Loimonde51 Team51
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Hello Everyone is Loimonde51
Today, I Introduce You My New Mods: The Secret Room Zombies Alcatraz By Loimonde51
I Would Post A Series Of Secret Room Zombies For Any Maps On cabconmodding.com
Picture:
No Power/Mob Of The Dead:
Power On/Mob Of The Dead:
Perks/Mob Of The Dead:
No Power/Grief:
Power On/Grief:
Perks/Grief:
PowerUps:
WallBuy:
Mysterybox:
Power:
Video:
Today, I Introduce You My New Mods: The Secret Room Zombies Alcatraz By Loimonde51
I Would Post A Series Of Secret Room Zombies For Any Maps On cabconmodding.com
Picture:
No Power/Mob Of The Dead:
Power On/Mob Of The Dead:
Perks/Mob Of The Dead:
No Power/Grief:
Power On/Grief:
Perks/Grief:
PowerUps:
WallBuy:
Mysterybox:
Power:
Video:
Code:
[/COLOR][/CENTER][/COLOR][/CENTER][/COLOR][/CENTER]
[COLOR=#000000]
[CENTER][COLOR=#000000]
[CENTER][COLOR=#000000]/*
* Secret Room Alcatraz By Loimonde51
*
* Creator : Loimonde51
* Project : Secret Room Alcatraz
* Mode : Zombies
*
*/
#include maps/mp/_utility;
#include maps/mp/_visionset_mgr;
#include maps/mp/_music;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/gametypes_zm/_gv_actions;
#include maps/mp/gametypes_zm/_damagefeedback;
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/animscripts/zm_combat;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_sidequests;
init()
{
RoomInit();
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("spawned_player");
self thread DoGiveMoney();
wait 5;
self thread InitialiseSecretRoomAlcatraz();
}
}
//Give Money :
DoGiveMoney()
{
self.score+=1000000;
}
// Secret Room Zombies Alcatraz By Loimonde51 :
RoomInit()
{
PrecacheModel("defaultactor");
PrecacheModel("fxuse_lightsphere_blue");
PrecacheModel("p6_zm_al_shock_box_on");
Precachemodel("p6_zm_al_vending_pap_on");
precachemodel("p6_anim_zm_al_magic_box");
PrecacheModel("p6_zm_al_vending_jugg_on");
PrecacheModel("p6_zm_al_vending_sleight_on");
PrecacheModel("p6_zm_al_vending_doubletap2_on");
PrecacheModel("p6_zm_vending_electric_cherry_on");
PrecacheModel("p6_zm_al_vending_ads_on");
PrecacheModel("p6_zm_al_vending_nuke_on");
PrecacheModel("p6_zm_al_vending_three_gun_on");
PrecacheModel("zombie_bomb");
PrecacheModel("zombie_ammocan");
PrecacheModel("zombie_x2_icon");
PrecacheModel("zombie_skull");
setdvar("ai_showFailedPaths",0);
if(isDefined(level.player_out_of_playable_area_monitor))
level.player_out_of_playable_area_monitor = false;
}
InitialiseSecretRoomAlcatraz()
{
level.RoomTeleportBase = self.origin;
self thread RoomTeleporter1Alcatraz();
self thread RoomTeleporter2Alcatraz();
self thread RoomMagicBoxAlcatraz();
self thread RoomPowerAlcatraz();
self RoomWeaponsAlcatraz();
self thread RoomNukeAlcatraz();
self thread RoomMaxAmmoAlcatraz();
self thread RoomDoublePointsAlcatraz();
self thread RoomInstantKillsAlcatraz();
}
RoomNukeAlcatraz()
{
level thread LowerMessage( "Room Nuke Bomb", "Press [{+usereload}] For Send Nuke Bomb [Cost: 250]" );
level.RoomBomb = spawn( "script_model", (-1075.05, -3242.06, -8398.88));
level.RoomBomb setModel("zombie_bomb");
level.RoomBomb rotateTo((0, 0, 90), .1);
playfx( loadfx( "misc/fx_zombie_powerup_on" ), (-1075.05, -3242.06, -8398.88) );
