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Call of Duty: Black Ops 1 Mods
What do I use to compile bo1 GSC menus?
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<blockquote data-quote="Demon xModRx" data-source="post: 56268" data-attributes="member: 298953"><p>Ok, It took a little bit of trial and error, first there was a syntax error (Simple fix, turns out that you just used the wrong slashes is all; You want to type 'player thread maps\BO1Project\menu::OnPlayerSpawned();', or 'self thread maps\BO1Project\menu::LoadMenuExample();' instead). After fixing that, I got there error:</p><p><strong>uninitialized variable 'player'</strong></p><p>which was another simple fix; I was just trying to call the thread before the player was defined.</p><p>After that I finally got everything to load up properly!</p><p>Thank You CF4_99 for all of the help, And I hope that anyone who wants to start making bo1 zombies GSC menus in the future finds this thread helpful aswell!</p></blockquote><p></p>
[QUOTE="Demon xModRx, post: 56268, member: 298953"] Ok, It took a little bit of trial and error, first there was a syntax error (Simple fix, turns out that you just used the wrong slashes is all; You want to type 'player thread maps\BO1Project\menu::OnPlayerSpawned();', or 'self thread maps\BO1Project\menu::LoadMenuExample();' instead). After fixing that, I got there error: [B]uninitialized variable 'player'[/B] which was another simple fix; I was just trying to call the thread before the player was defined. After that I finally got everything to load up properly! Thank You CF4_99 for all of the help, And I hope that anyone who wants to start making bo1 zombies GSC menus in the future finds this thread helpful aswell! [/QUOTE]
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What do I use to compile bo1 GSC menus?
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