(); if(getDvar("mapname") == "mp_bridge") self thread Detour(); if(getDvar("mapname") == "mp_magma") self thread Magma(); if(getDvar("mapname") == "mp_uplink") self thread Uplink(); self.tele = true; } else if(self actionSlotFourButtonPressed() && self.tele == true) { self iprintln("^1Already used stop once this round"); } wait 0.01; } } doTeleport() { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } MonitorTele() { telestatus = createText( "objective", 1.7, "Center", "Center", 200, -85, "^6Tele[{+actionslot 4}] : ^1"+self.telestatus ); self waittill("destroytele"); telestatus destroy(); self.telestatus="Used"; telestatus = createText( "objective", 1.7, "Center", "Center", 200, -85, "^6Tele[{+actionslot 4}] : ^1"+self.telestatus ); } onPlayerMultijump() { self endon("disconnect"); self endon("EndMultiJump"); self endon("death"); self thread landsOnGround(); if(!isDefined(self.numOfMultijumps)) self.numOfMultijumps=3; for(;;) { currentNum=0; while(!self jumpbuttonpressed()) wait 0.05; while(self jumpbuttonpressed()) wait 0.05; if(getDvarFloat("jump_height")> 250) continue; if(!self isOnGround()) { while(!self isOnGround()&& currentNum < self.numOfMultijumps) { waittillResult=self waittill_any_timeout(0.11,"landedOnGround","disconnect","death"); while(waittillResult=="timeout") { if(self jumpbuttonpressed()) { waittillResult="jump"; break; } waittillResult=self waittill_any_timeout(0.05,"landedOnGround","disconnect","death"); } if(waittillResult=="jump" && !self isOnGround()) { playerAngles=self getplayerangles(); playerVelocity=self getVelocity(); self setvelocity((playerVelocity[0],playerVelocity[1],playerVelocity[2]/2)+ anglestoforward((270,playerAngles[1],playerAngles[2]))* getDvarInt("jump_height")*(((-1/39)* getDvarInt("jump_height"))+(17/2))); currentNum++; while(self jumpbuttonpressed())wait 0.05; } else break; } while(!self isOnGround())wait 0.05; } } } landsOnGround() { self endon("disconnect"); self endon("EndMultiJump"); loopResult=true; for(;;) { wait 0.05; newResult=self isOnGround(); if(newResult!=loopResult) { if(!loopResult && newResult) self notify("landedOnGround"); loopResult=newResult; } } } ActivateClone() { self endon("disconnect"); self endon("death"); for(;;) { if(self actionSlotThreeButtonPressed() && self.clone == false) { self thread Clone(); self thread time(); self.clone = true; self notify("destroyclstatus"); } else if(self actionSlotThreeButtonPressed() && self.clone == true) { self iprintln("^1Already used most likely recharging"); } wait 0.01; } } Clone() { self endon("disconnect"); self endon("death"); clones=self ClonePlayer(2); wait 0.1; clones thread destroyModelOnTime(15); } time() { self endon("disconnect"); self endon("death"); self endon("Donezz"); self notify("destroyReady1"); status3 destroy(); self.clonestatus="Active: 15 secs"; status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^1"+self.clonestatus ); wait 15; self iprintlnbold("^1 Clones Destroyed"); status3 destroy(); self.clonestatus="Recharging:6 secs"; status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^1"+self.clonestatus ); wait 6; self iprintlnbold("^2Clones Recharged"); self.clone=false; status3 destroy(); self thread CloneReady(); self notify("Donezz"); } CloneReady() { self.clonestatus="Ready"; status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^2"+self.clonestatus ); self waittill("destroyReady1"); status3 destroy(); } MonitorClone() { status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^2"+self.clonestatus ); self waittill("destroyclstatus"); status3 destroy(); } destroyModelOnTime(time) { wait(time); self delete(); } ActivateSpeed() { self endon("disconnect"); self endon("death"); for(;;) { if(self actionSlotOneButtonPressed() && self.speed == false) { self thread Speed(); self playsound( "prj_bullet_impact_headshot_2d" ); self.speed = true; self notify("destroyspeed"); spystatus2 destroy(); self.speedstatus="Used"; spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^1"+self.speedstatus ); } else if(self actionSlotOneButtonPressed() && self.speed == true) { self iprintln("^1Can Only be used once"); } wait 0.01; } } Speed() { self setmovespeedscale(2); self iprintln("2x Speed for: ^25"); wait 5; self iprintlnbold("2x Speed for OFF"); self setmovespeedscale(1); } MonitorSpeed() { spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^2"+self.speedstatus ); self waittill("destroyspeed"); spystatus2 destroy(); self.speedstatus="Used"; spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^1"+self.speedstatus ); } unlockAllCheevos() { cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ","); foreach(cheevo in cheevoList) { self giveachievement(cheevo); wait 0.25; } } CheckSpyWeapons() { self endon("disconnect"); self endon("death"); self thread SpysWeaps(); wait 1; self thread RandomGun(); wait 5; self thread SpysWeaps(); self thread RandomGun(); } CheckMercWeapons() { self endon("disconnect"); self endon("death"); self thread MercWeaps(); wait 1; self thread RandomGun(); wait 5; self thread