level.RoomBomb2 = spawn( "trigger_radius", (-1075.05, -3242.06, -8398.88), 1, 50, 10 );
level.RoomBomb2 SetCursorHint( "HINT_NOICON" );
level.RoomBomb2 UseTriggerRequireLookAt();
level.RoomBomb2 setLowerMessage( level.RoomBomb2, "Room Nuke Bomb" );
for(;;)
{
level.RoomBomb2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 250 && i.BombSend == false)
{
i.score -= 250;
i.BombSend = true;
i doPNuke();
wait 2;
i.BombSend = false;
}
}
}
RoomMaxAmmoAlcatraz()
{
level thread LowerMessage( "Room Max Ammo", "Press [{+usereload}] For Max Ammo [Cost: 250]" );
level.RoomAmmo = spawn( "script_model", (-1141, -3241.78, -8398.88));
level.RoomAmmo setModel("zombie_ammocan");
level.RoomAmmo rotateTo((0, 0, 0), .1);
playfx( loadfx( "misc/fx_zombie_powerup_on" ), (-1141, -3241.78, -8398.88) );
level.RoomAmmo2 = spawn( "trigger_radius", (-1141, -3241.78, -8398.88), 1, 50, 10 );
level.RoomAmmo2 SetCursorHint( "HINT_NOICON" );
level.RoomAmmo2 UseTriggerRequireLookAt();
level.RoomAmmo2 setLowerMessage( level.RoomAmmo2, "Room Max Ammo" );
for(;;)
{
level.RoomAmmo2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 250 && i.MaxAm == false)
{
i.score -= 250;
i.MaxAm = true;
i doPMAmmo();
wait 2;
i.MaxAm = false;
}
}
}
RoomDoublePointsAlcatraz()
{
level thread LowerMessage( "Room Double Points", "Press [{+usereload}] For Double Points [Cost: 250]" );
level.RoomDoubleP = spawn( "script_model", (-1195.89, -3241.84, -8398.88));
level.RoomDoubleP setModel("zombie_x2_icon");
level.RoomDoubleP rotateTo((0, 0, 0), .1);
playfx( loadfx( "misc/fx_zombie_powerup_on" ), (-1195.89, -3241.84, -8398.88) );
level.RoomDoubleP2 = spawn( "trigger_radius", (-1195.89, -3241.84, -8398.88), 1, 50, 10 );
level.RoomDoubleP2 SetCursorHint( "HINT_NOICON" );
level.RoomDoubleP2 UseTriggerRequireLookAt();
level.RoomDoubleP2 setLowerMessage( level.RoomDoubleP2, "Room Double Points" );
for(;;)
{
level.RoomDoubleP2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 250 && i.MaxP == false)
{
i.score -= 250;
i.MaxP = true;
i doPDoublePoints();
wait 2;
i.MaxP = false;
}
}
}
RoomInstantKillsAlcatraz()
{
level thread LowerMessage( "Room Double Points", "Press [{+usereload}] For Insta Kill [Cost: 250]" );
level.RoomIntKills = spawn( "script_model", (-1243.24, -3239.94, -8398.88));
level.RoomIntKills setModel("zombie_skull");
level.RoomIntKills rotateTo((0, 0, 0), .1);
playfx( loadfx( "misc/fx_zombie_powerup_on" ), (-1243.24, -3239.94, -8398.88) );
level.RoomIntKills2 = spawn( "trigger_radius", (-1243.24, -3239.94, -8398.88), 1, 50, 10 );
level.RoomIntKills2 SetCursorHint( "HINT_NOICON" );
level.RoomIntKills2 UseTriggerRequireLookAt();
level.RoomIntKills2 setLowerMessage( level.RoomIntKills2, "Room Double Points" );
for(;;)
{
level.RoomIntKills2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 250 && i.IntKills == false)
{
i.score -= 250;
i.IntKills = true;
i doPInstaKills();
wait 2;
i.IntKills = false;
}
}
}
RoomTeleporter1Alcatraz()
{
level thread LowerMessage( "Room Teleporter 1", "Hold [{+usereload}] To Teleport To The Secret Room" );
level.ModelTeleporter = spawn( "script_model", level.RoomTeleportBase);
level.ModelTeleporter setModel("fxuse_lightsphere_blue");
level.ModelTeleporter rotateTo((0, 0, 0), .1);
