Normal
heres a compact version that works for me[CODE]ZombieCount(){Zombies=getAIArray("axis");return Zombies.size-1;}drawZombiesCounter(){ level endon("disconnect"); level.zombiesCountDisplay = createServerFontString("Objective" , 1.7); level.zombiesCountDisplay setPoint("RIGHT", "CENTER", 315, "CENTER"); level.zombiesCountDisplay setSafeText("Zombies: " + ZombieCount()); oldZombiesCount = ZombieCount(); while(true) { if(oldZombiesCount != ZombieCount()) { level.zombiesCountDisplay setSafeText("Zombies: " + ZombieCount()); } wait 0.05; }}[/CODE]
heres a compact version that works for me
[CODE]
ZombieCount()
{
Zombies=getAIArray("axis");
return Zombies.size-1;
}
drawZombiesCounter()
level endon("disconnect");
level.zombiesCountDisplay = createServerFontString("Objective" , 1.7);
level.zombiesCountDisplay setPoint("RIGHT", "CENTER", 315, "CENTER");
level.zombiesCountDisplay setSafeText("Zombies: " + ZombieCount());
oldZombiesCount = ZombieCount();
while(true)
if(oldZombiesCount != ZombieCount())
wait 0.05;
[/CODE]