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Zombie ELEVATOR Release CODE
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<blockquote data-quote="VerTical" data-source="post: 15875" data-attributes="member: 220"><p>Hello, CCM Today I will Share you my</p><p><span style="font-size: 22px"><strong>ELEVATOR <img src="/styles/default/xenforo/smilies.emoji/people/smile.emoji.svg" class="smilie" loading="lazy" alt=":grinning:" title="Grinning :grinning:" data-shortname=":grinning:" /></strong></span></p><p><span style="font-size: 22px"></span></p><p><span style="font-size: 15px">[SPOILER="Script"]</span></p><p><span style="font-size: 15px">[CODE]RoomDoublePoints()</span></p><p><span style="font-size: 15px">{</span></p><p><span style="font-size: 15px"> //mtx Dont Play with VerTical!</span></p><p><span style="font-size: 15px"> i=self;</span></p><p><span style="font-size: 15px"> mauer_org =[];</span></p><p><span style="font-size: 15px"> dest_org = [];</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug_bool"] = -300;</span></p><p><span style="font-size: 15px"> self iprintln("Moveable Zombie Bunker ^2Spawned!");</span></p><p><span style="font-size: 15px"> self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods^7 & ^2VerTical");</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"> level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" );</span></p><p><span style="font-size: 15px"> posx = strTok("70,70,70,-138,-138,-138,-138,-35,-138,-35", ",");</span></p><p><span style="font-size: 15px"> posy = strTok("-31,-101,-161,-31,-101,-161,-161,-161,70,70", ",");</span></p><p><span style="font-size: 15px"> rotb = strTok("90;90;90;90;90;90;0;0;0;0", ";");</span></p><p><span style="font-size: 15px"> poscc = strTok("0,50,-50,70,70,-80,-60,0,50,-50,-35,35,0,-80,69,-80", ",");</span></p><p><span style="font-size: 15px"> posdd = strTok("0,0,0,0,-60,-60,0,-60,-60,-60,70,70,70,10,70,70", ",");</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"> for(v=0;v<=16;v++)</span></p><p><span style="font-size: 15px"> {</span></p><p><span style="font-size: 15px"> level.intention_Plattform["mauer"+v] = spawn( "script_model", self.origin+(int(posx[v]), int(posy[v]), -25));</span></p><p><span style="font-size: 15px"> level.intention_Plattform["mauer"+v] setModel("p_cub_door01_wood_fullsize");</span></p><p><span style="font-size: 15px"> level.intention_Plattform["mauer"+v] rotateTo((90, float(rotb[v]), 0), .1);</span></p><p><span style="font-size: 15px"> level.intention_Plattform["model_aufzug"+v] = spawn( "script_model", self.origin+( int(poscc[v]), int(posdd[v]), 0));</span></p><p><span style="font-size: 15px"> level.intention_Plattform["model_aufzug"+v] setModel("p_cub_door01_wood_fullsize");</span></p><p><span style="font-size: 15px"> level.intention_Plattform["model_aufzug"+v] rotateTo((0, 0, 90), .1);</span></p><p><span style="font-size: 15px"> }</span></p><p><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 );</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" );</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt();</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" );</span></p><p><span style="font-size: 15px"> for(;;)</span></p><p><span style="font-size: 15px"> {</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i );</span></p><p><span style="font-size: 15px"> if( i meleeButtonPressed())</span></p><p><span style="font-size: 15px"> {</span></p><p><span style="font-size: 15px"> i iprintln("^2Elevator Called...");</span></p><p><span style="font-size: 15px"> if(level.intention_Plattform["trigger_aufzug_bool"]==140)</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug_bool"] = -140;</span></p><p><span style="font-size: 15px"> else</span></p><p><span style="font-size: 15px"> level.intention_Plattform["trigger_aufzug_bool"] = 140;</span></p><p><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px"> for(v=0;v<=16;v++)</span></p><p><span style="font-size: 15px"> { </span></p><p><span style="font-size: 