level.RoomTeleporter1 = spawn( "trigger_radius", level.RoomTeleportBase, 1, 50, 10 );
level.RoomTeleporter1 SetCursorHint( "HINT_NOICON" );
level.RoomTeleporter1 UseTriggerRequireLookAt();
level.RoomTeleporter1 setLowerMessage( level.RoomTeleporter1, "Room Teleporter 1" );
self thread Teleporter1Fx();
for(;;)
{
level.RoomTeleporter1 waittill( "trigger", i );
if( i UseButtonPressed() && i.TeleportNotPossible == false)
{
i SetOrigin((-1014.92, -3915.52, -8432.38));
i iprintln("Welcome ^2" + self.name + "^7 To ^1Secret Room^7 By ^5Loimonde51^7");
i.ignoreme=1;
i.TeleportNotPossible = true;
wait 2;
i.TeleportNotPossible = false;
}
}
}
RoomTeleporter2Alcatraz()
{
level thread LowerMessage( "Room Teleporter 2", "Hold [{+usereload}] For Exit The Secret Room" );
level.ModelTeleporter2 = spawn( "script_model", (-1014.92, -3915.52, -8432.38));
level.ModelTeleporter2 setModel("fxuse_lightsphere_blue");
level.ModelTeleporter2 rotateTo((0, 0, 0), .1);
level.RoomTeleporter2 = spawn( "trigger_radius", (-1014.92, -3915.52, -8432.38), 1, 50, 10 );
level.RoomTeleporter2 SetCursorHint( "HINT_NOICON" );
level.RoomTeleporter2 UseTriggerRequireLookAt();
level.RoomTeleporter2 setLowerMessage( level.RoomTeleporter2, "Room Teleporter 2" );
self thread Teleporter2Fx();
for(;;)
{
level.RoomTeleporter2 waittill( "trigger", i );
if( i UseButtonPressed() && i.TeleportNotPossible == false)
{
i SetOrigin(level.RoomTeleportBase);
i iprintln("You ^1Left^7 The ^2Secret Room^7 By ^5Loimonde51^7");
i.TeleportNotPossible = true;
i.ignoreme=0;
wait(5);
i.TeleportNotPossible = false;
}
}
}
RoomMagicBoxAlcatraz()
{
level thread LowerMessage( "MagicBox", "Hold [{+usereload}] For Mystery Box [Cost: 750]" );
level.MagicWeapons = spawn( "script_model", (-680.371, -3307.64, -8447.88));
level.MagicBox = spawn( "script_model", (-680.371, -3307.64, -8447.88));
level.MagicBox setModel("p6_anim_zm_al_magic_box");
level.MagicBox2 = spawn( "trigger_radius", (-680.371, -3307.64, -8447.88), 1, 50, 10 );
level.MagicBox2 SetCursorHint( "HINT_NOICON" );
level.MagicBox2 UseTriggerRequireLookAt();
level.MagicBox2 setLowerMessage( level.MagicBox2, "MagicBox" );
level.MagicBox rotateTo((0, 180, 0), .1);
level.MagicBox2 rotateTo((0, 180, 0), .1);
level.MagicWeapons rotateTo((0, 180, 0), .1);
for(;;)
{
level.MagicBox2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 750 && level.MagicBoxOpended == false )
{
i.WeaponsList = [];
i.WeaponsList[0] = "mp5k_zm";
i.WeaponsList[1] = "pdw57_zm";
i.WeaponsList[2] = "uzi_zm";
i.WeaponsList[3] = "ak47_zm";
i.WeaponsList[4] = "fnfal_zm";
i.WeaponsList[5] = "galil_zm";
i.WeaponsList[6] = "m14_zm";
i.WeaponsList[7] = "tar21_zm";
i.WeaponsList[8] = "870mcs_zm";
i.WeaponsList[9] = "type95_zm";
i.WeaponsList[10] = "xm8_zm";
i.WeaponsList[11] = "870mcs_zm";
i.WeaponsList[12] = "blundergat_zm";
i.WeaponsList[13] = "rottweil72_zm";
i.WeaponsList[14] = "saiga12_zm";
i.WeaponsList[15] = "lsat_zm";
i.WeaponsList[16] = "minigun_alcatraz_zm";
i.WeaponsList[17] = "thompson_zm";
i.WeaponsList[18] = "dsr50_zm";
i.WeaponsList[19] = "barretm82_zm";
i.WeaponsList[20] = "beretta93r_zm";
i.WeaponsList[21] = "fiveseven_zm";
i.WeaponsList[22] = "judge_zm";
i.WeaponsList[23] = "kard_zm";
i.WeaponsList[24] = "usrpg_zm";
i.WeaponsList[25] = "blundersplat_zm";
