CabConModding
Facebook
Twitter
youtube
Discord
Contact us
RSS
Menu
CabConModding
Home
New
Top
Premium
Rules
FAQ - Frequently Asked Questions
Games
Fornite
Call of Duty: Black Ops 3
Clash of Clans
Grand Theft Auto 5
Apex Legends
Assassin’s Creed Origins
Forums
Premium
Latest posts
What's new
Latest posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
Premium
Latest posts
Menu
Log in
Register
Navigation
Install the app
Install
More options
Dark Theme
Contact us
Close Menu
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Zombie ELEVATOR Release CODE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MTXRGU" data-source="post: 15858" data-attributes="member: 26485"><p>Hello guys,</p><p>IH-MTXRGU here. Today I want to <span style="color: #0000b3">release</span> a very old function for the Tranzit Zombie Maps.</p><p>Its made by <strong>Cabcon, StonedYoda and me <img src="/styles/default/xenforo/smilies.emoji/people/slight_smile.emoji.svg" class="smilie" loading="lazy" alt=":smile:" title="Smile :smile:" data-shortname=":smile:" /></strong></p><p>Feel free to use it but <span style="color: #ff0000">please give credits</span> to us <img src="/styles/default/xenforo/smilies.emoji/symbols/heart.emoji.svg" class="smilie" loading="lazy" alt=":heart:" title="Heart :heart:" data-shortname=":heart:" /></p><p></p><p></p><p><strong>[MEDIA=youtube]5dpNZDIsDWA[/MEDIA]</strong></p><p></p><p>[SPOILER="Elevator Code"]</p><p>[CODE]RoomDoublePoints()</p><p>{</p><p> //inits</p><p> self closeMenu();</p><p> level.intention_Plattform["trigger_aufzug_bool"] = -300;</p><p> </p><p> self iprintln("Moveable Zombie Bunker ^2Spawned!");</p><p> self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods");</p><p> //</p><p> level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );</p><p> </p><p> level.intention_Plattform["mauer1"] = spawn( "script_model", self.origin+(70, -31, -25));</p><p> level.intention_Plattform["mauer1"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer1"] rotateTo((90, 90, 0), .1);</p><p> level.intention_Plattform["mauer2"] = spawn( "script_model", self.origin+(70, -101, -25));</p><p> level.intention_Plattform["mauer2"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer2"] rotateTo((90, 90, 0), .1);</p><p> level.intention_Plattform["mauer3"] = spawn( "script_model", self.origin+(70, -161, -25));</p><p> level.intention_Plattform["mauer3"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer3"] rotateTo((90, 90, 0), .1);</p><p> level.intention_Plattform["mauer4"] = spawn( "script_model", self.origin+(-138, -31, -25));</p><p> level.intention_Plattform["mauer4"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer4"] rotateTo((90, 90, 0), .1);</p><p> level.intention_Plattform["mauer5"] = spawn( "script_model", self.origin+(-138, -101, -25));</p><p> level.intention_Plattform["mauer5"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer5"] rotateTo((90, 90, 0), .1);</p><p> level.intention_Plattform["mauer6"] = spawn( "script_model", self.origin+(-138, -161, -25));</p><p> level.intention_Plattform["mauer6"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer6"] rotateTo((90, 90, 0), .1);</p><p> </p><p> </p><p> level.intention_Plattform["mauer7"] = spawn( "script_model", self.origin+(-138, -161, -25));</p><p> level.intention_Plattform["mauer7"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer7"] rotateTo((90, 0, 0), .1);</p><p> </p><p> level.intention_Plattform["mauer8"] = spawn( "script_model", self.origin+(-35, -161, -25));</p><p> level.intention_Plattform["mauer8"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer8"] rotateTo((90, 0, 0), .1);</p><p> </p><p> level.intention_Plattform["mauer9"] = spawn( "script_model", self.origin+(-138, 70, -25));</p><p> level.intention_Plattform["mauer9"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer9"] rotateTo((90, 0, 0), .1);</p><p> </p><p> level.intention_Plattform["mauer10"] = spawn( "script_model", self.origin+(-35, 70, -25));</p><p> level.intention_Plattform["mauer10"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["mauer10"] rotateTo((90, 0, 0), .1);</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> level.intention_Plattform["model_aufzug"] = spawn( "script_model", self.origin);</p><p> level.intention_Plattform["model_aufzug2"] = spawn( "script_model", self.origin+(50,0,0));</p><p> level.intention_Plattform["moidel_aufzug3"] = spawn( "script_model", self.origin+(-50,0,0));</p><p> level.intention_Plattform["model_aufzug1337"] = spawn( "script_model", self.origin+(70, 