@CabCon Could you or someone who knows please awnser the unawnsered question from all the way at the top of the thread. :disappointed: How do I open specific door(s) that already exists in a map (assuming you need targetname and/or target for this)and how do I make buyable weapons using triggers...
But do you know how to add target, targetname, script_noteworthy, or other Radiant related properties?
Most tutorials are only covering how to do it in Radiant, how whould I do that in gsc?
How do I add target/targetname to trigger a door in a map?
EDIT: And how do I make a buyable weapon with a trigger.
EDIT2: As I tried to say but may not have said it good enough is that I want to add target and targetname to the trigger/weapon buy or other things that I might want to...
Im wondering if it's possible to spawn triggers with GSC.
If so, is it possible to place a trigger somewhere and buy a gun from it or open a door with it?
I hope I can link a trigger to one of the doors in Shadows of Evil just to test if it works to open it with a trigger spawned with GSC.
Btw...
I have only managed to get the change class menu in-game working
self openMenu( game[ "menu_changeclass" ] );
//Other menu's I dont know if works. Just an example of what type of menus I'm looking for
self openMenu( game[ "menu_friends" ] );
self openMenu( game[ "menu_systemlink" ] );
self...
Just wondering how its going with that mod in campaign thing and if you could ask him again if he has an updated version of the stringtable with the new weapons in it for multiplayer.
I also have an off topic question if you happen to know some of the names for different menus like the create a...
Is there a way to keep the crosshairs vissible and have them shrink to no spread only while aiming down sight.
So far i have only managed to make the crosshairs stay on while aiming down sight but they dont seem to shrink as I hoped. :disappointed:
I dont know if I whould need a script for this...
Thanks, it's exactly what I needed! :grinning:
Btw, I have one question about the campaign. Why does the campaign seem to not get affected by modding? I tried to edit the file and made it work in mp and then tried in cp without success. I managed to make it work in mp so why does it not work...
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