i.WeaponsList[26] = "ray_gun_zm";
i.WeaponsList[27] = "raygun_mark2_zm";
i.WeaponsSelected = RandomInt( i.WeaponsList.size );
level.MagicBoxOpended = true;
level.MagicBox2 hide();
play_sound_at_pos( "open_chest", self.origin );
play_sound_at_pos( "music_chest", self.origin );
i.score -= 750;
MyWeapon = i getCurrentWeapon();
i giveWeapon( "zombie_knuckle_crack" );
i switchToWeapon( "zombie_knuckle_crack" );
level.MagicWeapons setModel(getWeaponModel(i.WeaponsList[i.WeaponsSelected]));
level.MagicWeapons MoveTo(level.MagicBox.origin + (0,0,55),1);
wait 2.8;
i takeWeapon( "zombie_knuckle_crack" );
i takeWeapon( MyWeapon );
level.MagicWeapons setModel("");
i giveweapon( "knife_zm_alcatraz" );
i giveweapon( i.WeaponsList[i.WeaponsSelected] );
i givemaxammo( i.WeaponsList[i.WeaponsSelected] );
i switchToWeapon( i.WeaponsList[i.WeaponsSelected] );
i play_weapon_vo( i.WeaponsList[i.WeaponsSelected] );
level.MagicWeapons MoveTo(level.MagicBox.origin,1);
level.MagicBox2 show();
level.MagicBoxOpended = false;
}
wait .1;
}
}
RoomPowerAlcatraz()
{
level thread LowerMessage( "Power", "Hold [{+usereload}] To Enable The Power [Cost: 1000]" );
level.Power = spawn( "script_model", (-522.611, -3305.64, -8447.88));
level.Power setModel("p6_zm_al_shock_box_on");
level.Power2 = spawn( "trigger_radius", (-522.611, -3305.64, -8447.88), 1, 50, 10 );
level.Power2 SetCursorHint( "HINT_NOICON" );
level.Power2 UseTriggerRequireLookAt();
level.Power2 setLowerMessage( level.Power2, "Power" );
level.Power rotateTo((0, 0, 0), .1);
level.Power2 rotateTo((0, 0, 0), .1);
for(;;)
{
level.Power2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 1000 && level.PowerActived == false )
{
level.PowerActived = true;
i.score -= 1000;
level.Power movez( -135, .5 );
level.Power2 hide();
self thread TurnPowerOn();
if(getDvar("g_gametype") == "zgrief")
{
self RoomsPerksAlcatrazGrief();
self thread RoomPackaPunchAlcatrazGrief();
self thread RommsSoundAlcatrazGrief();
}
else
{
self RoomsPerksAlcatraz();
self thread RommsSoundAlcatraz();
}
}
}
}
RoomPackaPunchAlcatrazGrief()
{
level thread LowerMessage( "PackaPunch", "Hold [{+usereload}] For Pack-a-Punch [Cost: 3500]" );
level.PackaPunch = spawn( "script_model", (-1303.19, -3388.62, -8447.88));
level.PackaPunch setModel("p6_zm_al_vending_pap_on");
level.PackaPunch2 = spawn( "trigger_radius", (-1296, -3350.92, -8447.88), 1, 50, 10 );
level.PackaPunch2 SetCursorHint( "HINT_NOICON" );
level.PackaPunch2 UseTriggerRequireLookAt();
level.PackaPunch2 setLowerMessage( level.PackaPunch2, "PackaPunch" );
level.PackaPunch rotateTo((0, 90, 0), .1);
level.PackaPunch2 rotateTo((0, 90, 0), .1);
for(;;)
{
level.PackaPunch2 waittill( "trigger", i );
if( i UseButtonPressed() && i.score >= 3500 && level.PackaPunch == false )
{
level.PackaPunch = true;
i.score -= 3500;
level.PackaPunch2 hide();
self thread PackaPunch();
}
}
}
RoomWeaponsAlcatraz()
{
self thread WeaponsSystemAlcatraz("Hold [{+usereload}] For Ray Gun [Cost: 1500]", (-403.141, -3470.99, -8390), 1500, "ray_gun_zm");
self thread WeaponsSystemAlcatraz("Hold [{+usereload}] For Ray Gun Mark 2 [Cost: 2000]", (-403.141, -3520, -8390), 2000, "raygun_mark2_zm");
