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<blockquote data-quote="JayCoder" data-source="post: 28935" data-attributes="member: 11522"><p style="text-align: center">hello cabcon</p> <p style="text-align: center">back at this again I guess....</p> <p style="text-align: center">looking for help on making code shorter and more complex</p> <p style="text-align: center">also I am in need of more ideas</p> <p style="text-align: center"></p> <p style="text-align: center">error's i'm in need of help with</p> <p style="text-align: center">[SPOILER]</p> <p style="text-align: center">Give weapon function not working</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"> [MEDIA=youtube]VmppbhnzFlc[/MEDIA] preview 2</p> <p style="text-align: center">[MEDIA=youtube]TsgzuvsWDeM[/MEDIA] preview 3</p> <p style="text-align: center"></p> <p style="text-align: center">code below/video above before added functions</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Update Log"]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="1"]Fixes for a lot, menu structure updated[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="2"]hud updates added a few functions[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="3"]added custom font,added more functions[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">[/SPOILER]</p><p>[CODE]</p><p>function zombies_build()</p><p>{</p><p> //Main Menu</p><p> Main_Menu = strTok(" Power Ups | Weapons | Upgraded Weapons | Gameplay | Perks | UI | Cheats | Menu Editor | Messages | Free | Credits", "|");</p><p> Main_Menu1 = strTok("PU|WEAP|WEAP2|GP|PERK|UI|CHEAT|ME|MSG|FREE|CRED", "|");</p><p> for(J = 0;J < Main_Menu.size;J++)</p><p> {</p><p> self MM("Help Shop", undefined);</p><p> self MO("Help Shop", J, Main_Menu[J], &Calls, Main_Menu1[J]);</p><p> }</p><p> </p><p> //PowerUps</p><p> Power_Ups = GetArrayKeys(level.zombie_powerup_array);</p><p> for(J = 0;J < Power_Ups.size;J++)</p><p> {</p><p> self MM("Power Ups", "Help Shop");</p><p> self MO("Power Ups", J, level.zombie_powerup_array[J], &zombies_scripts::SendPowerUp, level.zombie_powerup_array[J]);</p><p> }</p><p> </p><p> //Weapons //</p><p> NormalWeapons = GetArrayKeys(level.zombie_weapons);</p><p> for ( J = 0;J < NormalWeapons.size;J++ )</p><p> {</p><p> self MM("Normal Weapons", "Help Shop");</p><p> self MO("Normal Weapons", J, NormalWeapons[J].name, &zombies_scripts::BuyWeapon, NormalWeapons[J]);</p><p> }</p><p> </p><p> UpgradedWeapons = GetArrayKeys(level.zombie_weapons_upgraded);</p><p> for ( J = 0;J < UpgradedWeapons.size;J++ )</p><p> {</p><p> self MM("Upgraded Weapons","Help Shop");</p><p> self MO("Upgraded Weapons", J, UpgradedWeapons[J].name, &zombies_scripts::BuyWeapon, UpgradedWeapons[J]);</p><p> }</p><p> </p><p> //Gameplay</p><p> Gameplay = strTok(" 15s Super Jump | 15s Super Speed | 15sec Slowmotion | 15s NoGravity | Pause", "|");</p><p> Gameplay1 = strTok("15sSJ|15sSS|15sSM|15sNG|Pause", "|");</p><p> for(J = 0;J < Gameplay.size;J++)</p><p> {</p><p> self MM("Gameplay", "Help Shop");</p><p> self MO("Gameplay", J, Gameplay[J], &Calls, Gameplay[J]);</p><p> }</p><p> </p><p> //Perks</p><p> Perks = strTok(" Juggernut | QuickRevive | Speedcola | DoubleTap", "|");</p><p> Perks1 = strTok("JUG|QR|SC|DT", "|");</p><p> for(J = 0;J < Perks.size;J++)</p><p> {</p><p> self MM("Perks", "Help Shop");</p><p> self MO("Perks", J, Perks[J], &Calls, Perks[J]);</p><p> }</p><p> //UI</p><p> UIMENU = strTok(" HealthBar | ToggleHud | UILIST | FPS", "|");</p><p> UIMENU1 = strTok("HB|TH|UILT|FPS", "|");</p><p> for(J = 0;J < UIMENU.size;J++)</p><p> {</p><p> self MM("UI", "Help Shop");</p><p> self MO("UI", J, UIMENU[J], &Calls, UIMENU[J]);</p><p> }</p><p> </p><p> //Cheats</p><p> Cheats = strTok(" 15s Super Jump | 15s Super Speed | 15s No Gravity | 15s Inf Ammo | 15s God | 15s Demigod | Minigun | Give Ammo | Aimbot | Devlines | Esp", "|");</p><p> Cheats1 = strTok("15SJ|15SS|15NG|15IA|15GOD|15DEM|MG|GA|AB|DL|ESP", "|");</p><p> for(J = 0;J < Cheats.size;J++)</p><p> {</p><p> self MM("Cheats", "Help Shop");</p><p> self MO("Cheats", J, Cheats[J], &Calls, Cheats[J]);</p><p> }</p><p> </p><p> //Menu Editor // - EXTRA - NOT ADDED ATM</p><p> MenuE = strTok(" Menu RGB | Menu Hud | Menu Position", "|");</p><p> MenuE1 = strTok("MRGB|MHUD|MENUP", "|");</p><p> for(J = 0;J < MenuE.size;J++)</p><p> {</p><p> self MM("Menu Editor", "Help Shop");</p><p> self MO("Menu Editor", J, MenuE[J], &Calls, MenuE[J]);</p><p> }</p><p> </p><p> //Messages</p><p> Messages = strTok(" Assuming | Jaycoder | Agreedbog381 | Donate Gawkbox | Add Snapchat | Add Instagram", "|");</p><p> Messages1 = strTok("Assum|381|GAWK|SNAP|GRAM", "|");</p><p> for(J = 0;J < Messages.size;J++)</p><p> {</p><p> self MM("Messages", "Help Shop");</p><p> self MO("Messages", J, Messages[J], &Calls, Messages[J]);</p><p> }</p><p> </p><p> //Free</p><p> Free = strTok(" WallHack | Far-Knife | FPS | UILIST | BIGNAMES", "|");</p><p> Free1 = strTok("WH|FK|FPS|UIL|BN", "|");</p><p> for(J = 0;J < Free.size;J++)</p><p> {</p><p> self MM("Free", "Help Shop");</p><p> self MO("Free", J, Free[J], &Calls, Free[J]);</p><p> }</p><p> </p><p> //Credits</p><p> Credits = strTok(" InMenu Credits | Assumingagates | Jaycoder | Agreedbog381 | Vampytwist", "|");</p><p> Credits1 = strTok("IC|AAG|JC|AB381|TWIST", "|");</p><p> for(J = 0;J < Credits.size;J++)</p><p> {</p><p> self MM("Credits", "Help Shop");</p><p> self MO("Credits", J, Credits[J], &Calls, Credits[J]);</p><p> }</p><p>}</p><p>function Calls(i)</p><p>{</p><p> switch(i)</p><p> {</p><p> // Main Menu //</p><p> case "PU":</p><p> SML("Power Ups");</p><p> break;</p><p> </p><p> case "WEAP":</p><p> SML("Normal Weapons");</p><p> break;</p><p> </p><p> case "WEAP2":</p><p> SML("Upgraded Weapons");</p><p> break;</p><p> </p><p> case "GP":</p><p> SML("Gameplay");</p><p> break;</p><p> </p><p> case "PERK":</p><p> SML("Perks");</p><p> break;</p><p> </p><p> case "UI":</p><p> SML("UI");</p><p> break;</p><p> </p><p> case "CHEAT":</p><p> SML("Cheats");</p><p> break;</p><p> </p><p> case "ME":</p><p> SML("Menu Editor");</p><p> break;</p><p> </p><p> case "MSG":</p><p> SML("Messages");</p><p> break;</p><p> </p><p> case "FREE":</p><p> SML("Free");</p><p> break;</p><p> </p><p> case "CRED":</p><p> SML("Credits");</p><p> break;</p><p> </p><p> //Gameplay //</p><p> </p><p> case "15sSJ":</p><p> test();</p><p> break;</p><p> </p><p> case "15sSS":</p><p> test();</p><p> break;</p><p> </p><p> case "15sSM":</p><p> test();</p><p> break;</p><p> </p><p> case "15sNG":</p><p> test();</p><p> break;</p><p> </p><p> case "Pause":</p><p> test();</p><p> break;</p><p> </p><p> // Perks //</p><p> </p><p> case "JUG":</p><p> zombies_scripts::GiveMainPerks("specialty_armorvest");</p><p> break;</p><p> </p><p> case "QR":</p><p> zombies_scripts::GiveMainPerks("specialty_fastreload");</p><p> break;</p><p> </p><p> case "SC":</p><p> zombies_scripts::GiveMainPerks("specialty_quickrevive");</p><p> break;</p><p> </p><p> case "DT":</p><p> zombies_scripts::GiveMainPerks("specialty_rof");</p><p> break;</p><p> </p><p> // UI //</p><p> </p><p> case "HB":</p><p> zombies_scripts::Healthbar();</p><p> break;</p><p> </p><p> case "TH":</p><p> zombies_scripts::ToggleHud();</p><p> break;</p><p> </p><p> case "UILT":</p><p> zombies_scripts::UIList();</p><p> break;</p><p> </p><p> case "FPS":</p><p> zombies_scripts::FPS();</p><p> break;</p><p> </p><p> // Cheats //</p><p> </p><p> case "15SJ":</p><p> test();</p><p> break;</p><p> </p><p> case "15SS":</p><p> test();</p><p> break;</p><p> </p><p> case "15NG":</p><p> test();</p><p> break;</p><p> </p><p> case "15IA":</p><p> test();</p><p> break;</p><p> </p><p> case "15GOD":</p><p> test();</p><p> break;</p><p> </p><p> case "15DEM":</p><p> test();</p><p> break;</p><p> </p><p> case "MG":</p><p> test();</p><p> break;</p><p> </p><p> case "GA":</p><p> test();</p><p> break;</p><p> </p><p> case "AB":</p><p> test();</p><p> break;</p><p> </p><p> case "ESP":</p><p> test();</p><p> break;</p><p> </p><p> case "15SJ":</p><p> test();</p><p> break;</p><p> </p><p> // Messages //</p><p> case "Assum":</p><p> zombies_scripts::M("Assumingagates Is A ****ing Boss");</p><p> break;</p><p> </p><p> case "381":</p><p> zombies_scripts::M("Agreedbog381 Is Too Smart For His Owm Good");</p><p> break;</p><p> </p><p> case "GAWK":</p><p> zombies_scripts::M("Assumingagates GAWK: Gawkbox");</p><p> break;</p><p> </p><p> case "SNAP":</p><p> zombies_scripts::M("Assumingagates SNAP: Snapchat");</p><p> break;</p><p> </p><p> case "GRAM":</p><p> zombies_scripts::M("Assumingagates Insta: Instagram");</p><p> break;</p><p> </p><p> // Free //</p><p> case "WH":</p><p> zombies_scripts::WallHack();</p><p> break;</p><p> </p><p> case "FK":</p><p> zombies_scripts::Far_Knife();</p><p> break;</p><p> </p><p> case "FPS":</p><p> zombies_scripts::FPS();</p><p> break;</p><p> </p><p> case "UIL":</p><p> zombies_scripts::UIList();</p><p> break;</p><p> </p><p> case "BN":</p><p> zombies_scripts::BigNames();</p><p> break;</p><p> </p><p> // Credits //</p><p> case "IC":</p><p> test();</p><p> break;</p><p> </p><p> case "AAG":</p><p> test();</p><p> break;</p><p> </p><p> case "JC":</p><p> test();</p><p> break;</p><p> </p><p> case "AB381":</p><p> test();</p><p> break;</p><p> </p><p> case "TWIST":</p><p> test();</p><p> break;</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>thank you for your help</p><p></p><p>- jaycoder</p></blockquote><p></p>