0,0));</p><p> level.intention_Plattform["model_aufzugTEST"] = spawn( "script_model", self.origin+(70,-60,0));</p><p> level.intention_Plattform["model_aufzugTEST2"] = spawn( "script_model", self.origin+(-80,-60,0));</p><p> level.intention_Plattform["model_aufzug13317"] = spawn( "script_model", self.origin+(-60,0,0));</p><p> level.intention_Plattform["model_aufzug4"] = spawn( "script_model", self.origin+(0,-60,0));</p><p> level.intention_Plattform["model_aufzug5"] = spawn( "script_model", self.origin+(50,-60,0));</p><p> level.intention_Plattform["model_aufzug6"] = spawn( "script_model", self.origin+(-50,-60,0));</p><p> </p><p> level.intention_Plattform["model_aufzug7"] = spawn( "script_model", self.origin+(-35,70,0));</p><p> level.intention_Plattform["model_aufzug8"] = spawn( "script_model", self.origin+(35,70,0));</p><p> level.intention_Plattform["model_aufzug9"] = spawn( "script_model", self.origin+(0,70,0));</p><p> level.intention_Plattform["model_aufzug10"] = spawn( "script_model", self.origin+(-80,10,0));</p><p> level.intention_Plattform["model_aufzug11"] = spawn( "script_model", self.origin+(69,70,0));</p><p> level.intention_Plattform["model_aufzug12"] = spawn( "script_model", self.origin+(-80,70,0));</p><p> </p><p> level.intention_Plattform["model_aufzug"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzug1337"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug1337"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzug13317"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug13317"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzug2"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug2"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug3"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug3"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzugTEST"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzugTEST"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzugTEST2"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzugTEST2"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzug4"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug4"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug5"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug5"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug6"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug6"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzug7"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug7"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug8"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug8"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug9"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug9"] rotateTo((0, 0, 90), .1);</p><p> </p><p> level.intention_Plattform["model_aufzug10"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug10"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug11"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug11"] rotateTo((0, 0, 90), .1);</p><p> level.intention_Plattform["model_aufzug12"] setModel("p_cub_door01_wood_fullsize");</p><p> level.intention_Plattform["model_aufzug12"] rotateTo((0, 0, 90), .1);</p><p> </p><p> </p><p> level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );</p><p> level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );</p><p> level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();</p><p> level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );</p><p> for(;:wink:</p><p> {</p><p> level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );</p><p> if( i meleeButtonPressed())</p><p> {</p><p> i iprintln("^2Elevator Called...");</p><p> if(level.intention_Plattform["trigger_aufzug_bool"]==140)</p><p> level.intention_Plattform["trigger_aufzug_bool"] = -140;</p><p> else</p><p> level.intention_Plattform["trigger_aufzug_bool"] = 140;</p><p> </p><p> mauer_org1 = level.intention_Plattform["mauer1"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer1"] MoveTo( mauer_org1, 5, .05, .05 ); </p><p> </p><p> mauer_org2 = level.intention_Plattform["mauer2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer2"] MoveTo( mauer_org2, 5, .05, .05 ); </p><p> </p><p> mauer_org3 = level.intention_Plattform["mauer3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer3"] MoveTo( mauer_org3, 5, .05, .05 ); </p><p> </p><p> mauer_org4 = level.intention_Plattform["mauer4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer4"] MoveTo( mauer_org4, 5, .05, .05 ); </p><p> </p><p> mauer_org5 = level.intention_Plattform["mauer5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer5"] MoveTo( mauer_org5, 5, .05, .05 ); </p><p> </p><p> mauer_org6 = level.intention_Plattform["mauer6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer6"] MoveTo( mauer_org6, 5, .05, .05 ); </p><p> </p><p> mauer_org7 = level.intention_Plattform["mauer7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer7"] MoveTo( mauer_org7, 5, .05, .05 ); </p><p> mauer_org8 = level.intention_Plattform["mauer8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer8"] MoveTo( mauer_org8, 5, .05, .05 ); </p><p> </p><p> mauer_org9 = level.intention_Plattform["mauer9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer9"] MoveTo( mauer_org9, 5, .05, .05 ); </p><p> mauer_org10 = level.intention_Plattform["mauer10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["mauer10"] MoveTo( mauer_org10, 5, .05, .05 ); </p><p> </p><p> </p><p> </p><p> </p><p> dest_org = level.intention_Plattform["model_aufzug"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug"] MoveTo( dest_org, 5, .05, .05 );</p><p> </p><p> dest_org2 = level.intention_Plattform["model_aufzug2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug2"] MoveTo( dest_org2, 5, .05, .05 );</p><p> </p><p> dest_org3 = level.intention_Plattform["model_aufzug3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug3"] MoveTo( dest_org3, 5, .05, .05 );</p><p> </p><p> dest_org2331 = level.intention_Plattform["model_aufzugTEST2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzugTEST2"] MoveTo( dest_org2331, 5, .05, .05 );</p><p> </p><p> dest_org4 = level.intention_Plattform["model_aufzug4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug4"] MoveTo( dest_org4, 5, .05, .05 );</p><p> </p><p> dest_org5 = level.intention_Plattform["model_aufzug5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug5"] MoveTo( dest_org5, 5, .05, .05 );</p><p> </p><p> dest_org6 = level.intention_Plattform["model_aufzug6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug6"] MoveTo( dest_org6, 5, .05, .05 );</p><p> </p><p> dest_org7 = level.intention_Plattform["model_aufzug7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug7"] MoveTo( dest_org7, 5, .05, .05 );</p><p> </p><p> dest_org8 = level.intention_Plattform["model_aufzug8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug8"] MoveTo( dest_org8, 5, .05, .05 );</p><p> </p><p> dest_org9 = level.intention_Plattform["model_aufzug9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug9"] MoveTo( dest_org9, 5, .05, .05 );</p><p> </p><p> dest_org10 = level.intention_Plattform["model_aufzug10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug10"] MoveTo( dest_org10, 5, .05, .05 );</p><p> </p><p> dest_org11 = level.intention_Plattform["model_aufzug11"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug11"] MoveTo( dest_org11, 5, .05, .05 );</p><p> </p><p> dest_org12 = level.intention_Plattform["model_aufzug12"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug12"] MoveTo( dest_org12, 5, .05, .05 );</p><p> </p><p> dest_orgtest = level.intention_Plattform["model_aufzugTEST"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzugTEST"] MoveTo( dest_orgtest, 5, .05, .05 );</p><p> </p><p> dest_org1337 = level.intention_Plattform["model_aufzug1337"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug1337"] MoveTo( dest_org1337, 5, .05, .05 );</p><p> </p><p> dest_org13317 = level.intention_Plattform["model_aufzug13317"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</p><p> level.intention_Plattform["model_aufzug13317"] MoveTo( dest_org13317, 5, .05, .05 );</p><p> //i LinkTo( level.intention_Plattform["model_aufzug"] ); TODO können wir machen wie wir wollen :smile:</p><p> // level.intention_Plattform["trigger_aufzug"] MoveTo( dest_org, 5, .05, .05 ); TODO der tür folgen oder nicht</p><p> wait 5.5;</p><p> }</p><p> }</p><p>}</p><p></p><p>//ORIGIN : (x,y,höhe)</p><p>//angle : (..,..,drehen)[/CODE]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="MTXRGU, post: 15858, member: 26485"] Hello guys, IH-MTXRGU here. Today I want to [COLOR=#0000b3]release[/COLOR] a very old function for the Tranzit Zombie Maps. Its made by [B]Cabcon, StonedYoda and me :smile:[/B] Feel free to use it but [COLOR=#ff0000]please give credits[/COLOR] to us :heart: [B][MEDIA=youtube]5dpNZDIsDWA[/MEDIA][/B] [SPOILER="Elevator Code"] [CODE]RoomDoublePoints() { //inits self closeMenu(); level.intention_Plattform["trigger_aufzug_bool"] = -300; self iprintln("Moveable Zombie Bunker ^2Spawned!"); self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods"); // level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" ); level.intention_Plattform["mauer1"] = spawn( "script_model", self.origin+(70, -31, -25)); level.intention_Plattform["mauer1"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer1"] rotateTo((90, 90, 0), .1); level.intention_Plattform["mauer2"] = spawn( "script_model", self.origin+(70, -101, -25)); level.intention_Plattform["mauer2"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer2"] rotateTo((90, 90, 0), .1); level.intention_Plattform["mauer3"] = spawn( "script_model", self.origin+(70, -161, -25)); level.intention_Plattform["mauer3"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer3"] rotateTo((90, 90, 0), .1); level.intention_Plattform["mauer4"] = spawn( "script_model", self.origin+(-138, -31, -25)); level.intention_Plattform["mauer4"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer4"] rotateTo((90, 