When I try to bind functions to buttons they don't seem to do anything in game.
Example:
function Test()
{
if(self actionslottwobuttonpressed()) self iPrintln("Test");
}
Then if I try a loop it just freezes the game.
Example:
function Test()
{
for(;;)
{
if(self...
I don't know if this is useful or not but I found that the multiplayer movement works on der eisendrache in the anti gravity room when the gravity is turned down. By that I mean that any changes made to the dvars will work while the gravity is off in that room. Example: SetDvar(...
I asked for help with this yesterday and I was told that I need to put the code in a loop, but I did that and still can't seem to make it work. Anybody know what I'm doing wrong?
Here's the code in case I'm just an idiot :tonguewink:
function func_newMovementOn()
{
self endon...
I found this function here on the forums and it only seems to work on the giant and zetsubo anybody have any insight as to why it doesnt work on other maps?
function newMovment()
{
SetDvar( "doublejump_enabled", 1 );
SetDvar( "juke_enabled", 1 );
SetDvar( "playerEnergy_enabled", 1...
I'm trying to run it on shadows of evil and I compiled it with the mod tools properly. I know because the level.player_out_of_playable_area_monitor = false; works just fine.
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