[QUOTE="JayCoder, post: 28935, member: 11522"] [CENTER]hello cabcon back at this again I guess.... looking for help on making code shorter and more complex also I am in need of more ideas error's i'm in need of help with [SPOILER] Give weapon function not working [/SPOILER] [MEDIA=youtube]VmppbhnzFlc[/MEDIA] preview 2 [MEDIA=youtube]TsgzuvsWDeM[/MEDIA] preview 3 code below/video above before added functions [SPOILER="Update Log"] [SPOILER="1"]Fixes for a lot, menu structure updated[/SPOILER] [SPOILER="2"]hud updates added a few functions[/SPOILER] [SPOILER="3"]added custom font,added more functions[/SPOILER] [/SPOILER][/CENTER] [CODE] function zombies_build() { //Main Menu Main_Menu = strTok(" Power Ups | Weapons | Upgraded Weapons | Gameplay | Perks | UI | Cheats | Menu Editor | Messages | Free | Credits", "|"); Main_Menu1 = strTok("PU|WEAP|WEAP2|GP|PERK|UI|CHEAT|ME|MSG|FREE|CRED", "|"); for(J = 0;J < Main_Menu.size;J++) { self MM("Help Shop", undefined); self MO("Help Shop", J, Main_Menu[J], &Calls, Main_Menu1[J]); } //PowerUps Power_Ups = GetArrayKeys(level.zombie_powerup_array); for(J = 0;J < Power_Ups.size;J++) { self MM("Power Ups", "Help Shop"); self MO("Power Ups", J, level.zombie_powerup_array[J], &zombies_scripts::SendPowerUp, level.zombie_powerup_array[J]); } //Weapons // NormalWeapons = GetArrayKeys(level.zombie_weapons); for ( J = 0;J < NormalWeapons.size;J++ ) { self MM("Normal Weapons", "Help Shop"); self MO("Normal Weapons", J, NormalWeapons[J].name, &zombies_scripts::BuyWeapon, NormalWeapons[J]); } UpgradedWeapons = GetArrayKeys(level.zombie_weapons_upgraded); for ( J = 0;J < UpgradedWeapons.size;J++ ) { self MM("Upgraded Weapons","Help Shop"); self MO("Upgraded Weapons", J, UpgradedWeapons[J].name, &zombies_scripts::BuyWeapon, UpgradedWeapons[J]); } //Gameplay Gameplay = strTok(" 15s Super Jump | 15s Super Speed | 15sec Slowmotion | 15s NoGravity | Pause", "|"); Gameplay1 = strTok("15sSJ|15sSS|15sSM|15sNG|Pause", "|"); for(J = 0;J < Gameplay.size;J++) { self MM("Gameplay", "Help Shop"); self MO("Gameplay", J, Gameplay[J], &Calls, Gameplay[J]); } //Perks Perks = strTok(" Juggernut | QuickRevive | Speedcola | DoubleTap", "|"); Perks1 = strTok("JUG|QR|SC|DT", "|"); for(J = 0;J < Perks.size;J++) { self MM("Perks", "Help Shop"); self MO("Perks", J, Perks[J], &Calls, Perks[J]); } //UI UIMENU = strTok(" HealthBar | ToggleHud | UILIST | FPS", "|"); UIMENU1 = strTok("HB|TH|UILT|FPS", "|"); for(J = 0;J < UIMENU.size;J++) { self MM("UI", "Help Shop"); self MO("UI", J, UIMENU[J], &Calls, UIMENU[J]); } //Cheats Cheats = strTok(" 15s Super Jump | 15s Super Speed | 15s No Gravity | 15s Inf Ammo | 15s God | 15s Demigod | Minigun | Give Ammo | Aimbot | Devlines | Esp", "|"); Cheats1 = strTok("15SJ|15SS|15NG|15IA|15GOD|15DEM|MG|GA|AB|DL|ESP", "|"); for(J = 0;J < Cheats.size;J++) { self MM("Cheats", "Help Shop"); self MO("Cheats", J, Cheats[J], &Calls, Cheats[J]); } //Menu Editor // - EXTRA - NOT ADDED ATM MenuE = strTok(" Menu RGB | Menu Hud | Menu Position", "|"); MenuE1 = strTok("MRGB|MHUD|MENUP", "|"); for(J = 0;J < MenuE.size;J++) { self MM("Menu Editor", "Help Shop"); self MO("Menu Editor", J, MenuE[J], &Calls, MenuE[J]); } //Messages