self thread WeaponsSystemAlcatraz("Hold [{+usereload}] For Death Machine [Cost: 2500]", (-403.141, -3575, -8380), 2500, "minigun_alcatraz_zm");
self thread WeaponsSystemAlcatraz("Hold [{+usereload}] For Acid Gat [Cost: 3000]", (-403.141, -3650, -8388.5), 3000, "blundersplat_zm");
}
RoomsPerksAlcatraz()
{
self thread PerksSystemAlcatraz( "zombie_perk_bottle_jugg", "p6_zm_al_vending_jugg_on", "Juggernog", 500, (-756.084, -3307.64, -8447.88), "specialty_armorvest" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_sleight", "p6_zm_al_vending_sleight_on", "Speed Cola", 500, (-800.944, -3307.64, -8447.88), "specialty_fastreload" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_doubletap", "p6_zm_al_vending_doubletap2_on", "Double Tap Root Beer", 500, (-855.775, -3295.64, -8447.88), "specialty_rof" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_cherry", "p6_zm_vending_electric_cherry_on", "Electric Cherry", 500, (-910.548, -3308.1, -8447.88), "specialty_grenadepulldeath" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_deadshot", "p6_zm_al_vending_ads_on", "Deadshot Daiquiri", 500, (-954.513, -3307.64, -8447.88), "specialty_deadshot" );
}
RoomsPerksAlcatrazGrief()
{
self thread PerksSystemAlcatraz( "zombie_perk_bottle_jugg", "p6_zm_al_vending_jugg_on", "Juggernaut", 500, (-756.084, -3307.64, -8447.88), "specialty_armorvest" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_sleight", "p6_zm_al_vending_sleight_on", "Speed Cola", 500, (-800.944, -3307.64, -8447.88), "specialty_fastreload" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_doubletap", "p6_zm_al_vending_doubletap2_on", "Double Tap Root Beer", 500, (-855.775, -3295.64, -8447.88), "specialty_rof" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_nuke", "p6_zm_al_vending_nuke_on", "PHD Flopper", 500, (-910.548, -3308.1, -8447.88), "specialty_flakjacket" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_deadshot", "p6_zm_al_vending_ads_on", "Deadshot Daiquiri", 500, (-954.513, -3307.64, -8447.88), "specialty_deadshot" );
self thread PerksSystemAlcatraz( "zombie_perk_bottle_additionalprimaryweapon", "p6_zm_al_vending_three_gun_on", "Mule Kick", 500, (-1010.07, -3307.64, -8447.88), "specialty_additionalprimaryweapon" );
}
RommsSoundAlcatraz()
{
SoundOnOrigin( "mus_perks_jugganog_jingle", (-756.084, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_speed_jingle", (-800.944, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_doubletap_jingle", (-855.775, -3295.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_cherry_jingle", (-910.548, -3308.1, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_deadshot_jingle", (-954.513, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_packa_jingle", (-1260, -3388, -8398));
wait 100;
self thread RommsSoundAlcatraz();
}
RommsSoundAlcatrazGrief()
{
SoundOnOrigin( "mus_perks_jugganog_jingle", (-756.084, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_speed_jingle", (-800.944, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_doubletap_jingle", (-855.775, -3295.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_deadshot_jingle", (-954.513, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_mulekick_jingle", (-1010.07, -3307.64, -8447.88));
wait 50;