90, 0), .1); level.intention_Plattform["mauer5"] = spawn( "script_model", self.origin+(-138, -101, -25)); level.intention_Plattform["mauer5"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer5"] rotateTo((90, 90, 0), .1); level.intention_Plattform["mauer6"] = spawn( "script_model", self.origin+(-138, -161, -25)); level.intention_Plattform["mauer6"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer6"] rotateTo((90, 90, 0), .1); level.intention_Plattform["mauer7"] = spawn( "script_model", self.origin+(-138, -161, -25)); level.intention_Plattform["mauer7"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer7"] rotateTo((90, 0, 0), .1); level.intention_Plattform["mauer8"] = spawn( "script_model", self.origin+(-35, -161, -25)); level.intention_Plattform["mauer8"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer8"] rotateTo((90, 0, 0), .1); level.intention_Plattform["mauer9"] = spawn( "script_model", self.origin+(-138, 70, -25)); level.intention_Plattform["mauer9"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer9"] rotateTo((90, 0, 0), .1); level.intention_Plattform["mauer10"] = spawn( "script_model", self.origin+(-35, 70, -25)); level.intention_Plattform["mauer10"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer10"] rotateTo((90, 0, 0), .1); level.intention_Plattform["model_aufzug"] = spawn( "script_model", self.origin); level.intention_Plattform["model_aufzug2"] = spawn( "script_model", self.origin+(50,0,0)); level.intention_Plattform["moidel_aufzug3"] = spawn( "script_model", self.origin+(-50,0,0)); level.intention_Plattform["model_aufzug1337"] = spawn( "script_model", self.origin+(70, 0,0)); level.intention_Plattform["model_aufzugTEST"] = spawn( "script_model", self.origin+(70,-60,0)); level.intention_Plattform["model_aufzugTEST2"] = spawn( "script_model", self.origin+(-80,-60,0)); level.intention_Plattform["model_aufzug13317"] = spawn( "script_model", self.origin+(-60,0,0)); level.intention_Plattform["model_aufzug4"] = spawn( "script_model", self.origin+(0,-60,0)); level.intention_Plattform["model_aufzug5"] = spawn( "script_model", self.origin+(50,-60,0)); level.intention_Plattform["model_aufzug6"] = spawn( "script_model", self.origin+(-50,-60,0)); level.intention_Plattform["model_aufzug7"] = spawn( "script_model", self.origin+(-35,70,0)); level.intention_Plattform["model_aufzug8"] = spawn( "script_model", self.origin+(35,70,0)); level.intention_Plattform["model_aufzug9"] = spawn( "script_model", self.origin+(0,70,0)); level.intention_Plattform["model_aufzug10"] = spawn( "script_model", self.origin+(-80,10,0)); level.intention_Plattform["model_aufzug11"] = spawn( "script_model", self.origin+(69,70,0)); level.intention_Plattform["model_aufzug12"] = spawn( "script_model", self.origin+(-80,70,0)); level.intention_Plattform["model_aufzug"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug1337"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug1337"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug13317"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug13317"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug2"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug2"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug3"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug3"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzugTEST"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzugTEST"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzugTEST2"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzugTEST2"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug4"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug4"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug5"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug5"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug6"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug6"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug7"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug7"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug8"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug8"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug9"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug9"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug10"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug10"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug11"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug11"] rotateTo((0, 0, 90), .1); level.intention_Plattform["model_aufzug12"] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug12"] rotateTo((0, 0, 90), .1); level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 ); level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" ); level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt(); level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" ); for(;:wink: { level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i ); if( i meleeButtonPressed()) { i iprintln("^2Elevator Called..."); if(level.intention_Plattform["trigger_aufzug_bool"]==140) level.intention_Plattform["trigger_aufzug_bool"] = -140; else level.intention_Plattform["trigger_aufzug_bool"] = 140; mauer_org1 = level.intention_Plattform["mauer1"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer1"] MoveTo( mauer_org1, 5, .05, .05 ); mauer_org2 = level.intention_Plattform["mauer2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer2"] MoveTo( mauer_org2, 5, .05, .05 ); mauer_org3 = level.intention_Plattform["mauer3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer3"] MoveTo( mauer_org3, 5, .05, .05 ); mauer_org4 = level.intention_Plattform["mauer4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer4"] MoveTo( mauer_org4, 5, .05, .05 ); mauer_org5 = level.intention_Plattform["mauer5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer5"] MoveTo( mauer_org5, 5, .05, .05 ); mauer_org6 = level.intention_Plattform["mauer6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer6"] MoveTo( mauer_org6, 5, .05, .05 ); mauer_org7 = level.intention_Plattform["mauer7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer7"] MoveTo( mauer_org7, 5, .05, .05 ); mauer_org8 = level.intention_Plattform["mauer8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer8"] MoveTo( mauer_org8, 5, .05, .05 ); mauer_org9 = level.intention_Plattform["mauer9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer9"] MoveTo( mauer_org9, 5, .05, .05 ); mauer_org10 = level.intention_Plattform["mauer10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer10"] MoveTo( mauer_org10, 5, .05, .05 ); dest_org = level.intention_Plattform["model_aufzug"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug"] MoveTo( dest_org, 5, .05, .05 ); dest_org2 = level.intention_Plattform["model_aufzug2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug2"] MoveTo( dest_org2, 5, .05, .05 ); dest_org3 = level.intention_Plattform["model_aufzug3"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug3"] MoveTo( dest_org3, 5, .05, .05 ); dest_org2331 = level.intention_Plattform["model_aufzugTEST2"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzugTEST2"] MoveTo( dest_org2331, 5, .05, .05 ); dest_org4 = level.intention_Plattform["model_aufzug4"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug4"] MoveTo( dest_org4, 5, .05, .05 ); dest_org5 = level.intention_Plattform["model_aufzug5"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug5"] MoveTo( dest_org5, 5, .05, .05 ); dest_org6 = level.intention_Plattform["model_aufzug6"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug6"] MoveTo( dest_org6, 5, .05, .05 ); dest_org7 = level.intention_Plattform["model_aufzug7"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug7"] MoveTo( dest_org7, 5, .05, .05 ); dest_org8 = level.intention_Plattform["model_aufzug8"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug8"] MoveTo( dest_org8, 5, .05, .05 ); dest_org9 = level.intention_Plattform["model_aufzug9"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug9"] MoveTo( dest_org9, 5, .05, .05 ); dest_org10 = level.intention_Plattform["model_aufzug10"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug10"] MoveTo( dest_org10, 5, .05, .05 ); dest_org11 = level.intention_Plattform["model_aufzug11"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug11"] MoveTo( dest_org11, 5, .05, .05 ); dest_org12 = level.intention_Plattform["model_aufzug12"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug12"] MoveTo( dest_org12, 5, .05, .05 ); dest_orgtest = level.intention_Plattform["model_aufzugTEST"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzugTEST"] MoveTo( dest_orgtest, 5, .05, .05 ); dest_org1337 = level.intention_Plattform["model_aufzug1337"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug1337"] MoveTo( dest_org1337, 5, .05, .05 ); dest_org13317 = level.intention_Plattform["model_aufzug13317"].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug13317"] MoveTo( dest_org13317, 5, .05, .05 ); //i LinkTo( level.intention_Plattform["model_aufzug"] ); TODO können wir machen wie wir wollen :smile: // level.intention_Plattform["trigger_aufzug"] MoveTo( dest_org, 5, .05, .05 ); TODO der tür folgen oder nicht wait 5.5; } } } //ORIGIN : (x,y,höhe) //angle : (..,..,drehen)[/CODE] [/SPOILER] [/QUOTE]
Verification
Post reply
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Zombie ELEVATOR Release CODE
CabConModding is now on facebook! Check the latest Updates, the Site Status and much more now!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top