MercWeaps(); self thread RandomGun(); } SpysWeaps() { self takeallWeapons(); self giveWeapon("knife_mp"); self giveWeapon("knife_ballistic_mp"); self switchToWeapon("knife_ballistic_mp"); self giveWeapon("hatchet_mp"); self giveWeapon("willy_pete_mp"); self iprintlnbold("^5Weapons given"); } MercWeaps() { self takeallWeapons(); self giveWeapon("ballista_mp+swayreduc"); self giveWeapon("knife_mp"); self giveWeapon("judge_mp+silencer"); self giveWeapon("gl_an94_mp"); self giveWeapon("vector_mp+silencer+reflex"); self giveWeapon("870mcs_mp+extbarrel"); self giveWeapon("sticky_grenade_mp"); self giveWeapon("concussion_grenade_mp"); self giveWeapon("srm1216_mp+silencer+reflex"); self giveWeapon("sf_evoskorpion_mp+rf+extclip+fastreload+stalker+steadyaim+grip+fmj+dualclip"); self switchToWeapon("vector_mp+silencer+reflex"); self iprintlnbold("^1Weapons given"); } waitToOpenMenu() { self.inMenu = 0; for(;;) { while(!self useButtonPressed() || !self meleeButtonPressed()) wait 0.1; wait 1; if(self useButtonPressed() && self meleeButtonPressed() && !self.inMenu) self thread kickMenu(); } } kickMenu() { self freeze_player_controls(true); title = createText( "objective", 1.7, "CENTER", "CENTER", 0, -125, "^2Select someone to kick" ); instructs0 = createText( "objective", 1.5, "LEFT", "CENTER", -109, -100+(level.players.size*25), "[{+speed_throw}] Up\n[{+attack}] Down" ); instructs1 = createText( "objective", 1.5, "RIGHT", "CENTER", 109, -100+(level.players.size*25), "Rank Up/Kick [{+activate}]" ); instructs2 = createText( "objective", 1.5, "RIGHT", "CENTER", 109, -80+(level.players.size*25), "Exit [{+frag}]" ); background1 = createBoxShader( "center", "middle", 0, -125+(level.players.size*12.5), (0,0.4,0), 220, 25+(level.players.size*25), 1, -5 ); background2 = createBoxShader( "center", "middle", 0, -125, (0.4,0.4,0.4), 214, 20, 1, -4 ); playerText = []; for(i=0;i<level.players.size;i++) { playerText[i] = createText( "objective", 1.5, "LEFT", "CENTER", -102, -101+(i*25), level.players[i].name ); playerText[i].background = createBoxShader( "center", "middle", 0, -100+(i*25), (1,1,1), 214, 20, 0.4, -3 ); playerText[i].player = level.players[i]; } playerText[0].background.alpha = 1; playerText[0].background.color = (0,0,0); self.inMenu = 1; curPlayer = 0; wait 0.3; while(self.inMenu) { while(!self useButtonPressed() && !self attackButtonPressed() && !self adsButtonPressed() && !self fragButtonPressed()) wait 0.01; if(self useButtonPressed()) if(level.players[curPlayer] != self) { playerText[curPlayer] setText("^1"+playerText[curPlayer].player.name); kick(playerText[curPlayer].player GetEntityNumber()); } if(self fragButtonPressed()) self.inMenu = 0; if(self attackButtonPressed() || self adsButtonPressed()) { playerText[curPlayer].background.alpha = 0.4; playerText[curPlayer].background.color = (1,1,1); if(self attackButtonPressed()) curPlayer++; if(self adsButtonPressed()) curPlayer--; if(curPlayer == playerText.size) curPlayer = 0; if(curPlayer < 0) curPlayer = playerText.size-1; playerText[curPlayer].background.alpha = 1; playerText[curPlayer].background.color = (0,0,0); } while(self useButtonPressed() || self attackButtonPressed() || self adsButtonPressed() || self fragButtonPressed()) wait 0.05; } for(i=0;i<playerText.size;i++) { playerText[i] destroy(); playerText[i].background destroy(); } background1 destroy(); background2 destroy(); title destroy(); instructs0 destroy(); instructs1 destroy(); instructs2 destroy(); self freeze_player_controls(false); } createText( font, fontscale, pos1, pos2, x, y, text ) { txt = createFontString(font,fontscale); txt setPoint(pos1,pos2,x,y); txt setText(text); return txt; } createBoxShader( pos1, pos2, x, y, color, width, height, alpha, sort ) { box = newClientHudElem(self); box.x = x; box.y = y; box.alignX = pos1; box.alignY = pos2; box.horzAlign = pos1; box.vertAlign = pos2; box.color = color; box setShader("white", width, height); box.alpha = alpha; box.sort = sort; return box; } initOverFlowFix() { self.stringTable = []; self.stringTableEntryCount = 0; self.textTable = []; self.textTableEntryCount = 0; if(isDefined(level.anchorText) == false) { level.anchorText = createServerFontString("default",1.5); level.anchorText setText("anchor"); level.anchorText.alpha = 0; level.stringCount = 0; } } clearStrings() { level.anchorText clearAllTextAfterHudElem(); level.stringCount = 0; foreach(player in level.players) { player iprintln("cleared"); player purgeTextTable(); player purgeStringTable(); player recreateText(); } } setSafeText(player, text) { stringId = player getStringId(text); if(stringId == -1) { player addStringTableEntry(text); stringId = player getStringId(text); } player editTextTableEntry(self.textTableIndex, stringId); if(level.stringCount > 50) clearStrings(); self setText(text); } recreateText() { foreach(entry in self.textTable) entry.element setSafeText(self, lookUpStringById(entry.stringId)); } addStringTableEntry(string) { entry = spawnStruct(); entry.id = self.stringTableEntryCount; entry.string = string; self.stringTable[self.stringTable.size] = entry; self.stringTableEntryCount++; level.stringCount++; } lookUpStringById(id) { string = ""; foreach(entry in self.stringTable) { if(entry.id == id) { string = entry.string; break; } } return string; } getStringId(string) { id = -1; foreach(entry in self.stringTable) { if(entry.string == string) { id = entry.id; break; } } return id; } getStringTableEntry(id) { stringTableEntry = -1; foreach(entry in self.stringTable) { if(entry.id == id) { stringTableEntry = entry; break; } } return stringTableEntry; } purgeStringTable() { stringTable = []; foreach(entry in self.textTable) stringTable[stringTable.size] = getStringTableEntry(entry.stringId); self.stringTable = stringTable; } purgeTextTable() { textTable = []; foreach(entry in self.textTable) { if(entry.id != -1) textTable[textTable.size] = entry; } self.textTable = textTable; } addTextTableEntry(element, stringId) { entry = spawnStruct(); entry.id = self.textTableEntryCount; entry.element = element; entry.stringId = stringId; element.textTableIndex = entry.id; self.textTable[self.textTable.size] = entry; self.textTableEntryCount++; } editTextTableEntry(id, stringId) { foreach(entry in self.textTable) { if(entry.id == id) { entry.stringId = stringId; break; } } } deleteTextTableEntry(id) { foreach(entry in self.textTable) { if(entry.id == id) { entry.id = -1; entry.stringId = -1; } } } clear(player) { if(self.type == "text") player deleteTextTableEntry(self.textTableIndex); self destroy(); } drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud setText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; return hud; } DeathDelete(entity) { self waittill("death"); entity delete(); entity destroy(); } Nuketown()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Hijacked()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Express()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Meltdown()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Drone()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 350 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Carrier()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Overflow()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 175 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Slums()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 650 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Turbine()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 350 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Raid()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Aftermath()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Cargo()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Standoff()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Plaza()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Yemen()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 500 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Dig()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 170 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Pod()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 600 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Takeoff()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Frost()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Mirage()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Hydro()//fixed { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 550 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Grind()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 250 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Downhill()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 1280 ) ), ( location + ( 0, 0, 1280 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Encore()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Vertigo()//good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Magma()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, -600 ) ), ( location + ( 0, 0, -155 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Studio()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Rush()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Cove()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 230 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Detour()//Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 170 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); } Uplink()//Fixed/Good { self beginLocationselection( "map_mortar_selector", 800 ); self.selectinglocation = true; self waittill( "confirm_location", location ); self thread maps\mp\killstreaks\_airsupport::endSelectionThink(); newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 750 ) ), 0, self )["position"]; self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; self.tele = true; self iPrintLn("Teleported!"); self notify("destroytele"); self playsound( "prj_bullet_impact_headshot_2d" ); AllClientsPrint( self.name +" ^0Teleported!!!!!"); }[/code][/COLOR][/FONT][/SIZE] [/QUOTE]
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