What kind of command would be needed to change "turret.damage_own_team = 1;" to 0 in the "_zm_equip_turret.gsc" file
_zm_equip_turret.gsc
if ( isDefined( weapon ) )
{
{
(buncha other stuff)
}
turret.damage_own_team = 1;
}
Note: I have successful changed things in other files from the "_clientids.gsc" I created. But im only having success changing values that start with "level."
Example: I changed "level.equipment_turret_needs_power = 1;" to "level.equipment_turret_needs_power = 0;"
Im trying
#include maps\mp\zombies\_zm_equip_turret;
init()
{
turret.damage_own_team = 0;
}
Id also like to point out that this is on a plutonium t6 server, thanks.
_zm_equip_turret.gsc
if ( isDefined( weapon ) )
{
{
(buncha other stuff)
}
turret.damage_own_team = 1;
}
Note: I have successful changed things in other files from the "_clientids.gsc" I created. But im only having success changing values that start with "level."
Example: I changed "level.equipment_turret_needs_power = 1;" to "level.equipment_turret_needs_power = 0;"
Im trying
#include maps\mp\zombies\_zm_equip_turret;
init()
{
turret.damage_own_team = 0;
}
Id also like to point out that this is on a plutonium t6 server, thanks.