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CabConModding
Short questions, quick answers
were are all sprx dev's @
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<blockquote data-quote="TheHiddenHour" data-source="post: 40191" data-attributes="member: 7602"><p>I'll be sincere with you when I say this: You are most likely not going to get your project off of the ground.</p><p></p><p>From what I've gathered, you have no skills or abilities when it comes to programming. With your inability to even compile a project successfully, I'd argue that you're also somewhat illiterate when it comes to software in general. Nobody on this website or probably any other is going to pick up the reigns for you if you aren't even capable of doing it for yourself.</p><p></p><p>My advice to you is to start from the basics and work your way up like everyone else did to make "the most top menus." The kinds of people that are capable of making what you want rarely have free time to spare for trivial matters such as this when you're not even able to describe or post the problems you're having in detail.</p><p></p><p>Here is an example SPRX nonhost menu for BO1 Zombies that is incredibly simple and admittedly coded horribly, but it works and doesn't require a NASA scientist to figure out, just basic knowledge of coding. Hell, I knew practically no C/C++ whatsoever and managed to make this in only a few nights because of my experience with other languages.</p><p><a href="https://github.com/TheHiddenHour/BO1-Nonhost-SPRX-Menu" target="_blank">https://github.com/TheHiddenHour/BO1-Nonhost-SPRX-Menu</a></p><p></p><p>Everybody starts from somewhere, and nobody is going to "help" you when in reality it's clearly apparent that you want somebody to do all of the work for you without even paying them for the final product. It's not a matter of charity or kindness, you are just lazy and incapable of achieving your goals because you do not desire to actually put any effort into accomplishing them.</p><p></p><p>Start with something easy like C# or Python, work up to something harder like C or C++ when you're comfortable and understand the concepts, and then research / observe how other people accomplished your goal in the past and implement it yourself.</p></blockquote><p></p>
[QUOTE="TheHiddenHour, post: 40191, member: 7602"] I'll be sincere with you when I say this: You are most likely not going to get your project off of the ground. From what I've gathered, you have no skills or abilities when it comes to programming. With your inability to even compile a project successfully, I'd argue that you're also somewhat illiterate when it comes to software in general. Nobody on this website or probably any other is going to pick up the reigns for you if you aren't even capable of doing it for yourself. My advice to you is to start from the basics and work your way up like everyone else did to make "the most top menus." The kinds of people that are capable of making what you want rarely have free time to spare for trivial matters such as this when you're not even able to describe or post the problems you're having in detail. Here is an example SPRX nonhost menu for BO1 Zombies that is incredibly simple and admittedly coded horribly, but it works and doesn't require a NASA scientist to figure out, just basic knowledge of coding. Hell, I knew practically no C/C++ whatsoever and managed to make this in only a few nights because of my experience with other languages. [URL]https://github.com/TheHiddenHour/BO1-Nonhost-SPRX-Menu[/URL] Everybody starts from somewhere, and nobody is going to "help" you when in reality it's clearly apparent that you want somebody to do all of the work for you without even paying them for the final product. It's not a matter of charity or kindness, you are just lazy and incapable of achieving your goals because you do not desire to actually put any effort into accomplishing them. Start with something easy like C# or Python, work up to something harder like C or C++ when you're comfortable and understand the concepts, and then research / observe how other people accomplished your goal in the past and implement it yourself. [/QUOTE]
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Short questions, quick answers
were are all sprx dev's @
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