Messages = strTok(" Assuming | Jaycoder | Agreedbog381 | Donate Gawkbox | Add Snapchat | Add Instagram", "|"); Messages1 = strTok("Assum|381|GAWK|SNAP|GRAM", "|"); for(J = 0;J < Messages.size;J++) { self MM("Messages", "Help Shop"); self MO("Messages", J, Messages[J], &Calls, Messages[J]); } //Free Free = strTok(" WallHack | Far-Knife | FPS | UILIST | BIGNAMES", "|"); Free1 = strTok("WH|FK|FPS|UIL|BN", "|"); for(J = 0;J < Free.size;J++) { self MM("Free", "Help Shop"); self MO("Free", J, Free[J], &Calls, Free[J]); } //Credits Credits = strTok(" InMenu Credits | Assumingagates | Jaycoder | Agreedbog381 | Vampytwist", "|"); Credits1 = strTok("IC|AAG|JC|AB381|TWIST", "|"); for(J = 0;J < Credits.size;J++) { self MM("Credits", "Help Shop"); self MO("Credits", J, Credits[J], &Calls, Credits[J]); } } function Calls(i) { switch(i) { // Main Menu // case "PU": SML("Power Ups"); break; case "WEAP": SML("Normal Weapons"); break; case "WEAP2": SML("Upgraded Weapons"); break; case "GP": SML("Gameplay"); break; case "PERK": SML("Perks"); break; case "UI": SML("UI"); break; case "CHEAT": SML("Cheats"); break; case "ME": SML("Menu Editor"); break; case "MSG": SML("Messages"); break; case "FREE": SML("Free"); break; case "CRED": SML("Credits"); break; //Gameplay // case "15sSJ": test(); break; case "15sSS": test(); break; case "15sSM": test(); break; case "15sNG": test(); break; case "Pause": test(); break; // Perks // case "JUG": zombies_scripts::GiveMainPerks("specialty_armorvest"); break; case "QR": zombies_scripts::GiveMainPerks("specialty_fastreload"); break; case "SC": zombies_scripts::GiveMainPerks("specialty_quickrevive"); break; case "DT": zombies_scripts::GiveMainPerks("specialty_rof"); break; // UI // case "HB": zombies_scripts::Healthbar(); break; case "TH": zombies_scripts::ToggleHud(); break; case "UILT": zombies_scripts::UIList(); break; case "FPS": zombies_scripts::FPS(); break; // Cheats // case "15SJ": test(); break; case "15SS": test(); break; case "15NG": test(); break; case "15IA": test(); break; case "15GOD": test(); break; case "15DEM": test(); break; case "MG": test(); break; case "GA": test(); break; case "AB": test(); break; case "ESP": test(); break; case "15SJ": test(); break; // Messages // case "Assum": zombies_scripts::M("Assumingagates Is A ****ing Boss"); break; case "381": zombies_scripts::M("Agreedbog381 Is Too Smart For His Owm Good"); break; case "GAWK": zombies_scripts::M("Assumingagates GAWK: Gawkbox"); break; case "SNAP": zombies_scripts::M("Assumingagates SNAP: Snapchat"); break; case "GRAM": zombies_scripts::M("Assumingagates Insta: Instagram"); break; // Free // case "WH": zombies_scripts::WallHack(); break; case "FK": zombies_scripts::Far_Knife(); break; case "FPS": zombies_scripts::FPS(); break; case "UIL": zombies_scripts::UIList(); break; case "BN": zombies_scripts::BigNames(); break; // Credits // case "IC": test(); break; case "AAG": test(); break; case "JC": test(); break; case "AB381": test(); break; case "TWIST": test(); break; } } [/CODE] thank you for your help - jaycoder [/QUOTE]
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