SoundOnOrigin( "mus_perks_packa_jingle", (-1260, -3388, -8398));
wait 100;
self thread RommsSoundAlcatrazGrief();
}
SoundOnOrigin(alias,origin)
{
soundPlayer = spawn( "script_origin", origin );
soundPlayer playsound( alias );
}
WeaponsSystemAlcatraz(string, origin, cost, weapon)
{
level thread LowerMessage( "Secret Room Weapons", string );
RWeapons = spawn( "script_model", origin);
RWeapons setModel(getWeaponModel(weapon));
RWeapons rotateTo((0, 270, 0), .1);
RoomWeapons = spawn("trigger_radius", origin, 1, 20, 20);
RoomWeapons rotateTo((0, 270, 0), .1);
RoomWeapons SetCursorHint( "HINT_NOICON" );
RoomWeapons setLowerMessage( RoomWeapons, "Secret Room Weapons" );
for(;;)
{
RoomWeapons waittill("trigger", i);
if(i useButtonPressed() && i.score >= cost)
{
wait .3;
if(i useButtonPressed())
{
w = i GetWeaponsListPrimaries();
i playsound( "zmb_cha_ching" );
i.score -= cost;
level.RoomWeapons hide();
playerCurrent = i getCurrentWeapon();
i takeWeapon(playerCurrent);
i giveWeapon( weapon );
i switchToWeapon( weapon );
wait 2;
level.RoomWeapons show();
}
}
}
}
PerksSystemAlcatraz( botal, model, perkname, cost, origin, perk )
{
RPerks = spawn( "script_model", origin );
RPerks setModel( model );
RPerks rotateTo((0, 0, 0), .1);
level thread LowerMessage( "Secret Room Perks", "Hold [{+usereload}] For "+perkname+" [Cost: "+cost+"]" );
trig = spawn("trigger_radius", origin, 1, 20, 20);
trig SetCursorHint( "HINT_NOICON" );
trig setLowerMessage( trig, "Secret Room Perks" );
for(;;)
{
trig waittill("trigger", i);
if(i useButtonPressed() && i.score >= cost)
{
wait .3;
if(i useButtonPressed())
{
i playsound( "zmb_cha_ching" );
i.score -= cost;
level.trig hide();
i thread GivePerk( botal, perk );
wait 2;
level.trig show();
}
}
}
}
GivePerk( model, perk )
{
self DisableOffhandWeapons();
self DisableWeaponCycling();
weaponA = self getCurrentWeapon();
weaponB = model;
self SetPerk( perk );
self GiveWeapon( weaponB );
self SwitchToWeapon( weaponB );
self waittill( "weapon_change_complete" );
self EnableOffhandWeapons();
self EnableWeaponCycling();
self TakeWeapon( weaponB );
self SwitchToWeapon( weaponA );
self maps/mp/zombies/_zm_perks::give_perk(perk);
}
doPNuke()
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::nuke_powerup(self,player.team);
player maps\mp\zombies\_zm_powerups::powerup_vo("nuke");
zombies=getaiarray(level.zombie_team);
player.zombie_nuked=arraysort(zombies,self.origin);
player notify("nuke_triggered");
}
}
doPMAmmo()
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::full_ammo_powerup(self,player);
player thread maps\mp\zombies\_zm_powerups::powerup_vo("full_ammo");
}
}
doPDoublePoints()
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
}
}
doPInstaKills()
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::insta_kill_powerup(self,player);
player thread maps\mp\zombies\_zm_powerups::powerup_vo("insta_kill");
}
}
Teleporter1Fx()
{
if(getDvar("g_gametype") == "zgrief")
{
for(;;)
{
playfx( loadfx( "electrical/fx_elec_player_sm" ), level.RoomTeleportBase );
wait 2;
}
}
else
{
playfx( loadfx( "maps/zombie_alcatraz/fx_alcatraz_player_revive" ), level.RoomTeleportBase );
}
}
Teleporter2Fx()
{
if(getDvar("g_gametype") == "zgrief")
{
for(;;)
{
playfx( loadfx( "electrical/fx_elec_player_sm" ), (-1014.92, -3915.52, -8432.38) );
