Recent content by 01cedric

  1. 01cedric

    Release Call of Duty: Infinity Ward Games IWCC ~ Shader Utility +Download

    Hello fellow CabCon Members I officially quitted Modding 7 Months ago, this doesnt mean, I do not do stuff anymore, it just means i stepped back from almost everything. I've had this laying around for a while. It used to be that "Movie Configuration"-Project, I've coded a while back. Due to...
  2. 01cedric

    Mischael, du weisst schon, dass er gefragt hat, wie man das macht und nicht, dass er es gemacht...

    Mischael, du weisst schon, dass er gefragt hat, wie man das macht und nicht, dass er es gemacht hat. :Kappa:
  3. 01cedric

    Working on an undisclosed project...

    Working on an undisclosed project...
  4. 01cedric

    Discussion Ban Fortnite from CabCon Modding

    Well, "promoting" the cheats is against the ToS.
  5. 01cedric

    Discussion Ban Fortnite from CabCon Modding

    CabCon in Malta is like Anomaly in Malta... two tings which doesnt fit properly. EDIT: I wouldnt recommend to put Fortnite Hacks on here, as of Epic will sue you.
  6. 01cedric

    Question PS3 BO2 FF Viewer

    the rsa checks are still the same for all updates.
  7. 01cedric

    Question PS3 BO2 FF Viewer

    Nvm... got the zone file extracted, working now on compressing it again back...
  8. 01cedric

    Question PS3 BO2 FF Viewer

    Hi Corey. I own a semi-finished BO1 & BO2 FastFile Decryptor (main work by Red-EyeX32). You might've to map out the right asset-locations in the .zone file including the lenght etc. And where did u patched the RSA Checks? As of what i remember, bo2 didnt had RSA on an the 1.18 update.
  9. 01cedric

    Answered Is this working!

    Cringe!:tearsofjoy::tearsofjoy::tearsofjoy:
  10. 01cedric

    Release Grand Theft Auto 5 PS3 C++ Code Thread

    If you have everyything organized, its easier to find functions etc. On top of that its very clean then
  11. 01cedric

    Release Grand Theft Auto 5 PS3 C++ Code Thread

    But that would be hella messy... its better to have it all organized in Header + cpp files... for example: Mods.h ( for all structures and linking) & Mods.cpp (For the actual code)
  12. 01cedric

    Answered New Weapons?

    ehm... Just saying... :tearsofjoy::tearsofjoy::tearsofjoy:
  13. 01cedric

    Answered New Weapons?

    If you're the real randumb, then i will say, maybe... Im currently working on porting Campaign & Custom Models over to Jailbroken (and maybe in near future to Retail) PS3s on Black Ops 1... I could of create Custom Weapons for Redacted... but the question is, what Weapons? There is almost every...
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