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Call of Duty: Black Ops 1 Mods
What do I use to compile bo1 GSC menus?
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<blockquote data-quote="CF4_99" data-source="post: 56242" data-attributes="member: 201"><p>There are very few effective ways of having any type of source protection compiling with GSC Studio. Even then, it can still be decompiled.</p><p></p><p>When I used InfinityOps, I would just place the raw files in the directory and have it open on Visual Studio Code.</p><p>It's super easy. You don't have to wait for it to compile, or restart your game every time. You just save the file after changes are made.</p><p>You are able to choose what files you overwrite, like bo2(Infinity Loader offers the same feature)</p><p></p><p>for more information about InfinityOps, here is JTAG's release:</p><p>[URL unfurl="true"]https://cabconmodding.com/threads/infinityops-all-client-bo1-gsc-release.7509/[/URL]</p></blockquote><p></p>
[QUOTE="CF4_99, post: 56242, member: 201"] There are very few effective ways of having any type of source protection compiling with GSC Studio. Even then, it can still be decompiled. When I used InfinityOps, I would just place the raw files in the directory and have it open on Visual Studio Code. It's super easy. You don't have to wait for it to compile, or restart your game every time. You just save the file after changes are made. You are able to choose what files you overwrite, like bo2(Infinity Loader offers the same feature) for more information about InfinityOps, here is JTAG's release: [URL unfurl="true"]https://cabconmodding.com/threads/infinityops-all-client-bo1-gsc-release.7509/[/URL] [/QUOTE]
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What do I use to compile bo1 GSC menus?
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