Turret damage own team?

Capacitor

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What kind of command would be needed to change "turret.damage_own_team = 1;" to 0 in the "_zm_equip_turret.gsc" file

_zm_equip_turret.gsc

if ( isDefined( weapon ) )
{
{
(buncha other stuff)
}
turret.damage_own_team = 1;
}

Note: I have successful changed things in other files from the "_clientids.gsc" I created. But im only having success changing values that start with "level."
Example: I changed "level.equipment_turret_needs_power = 1;" to "level.equipment_turret_needs_power = 0;"

Im trying

#include maps\mp\zombies\_zm_equip_turret;
init()
{
turret.damage_own_team = 0;
}

Id also like to point out that this is on a plutonium t6 server, thanks.
 
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