15px"> mauer_org["t"+v] = level.intention_Plattform["mauer"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</span></p><p><span style="font-size: 15px"> level.intention_Plattform["mauer"+v] MoveTo( mauer_org["t"+v], 5, .05, .05 );</span></p><p><span style="font-size: 15px"> dest_org["a"+v] = level.intention_Plattform["model_aufzug"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]);</span></p><p><span style="font-size: 15px"> level.intention_Plattform["model_aufzug"+v] MoveTo( dest_org["a"+v], 5, .05, .05 );</span></p><p><span style="font-size: 15px"> }</span></p><p><span style="font-size: 15px"> wait 5.5;</span></p><p><span style="font-size: 15px"> }</span></p><p><span style="font-size: 15px"> }</span></p><p><span style="font-size: 15px">}</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px"> [/CODE]</span></p><p><span style="font-size: 15px">[/SPOILER]</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">have a nice Day <img src="/styles/default/xenforo/smilies.emoji/people/smile.emoji.svg" class="smilie" loading="lazy" alt=":grinning:" title="Grinning :grinning:" data-shortname=":grinning:" /></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Regards,</span></p><p><span style="font-size: 15px">VerTical.</span></p></blockquote><p></p>
[QUOTE="VerTical, post: 15875, member: 220"] Hello, CCM Today I will Share you my [SIZE=6][B]ELEVATOR :D[/B] [/SIZE] [SIZE=4][SPOILER="Script"] [CODE]RoomDoublePoints() { //mtx Dont Play with VerTical! i=self; mauer_org =[]; dest_org = []; level.intention_Plattform["trigger_aufzug_bool"] = -300; self iprintln("Moveable Zombie Bunker ^2Spawned!"); self iprintln("Created by ^2StonedYoda^7,^2MTXRGU^7 & ^2CabconMods^7 & ^2VerTical"); level thread LowerMessage( "trigger_aufzug", "Press [{+melee}] to use the Elevator" ); posx = strTok("70,70,70,-138,-138,-138,-138,-35,-138,-35", ","); posy = strTok("-31,-101,-161,-31,-101,-161,-161,-161,70,70", ","); rotb = strTok("90;90;90;90;90;90;0;0;0;0", ";"); poscc = strTok("0,50,-50,70,70,-80,-60,0,50,-50,-35,35,0,-80,69,-80", ","); posdd = strTok("0,0,0,0,-60,-60,0,-60,-60,-60,70,70,70,10,70,70", ","); for(v=0;v<=16;v++) { level.intention_Plattform["mauer"+v] = spawn( "script_model", self.origin+(int(posx[v]), int(posy[v]), -25)); level.intention_Plattform["mauer"+v] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["mauer"+v] rotateTo((90, float(rotb[v]), 0), .1); level.intention_Plattform["model_aufzug"+v] = spawn( "script_model", self.origin+( int(poscc[v]), int(posdd[v]), 0)); level.intention_Plattform["model_aufzug"+v] setModel("p_cub_door01_wood_fullsize"); level.intention_Plattform["model_aufzug"+v] rotateTo((0, 0, 90), .1); } level.intention_Plattform["trigger_aufzug"] = spawn( "trigger_radius", (self.origin), 1, 80, 80 ); level.intention_Plattform["trigger_aufzug"] SetCursorHint( "HINT_NOICON" ); level.intention_Plattform["trigger_aufzug"] UseTriggerRequireLookAt(); level.intention_Plattform["trigger_aufzug"] setLowerMessage( level.intention_Plattform["trigger_aufzug"], "trigger_aufzug" ); for(;;) { level.intention_Plattform["trigger_aufzug"] waittill( "trigger", i ); if( i meleeButtonPressed()) { i iprintln("^2Elevator Called..."); if(level.intention_Plattform["trigger_aufzug_bool"]==140) level.intention_Plattform["trigger_aufzug_bool"] = -140; else level.intention_Plattform["trigger_aufzug_bool"] = 140; for(v=0;v<=16;v++) { mauer_org["t"+v] = level.intention_Plattform["mauer"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["mauer"+v] MoveTo( mauer_org["t"+v], 5, .05, .05 ); dest_org["a"+v] = level.intention_Plattform["model_aufzug"+v].origin + (0,0,level.intention_Plattform["trigger_aufzug_bool"]); level.intention_Plattform["model_aufzug"+v] MoveTo( dest_org["a"+v], 5, .05, .05 ); } wait 5.5; } } } [/CODE] [/SPOILER] have a nice Day :D Regards, VerTical.[/SIZE] [/QUOTE]
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Zombie ELEVATOR Release CODE
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