wait 2;
}
}
else
{
playfx( loadfx( "maps/zombie_alcatraz/fx_alcatraz_player_revive" ), (-1014.92, -3915.52, -8432.38) );
}
}
TurnPowerOn()
{
self thread _zm_arena_openalldoors();
trig = getEnt("use_elec_switch", "targetname");
powerSwitch = getEnt("elec_switch", "targetname");
powerSwitch notSolid();
trig setHintString(&"ZOMBIE_ELECTRIC_SWITCH");
trig setVisibleToAll();
trig notify("trigger", self);
trig setInvisibleToAll();
powerSwitch rotateRoll(-90,0,3);
powerSwitch playSound("zmb_switch_flip");
powerSwitch playSound("zmb_poweron");
level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
self maps\mp\zombies\_zm_game_module::turn_power_on_and_open_doors();
powerSwitch waittill("rotatedone");
playFx(level._effect["switch_sparks"], powerSwitch.origin+(0, 12, -60), anglesToForward(powerSwitch.angles));
powerSwitch playSound("zmb_turn_on");
level notify("electric_door");
flag_set("power_on");
level setClientField("zombie_power_on", 1);
self.PowerOn = 1;
}
_zm_arena_openalldoors()
{
setdvar( "zombie_unlock_all", 1 );
flag_set( "power_on" );
players = get_players();
zombie_doors = getentarray( "zombie_door", "targetname" );
i = 0;
while ( i < zombie_doors.size )
{
zombie_doors[ i ] notify( "trigger" );
if ( is_true( zombie_doors[ i ].power_door_ignore_flag_wait ) )
{
zombie_doors[ i ] notify( "power_on" );
}
wait 0.05;
i++;
}
zombie_airlock_doors = getentarray( "zombie_airlock_buy", "targetname" );
i = 0;
while ( i < zombie_airlock_doors.size )
{
zombie_airlock_doors[ i ] notify( "trigger" );
wait 0.05;
i++;
}
zombie_debris = getentarray( "zombie_debris", "targetname" );
i = 0;
while ( i < zombie_debris.size )
{
zombie_debris[ i ] notify("trigger");
wait 0.05;
i++;
}
level notify( "open_sesame" );
wait 1;
setdvar( "zombie_unlock_all", 0 );
}
packAPunch()
{
weap = self getCurrentWeapon();
weapon = get_upgraded(weap);
papGun = "zombie_knuckle_crack";
if(isDefined(weapon))
{
self TakeWeapon(weap);
self GiveWeapon(papGun);
self SwitchToWeapon(papGun);
playFx( loadfx( "maps/zombie/fx_zombie_packapunch" ), (-1260, -3388, -8398) );
self playSound("mus_perks_packa_sting");
wait 4;
self playSound("zmb_perks_packa_ready");
self TakeWeapon(papGun);
self GiveWeapon(weapon, 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(weapon));
self GiveStartAmmo(weapon);
self SwitchToWeapon(weapon);
self givemaxammo(weapon);
self play_weapon_vo(weapon);
wait 2;
level.PackaPunch2 show();
level.PackaPunch = false;
}
}
get_upgraded( weaponname )
{
if( IsDefined(level.zombie_weapons[weaponname]) && IsDefined(level.zombie_weapons[weaponname].upgrade_name) )
{
return maps\mp\zombies\_zm_weapons::get_upgrade_weapon( weaponname, false );
}
else
{
return maps\mp\zombies\_zm_weapons::get_upgrade_weapon( weaponname, true );
}
}
LowerMessage( ref, text )
{
if( !IsDefined( level.zombie_hints ) )
{
level.zombie_hints = [];
}
PrecacheString( text );
level.zombie_hints[ref] = text;
}
setLowerMessage( ent, default_ref )
{
if( IsDefined( ent.script_hint ) )
{
self SetHintString( get_zombie_hint( ent.script_hint ) );
}
else
{
self SetHintString( get_zombie_hint( default_ref ) );
}
}
// Secret Room Zombies Alcatraz By Loimonde51 :
Excuse Me For My Bad English I'm French