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Call of Duty Classics
Call of Duty: Black Ops 2
Turret damage own team?
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<blockquote data-quote="Capacitor" data-source="post: 48823" data-attributes="member: 331741"><p>What kind of command would be needed to change "turret.damage_own_team = 1;" to 0 in the "_zm_equip_turret.gsc" file </p><p></p><p>_zm_equip_turret.gsc</p><p></p><p>if ( isDefined( weapon ) )</p><p>{</p><p> {</p><p> (buncha other stuff)</p><p> }</p><p> turret.damage_own_team = 1;</p><p>}</p><p></p><p>Note: I have successful changed things in other files from the "_clientids.gsc" I created. But im only having success changing values that start with "level." </p><p>Example: I changed "level.equipment_turret_needs_power = 1;" to "level.equipment_turret_needs_power = 0;"</p><p></p><p>Im trying </p><p></p><p>#include maps\mp\zombies\_zm_equip_turret;</p><p>init()</p><p>{</p><p> turret.damage_own_team = 0;</p><p>}</p><p></p><p>Id also like to point out that this is on a plutonium t6 server, thanks.</p></blockquote><p></p>
[QUOTE="Capacitor, post: 48823, member: 331741"] What kind of command would be needed to change "turret.damage_own_team = 1;" to 0 in the "_zm_equip_turret.gsc" file _zm_equip_turret.gsc if ( isDefined( weapon ) ) { { (buncha other stuff) } turret.damage_own_team = 1; } Note: I have successful changed things in other files from the "_clientids.gsc" I created. But im only having success changing values that start with "level." Example: I changed "level.equipment_turret_needs_power = 1;" to "level.equipment_turret_needs_power = 0;" Im trying #include maps\mp\zombies\_zm_equip_turret; init() { turret.damage_own_team = 0; } Id also like to point out that this is on a plutonium t6 server, thanks. [/QUOTE]
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Turret damage own team?
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