I can't seem to play the "zm_giant" map that is provided in the mod tools. I had made a copy of it by "Save As" and naming it an existing mod map, so I could easily mod it. After trying to compile, I would get an error after rendering the lighting, and when I tried running the map, it would say...
I want to change the perk limit, player health, the length of bleedout time, and make Double Tap act like DP 2.0, preferably in the _zombiemode.gsc file so that these changes are always in effect without having to load a mod everytime you play. Reason being is I want to share this with my...
I know I've said this a lot, but truly, thank you. I'm sorry you did so much work because I know next to nothing about scripting, but I'll look into learning it so I can do this kind of stuff myself. But now I have a change I really wanted working on all the maps. I tested TranZit, MotD and...
It works perfect in MotD! But now in every other map I am... invincible. Self health is 300. I stood with a hoard of zombies was swiping at me, and on my screen it seems like I'm taking damage, but that red screen you see when you are one hit away from getting down never appears.
Is there a...
No, I’m not. I don’t know what this is, I apologize, I’m new to scripting. I simply copied the function and put it at the bottom, thinking all I needed was the function.
It doesn't work :/ I have tested with and without the other self.health. Without the other self health code, It takes 2 hits to get down on all maps. Is there something I need to put in inti() to make the function active?
I do apologize, but I have an issue, with the map Mob of the Dead. The health increase doesn't work, I believe it's because the code is set to when to player spawns, when you first spawn in MotD you are in Afterlife mode. I assume the health increase is set on Afterlife mode, it didn't seem to...
Thank you... very much. I have plenty of other questions, but I'll just open a separate topic for it, hopefully someone else can help out. Thank you. :)
init()
{
thread onplayerconnect();
//SetDvar("r_enablePlayerShadow", 1); // Causes laser flickering
level.perk_purchase_limit = 13;
self.health = 1000;
self.maxhealth = self.health;
}
Sorry for late reply, internet went out for a bit.
I wish I was knowledgeable enough on how to mod Redacted, so I can make map specific mods, where I can add the m1911. The help you gave me was still useful, I can spawn with the m1911 (or Mauser) and B23R at the same time.
There's one other line of code that I would really appreciate it if you...
I'm stupid. Well, I changed it and the map loads, but the starting pistol is still the Mauser.
onPlayerSpawned()
{
self waittill("spawned_player");
self takeWeapon("m1911_zm");
self giveWeapon("m1911_zm");
self switchToWeapon("m1911_zm");
}
EDIT: I have tested the Ray Gun Mark...
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